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Alliance Lock Ruining PvP for Many

  • Casarion
    Casarion
    ✭✭
    AlnilamE wrote: »
    frostz417 wrote: »
    Faction lock was poorly implemented.
    They should’ve added it to the 7 day campaign instead of the 30 to see if its so popular. Because the 7 day was already dead before lock.

    No. Because sticking to your faction and helping it win the campaign is more relevant in the 30-day campaign.

    If faction lock is so unpopular, everyone who disagrees with it should go to the 7-day campaign and make it the busiest.

    It's not that simple, be reasonable at the very least.
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • Casarion
    Casarion
    ✭✭
    therift wrote: »
    Casarion wrote: »
    Beardimus wrote: »
    Casarion wrote: »
    It would also be another thing if Shor actually had any population to act as an alternative, but its 0 bars 90% of the day. Some compromise would be nice, hopefully the RPers can see past their fantasies and just let people play the game the way its been played for years.

    Basically let the cheats keep cheating? No thanks. The change has made a positive differnrce already and all the 'sky is falling' nonsense from the anti lock camp hasn't happened.

    The only downside is folls with tri-toons need to get organised with their mates. It's not that hard. Adapt and overcome. Move along the change curve.

    The cheats? Imagine thinking that people actually hop factions to sneak "intel". No one does that, and even if some random did, it never makes a difference. The map flips from groups, not the 100 man zergs that get wiped from an organized 12 man, and fast at that.

    You can't just change such a crucial part of the game after so many years and expect people to just go with it for the sake of faction pride. Most people have played at least two factions and invested thousands of hours between different characters, and you're just gonna come out of no where and say I can't play that character essentially for a month? Does that not seem radical to any of you? Like I've said 5x now, why not be reasonable and implement a solution that pleases both sides rather than doing such a radical change?

    1) Faction lock did not 'come out of nowhere' ZoS warned a year ago that reintroduction was being considered. Granted, the discussions leading to ZoS's decision are found in the Alliance War subforum, so it'easily missed, but the warning was in the release notes for the previous chapter.

    ZoS stated they would monitor Alliance loyalty. This was a result of extensive reports of behaviors made possible by 'faction-hopping' that defeated/bypassed fundamental PvP/Cyrodiil game design. In fact, ZoS requested reports of two of those behaviors. Apprantly, after two years of reports and a year of ZoS 'monitoring', faction lock reintroduction is necessary.

    2) The issue is not 'gathering intel'.

    Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    Casarion wrote: »
    therift wrote: »
    Casarion wrote: »
    Beardimus wrote: »
    Casarion wrote: »
    It would also be another thing if Shor actually had any population to act as an alternative, but its 0 bars 90% of the day. Some compromise would be nice, hopefully the RPers can see past their fantasies and just let people play the game the way its been played for years.

    Basically let the cheats keep cheating? No thanks. The change has made a positive differnrce already and all the 'sky is falling' nonsense from the anti lock camp hasn't happened.

    The only downside is folls with tri-toons need to get organised with their mates. It's not that hard. Adapt and overcome. Move along the change curve.

    The cheats? Imagine thinking that people actually hop factions to sneak "intel". No one does that, and even if some random did, it never makes a difference. The map flips from groups, not the 100 man zergs that get wiped from an organized 12 man, and fast at that.

    You can't just change such a crucial part of the game after so many years and expect people to just go with it for the sake of faction pride. Most people have played at least two factions and invested thousands of hours between different characters, and you're just gonna come out of no where and say I can't play that character essentially for a month? Does that not seem radical to any of you? Like I've said 5x now, why not be reasonable and implement a solution that pleases both sides rather than doing such a radical change?

    1) Faction lock did not 'come out of nowhere' ZoS warned a year ago that reintroduction was being considered. Granted, the discussions leading to ZoS's decision are found in the Alliance War subforum, so it'easily missed, but the warning was in the release notes for the previous chapter.

    ZoS stated they would monitor Alliance loyalty. This was a result of extensive reports of behaviors made possible by 'faction-hopping' that defeated/bypassed fundamental PvP/Cyrodiil game design. In fact, ZoS requested reports of two of those behaviors. Apprantly, after two years of reports and a year of ZoS 'monitoring', faction lock reintroduction is necessary.

    2) The issue is not 'gathering intel'.

    Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.

    I don't disagree with you.

    Several players have stated that when faction lock was removed previously, ZoS encouraged creation of characters of differing Alliances to 'play with your friends', and they did so.

    These players are rightfully aggrieved, and being compelled to switch to a different campaign format may be unsatisfactory.
  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    Casarion wrote: »
    If you read what I said, it was a mistake that we didn't know would permanently lock us to a faction for a month. Don't need to throw shade when you're making the argument that every trash Zergling comes up with.
    english is not my native and i dont play in cyro but even i aware what faction lock means
  • Casarion
    Casarion
    ✭✭
    Casarion wrote: »
    If you read what I said, it was a mistake that we didn't know would permanently lock us to a faction for a month. Don't need to throw shade when you're making the argument that every trash Zergling comes up with.
    english is not my native and i dont play in cyro but even i aware what faction lock means

    Reread my post
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • Casarion
    Casarion
    ✭✭
    therift wrote: »
    Casarion wrote: »
    therift wrote: »
    Casarion wrote: »
    Beardimus wrote: »
    Casarion wrote: »
    It would also be another thing if Shor actually had any population to act as an alternative, but its 0 bars 90% of the day. Some compromise would be nice, hopefully the RPers can see past their fantasies and just let people play the game the way its been played for years.

    Basically let the cheats keep cheating? No thanks. The change has made a positive differnrce already and all the 'sky is falling' nonsense from the anti lock camp hasn't happened.

    The only downside is folls with tri-toons need to get organised with their mates. It's not that hard. Adapt and overcome. Move along the change curve.

    The cheats? Imagine thinking that people actually hop factions to sneak "intel". No one does that, and even if some random did, it never makes a difference. The map flips from groups, not the 100 man zergs that get wiped from an organized 12 man, and fast at that.

    You can't just change such a crucial part of the game after so many years and expect people to just go with it for the sake of faction pride. Most people have played at least two factions and invested thousands of hours between different characters, and you're just gonna come out of no where and say I can't play that character essentially for a month? Does that not seem radical to any of you? Like I've said 5x now, why not be reasonable and implement a solution that pleases both sides rather than doing such a radical change?

    1) Faction lock did not 'come out of nowhere' ZoS warned a year ago that reintroduction was being considered. Granted, the discussions leading to ZoS's decision are found in the Alliance War subforum, so it'easily missed, but the warning was in the release notes for the previous chapter.

    ZoS stated they would monitor Alliance loyalty. This was a result of extensive reports of behaviors made possible by 'faction-hopping' that defeated/bypassed fundamental PvP/Cyrodiil game design. In fact, ZoS requested reports of two of those behaviors. Apprantly, after two years of reports and a year of ZoS 'monitoring', faction lock reintroduction is necessary.

    2) The issue is not 'gathering intel'.

    Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.

    I don't disagree with you.

    Several players have stated that when faction lock was removed previously, ZoS encouraged creation of characters of differing Alliances to 'play with your friends', and they did so.

    These players are rightfully aggrieved, and being compelled to switch to a different campaign format may be unsatisfactory.

    Yeah, its a shame other people can't at the very least empathize with our viewpoint and think about it reasonably. I'm not sure what platform you're on, but on Xbox Vivec Is the only campaign with any population. These people saying "Oh, just go play a different campaign don't realize that Shor is 0 bars most of the day. It's hilarious seeing people make that argument, knowing its impossible.
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • Casarion
    Casarion
    ✭✭
    i really dont see what the issue is here?
    for the OP i cant really see this being a "mistake" as you are warned and asked to confirm you understand you will be locked to X faction BEFORE you entered cyrodil.
    i highly suspect AD is doing far better and now you want in on the winning side.

    as for those who keep arguing against Faction lock stating "not everyone plays just one faction" or "we cant play wiith our friends in different factions" why not? the only thing that has changed is you cant jump forward and back (not saying everyone here is guilty of it) holding keeps "open" or flipping resources

    Faction Lock has improved the zone massively the fights are more even and map has a nice turn around

    just my 2cents worth

    Reread what I said. Im not typing out the same thing to every ignorant RPer
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • david_m_18b16_ESO
    david_m_18b16_ESO
    ✭✭✭✭✭
    is it so hard to decide among yourselves which alliance would you play next month? are you sure you are in a ball group?

    I suspect its more of a zerg group.

    Personaly I would have followed and even prevented grouping with other faction.
    Edited by david_m_18b16_ESO on June 15, 2019 11:08PM
  • satanio
    satanio
    ✭✭✭✭
    Incoming salt:

    Yop, it ruined my Transmutation Crystals farm.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    I love faction lock. It makes so much more sense that you have to stay on the same team for the duration of a game, it just seems so simple.

    However, I am in favor of ZOS adding some sort of option to purchase and Alliance change for a character in the Crown store. Make it 4000 crowns or something similar so that people aren’t jumping all the time, that would be annoying to players like me, who appreciate being able to depend on the people on their team for the duration of a campaign. I think we may be the majority.

    I do feel the pain of some people who are not able to play with their friends on certain characters that they really enjoy... that’s a fair sentiment albeit a totally foreign thing to me since I enjoy being dedicated to one faction.
    A Bosmer Nightblade Werewolf
  • Loralai_907
    Loralai_907
    ✭✭✭✭✭
    I only run AD, so faction lock doesn't impact me personally. You know what else didn't impact me personally? Not having faction lock. Literally never. So a couple of times someone snagged our scroll and ran to the other enemy team. Guess what? Still happened the other night, sooooo....

    Granted I'm not on every moment of every day, so maybe I'm missing something.
    PC-NA - formerly, mommadani907
    Guild: Ayrenn's Army - Co-GM
    Guild: Weeping Angels - Officer
    Twitter: @ Loralai_907
    2nd Account - LilithZero

    CP 1500+
    Active characters:
    Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)
    Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • Casarion
    Casarion
    ✭✭
    @daemonios I was being an *** because the first 5 comments I had were all coming at me. If you read any of my other replies or even took the time to look at my argument, it's clear that I don't just want an end all be all radical change, which is sort of what we are experiencing rn. Im getting tired of restating the same thing for people to just ignore what my point is. Go read it again.
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • Casarion
    Casarion
    ✭✭
    I love faction lock. It makes so much more sense that you have to stay on the same team for the duration of a game, it just seems so simple.

    However, I am in favor of ZOS adding some sort of option to purchase and Alliance change for a character in the Crown store. Make it 4000 crowns or something similar so that people aren’t jumping all the time, that would be annoying to players like me, who appreciate being able to depend on the people on their team for the duration of a campaign. I think we may be the majority.

    I do feel the pain of some people who are not able to play with their friends on certain characters that they really enjoy... that’s a fair sentiment albeit a totally foreign thing to me since I enjoy being dedicated to one faction.

    Spend 4000 crowns to change each of my characters to one alliance or spend 150k AP to swap my home faction.... hmmm I wonder which one is more reasonable?
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • Casarion
    Casarion
    ✭✭
    EdoKeledus wrote: »
    Poor little AD guy separated from his ballgroup.

    Just join the EP ballgroup now and make you new friends ,we only live once.

    Too many abuses in the past, faction lock is fine.

    I main EP lmao, I just group on yellow about three times a week usually.
    Casarion wrote: »
    therift wrote: »
    Casarion wrote: »
    therift wrote: »
    Casarion wrote: »
    Beardimus wrote: »
    Casarion wrote: »
    It would also be another thing if Shor actually had any population to act as an alternative, but its 0 bars 90% of the day. Some compromise would be nice, hopefully the RPers can see past their fantasies and just let people play the game the way its been played for years.

    Basically let the cheats keep cheating? No thanks. The change has made a positive differnrce already and all the 'sky is falling' nonsense from the anti lock camp hasn't happened.

    The only downside is folls with tri-toons need to get organised with their mates. It's not that hard. Adapt and overcome. Move along the change curve.

    The cheats? Imagine thinking that people actually hop factions to sneak "intel". No one does that, and even if some random did, it never makes a difference. The map flips from groups, not the 100 man zergs that get wiped from an organized 12 man, and fast at that.

    You can't just change such a crucial part of the game after so many years and expect people to just go with it for the sake of faction pride. Most people have played at least two factions and invested thousands of hours between different characters, and you're just gonna come out of no where and say I can't play that character essentially for a month? Does that not seem radical to any of you? Like I've said 5x now, why not be reasonable and implement a solution that pleases both sides rather than doing such a radical change?

    1) Faction lock did not 'come out of nowhere' ZoS warned a year ago that reintroduction was being considered. Granted, the discussions leading to ZoS's decision are found in the Alliance War subforum, so it'easily missed, but the warning was in the release notes for the previous chapter.

    ZoS stated they would monitor Alliance loyalty. This was a result of extensive reports of behaviors made possible by 'faction-hopping' that defeated/bypassed fundamental PvP/Cyrodiil game design. In fact, ZoS requested reports of two of those behaviors. Apprantly, after two years of reports and a year of ZoS 'monitoring', faction lock reintroduction is necessary.

    2) The issue is not 'gathering intel'.

    Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.

    I don't disagree with you.

    Several players have stated that when faction lock was removed previously, ZoS encouraged creation of characters of differing Alliances to 'play with your friends', and they did so.

    These players are rightfully aggrieved, and being compelled to switch to a different campaign format may be unsatisfactory.

    Yeah, its a shame other people can't at the very least empathize with our viewpoint and think about it reasonably. I'm not sure what platform you're on, but on Xbox Vivec Is the only campaign with any population. These people saying "Oh, just go play a different campaign don't realize that Shor is 0 bars most of the day. It's hilarious seeing people make that argument, knowing its impossible.

    Um, so what?

    ZOS has made a campaign (that isn't faction locked) available for players on their off-Alliance characters ... so (among other things) they can play with their friends. I have used that campaign myself for off-Alliance PvP and it's been fine so far.

    You choosing not to participate in that campaign isn't anyone else's problem ... especially not ZOS's.

    Shor on console is 0 bars all day.
    GT: Il Tempest lI
    Main: Stam Sorc, Mag Sorc and Magblade
  • rumple9
    rumple9
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    Strap line should be renamed "One third Tamriel"
This discussion has been closed.