Haashhtaag wrote: »Set is too powerful and the minor defile isn’t enough anymore with the amount healing currently in the game.
I’d suggest making it major defile. Or reduce the amount of protection from the set.
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Shields let you bypass the negative while exponentially gaining from the positive, and will completely abuse this set just like they used to. Your blatant sorc bias is once again shining through.
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Shields let you bypass the negative while exponentially gaining from the positive, and will completely abuse this set just like they used to. Your blatant sorc bias is once again shining through.
I don’t know about that, couple more buffs and we’ll be playing Elder Sorcs Online. I mean, at least the balance complaints would stop: magdps? Sorc is the only class!
I think they’re at least 2/3 of ranged dps I see in pvp. Let’s go all the way!
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Shields let you bypass the negative while exponentially gaining from the positive, and will completely abuse this set just like they used to. Your blatant sorc bias is once again shining through.
I don’t know about that, couple more buffs and we’ll be playing Elder Sorcs Online. I mean, at least the balance complaints would stop: magdps? Sorc is the only class!
I think they’re at least 2/3 of ranged dps I see in pvp. Let’s go all the way!
Console already there... been there for awhile honestly. 2-3 people have a tough time killing a sorc that kinda knows what he’s doing... It gets even worse in cp....
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Shields let you bypass the negative while exponentially gaining from the positive, and will completely abuse this set just like they used to. Your blatant sorc bias is once again shining through.
I don’t know about that, couple more buffs and we’ll be playing Elder Sorcs Online. I mean, at least the balance complaints would stop: magdps? Sorc is the only class!
I think they’re at least 2/3 of ranged dps I see in pvp. Let’s go all the way!
Console already there... been there for awhile honestly. 2-3 people have a tough time killing a sorc that kinda knows what he’s doing... It gets even worse in cp....
Wait until the new patch and RAT. Idk how but ZoS managed to buff them.
BGs I did yesterday was half sorcs, 1/3 MagWardens with the rest being other classes. Maybe it was an off day but... sorcs seem stronger at 50 then pre-patch.
Tried to actually pvp on my stamcro at 50. 33k resists buffed, 31k health, and I was getting dropped in seconds while being kited.
Apparently now forward momentum isn’t enough because it doesn’t have expedition.
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Shields let you bypass the negative while exponentially gaining from the positive, and will completely abuse this set just like they used to. Your blatant sorc bias is once again shining through.
I don’t know about that, couple more buffs and we’ll be playing Elder Sorcs Online. I mean, at least the balance complaints would stop: magdps? Sorc is the only class!
I think they’re at least 2/3 of ranged dps I see in pvp. Let’s go all the way!
Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
minor defile is still potent. Only issue is that there really isnt another way to go around the cost increase of kena without dropping 5pc sets or jewel enchants but you can go around the debuff on heal crits.
But none of that is PS's fault lol.
applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
Emma_Overload wrote: »NOPE.
If anything, this set needs buffs, not nerfs. It's way past time that they reverted the dumb nerf to mag sorcs that keep us from enjoying this set. They need to make it so it procs on ANY damage again, not just damage to health!
lol no. shields already let you ignore defiles, status effects, and keep your health above execute thresholds when it wouldn't be otherwise. shields are still way too good.
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
minor defile is still potent. Only issue is that there really isnt another way to go around the cost increase of kena without dropping 5pc sets or jewel enchants but you can go around the debuff on heal crits.
But none of that is PS's fault lol.
The two sets are not even remotely comparable and its not just because one of them is outdated. Defile potency can be alleviated through bumping ur healing a bit which isnt really hard and its effect is also dramatically diminished by major protection itself since you take less dmg and you need less healing.
Kena is actually the exact opposite. Cost increase cannot really be alleviated in any easy way without gimping ur build and the cost increase is also dramatically diminishing the effect u get from kena since if you cant really cast any abilities then u dont really benefit from dmg increase. The two effects (dmg increase vs major protection) are not even remotely comparable either. Protection is by far better. The design of the sets and what they actually promote is also vastly different. One of them promotes micromanagement risk reward skill based gameplay while the other promotes a slap on and forget dumbed down gameplay which actually shows the difference between PVP back in the day and now.
The two sets are night and day difference and its not really because kena is useless but because PS is hilariously stronger and easier to use highlighting what PVP has become.
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
minor defile is still potent. Only issue is that there really isnt another way to go around the cost increase of kena without dropping 5pc sets or jewel enchants but you can go around the debuff on heal crits.
But none of that is PS's fault lol.
The two sets are not even remotely comparable and its not just because one of them is outdated. Defile potency can be alleviated through bumping ur healing a bit which isnt really hard and its effect is also dramatically diminished by major protection itself since you take less dmg and you need less healing.
Kena is actually the exact opposite. Cost increase cannot really be alleviated in any easy way without gimping ur build and the cost increase is also dramatically diminishing the effect u get from kena since if you cant really cast any abilities then u dont really benefit from dmg increase. The two effects (dmg increase vs major protection) are not even remotely comparable either. Protection is by far better. The design of the sets and what they actually promote is also vastly different. One of them promotes micromanagement risk reward skill based gameplay while the other promotes a slap on and forget dumbed down gameplay which actually shows the difference between PVP back in the day and now.
The two sets are night and day difference and its not really because kena is useless but because PS is hilariously stronger and easier to use highlighting what PVP has become.
Lol well I die allot in pirate so idk who you all are fighting but it's not pirate.
Protection is going to be only 2% mitigation after incap+vulnerability.
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
minor defile is still potent. Only issue is that there really isnt another way to go around the cost increase of kena without dropping 5pc sets or jewel enchants but you can go around the debuff on heal crits.
But none of that is PS's fault lol.
The two sets are not even remotely comparable and its not just because one of them is outdated. Defile potency can be alleviated through bumping ur healing a bit which isnt really hard and its effect is also dramatically diminished by major protection itself since you take less dmg and you need less healing.
Kena is actually the exact opposite. Cost increase cannot really be alleviated in any easy way without gimping ur build and the cost increase is also dramatically diminishing the effect u get from kena since if you cant really cast any abilities then u dont really benefit from dmg increase. The two effects (dmg increase vs major protection) are not even remotely comparable either. Protection is by far better. The design of the sets and what they actually promote is also vastly different. One of them promotes micromanagement risk reward skill based gameplay while the other promotes a slap on and forget dumbed down gameplay which actually shows the difference between PVP back in the day and now.
The two sets are night and day difference and its not really because kena is useless but because PS is hilariously stronger and easier to use highlighting what PVP has become.
Lol well I die allot in pirate so idk who you all are fighting but it's not pirate.
Protection is going to be only 2% mitigation after incap+vulnerability.
How is incap/soul harvest effecting that? The 20% modifier?
Waffennacht wrote: ».Pirate skeleton is easily one of the most broken sets in the game. 810 cp points makes the 15% defile more or less irrelevant on the classes that are most problematic with this set on. Needs an uptime nerf or a rework.
In practice, the downtime on this set in a real pvp encounter (even a 1v1) is generally no more than 3-5 seconds between procs. The counter play to the set would be to burst them during this window, but it is far too short currently to utilize this counter play efficiently. The set should have something like a 20 second cooldown with its 12 second duration, as this would create a feasible window to burst the user without making the set useless (still a potential 50%+uptime on one of the strongest buffs in the game). People that argue the set is fine the way it is, where is my major berserk 2pc set with this sort of uptime? If that existed, people would rage. It is very clear that the majority of eso's playerbase is heavily in favor of more healing and mitigation options than damage ones.
Kena.
Your damage is increased and so is your cost. Just like pirate you take less damage but heal for less
Not even remotely the same. The drawback of kena is much more severe and major protection is better than the dmg u get from kena.
minor defile is still potent. Only issue is that there really isnt another way to go around the cost increase of kena without dropping 5pc sets or jewel enchants but you can go around the debuff on heal crits.
But none of that is PS's fault lol.
The two sets are not even remotely comparable and its not just because one of them is outdated. Defile potency can be alleviated through bumping ur healing a bit which isnt really hard and its effect is also dramatically diminished by major protection itself since you take less dmg and you need less healing.
Kena is actually the exact opposite. Cost increase cannot really be alleviated in any easy way without gimping ur build and the cost increase is also dramatically diminishing the effect u get from kena since if you cant really cast any abilities then u dont really benefit from dmg increase. The two effects (dmg increase vs major protection) are not even remotely comparable either. Protection is by far better. The design of the sets and what they actually promote is also vastly different. One of them promotes micromanagement risk reward skill based gameplay while the other promotes a slap on and forget dumbed down gameplay which actually shows the difference between PVP back in the day and now.
The two sets are night and day difference and its not really because kena is useless but because PS is hilariously stronger and easier to use highlighting what PVP has become.
Lol well I die allot in pirate so idk who you all are fighting but it's not pirate.
Protection is going to be only 2% mitigation after incap+vulnerability.