ZOS_BrianWheeler wrote: »Heyo gang!
Ring of Preservation, or the large increase to Cleansing Ritual.
[Quoted post has been removed.]
leepalmer95 wrote: »
Vigor?
ZOS_BrianWheeler wrote: »Heyo gang!
Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.
ZOS_BrianWheeler wrote: »Heyo gang!
with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.
leepalmer95 wrote: »[Quoted post has been removed.]
Why is that dumb lmao.
Is doing anything other than going 100% pure dmg really so stupid to you? Have some dd's slot a aoe heal?, have some slot some type of defensive ult for heal checks? A permafrost would be very useful with its aoe protection.
Anti-fun = not hitting 100k dps anymore?
Onefrkncrzypope wrote: »leepalmer95 wrote: »[Quoted post has been removed.]
Why is that dumb lmao.
Is doing anything other than going 100% pure dmg really so stupid to you? Have some dd's slot a aoe heal?, have some slot some type of defensive ult for heal checks? A permafrost would be very useful with its aoe protection.
Anti-fun = not hitting 100k dps anymore?
Less DPS mean more time in the mechanic that less healing can't heal through. I am neither for or against changes until numbers but that's what I am seeing as a possible outcome.
ZOS_BrianWheeler wrote: »Heyo gang!
We wanted to quickly provide some additional context for many of the combat changes in this update so that everyone has a better idea of our goals.
In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.
We're aware that some content has been designed around old functionality of abilities that existed beyond our standards and might need some sort of compromise in regards to how you engage with it and/or how we balance it. This is something we will be watching closely, however we are not averse to the idea that players might need to adjust their current builds such as running more defensive Ultimates rather than offensive ones, or running more survival enhancing sets, rather than pure damage or buff oriented ones. Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.
As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.
ZOS_BrianWheeler wrote: »We're aware that some content has been designed around old functionality of abilities that existed beyond our standards and might need some sort of compromise in regards to how you engage with it and/or how we balance it.
leepalmer95 wrote: »
Vigor doesn't heal others anymore though...?