Orbs should be on a 3 second cooldown. Big nerf but still manageable.
Healing springs should have have its total healing done nerfed by half but still work the same way it always does.
It's the kind of balance you get from a spreadsheet than from a gameplay designer.
Orbs should be on a 3 second cooldown. Big nerf but still manageable.
Healing springs should have have its total healing done nerfed by half but still work the same way it always does.
Orbs should be on a 3 second cooldown. Big nerf but still manageable.
Healing springs should have have its total healing done nerfed by half but still work the same way it always does.
Half the healing as live? That would be terrible.
I think the PTS change is better. One cast for a lot of healing sounds better to me. Maybe reduce the cost a touch and it’ll be fine.
And for the people saying "ZoS will just adjust difficulty of those trials"...I mean vAS had unfixed bugs with Felms jumps for months that made it extremely hard, HRC breaks for a few weeks every other patch. Do you really believe the same team that can't fix critical trial bugs for long periods of time (whether because of competence or resourcing/prioritization) is going to be able to overhaul and tune every trial in the game? No, just a bunch of trial content will be unplayable for the majority of the playerbase.
Half the healing as live? That would be terrible.
I think the PTS change is better. One cast for a lot of healing sounds better to me. Maybe reduce the cost a touch and it’ll be fine.
Nightingale707 wrote: »@Iskiab I was on PTS, and 2 vigors stack. tested it with guildies.
and thanks for the assumptions, but a lot of us do not just copy/paste builds but try *** out. why do you think I know tooltips from PTS and live? because I made template characters of all classes and checked them.
the score guilds will slap vigor on every DD and have one healer with CBP and call it a day...
Nightingale707 wrote: »@Iskiab I was on PTS, and 2 vigors stack. tested it with guildies.
and thanks for the assumptions, but a lot of us do not just copy/paste builds but try *** out. why do you think I know tooltips from PTS and live? because I made template characters of all classes and checked them.
the score guilds will slap vigor on every DD and have one healer with CBP and call it a day...
Dunno what CBP is (I play in French) but even my guild who do not score push is already making build with Stam slotting Vigor Echo and Magicka slotting Mystic orb cuz we think it's the best and easiest way to not lose sustain heal/resource and don't make the healer run everywhere for land orb at perfect spot.
I still think 2 healer will be in raid, but they gonna have to spam prayer way more often since it's probably gonna be the main heal for most of them.
Dunno about stam healer, the power heal look good but area still to tiny imho.
Edit : typo.
Seraphayel wrote: »please bring on the one orb change. This is a good and healthy change. Maybe tweaks are needed in some other healing abilities to compensate, but this is a good change. People afraid of change will adapt once they have new guides to follow.
ROTFL. You... realize that the people saying that this change is bad are the people who make those guides, right?
Then it should be easy for them to come up with other solutions or workarounds, right? Unfortunately I haven’t read one yet although - if not them who else - they should be capable of figuring out ways to counter the nerfs by new set / build ideas.
Seraphayel wrote: »please bring on the one orb change. This is a good and healthy change. Maybe tweaks are needed in some other healing abilities to compensate, but this is a good change. People afraid of change will adapt once they have new guides to follow.
ROTFL. You... realize that the people saying that this change is bad are the people who make those guides, right?
Then it should be easy for them to come up with other solutions or workarounds, right? Unfortunately I haven’t read one yet although - if not them who else - they should be capable of figuring out ways to counter the nerfs by new set / build ideas.
Builds will not change much as offensive support still trumps everything. Sets will stay more or less the same and skills as well, with maybe one or two spots being replaced with either additional synergies or aoe healing. The most significant change will be the stat balance. Healers need basically no sustain anymore and can go full spellpower to counter the loss in healing.
TheNightflame wrote: »Nightingale707 wrote: »@Iskiab I was on PTS, and 2 vigors stack. tested it with guildies.
and thanks for the assumptions, but a lot of us do not just copy/paste builds but try *** out. why do you think I know tooltips from PTS and live? because I made template characters of all classes and checked them.
the score guilds will slap vigor on every DD and have one healer with CBP and call it a day...
Dunno what CBP is (I play in French) but even my guild who do not score push is already making build with Stam slotting Vigor Echo and Magicka slotting Mystic orb cuz we think it's the best and easiest way to not lose sustain heal/resource and don't make the healer run everywhere for land orb at perfect spot.
I still think 2 healer will be in raid, but they gonna have to spam prayer way more often since it's probably gonna be the main heal for most of them.
Dunno about stam healer, the power heal look good but area still to tiny imho.
Edit : typo.
and does that aound like a fun playstyle that rewards good gameplay?
The group hot Vigor doesn’t stack from what someone else was saying. That means one stam healer would be good but they can’t replace magicka.
I think one issue with the feedback so far is it’s from people who play high end specs but didn’t design them. They basicly cut and pasted their build and have no idea how to adapt to changes.
I mean, dps are going from 80 to 100k dps. Maybe what’s needed is an extra healer. Even in HoF HM I’d try: DK tank, X Tank, NB healer, Templar Healer, Stamwarden stam healer/dps mix, 2 magplar dps using ritual of retribution, 5 dps with one being a sorc and I bet they’d be fine.
I’m not saying the changes are perfect, but I bet all the score guilds are theirycrafting their comps now and aren’t interested in sharing how they’ll adapt.
The more I think about it, the more it's clear to me why the changes were made.
It's a part of their standardization, where they see healing as a direct counterpart to damage.
So if ground DoTs can't be stacked, then ground HoTs shouldn't be stackable either.
If ground DoTs do 1K DPS, then ground HoTs should do 1K HPS.
Simple, right? And if you're balancing for a 1v1 duel, then this would be perfect. But, well, that's not how most of the game works.
It's a childishly naive approach to balance that eschews all nuance and consideration to how the game is actually played.
And no, I don't believe for one second that they did it for performance. Or because they think healers should change things up for funsies. Or anything other than this child-like vision of how things should be balanced. They'd rather shoehorn everything into this model (adapting playstyles, eliminating roles, nerfing content), regardless of whether it makes sense, regardless of whether there are far-reaching and unexpected consequences. Rather than tailoring a combat model around engaging gameplay that have meaningful role distinctions.
That's what I mean by this being childishly naive. It's the kind of balance you get from a spreadsheet than from a gameplay designer.
Why don't you actually show some numbers that you didn't just pull out of your derriere?leepalmer95 wrote: »In pve people heal 1000% more than they need too, there is no real thought apart from spamming 2 skills really.
Assembly General Execute:
Lokkestiiz HM Beam/Static:
1000% overhealing? More like 50-60%. And it's good to have margins for error. The nerfs to orbs/springs are on the order of 75-85%, mostly through the elimination of their stacking. The amount of overhealing in critical trials mechanics do not warrant that kind of change.It's clear from statements like this that you have no idea what healers actually do. Fortunately, we have this nice thing called esologs that lets me as a raid lead see what my healers are actually doing.leepalmer95 wrote: »Maybe the thought is that they don't want end game healing to be to build to sustain and then just spam 2 skills, maybe use a utility skill/ proc sets.
So... just two skills, right? Maybe you should get to know what healers do before giving us any further demonstrations of your ignorance.
TheNightflame wrote: »Nightingale707 wrote: »@Iskiab I was on PTS, and 2 vigors stack. tested it with guildies.
and thanks for the assumptions, but a lot of us do not just copy/paste builds but try *** out. why do you think I know tooltips from PTS and live? because I made template characters of all classes and checked them.
the score guilds will slap vigor on every DD and have one healer with CBP and call it a day...
Dunno what CBP is (I play in French) but even my guild who do not score push is already making build with Stam slotting Vigor Echo and Magicka slotting Mystic orb cuz we think it's the best and easiest way to not lose sustain heal/resource and don't make the healer run everywhere for land orb at perfect spot.
I still think 2 healer will be in raid, but they gonna have to spam prayer way more often since it's probably gonna be the main heal for most of them.
Dunno about stam healer, the power heal look good but area still to tiny imho.
Edit : typo.
and does that aound like a fun playstyle that rewards good gameplay?
I've never said is gonna be fun, was just confirmed what you said.
SaintSubwayy wrote: »The group hot Vigor doesn’t stack from what someone else was saying. That means one stam healer would be good but they can’t replace magicka.
I think one issue with the feedback so far is it’s from people who play high end specs but didn’t design them. They basicly cut and pasted their build and have no idea how to adapt to changes.
I mean, dps are going from 80 to 100k dps. Maybe what’s needed is an extra healer. Even in HoF HM I’d try: DK tank, X Tank, NB healer, Templar Healer, Stamwarden stam healer/dps mix, 2 magplar dps using ritual of retribution, 5 dps with one being a sorc and I bet they’d be fine.
I’m not saying the changes are perfect, but I bet all the score guilds are theirycrafting their comps now and aren’t interested in sharing how they’ll adapt.
NB healer...you serious??
The meta setup for something like vHoF HM will be DK offtank, NB Maintank, Temp and Warden healer and all DDs stamnecro
Which works for nearly all trials except vSS HM where you can add 1 Necro offtank on endboss / DD for the rest of the trial
And 1 stamNB as buffbith for downstairs
IMO those changes seem pretty good, especially sustainwise it will become much easier for the healers...so jewelry enchats can be changed to spelldmg
TheNightflame wrote: »TheNightflame wrote: »Nightingale707 wrote: »@Iskiab I was on PTS, and 2 vigors stack. tested it with guildies.
and thanks for the assumptions, but a lot of us do not just copy/paste builds but try *** out. why do you think I know tooltips from PTS and live? because I made template characters of all classes and checked them.
the score guilds will slap vigor on every DD and have one healer with CBP and call it a day...
Dunno what CBP is (I play in French) but even my guild who do not score push is already making build with Stam slotting Vigor Echo and Magicka slotting Mystic orb cuz we think it's the best and easiest way to not lose sustain heal/resource and don't make the healer run everywhere for land orb at perfect spot.
I still think 2 healer will be in raid, but they gonna have to spam prayer way more often since it's probably gonna be the main heal for most of them.
Dunno about stam healer, the power heal look good but area still to tiny imho.
Edit : typo.
and does that aound like a fun playstyle that rewards good gameplay?
I've never said is gonna be fun, was just confirmed what you said.
That's true, you never said it was ideal. I'm sorry for making it sound so directed at you, it's the changes I'm disgruntled by. giving you an awesome as an apology