Just gonna leave this here...ZOS_BrianWheeler wrote: »As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.
Thanks for adding that to the conversation since I see the synergy and sustain aspect a bigger issue than the heals from multiple orbs.
The biggest problem is the healing. The sustain and synergies were always a secondary concern for me.
On the PTS, Healing Springs is about a 1K/s tooltip heal. Orbs are about 1.5K/s tooltip (about 0.7K every half second). Ring of Preservation is 0.6K/s tooltip. Together, these AoE HoTs total a bit over 2K/s tooltip.
The ability to layers HoTs--multiple Springs and multiple Orbs--was the backbone of the healer's toolkit for healing a group of people in a given area for a sustained period of time.
Now let's look at execute in vHoF HM. If you don't hit Exhaustion, DDs are taking something on the order of 10K damage per second over an extended period of time. You could heal through this with the old layered Springs/Orbs. Now, Springs/Orbs/CoP will supply only 20% of the healing needed. How are you going to do the other 80%? On 6 players. And in a way that doesn't completely drain your resources, since you need to be able to keep this up for up to a minute?
People are making a fuss about synergies. But that's really a secondary issue. The real issue is whether people are going to be alive to even clear the content, much less worry about synergies.
I do agree the overall healing changes are an issue but can be solved outside of orbs.
Using your example of vHoF HM, we space out to prevent overlapping damage and each healer is to cover half the group with their HS. Orbs would not be as reliable (though still nice) when dealing with increased damage of the exhaustion. I would expect the healing would be sufficient with HS alone as it currently is on live.
And yes, I do understand that healing orbs have made up a significant % of total healing. I also do not understand why Zos is nerfing healing overall as they chose to not provide explanations to the healing changes in the patch notes. I am sure they said something somewhere that I have not seen.
Matt is a wise manager of Zos and I am sure his extolled wisdom imparted on the team has lead to this enlightened scheme Zos is weaving. We should trust in Zos and Matt. /s
Bringing all stam necro DDs is the result of a gross balancing failure from ZOS, coupled with the insane requirements for Godslayer that pretty much requires a stam necro group. This is something that none of us like. But it has absolutely nothing to do with healers.
And DDs are often asked to be self-sustaining. Backroom runners in vMoL. Portals in vCR and vSS. All of vAS. Top group for Pinnacle in vHoF. And there are times when DDs are asked to be parse monkeys, such as the execute phase of Assembly General in vHoF, which, again, is a DPS race with ramping damage.
The Assembly General execute in particular (and there are other heal-checks in other trials) is one that I doubt is even feasible with these PTS 1 changes. We're not talking about changing the way groups optimize. We're talking about whether groups are even able to clear it, period.
Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Seraphayel wrote: »Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Maybe that’s exactly the point. Check the logs, those two skills are so prevalent and dominating that it was about time they get nerfed and healers have to think a bit out of the box.
Seraphayel wrote: »Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Maybe that’s exactly the point. Check the logs, those two skills are so prevalent and dominating that it was about time they get nerfed and healers have to think a bit out of the box.
And that's a problem because... .... ...?
And this isn't nerfing two skills and asking healer to go with alternatives. This is nerfing two skills and leaving healers without critical tools to handle the kinds of healing challenges that these two skills were uniquely suited for because there are no alternatives that can do a comparable job.
It's absurd.
If you think that capable healers were just randomly overhealing for no reason by spamming Springs, you quite obviously have not been paying attention to what healers actually did.
Seraphayel wrote: »Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Maybe that’s exactly the point. Check the logs, those two skills are so prevalent and dominating that it was about time they get nerfed and healers have to think a bit out of the box.
And that's a problem because... .... ...?
And this isn't nerfing two skills and asking healer to go with alternatives. This is nerfing two skills and leaving healers without critical tools to handle the kinds of healing challenges that these two skills were uniquely suited for because there are no alternatives that can do a comparable job.
It's absurd.
leepalmer95 wrote: »
Seraphayel wrote: »Seraphayel wrote: »Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Maybe that’s exactly the point. Check the logs, those two skills are so prevalent and dominating that it was about time they get nerfed and healers have to think a bit out of the box.
And that's a problem because... .... ...?
And this isn't nerfing two skills and asking healer to go with alternatives. This is nerfing two skills and leaving healers without critical tools to handle the kinds of healing challenges that these two skills were uniquely suited for because there are no alternatives that can do a comparable job.
It's absurd.
What if... tanks and DPS contribute to the healing loss? By using defensive ultimates, by using Echoing Vigor, by using Ring of Preservation? I know it might be shocking but those tools exist and even ZOS said they want players to use them.
Seraphayel wrote: »Seraphayel wrote: »Sanguinor2 wrote: »Wolf_Watching wrote: »
I hope it goes love man. It is a deserved nerf. Healers should focus on healing not being buff totems.
Ah so thats why we are nerfing the 2 best heals a healer has I see, it all makes sense now.
Maybe that’s exactly the point. Check the logs, those two skills are so prevalent and dominating that it was about time they get nerfed and healers have to think a bit out of the box.
And that's a problem because... .... ...?
And this isn't nerfing two skills and asking healer to go with alternatives. This is nerfing two skills and leaving healers without critical tools to handle the kinds of healing challenges that these two skills were uniquely suited for because there are no alternatives that can do a comparable job.
It's absurd.
What if... tanks and DPS contribute to the healing loss? By using defensive ultimates, by using Echoing Vigor, by using Ring of Preservation? I know it might be shocking but those tools exist and even ZOS said they want players to use them.
And you don't see a problem with a DD's Echoing Vigor (1 ability) doing more AoE HPS than an actual healer using Spring and Orb (2 abilities)? This isn't an exaggeration, BTW; this is what we actually see on the PTS.
What ZOS is asking that people do--and what you are asking people to do--is ridiculous, and it's appalling that you fail to see what absurdity in what you suggest.
Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
The change is one orb moving slower that can be activated by multiple players. I dont see this being a big deal.
Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
leepalmer95 wrote: »Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
And they will still be specialisation, healers will still primary heal, tanks will still primary tank, dd's will still DD.
Sometimes a dd may have to use perma or nova etc.. for major protection during a heal check, maybe dd's will have to aoe a aoe vigor during them.
Is that so wrong?
leepalmer95 wrote: »Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
And they will still be specialisation, healers will still primary heal, tanks will still primary tank, dd's will still DD.
Sometimes a dd may have to use perma or nova etc.. for major protection during a heal check, maybe dd's will have to aoe a aoe vigor during them.
Is that so wrong?
We already ask DDs to slot Vigor on Lokkestiiz HM. Mid-tier and progression groups already use Novas on Assembly General.
But when a DD's Echoing Vigor can heal 6 people more than what used to be the two core abilities of a healer's toolkit, then absolutely yes, that's wrong. That. Is. Not. Balanced.
And when experienced groups have to resort to extra defensive measures to clear content, then where does that leave inexperienced groups that are learning the content? Could an experienced group clear vHoF on the PTS? Maybe. I'm skeptical that it's possible, but it might be doable. There is some talk about taking a group in next week after more orb changes are made to test that out.
But let's say that an experienced group of people who all have TTT can scrape together a vHoF HM clear (which, again, I'm not sure could be done). What do we tell the people who can clear it right now on Live, but don't have the kind of DPS headroom to skip Exhaustion? These are the groups that are already using extra defensive measures like Novas. This mid-tier make up the bulk of the people who run trials. What do we say to them? "Sorry, but you need to L2P." LOL
leepalmer95 wrote: »Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
And they will still be specialisation, healers will still primary heal, tanks will still primary tank, dd's will still DD.
Sometimes a dd may have to use perma or nova etc.. for major protection during a heal check, maybe dd's will have to aoe a aoe vigor during them.
Is that so wrong?
We already ask DDs to slot Vigor on Lokkestiiz HM. Mid-tier and progression groups already use Novas on Assembly General.
But when a DD's Echoing Vigor can heal 6 people more than what used to be the two core abilities of a healer's toolkit, then absolutely yes, that's wrong. That. Is. Not. Balanced.
And when experienced groups have to resort to extra defensive measures to clear content, then where does that leave inexperienced groups that are learning the content? Could an experienced group clear vHoF on the PTS? Maybe. I'm skeptical that it's possible, but it might be doable. There is some talk about taking a group in next week after more orb changes are made to test that out.
But let's say that an experienced group of people who all have TTT can scrape together a vHoF HM clear (which, again, I'm not sure could be done). What do we tell the people who can clear it right now on Live, but don't have the kind of DPS headroom to skip Exhaustion? These are the groups that are already using extra defensive measures like Novas. This mid-tier make up the bulk of the people who run trials. What do we say to them? "Sorry, but you need to L2P." LOL
Seraphayel wrote: »Seraphayel wrote: »What exactly is absurd about all roles contributing to group survival?
Because it's a matter of degree. DDs and tank are already asked in many situations to do such a thing. This is taking it further, and frankly too far. This isn't solo content where someone is asked to deal damage, take damage, and heal damage all at once. Save that stuff for vMA or PvP. In endgame group PvE, role specialization has always been the name of the game.
That’s why healers are:
Healers
Buff bots
Pseudo DPS
And tanks are:
Tanks
Debuff bots
Pseudo DPS
?
Why can’t DPS contribute to more than just pure DPS? They can and should do it too and this seems to be ZOS‘ goal which I agree with. Too long we had the same old meta with mostly the same old sets doing the same old stuff. It’s time that things and the cookie cutter build / gear loadouts change.
humpalicous wrote: »The orb change alone is worth the riot over this patch.
This cannot be go to live, just like the cast time on shields in nerfmire.
Christ...
leepalmer95 wrote: »humpalicous wrote: »The orb change alone is worth the riot over this patch.
This cannot be go to live, just like the cast time on shields in nerfmire.
Christ...
Why do you need to spam it?
leepalmer95 wrote: »If the trails are impossible with the new changes then zos will change them, they already stated that.
Im sorry but not everyone should be able to do trials, that is literally the hardest thing in the game with pve. It should be the ultimate goal.