TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..
So because other classes don't have stamsorc mobility they should be rocking a set that doesn't allow you to bring them below 40% if they're half decent?
I've seen people pull solo or duo PvP without using that set on many classes and they were fine. This set is overperforming and it makes up for skill, period. People don't want it to go or get nerfed cause it makes them stupidly durable. I just hope it gets nerfed so I can watch them trying to git gud.
TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..
So because other classes don't have stamsorc mobility they should be rocking a set that doesn't allow you to bring them below 40% if they're half decent?
I've seen people pull solo or duo PvP without using that set on many classes and they were fine. This set is overperforming and it makes up for skill, period. People don't want it to go or get nerfed cause it makes them stupidly durable. I just hope it gets nerfed so I can watch them trying to git gud.
nah dude 80% major protection uptime is fine for equipping 2 pieces, youre just hating :^) /s
For real though, it would be way too strong for a 5 piece set, let alone 2 pieces LOL.
Look at compareable options out there that require you to wear 5 pieces, all of them are strictly worse and have way larger drawbacks than pirate skeleton, because whats minor defile if snipe applies the same debuff to you.
The real drawback of this set are all the bugs that come with it when you transform to a skeleton.
TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..
So because other classes don't have stamsorc mobility they should be rocking a set that doesn't allow you to bring them below 40% if they're half decent?
I've seen people pull solo or duo PvP without using that set on many classes and they were fine. This set is overperforming and it makes up for skill, period. People don't want it to go or get nerfed cause it makes them stupidly durable. I just hope it gets nerfed so I can watch them trying to git gud.
nah dude 80% major protection uptime is fine for equipping 2 pieces, youre just hating :^) /s
For real though, it would be way too strong for a 5 piece set, let alone 2 pieces LOL.
Look at compareable options out there that require you to wear 5 pieces, all of them are strictly worse and have way larger drawbacks than pirate skeleton, because whats minor defile if snipe applies the same debuff to you.
The real drawback of this set are all the bugs that come with it when you transform to a skeleton.
Ragnaroek93 wrote: »Having no diminishing returns on armor stacking is just as broken as skelly pirate to be honest.
TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..
So because other classes don't have stamsorc mobility they should be rocking a set that doesn't allow you to bring them below 40% if they're half decent?
I've seen people pull solo or duo PvP without using that set on many classes and they were fine. This set is overperforming and it makes up for skill, period. People don't want it to go or get nerfed cause it makes them stupidly durable. I just hope it gets nerfed so I can watch them trying to git gud.
nah dude 80% major protection uptime is fine for equipping 2 pieces, youre just hating :^) /s
For real though, it would be way too strong for a 5 piece set, let alone 2 pieces LOL.
Look at compareable options out there that require you to wear 5 pieces, all of them are strictly worse and have way larger drawbacks than pirate skeleton, because whats minor defile if snipe applies the same debuff to you.
The real drawback of this set are all the bugs that come with it when you transform to a skeleton.
Lets say they nerf the uptime- 8 seconds with an 8 second cool down- how many players insta drop it for shadowrend...
2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
there is some truth to this comment. I struggle with this concept often.
At the end of the day, my morals and integrity will not allow me to hypocritically embrace the very brokenness i openly despise.
You would easily win a dodgeball game against 5 year olds simply because of your "stat" advantage as an adult. Still, I'd rather not participate in that competition than do so and win every time. The victories would feel pretty hollow.
TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..
So because other classes don't have stamsorc mobility they should be rocking a set that doesn't allow you to bring them below 40% if they're half decent?
I've seen people pull solo or duo PvP without using that set on many classes and they were fine. This set is overperforming and it makes up for skill, period. People don't want it to go or get nerfed cause it makes them stupidly durable. I just hope it gets nerfed so I can watch them trying to git gud.
nah dude 80% major protection uptime is fine for equipping 2 pieces, youre just hating :^) /s
For real though, it would be way too strong for a 5 piece set, let alone 2 pieces LOL.
Look at compareable options out there that require you to wear 5 pieces, all of them are strictly worse and have way larger drawbacks than pirate skeleton, because whats minor defile if snipe applies the same debuff to you.
The real drawback of this set are all the bugs that come with it when you transform to a skeleton.
Lets say they nerf the uptime- 8 seconds with an 8 second cool down- how many players insta drop it for shadowrend...
Is this a my one button ‘snipe’ spec isn’t working?
It’s a good set but I don’t think it’s so out of line it deserves a 100 reply thread.