I'm done replying to these ignorant posts that are completely disregarding my point. Just think about the other side and how annoying it'd be to spend thousands of hours between three different factions, grouping on each one and enjoying all of it, making countless friends and then all of that is thrown away for a month at a time. By endorsing the faction lock, you're basically saying I can't pvp on the majority of my characters or play with anyone who isn't on that one faction. No, Shor is not an option on console since it's 0 bars all day on Xbox. BGs are possible, but me and my friends all have high MMRs (If that's even a thing anymore idk) and the queues take at the very least 20 minutes per match. This isn't to complain, moreso to propose a possible solution to this that would please both sides. A fee for changing factions mid campaign could at the very least solve some situations, maybe for a million AP?
Either way, this feature is way too restrictive and doesn't take into consideration the many people who play more than one faction. You can't disregard this fact by just simply saying "Choose one". That's not a reasonable solution. Maybe instead of shitting on my opinion, maybe someone would like to propose a different solution?
Anyway, i'm done looking at this thread, it's just full of people jumping the gun. Hope you all enjoy your RP zergs.
Seriously lack of loyalty in the alliance war before
Now people actually like and want to fight for their faction even if they’re behind or being dominated in Cyrodiil.
I love the change and zone chat is healthier
Darkenarlol wrote: »faction jumpers have ruined PvP for way more people
Really easy to say and hard to back up. Considering the first reason Zos gave for brining back faction locks was people asked for it. If it was really that your "faction jumpers" were an issue it would have been irrelevant that people had asked for it and Zos would have had a very solid reason for bringing it back. That alone seems discredit your comment.
In the release notes for Update 18, ZoS specifically stated that they were aware of the concerns about Alliance loyalty and would continue to monitor faction behavior. This developer comment was related to extensive threads regarding exploits made possible by faction change. Additionally, in some of the threads which documented the abuses, ZoS requested player reports on two specific 'faction-hop' behaviors. In that context, it is clearly understood that Zenimax has been monitoring specific behaviors and considering reintroduction of faction locks for more than a year.
What is with the anti-roleplayer rhetoric? I am fairly certain that a large swath of the PVP community asked for this change. Of course a small part of the community will be angry, but the wants of the many outweigh the wants of the few -- at least in this case.
Objectively, if the desire for unlocked campaigns was great enough, the unlocked campaigns would be at maximum capacity for a large portion of the day.
Faction lock was poorly implemented.
They should’ve added it to the 7 day campaign instead of the 30 to see if its so popular. Because the 7 day was already dead before lock.
No. Because sticking to your faction and helping it win the campaign is more relevant in the 30-day campaign.
If faction lock is so unpopular, everyone who disagrees with it should go to the 7-day campaign and make it the busiest.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Unfadingsilence wrote: »Sounds like a L2P issue right here... why would you log in the game and say "hey even tho I play on yellow I'll make sure to log onto my red or blue toon and jump in pvp and make it my home campaign" lol honestly what an amazing idea that was good job kid
Faction lock was poorly implemented.
They should’ve added it to the 7 day campaign instead of the 30 to see if its so popular. Because the 7 day was already dead before lock.
No. Because sticking to your faction and helping it win the campaign is more relevant in the 30-day campaign.
If faction lock is so unpopular, everyone who disagrees with it should go to the 7-day campaign and make it the busiest.
It's not that simple, be reasonable at the very least.
Kind of defeats the purpose of Alliance pride if you can just switch to the winning side every hour or so.