Seraphayel wrote: »If you don’t like the change maybe come up with some other suggestions than “keep it as it is on live“ and ZOS might listen, see their intervention of making the Orb synergy usable by multiple players.
Seraphayel wrote: »If you don’t like the change maybe come up with some other suggestions than “keep it as it is on live“ and ZOS might listen, see their intervention of making the Orb synergy usable by multiple players.
But why? Why "fix" something that's not broken? Why think of alternatives if we have absolutely no clue (by Word of God) why this change was even done? If going back to what it's on live is the best solution, why not use it? Change for change's sake is nonsense.
leepalmer95 wrote: »If the trails are impossible with the new changes then zos will change them, they already stated that.
Im sorry but not everyone should be able to do trials, that is literally the hardest thing in the game with pve. It should be the ultimate goal.
I don't know. If they introduce sweeping and radical changes like these ones*, shouldn't they have tested before going into finetuning on the PTS that their content is doable with these changes? That's ZOS' job, not the players'.
Also, this "we may be changing trials" came in the same post as those infamous "just use Cleansing Ritual and Circle of Protection" suggestions, i.e. just vague ideas thrown out there showing that there isn't really a plan behind all this.
And third, if you have healers in your game, it's kinda stupid to remove those parts of your content that actually require capable healers.
* I'm still not convinced they realised what they were doing with these changes.
leepalmer95 wrote: »leepalmer95 wrote: »If the trails are impossible with the new changes then zos will change them, they already stated that.
Im sorry but not everyone should be able to do trials, that is literally the hardest thing in the game with pve. It should be the ultimate goal.
I don't know. If they introduce sweeping and radical changes like these ones*, shouldn't they have tested before going into finetuning on the PTS that their content is doable with these changes? That's ZOS' job, not the players'.
Also, this "we may be changing trials" came in the same post as those infamous "just use Cleansing Ritual and Circle of Protection" suggestions, i.e. just vague ideas thrown out there showing that there isn't really a plan behind all this.
And third, if you have healers in your game, it's kinda stupid to remove those parts of your content that actually require capable healers.
* I'm still not convinced they realised what they were doing with these changes.
The pts is where the testing is done.
Healing in this game is very overtuned in both pve and pvp. In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really. Most content and even most phases of vet trials don't need that sheer amount of healing and the steps that do can be helped by a few dd's using an aoe heal or a protection ult.
Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
Why don't you actually show some numbers that you didn't just pull out of your derriere?leepalmer95 wrote: »In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really.
It's clear from statements like this that you have no idea what healers actually do. Fortunately, we have this nice thing called esologs that lets me as a raid lead see what my healers are actually doing.leepalmer95 wrote: »Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
leepalmer95 wrote: »leepalmer95 wrote: »If the trails are impossible with the new changes then zos will change them, they already stated that.
Im sorry but not everyone should be able to do trials, that is literally the hardest thing in the game with pve. It should be the ultimate goal.
I don't know. If they introduce sweeping and radical changes like these ones*, shouldn't they have tested before going into finetuning on the PTS that their content is doable with these changes? That's ZOS' job, not the players'.
Also, this "we may be changing trials" came in the same post as those infamous "just use Cleansing Ritual and Circle of Protection" suggestions, i.e. just vague ideas thrown out there showing that there isn't really a plan behind all this.
And third, if you have healers in your game, it's kinda stupid to remove those parts of your content that actually require capable healers.
* I'm still not convinced they realised what they were doing with these changes.
The pts is where the testing is done.
Healing in this game is very overtuned in both pve and pvp. In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really. Most content and even most phases of vet trials don't need that sheer amount of healing and the steps that do can be helped by a few dd's using an aoe heal or a protection ult.
Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
leepalmer95 wrote: »leepalmer95 wrote: »If the trails are impossible with the new changes then zos will change them, they already stated that.
Im sorry but not everyone should be able to do trials, that is literally the hardest thing in the game with pve. It should be the ultimate goal.
I don't know. If they introduce sweeping and radical changes like these ones*, shouldn't they have tested before going into finetuning on the PTS that their content is doable with these changes? That's ZOS' job, not the players'.
Also, this "we may be changing trials" came in the same post as those infamous "just use Cleansing Ritual and Circle of Protection" suggestions, i.e. just vague ideas thrown out there showing that there isn't really a plan behind all this.
And third, if you have healers in your game, it's kinda stupid to remove those parts of your content that actually require capable healers.
* I'm still not convinced they realised what they were doing with these changes.
The pts is where the testing is done.
Healing in this game is very overtuned in both pve and pvp. In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really. Most content and even most phases of vet trials don't need that sheer amount of healing and the steps that do can be helped by a few dd's using an aoe heal or a protection ult.
Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
leepalmer95 wrote: »It was literally done to stop easy overhealing was and to hopefully reduce the lag a bit.
wills43b14_ESO wrote: »At best, the mag healer (since a stam healer will also be in group now) will become a glorified combat prayer spam bot.
We already ask DDs to slot Vigor on Lokkestiiz HM. Mid-tier and progression groups already use Novas on Assembly General.
But when a DD's Echoing Vigor can heal 6 people more than what used to be the two core abilities of a healer's toolkit, then absolutely yes, that's wrong. That. Is. Not. Balanced.
And when experienced groups have to resort to extra defensive measures to clear content, then where does that leave inexperienced groups that are learning the content? Could an experienced group clear vHoF on the PTS? Maybe. I'm skeptical that it's possible, but it might be doable. There is some talk about taking a group in next week after more orb changes are made to test that out.
But let's say that an experienced group of people who all have TTT can scrape together a vHoF HM clear (which, again, I'm not sure could be done). What do we tell the people who can clear it right now on Live, but don't have the kind of DPS headroom to skip Exhaustion? These are the groups that are already using extra defensive measures like Novas. This mid-tier make up the bulk of the people who run trials. What do we say to them? "Sorry, but you need to L2P." LOL
TheNightflame wrote: »if these healing changes go live I don't think i'll be playing anymore, at least not the healer role. it'll feel way too redundant and add significantly less to groups than it would need to be any bit rewarding.
Why don't you actually show some numbers that you didn't just pull out of your derriere?leepalmer95 wrote: »In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really.
Assembly General Execute:
Lokkestiiz HM Beam/Static:
1000% overhealing? More like 50-60%. And it's good to have margins for error. The nerfs to orbs/springs are on the order of 75-85%, mostly through the elimination of their stacking. The amount of overhealing in critical trials mechanics do not warrant that kind of change.It's clear from statements like this that you have no idea what healers actually do. Fortunately, we have this nice thing called esologs that lets me as a raid lead see what my healers are actually doing.leepalmer95 wrote: »Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
So... just two skills, right? Maybe you should get to know what healers do before giving us any further demonstrations of your ignorance.
It seems like groups will have to vary their synergies.
This is probably a poor attempt to "lessen the lag". It is illogical to do this as it is not really OP, so that is the only reason I could see Zos using in this rework.
please bring on the one orb change. This is a good and healthy change. Maybe tweaks are needed in some other healing abilities to compensate, but this is a good change. People afraid of change will adapt once they have new guides to follow.
please bring on the one orb change. This is a good and healthy change. Maybe tweaks are needed in some other healing abilities to compensate, but this is a good change. People afraid of change will adapt once they have new guides to follow.
ROTFL. You... realize that the people saying that this change is bad are the people who make those guides, right?
Seraphayel wrote: »The obsession with this one single skill is out of control, reading this thread is proof for that. About time something is done about it.
If you don’t like the change maybe come up with some other suggestions than “keep it as it is on live“ and ZOS might listen, see their intervention of making the Orb synergy usable by multiple players.