Do you live in US or EU / other?validifyedneb18_ESO wrote: »Not that ive gone through and tested every ultimate, but with the few I have used, not really noticed much of a difference tbh.
Maybe because im used to being screwed over by other cast time abilities so im naturally more careful with cast times and rotation pacing. Right now stampede is *** me over more than anything.
YES.Hey there,
- If cast-timed ultimates must stay, then they should applied to all burst ultimates, including Leap and Radial Sweep.
Remove cast times on ultimates.
validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
Cast time ultimates are a terrible idea. This does nothing to help the health of the game or combat. The game has had a fairly consistent rhythm since release and now all of a sudden for some arbitrary reason it was decided that Ultimate abilities, which need to charge up and can only be used intermittently, now need to have a cast time associated with them? Nope, back to the drawing board on this, and throw the cast time ideas in the trash.
Do you live in US or EU / other?validifyedneb18_ESO wrote: »Not that ive gone through and tested every ultimate, but with the few I have used, not really noticed much of a difference tbh.
Maybe because im used to being screwed over by other cast time abilities so im naturally more careful with cast times and rotation pacing. Right now stampede is *** me over more than anything.
EU players has significantly more lag because PTS is in US, US player might well be better off on PTS as its an less used system, gameplay feel be more laggy in huge fights because of server and client slowdowns.
validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Cast time ultimates are a terrible idea. This does nothing to help the health of the game or combat. The game has had a fairly consistent rhythm since release and now all of a sudden for some arbitrary reason it was decided that Ultimate abilities, which need to charge up and can only be used intermittently, now need to have a cast time associated with them? Nope, back to the drawing board on this, and throw the cast time ideas in the trash.
Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
cast time ultis is by far one of the worst decisions you could have and its absolutely baffling as to why they thought it was a good idea. literally no one likes cast times unless theyre weird. you cant just add cast times to stuff arbitrarily and expect the game to function, especially with its server performance. soul harvest is the only other skill i have that does damage, and is the only skill i have that i can get to hit reliably if i manipulate the opponent into doing what i want them to do, and predict them well. if both of my damage skills are delayed, i have nothing to actually pressure with when i need it.
and thats ignoring the fact that the cast times just clunk up the combat severely, prevent you from animation cancelling, and more importantly prevent you from so much as swapping your bar. and also theyre buggy as ***. im genuinely considering quitting the game if this makes it through because soul harvest is the only skill i have that NEEDS to work. if i wanted clunky garbage and a nonsensical pace, id play another pvp mmo like BDO or something.
Cast time ultimates are a terrible idea. This does nothing to help the health of the game or combat. The game has had a fairly consistent rhythm since release and now all of a sudden for some arbitrary reason it was decided that Ultimate abilities, which need to charge up and can only be used intermittently, now need to have a cast time associated with them? Nope, back to the drawing board on this, and throw the cast time ideas in the trash.
i run solo and PUG about 90% of the time in Kaalgrontiid campaign.
the "rythm" is generally despised by most player because "only the veterans and people with good ping" can ani-cancel ultimates (and other skills).... which then gets rebuted by the vets by "LOL L2P N00BS" (which is not completely false).
don't trust me? come visit zone chat.
my point is, i think (as somebody who uses animation cancelling just fine) having a cast time for ulti (just ulti) in Cyrodiil can help everyone enjoy combat... EVEN IF it's at the cost of re-learning the "rhythm" for veteran players.
just let it go live and give it a shot. i'm getting tired reading a brand new thread on this subject on the forum lol
Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
John_Falstaff wrote: »Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
I understand the point of view, but I don't share it. Making the game a more casual experience will just make said veterans shrug and leave, and soon ESO will be a sandbox while everyone with a bit more experience will leave for greener pastures. Might as well make PvP turn based, will give newbies some time to think their moves over. ESO always had fast-paced combat as a selling point; equalize everyone by forcing the combat to be slow and viscous, and it won't have anything going for it.
John_Falstaff wrote: »Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
I understand the point of view, but I don't share it. Making the game a more casual experience will just make said veterans shrug and leave, and soon ESO will be a sandbox while everyone with a bit more experience will leave for greener pastures. Might as well make PvP turn based, will give newbies some time to think their moves over. ESO always had fast-paced combat as a selling point; equalize everyone by forcing the combat to be slow and viscous, and it won't have anything going for it.
Anything that makes the game easier for the ones getting killed also makes it harder for the ones doing the killing.
True veterans and good players welcome the added challenge, instead of running from it.
John_Falstaff wrote: »Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
I understand the point of view, but I don't share it. Making the game a more casual experience will just make said veterans shrug and leave, and soon ESO will be a sandbox while everyone with a bit more experience will leave for greener pastures. Might as well make PvP turn based, will give newbies some time to think their moves over. ESO always had fast-paced combat as a selling point; equalize everyone by forcing the combat to be slow and viscous, and it won't have anything going for it.
Anything that makes the game easier for the ones getting killed also makes it harder for the ones doing the killing.
True veterans and good players welcome the added challenge, instead of running from it.
John_Falstaff wrote: »Zone chat is filled with mostly newbies, who dont have the slightest clue how to PvP and believe in zerging.
that's why i'm in it for the newbies. i'd rather have a full Cyro with newbies and zergs; than an empty Cyro with a few veteran elite meta players.validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Right now stampede is *** me over more than anything.
huh? why? Stampede is *** in PTS.... im still sticking to Crit Strike with the new buff.
Like volly its now a viable AOE weapon ability to make the weapon hold an enchant proccing from the offbar. So its part of the PVE rotation now, if you do 2h backbar.
but the DoT is so low.... and u can just use Carve can't you? better DoT, better initial hit (and cheaper? not sure)
I understand the point of view, but I don't share it. Making the game a more casual experience will just make said veterans shrug and leave, and soon ESO will be a sandbox while everyone with a bit more experience will leave for greener pastures. Might as well make PvP turn based, will give newbies some time to think their moves over. ESO always had fast-paced combat as a selling point; equalize everyone by forcing the combat to be slow and viscous, and it won't have anything going for it.
Anything that makes the game easier for the ones getting killed also makes it harder for the ones doing the killing.
True veterans and good players welcome the added challenge, instead of running from it.