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Seriously, this game is too easy and the overworld needs to be buffed heavily.

  • MartiniDaniels
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    Chadak wrote: »
    I remain unconvinced that hardly any of the loudest complainers on this subject actually want more difficulty.

    Something tells me they're just trying to figure out how to wheedle more XP and saleable drops out of the devs.

    We just want to experience all those lore and story which writers and designers put into overland, without putting ton of own self-inflicted anti-intuitive limitations to have any kind of immersion and gameplay. I'm ok with no-CP and no crafted sets and food, but to run without weapons and gear breaks core point of RPG.. I guess last resort is to roleplay necromancer-monk..
  • MikaHR
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    Riiiiiiiiiiiight, lowering your stats to make game more challenging is sooooooooooo "unintuitive"....and the result is EXACTLY the same youre whining about.

    And what YOU want completely breaks RPG and makes game world completely nonsensical.

    If you want challenge you can easily get it...if not, you come to whine on the forums making up some ridiculous stuff as "excuse".
    Edited by MikaHR on May 28, 2019 12:01PM
  • haelene
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    Noxavian wrote: »
    I don't like extremely hard games either, but if a game isn't at least challenging then why even play? Why progress if everything is just so easy?

    Because you enjoy playing it? Challenge is not the only motivator for gaming. Not even close. It may be for you, but don't assume that it is for everyone else all of the time.

    I play to relax, to bond with my wife, to hang out with friends, to feel a bit powerful, to experience the story, to escape from reality, to role play, and on occasion for a challenge.
    Edited by haelene on May 28, 2019 12:40PM
  • Commancho
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    It's called level scalling.
  • Emma_Overload
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    Level scaling is not the problem. The game is just too easy in the overland areas and public delves. A difficulty slider for each and every player is NOT the answer, because the devs have already made clear it's a non-starter. What the devs CAN do is adjust the overall difficulty. The overland difficulty when the game launched was fine, so I don't see why we can't return to that level of challenge.

    Strangely enough, the difficulty of Vet DLC dungeons has gotten way too high, in my opinion and the opinions of many other players. Why can't ZOS just make medium difficulty content like the original base game had?

    Edited by Emma_Overload on May 28, 2019 3:37PM
    #CAREBEARMASTERRACE
  • Chilly-McFreeze
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    Aireal wrote: »
    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.

    If you read it again slowly... he's saying that those who are saying that "The reward is IN the challenge itself " ...should ask for NO rewards just a better challenge.

    I shall name no names, but Dude... if you think the O W. Is so easy... why is it my lowly lvl 19 character had to help you with a world boss? Yeah, I could have just sat on my nice pretty horsie and watched your heath drop to zilch, but no... I used a healing spell a few times. Then finally matched in and helped .

    Names you see, I remember them.

    You see unlike others, when I see a higher lvl player Solo at a WB, I'll wait till it respawns. It's fun watching. Plus I figure they want the challenge.

    @Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze". So please enlighten me. Sorry, but this seems like nonsense.
    Edited by Chilly-McFreeze on May 28, 2019 1:09PM
  • Kalgert
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    Chadak wrote: »
    Uviryth wrote: »
    Juponen wrote: »
    Veteran verion of overland is
    the decent players can actually enjoy the story content once again.

    How does harder mobs make story content more enjoyable for you decent players?
    If we have to explain that to you you wont ever get it.
    If you can't explain your position, you don't have a position anyone should care about.
    Think I can step in with an explanation. I at least hold enough respect for you to think that you'd be able to understand the standpoint.

    I guess the main thing people are looming for is the "Satisfaction of completion", which I guess is reduced when something is easier, and increased when something is tougher.

    I think of Division 2 when me and my girlfriend play it: We're both quite reasonably geared and do the missions, which can range from normal to challenging/heroic. We complete the missions on challenging, because it is at least more interesting and can leave us both a bit more satisfied completing a mission, than if we were to finish them on normal.

    At least, that's how I feel about it.
  • Kalgert
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    By the way, do I have to keep posting my suggestion until someone acknowledges it and either agrees that it is a good idea, or makes an explanation as to why it doesn't quite work?
  • Fivefivesix
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    Yeah I agree. My friends and I were literally beating mobs down with our fists the other day. Melt mode
    United we stand, divided we fall.
  • Onefrkncrzypope
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    I skipped most of the post so Idk if this was said yet but this isn't demon souls(best on in the franchise, change my mind) or (insert butchered Japanese name) die twice or three thousand times.

    This is firstly a elder scrolls game, a game where in the player is an op otaku Japanese anime protagonist that one shots everything easily (post one tam). All the scrolls games are like this(post Morrowind). Deep lore and choice was the draw(yes it could be more meaningful like other TES games).

    Secondly, this is a MMORPG, where overworld is just meant for leveling to get to the true gameplay. ZoS has done well keeping both as happy as they can be(well it's not Activision).

    Tldr: it matches contemporary Bethesda games basic difficulty and it's a MMORPG, where the true content is group play.

    (One more parenthetical for good measure). I know I'm rambling and it's a text wall with poor grammar but welcome to the internet.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Wifeaggro13
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    This is what happens when dev teams are directed by a corporate entity . Unfortunately they wont unwind this because the spent three years walking down this dead end path.the biggest thing they can do to fix this is to gut the cp system and redo it. And something no one will like is increase the gear level and character lvl. Vertical progession is not the enemy if done correctly. I think 5 years in it's not in appropriate. Tam one fixed several issues and broke the soul of the game in the process
    Edited by Wifeaggro13 on May 28, 2019 1:25PM
  • Quiet_One
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    I was just thinking about this the other day. The difficulty of the overworld content really begs for a bump, at least for me personally, they really should figure out a way to make it a little more challenging while keeping everyone happy.

    Running around in the overworld or delves and just one shooting everything gets dull, even though I love exploring and the content itself.
    PC-EU
  • Chadak
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    Kalgert wrote: »
    Chadak wrote: »
    Uviryth wrote: »
    Juponen wrote: »
    Veteran verion of overland is
    the decent players can actually enjoy the story content once again.

    How does harder mobs make story content more enjoyable for you decent players?
    If we have to explain that to you you wont ever get it.
    If you can't explain your position, you don't have a position anyone should care about.
    Think I can step in with an explanation. I at least hold enough respect for you to think that you'd be able to understand the standpoint.

    I guess the main thing people are looming for is the "Satisfaction of completion", which I guess is reduced when something is easier, and increased when something is tougher.

    I think of Division 2 when me and my girlfriend play it: We're both quite reasonably geared and do the missions, which can range from normal to challenging/heroic. We complete the missions on challenging, because it is at least more interesting and can leave us both a bit more satisfied completing a mission, than if we were to finish them on normal.

    At least, that's how I feel about it.

    Alrighty. Thanks for actually rendering an explanation.

    That said, I don't think your experience would be representative of a majority, or I presume ZOS would be making it so.

    Having nothing to go by but what ZOS does and doesn't do, they clearly have no interest in making the overworld more difficult than it is. I presume that this is because they have the data required to make educated calls on this subject; data we all lack.

    The fact that they don't even budge on the subject in even the slightest of ways suggests to me that it's an overwhelming volume of reasons that they keep the difficulty exactly where it is. Your idea of reasonable challenge might be 10,000 other peoples' idea of 'Too hard/frustrating, quitting now', for example.

    I don't know that it is so, but in the absence of information all I can do is speculate based on the obvious design decisions made.

    I can't imagine ZOS would keep it easy if it were actually doing their bottom lines any harm. Money makes all the rules in the end, and I suspect they'd lose a lot more than they'd expect to gain by cranking difficulty up and quite possibly alienating a thousand players for every one they thrilled by doing it.

    We have to take two big steps back and at least acknowledge that this is a shared environment, and that overworld content is quite literally meant to be the easiest and most accessible content in the game. One Tamriel proves that without need to even look for another data point of evidence.

    Sum it all up and what we're left with in reality is that folks like yourself have the choice between doing what you can with your gear and not spending CP to create your own challenge or...waiting for ZOS to determine that it'd be more profitable for them to restructure the entire game.

    Just so it's said, I don't think you or the other folks craving more challenge are bad or wrong for wanting that. I think the ones using it as an excuse to push for more rewards for themselves should be slapped with a rock in a sock, but you folks genuinely wanting more challenge are stuck with solving your own problem, as I have no reason to suspect ZOS is suddenly going to start turning the game upside down to cater to what is probably a relatively small minority.
  • MartiniDaniels
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    MikaHR wrote: »
    Riiiiiiiiiiiight, lowering your stats to make game more challenging is sooooooooooo "unintuitive"....and the result is EXACTLY the same youre whining about.

    And what YOU want completely breaks RPG and makes game world completely nonsensical.

    If you want challenge you can easily get it...if not, you come to whine on the forums making up some ridiculous stuff as "excuse".

    Are you OK? One of the staple parts of RPG is gathering and combining your gear. I created new toon without CP, food, pots, training crafted gear, account resources and gold, fast travel and also I play with turned off interface. Still I didn't die a single time. But I cannot play without gear picked up from overland on this particular toon, since given lackluster combat, it is only RPG element available.
    And honestly idk why you are so concerned about it? If devs will create separate instances with different level of difficulty, you'll only win from this, since cp810 streak lightning won't wipe delve clean on his way to skyshard in your regular instance, all "veteran" player will sit in veteran instances.
  • Aireal
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    @Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze". So please enlighten me. Sorry, but this seems like nonsense.

    No, not you... someone else. Trust me, he ( or she ) know's who they are...



    Edited by Aireal on May 28, 2019 2:46PM
    Life is about the journey...cause it all ends the same
  • Pops_ND_Irish
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    Smasherx74 wrote: »
    So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.

    I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.

    They nerf stuff to make it more even then people complain they can't one hit anymore
    I think the game is great, waiting on Elsweyr
  • Aireal
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    Chadak wrote: »

    <snip for length >

    Sum it all up and what we're left with in reality is that folks like yourself have the choice between doing what you can with your gear and not spending CP to create your own challenge or...waiting for ZOS to determine that it'd be more profitable for them to restructure the entire game.

    Just so it's said, I don't think you or the other folks craving more challenge are bad or wrong for wanting that. I think the ones using it as an excuse to push for more rewards for themselves should be slapped with a rock in a sock, but you folks genuinely wanting more challenge are stuck with solving your own problem, as I have no reason to suspect ZOS is suddenly going to start turning the game upside down to cater to what is probably a relatively small minority.

    Exactly! Well said.
    Life is about the journey...cause it all ends the same
  • Chilly-McFreeze
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    Aireal wrote: »

    @Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze&quot;. So please enlighten me. Sorry, but this seems like nonsense.

    No, not you... someone else. Trust me, he ( or she ) know's who they are... Same @ name.



    Ah, okay. That "why had I to help you" sounded like you ment me. Allright then.
    But to add to that: I doubt we're talking about World Bosses being to easy. At least for me, it's entirely about the quest stuff. I just can't enjoy it bc even those bosses pose no threat to people like me. Doesn't mean we faceroll every other content in the game tho.
  • JumpmanLane
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    Hey op solo a dragon or something lmao.
  • Xoelarasizerer
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    Smasherx74 wrote: »
    Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss.

    There's ya problem, chief. Some is not what ZoS chose to target with 1T's take on the soloable Overworld content offering more freedom for most to explore in what order they please. It's probably the oldest argument peeps in your camp have heard "what's easy for you is a never-ending nightmare for less experienced or newer players."

    But you're right, for the more experienced players, even with fresh toons, that does leave new chapters like Elsweyr alot on the easy peasy side for most of the plot lines, even after removing all the Champ Points and stripping off all gear and food.

    Rather than buff everything else up and have the forums fill up with people complaining the game overall is too difficult in place of folks like you complaining it's too easy, I'm on the side that thinks the solution could be to find a means to create a "veteran" difficulty version of over-world solo-able zones for those that want it to be tough. But that's waaay easier said than done with how to add extra instances to the whole bally lot of it. That and alot disagree with the idea on paper to begin with... Oh and all the extra costs for something that won't see alot of use in every single zone in the game and thus not be worth it.

    So that brings us back to it being one way or the other: it's either gonna be too easy for some people or extra tough for some people. 1T Shows what direction ZoS chose to go in on that one. My condolences.
    Edited by Xoelarasizerer on May 28, 2019 3:03PM
  • barney2525
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    barney2525 wrote: »

    I call BS

    Delves, ok, not much different

    Public Dungeon - BS

    I don't know what to tell you. I did Elsweyr, all of EP and most of DC public dungeons. There were no groups of mobs that were overwhelming. Group bosses were harder, maybe necromancers are just super strong. The group event that really stands out as "what just happened" is the puzzle event in alik'ir I think. 3 big beetles came out and they died so quick I was surprised it wasn't waves of enemies.

    That being said, I really meant the trash in these things aren't much different than overland stuff. The only trash that stood out as sometimes problematic were the ghosts in Forgotten Crypts.
    Yet new players still struggle and ask for help all the time. But somehow, the content aimed at them needs to be handed to the players who consider trials too easy.

    Do you even have any clue how selfish you sound? No, scratch that, you couldn't know or you'd be incapable of asking for it.

    Go fight a Dragon. Lots of 1-shots that I still haven't been able to figure out how to avoid yet and something like sixteen million HP. Let the noobs have the open world. It's aimed at them, not at you.

    And, while you're at it, stop asking for stuff that will make everything take even longer to do in a game where everything takes too long.

    Well if they want to continue to keep selling content to people who have been supporting the game, all content shouldn't be considered noob content.

    No one is asking for the the overworld to be turned into trial level difficulty. The OP clearly states their position, and the 'zomg it's for the new players' crowd seem to love to misrepresent what is actually said in their replies. People are being unreasonable. At no time was it stated it needs to be overly hard. Someone even made an reference to a happy median between hello kitty and dark souls.


    You did understand I was talking about a No CP level 25 with only gear that they could pick up since it is literally the first character on that account, right?

    I'm criticizing the "I can take a character with no gear and nothing and squash everything" nonsense. Just took the character through the Elsweyr proloque. Same situation, no CPs, only gear that I have been able to find, etc - It takes you through 3 delves. Evaluating what type of effort it took to beat the boss with only what I had I came to the realization that what has been put out here is Completely wrong. Take a nude character with no benefits down into the delve and fight the boss, like they claim you can, the character will die.

    You will not complete the delve.

    This whole thread has just been a farce.

  • Aireal
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    Aireal wrote: »

    @Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze&quot;. So please enlighten me. Sorry, but this seems like nonsense.

    Sorry bout the confusion... I should have put some kind of break in the post!

    No, not you... someone else. Trust me, he ( or she ) know's who they are... Same @ name.



    Ah, okay. That "why had I to help you" sounded like you ment me. Allright then.
    But to add to that: I doubt we're talking about World Bosses being to easy. At least for me, it's entirely about the quest stuff. I just can't enjoy it bc even those bosses pose no threat to people like me. Doesn't mean we faceroll every other content in the game tho.

    hmm That person did comment that the WB are too easy. The way I look at it is .

    If a wolf is 1 and a WB is 10 in difficulty.. then you bump the wolf up to 3, then either the WB has to be bumped up to 13 or he's going to seem easier in comparison.

    I seriously like the challenge of trying to do a WB solo.. and I say trying, because I have managed some.. but got 'owned' by others. I don't always want a challenge just getting from point A to point B though!
    Edited by Aireal on May 28, 2019 3:19PM
    Life is about the journey...cause it all ends the same
  • AsNied
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    ESO has a strange system of scaling. This is especially strange for new players.

    Level 1 characters are scaled to 50 CP 160, just like enemies. With each level, if the equipment starts to stand out from what you can set at a given level, you feel that the character is getting weaker. To be as strong as the first level, you must maintain the level of equipment.

    A character on level 1 without any equipment has in the statistics more than 20,000. The characters at level 50 has statistics of 12-15 thousand.

    In another mmo, with every improvement of the equipment, you feel that the character is getting stronger, in ESO you try to maintain this high state and not get worse.

    However, the situation reverses after CP 160, each equipment and CP make the character stronger.
    Edited by AsNied on May 28, 2019 3:46PM
  • exeeter702
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    Chadak wrote: »
    Uviryth wrote: »
    Juponen wrote: »
    Veteran verion of overland is
    the decent players can actually enjoy the story content once again.

    How does harder mobs make story content more enjoyable for you decent players?
    If we have to explain that to you you wont ever get it.

    If you can't explain your position, you don't have a position anyone should care about.

    Cant and wont are not the same
  • Leocaran
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    Kalgert wrote: »
    By the way, do I have to keep posting my suggestion until someone acknowledges it and either agrees that it is a good idea, or makes an explanation as to why it doesn't quite work?
    Yes, seems so. Though I'm not sure that'll help. People still will read only the first post and continue to give useful remarks like 'go solo a dragon l-o-l'.

    This (de)buff is a very good solution, because it's:
    - voluntary
    - easy on servers and cheap to implement
    - mostly is already implemented - see 'Battle spirit', or how that PvP effect is called
    - does not separate players in different instances

    Though there are still things which could be discussed - like should it work in Public Dungeons (it must not in Group dungeons and Trials as already have been said)? Or on World Bosses (and Dragons)?
    Edited by Leocaran on May 28, 2019 5:45PM
  • FischyJones
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    No its fine.
    I dont want a repeat of what happend 2014.
  • navystylz_ESO
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    Chadak wrote: »
    I remain unconvinced that hardly any of the loudest complainers on this subject actually want more difficulty.

    Something tells me they're just trying to figure out how to wheedle more XP and saleable drops out of the devs.

    No one even mentioned needing better rewards. On the contrary, it's been mentioned several times we are doing the sorry but it feels too boring and easy. You don't do story for rewards (outside of skill points and achievements), you do it to enjoy the story.

    I barely sell anything. All my money is from doing crafting writs. It's easy to dismiss a position with a weak, contrived reason like you stated, rather than just the is barely any fun in the story at all.

    This game doesn't use any interesting story-telling quest mechanics to make questing fun in the least. Nearly all content is run here and click this, run there and kill that. Pretend the boss you killed in 2 key presses is actually this super powerful, dangerous entity even though you didn't have to interrupt, block or step out of bad.

    It's the worse kind of interactive story-telling. I could virtually watch a video of the dialogue and get the EXACT same experience. No cutscenes, very very little choice. Exterminate this group of people because random person on the road doesn't like them.

    90% of this game is this overland story telling and the only thing to keep us interested is the story itself.

    Maybe I'm weird in that I want to earn the resolution to a story. Not feel so much like a passive participant. And why have mobs do mechanics when you can ignore them all. The earlier video explains the issue with eso beautifully.
    Edited by navystylz_ESO on May 28, 2019 4:56PM
  • Kagukan
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    Went to Elsweyr for the first time this past weekend. I saw a lot of new players. I also saw a lot of new players taking a long time to kill things. I also saw lots of new players die when they had multiple NPC's on them. And I also had a few new players following me through delves because it was taking them too long.
  • 7788b14_ESO
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    Kagukan wrote: »
    Went to Elsweyr for the first time this past weekend. I saw a lot of new players. I also saw a lot of new players taking a long time to kill things. I also saw lots of new players die when they had multiple NPC's on them. And I also had a few new players following me through delves because it was taking them too long.

    Same thing happened to me. I don't min/max so gameplay for me is ok. There was a time when having five NPCs on me or even three meant death, now that doesn't happen, or it's very very rare. If I did min/max it would be a cakewalk and very boring because my top level gear would get through a lot. I wonder how many people use specialised sets and how many relay on quest gear sets and drops. I'm sure new people starting out have it not so easy.
  • twev
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    Bekkael wrote: »
    By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.

    For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.

    Just my opinion.

    It's fine if some of overland is 'easier', but it's not a bad thing for it to get progressively harder, too, as you work your way down.

    Newbs are going to want to fight dragons, and they ought to be able to toughen up, or be ready for a fight.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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