CatchMeTrolling wrote: »I don’t think people are factoring in how all the mitigation sources are calculated once they are combined. On a dps build it’s just an added source of mitigation, I’ve been running a source of major protection for awhile on my stamplar(s). And played around with mitigation sources for some time.
The issue with mitigation has nothing to do with pirate Skeleton, the person you’re fighting is probably already tanky. It’s not that hard to reach cap for resistance and throw in other mitigation sources, my stam dk is 1k from cap without trying to build for it. Now combine resistance, block , cp, minor/major protection and we start to see a problem. Ps. the more sources of mitigation you use the more watered down it becomes.
Honestly my advice is to build for penetration, this is probably the most underrated yet OP stat in pvp but everyone likes flashy stats. Penetration will make you hit like a truck because it’s like the person has on no armor.
Yup people are talking about PS bull sheit, most of them have no idea how defensive buffs are calculated. Just a reminder - these are multiplicative meaning that major protection in PvP NEVER will give you more than 15% damage mitigation because of battle spirit. It is calculated like this:
Total mitigation = (1-(1-50%)*(1-30%))*100 = 65%
Same goes with 15% from Grim Focus (it can be 7,5% at best) or AoE damage reduction etc. etc.
The more resistances you have in general the less potent are those buffs. So comparing this like "You take 30% less damage but healing is cut only by 15%" is false, because in PvP major protection will give you 15% at best (I don't count vulnerabilities).
In general it is more of a placebo effect than real OP buff, when you meet someone tanky it's not because he uses just pirate skeleton, but because in general he uses tanky build. I'm laughing my ass of when I see people saying that new grim focus made them "so tanky". Yeah... In real environment something around 5% (when taking into consideration other sources of mitigation) less damage is so huuuge 😂 It's like having about 1k more health on typical build?
Edit:
Oh and because of the reasons above I don't use pirate skelly, there are better options, that's why I don't think this set needs a nerf.
You know what you have to do? Step by step.
1. Log into the game.
2. Invite someone you know to a duel.
3.Wear pirate skeleton.
4. Have that person light attack you.
5. Write down the crit and noncrit dmg of these attacks without pirate active.
6. Write down the crit and noncrit dmg of these attacks when pirate is active.
7. Calculate how much dmg reduction is provided by pirate skeleton from these notes.
8. Realize it´s not even close to 15%.
For me personally on my actual pvp build (no defensive buffs active though) a velidreth procc gets reduced from 3426 (pirate not active) to 2490 (pirate active) dmg. Which is about 27.3% less dmg taken.
Another example: Suprise attack without pirate noncrit for 3254. With pirate active this gets reduced to 2278. This is almost spot on target 30% mitigation btw.
Ofc this gets reduced a bit with more defense buffs - i´ve just tested it on a sorc without armor buff to get those numbers on 13.9k phys resistance.
Saying pirate will never provide more than 15% mitigation is however flatout wrong when you actually care to test anything in the game (this is because looking at absolut vs effective dmg mitigation makes zero sense with battlespirit being multiplicative to everything else as you then compare pre battlespirit dmg to the mitigation provided after - but you´re never getting pre battlespirit dmg on a player).
Edit: That being said though - i don´t think pirate should be nerfed before block/heavyarmor/shieldstacking etc are adressed. It´s almost essential to make some builds on the squishier side of things even remotely vaible.
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
CatchMeTrolling wrote: »I don’t think people are factoring in how all the mitigation sources are calculated once they are combined. On a dps build it’s just an added source of mitigation, I’ve been running a source of major protection for awhile on my stamplar(s). And played around with mitigation sources for some time.
The issue with mitigation has nothing to do with pirate Skeleton, the person you’re fighting is probably already tanky. It’s not that hard to reach cap for resistance and throw in other mitigation sources, my stam dk is 1k from cap without trying to build for it. Now combine resistance, block , cp, minor/major protection and we start to see a problem. Ps. the more sources of mitigation you use the more watered down it becomes.
Honestly my advice is to build for penetration, this is probably the most underrated yet OP stat in pvp but everyone likes flashy stats. Penetration will make you hit like a truck because it’s like the person has on no armor.
Yup people are talking about PS bull sheit, most of them have no idea how defensive buffs are calculated. Just a reminder - these are multiplicative meaning that major protection in PvP NEVER will give you more than 15% damage mitigation because of battle spirit. It is calculated like this:
Total mitigation = (1-(1-50%)*(1-30%))*100 = 65%
Same goes with 15% from Grim Focus (it can be 7,5% at best) or AoE damage reduction etc. etc.
The more resistances you have in general the less potent are those buffs. So comparing this like "You take 30% less damage but healing is cut only by 15%" is false, because in PvP major protection will give you 15% at best (I don't count vulnerabilities).
In general it is more of a placebo effect than real OP buff, when you meet someone tanky it's not because he uses just pirate skeleton, but because in general he uses tanky build. I'm laughing my ass of when I see people saying that new grim focus made them "so tanky". Yeah... In real environment something around 5% (when taking into consideration other sources of mitigation) less damage is so huuuge 😂 It's like having about 1k more health on typical build?
Edit:
Oh and because of the reasons above I don't use pirate skelly, there are better options, that's why I don't think this set needs a nerf.
You know what you have to do? Step by step.
1. Log into the game.
2. Invite someone you know to a duel.
3.Wear pirate skeleton.
4. Have that person light attack you.
5. Write down the crit and noncrit dmg of these attacks without pirate active.
6. Write down the crit and noncrit dmg of these attacks when pirate is active.
7. Calculate how much dmg reduction is provided by pirate skeleton from these notes.
8. Realize it´s not even close to 15%.
For me personally on my actual pvp build (no defensive buffs active though) a velidreth procc gets reduced from 3426 (pirate not active) to 2490 (pirate active) dmg. Which is about 27.3% less dmg taken.
Another example: Suprise attack without pirate noncrit for 3254. With pirate active this gets reduced to 2278. This is almost spot on target 30% mitigation btw.
Ofc this gets reduced a bit with more defense buffs - i´ve just tested it on a sorc without armor buff to get those numbers on 13.9k phys resistance.
Saying pirate will never provide more than 15% mitigation is however flatout wrong when you actually care to test anything in the game (this is because looking at absolut vs effective dmg mitigation makes zero sense with battlespirit being multiplicative to everything else as you then compare pre battlespirit dmg to the mitigation provided after - but you´re never getting pre battlespirit dmg on a player).
Edit: That being said though - i don´t think pirate should be nerfed before block/heavyarmor/shieldstacking etc are adressed. It´s almost essential to make some builds on the squishier side of things even remotely vaible.
Yeah I admit I was wrong Tested, it works like you said My bad.
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Waffennacht wrote: »Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
OMG. Too funny, too freaking funny!
Took me a sec but boy howdy when I got there... (That's what she said)
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Shouldn't the lover mudus still be as effective even with latex except it wouldn't feel as good?
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Shouldn't the lover mudus still be as effective even with latex except it wouldn't feel as good?
Because of the extra penetration? Don't really need it if your stick is sharpened...
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Shouldn't the lover mudus still be as effective even with latex except it wouldn't feel as good?
Because of the extra penetration? Don't really need it if your stick is sharpened...
Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Shouldn't the lover mudus still be as effective even with latex except it wouldn't feel as good?
Because of the extra penetration? Don't really need it if your stick is sharpened...Waffennacht wrote: »Keep in mind there are many sources of major protection...
Some long forgotten
Latex?
Shouldn't the lover mudus still be as effective even with latex except it wouldn't feel as good?
Because of the extra penetration? Don't really need it if your stick is sharpened...
Is there a potion for that? I might needs some help.
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
If you cant understand how broke sorc is then you are either, 1 not a good player and just runs with zergs or, 2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
Emma_Overload wrote: »Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
If you cant understand how broke sorc is then you are either, 1 not a good player and just runs with zergs or, 2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
Your comment is nonsense. You refuse to address the fact that the nerf to this set caused it to have much lower uptime on Magicka Sorcs. That's simply not fair any way you spin it.
Emma_Overload wrote: »Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
If you cant understand how broke sorc is then you are either, 1 not a good player and just runs with zergs or, 2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
Your comment is nonsense. You refuse to address the fact that the nerf to this set caused it to have much lower uptime on Magicka Sorcs. That's simply not fair any way you spin it.
Emma_Overload wrote: »Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
If you cant understand how broke sorc is then you are either, 1 not a good player and just runs with zergs or, 2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
Your comment is nonsense. You refuse to address the fact that the nerf to this set caused it to have much lower uptime on Magicka Sorcs. That's simply not fair any way you spin it.
Lol you need max resists, 27k health, 20k shields AND MAJOR PROTECTION?!.... cmon
Waffennacht wrote: »Good thing no one uses daedric trickery on a mag sorc and a pet helm such as shadowrend for the maim or passives....
Good thing....
ShadowProc wrote: »Waffennacht wrote: »Good thing no one uses daedric trickery on a mag sorc and a pet helm such as shadowrend for the maim or passives....
Good thing....
I don’t see how that set beats out Lich or Necro.
TheRedRavenTR wrote: »The amount of people here that thinks pirate skeleton is fine and not literally the strongest defensive set in the game by an incredible gap is so weird to me. Maximum resists give you 50% damage reduction, and this set gives you 3k resists, on top of that, gives you 30% damage reduction. When you compare it with resistances you can see how OP it is. Downtime is non-existant. And especially on a nb, you can get so much mitigation, Dark Cloak(8%)+Assasin's Will(15%)+Minor Maim(15%)+Pirate Skelly(30%) of course they stack differently but when you put max resists on top of that(really easy to achieve on a 7th fury build with easy sustain and 6k+ weapon damage.) you got yourself Chuck Norris but probably stronger. Pirate skeleton is not fine, the skelly transform bug can be solved by wearing a costume from main quest in bergama. Its too strong, i legit cant unserstand how everyone doesnt see this.
TheRedRavenTR wrote: »The amount of people here that thinks pirate skeleton is fine and not literally the strongest defensive set in the game by an incredible gap is so weird to me. Maximum resists give you 50% damage reduction, and this set gives you 3k resists, on top of that, gives you 30% damage reduction. When you compare it with resistances you can see how OP it is. Downtime is non-existant. And especially on a nb, you can get so much mitigation, Dark Cloak(8%)+Assasin's Will(15%)+Minor Maim(15%)+Pirate Skelly(30%) of course they stack differently but when you put max resists on top of that(really easy to achieve on a 7th fury build with easy sustain and 6k+ weapon damage.) you got yourself Chuck Norris but probably stronger. Pirate skeleton is not fine, the skelly transform bug can be solved by wearing a costume from main quest in bergama. Its too strong, i legit cant unserstand how everyone doesnt see this.
Pretty sure Black Rose DW is more OP than PS anyways....
Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
2 handicapping yourself becuase you want to feel morally superior to everyone for not using cheese. Here's a thought, stop dragging your morals in the game and run the "meta".
TriangularChicken wrote: »Pirate skeleton is overperforming no doubt. I've seen the set save lives in PvP that shouldn't be saved. Literally keeps people in the fight when they're spent. Witnessed it countless times in no cp PvP and in cp PvP. People say "uhm but it has minor defile as a drawback". Sorry but if you rock lingering pots or have a major/minor healing buff the pirate skeleton healing debuff becomes next to nothing because any healing becomes so much more effective when you take so much less damage and I'm not taking healing cp into account. (I'm gonna leave shield stackers with bright throat + bloody mara or loaded infusion out of this on purpose cause there's no point) I'd say the best course of action is to remove major/ minor protection from sets or these sets from PvP, as well as any hard proc of healing and damage like earthgore, viper etc regardless of how powerful it is. PvP sets should be around stats and so should proc sets be. Even if this were to happen tho adjustments might be needed in certain sets.
It's easy to say remove protection from sets when you're maining a stam sorc - the class with the best mobility in this game. You know some classes can't just reach corners and LoS by using streak to close the gap..