ZOS_BrianWheeler wrote: »In terms of quality of life changes, we’ve heard your feedback about cast times being difficult to incorporate into fluid combat/rotation, and have made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to in U21.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Thats why these guys come here and freak out when they think animation canceling might get removed.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Watch how many whiners come out.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
Take animation canceling out and every so called Elite player would suck at this game lol.
OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol
Didn't Zos already tell us that they've heard our feedback about cast times being difficult to incorporate into fluid combat/rotation? Oh yes here it is.
tldr;ZOS_BrianWheeler wrote: »In terms of quality of life changes, we’ve heard your feedback about cast times being difficult to incorporate into fluid combat/rotation, and have made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to in U21.
Why does Zos insist on telling us one thing, just to completely contradict themselves soon after?
Olupajmibanan wrote: »Except for Dizzying Swing where, I like the cast time, which is justifyied with high burst and stun. Cast time on this ability makes it a high risk high reward ability. EsO generaly lacks these abilities.
I kinda like cast time on Dark Flare as well.
But, I am also glad they removed cast time from Blood Altar.
Cast time on ultimates is plain wrong IMO.
... because dawnbreaker does not justify it with high burst and stun.
Didn't Zos already tell us that they've heard our feedback about cast times being difficult to incorporate into fluid combat/rotation? Oh yes here it is.
tldr;ZOS_BrianWheeler wrote: »In terms of quality of life changes, we’ve heard your feedback about cast times being difficult to incorporate into fluid combat/rotation, and have made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to in U21.
Why does Zos insist on telling us one thing, just to completely contradict themselves soon after?
Nice pull. And your response @ZOS_BrianWheeler @ZOS_Gilliam ? Not looking good when you contradict a mission statement you put down in writing.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Thats why these guys come here and freak out when they think animation canceling might get removed.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Watch how many whiners come out.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
Take animation canceling out and every so called Elite player would suck at this game lol.
OR take every cast time and cooldown off of everything and level the playing field. Make macro allowed and then see how good they are.
Isn't 1 of these douch bags capable of doing 5 abilities faster then humanly possible without using one of these type of devices. Go check them out or buy one for yourself lol
sweatapodimas wrote: »Didn't Zos already tell us that they've heard our feedback about cast times being difficult to incorporate into fluid combat/rotation? Oh yes here it is.
tldr;ZOS_BrianWheeler wrote: »In terms of quality of life changes, we’ve heard your feedback about cast times being difficult to incorporate into fluid combat/rotation, and have made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to in U21.
Why does Zos insist on telling us one thing, just to completely contradict themselves soon after?
Nice pull. And your response @ZOS_BrianWheeler @ZOS_Gilliam ? Not looking good when you contradict a mission statement you put down in writing.
Wowzers! No kidding. Indeed this is a contradiction.
"...made adjustments to many abilities with cast times to make them easier to weave and be more reliable. In most of these cases, we have adjusted the damage as well in coordination with cast time adjustments to retain the DPS you’re used to..."
WEAVE, so the argument that weaving and animation cancelling is not intended just got myth-busted...
Trinity_Is_My_Name wrote: »Cast times slow down game play. Very clunky mechanic. Please get rid of cast times!
MehrunesFlagon wrote: »MehrunesFlagon wrote: »Cast times need to go.The less the better.
You know that could mean sorcs could use a combo with rune and inevitable detonation without restrictions?
Oh no.... I'm really concerned about your pvp zerg.