I remain unconvinced that hardly any of the loudest complainers on this subject actually want more difficulty.
Something tells me they're just trying to figure out how to wheedle more XP and saleable drops out of the devs.
I don't like extremely hard games either, but if a game isn't at least challenging then why even play? Why progress if everything is just so easy?
Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
If you read it again slowly... he's saying that those who are saying that "The reward is IN the challenge itself " ...should ask for NO rewards just a better challenge.
I shall name no names, but Dude... if you think the O W. Is so easy... why is it my lowly lvl 19 character had to help you with a world boss? Yeah, I could have just sat on my nice pretty horsie and watched your heath drop to zilch, but no... I used a healing spell a few times. Then finally matched in and helped .
Names you see, I remember them.
You see unlike others, when I see a higher lvl player Solo at a WB, I'll wait till it respawns. It's fun watching. Plus I figure they want the challenge.
Think I can step in with an explanation. I at least hold enough respect for you to think that you'd be able to understand the standpoint.If you can't explain your position, you don't have a position anyone should care about.If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
Think I can step in with an explanation. I at least hold enough respect for you to think that you'd be able to understand the standpoint.If you can't explain your position, you don't have a position anyone should care about.If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
I guess the main thing people are looming for is the "Satisfaction of completion", which I guess is reduced when something is easier, and increased when something is tougher.
I think of Division 2 when me and my girlfriend play it: We're both quite reasonably geared and do the missions, which can range from normal to challenging/heroic. We complete the missions on challenging, because it is at least more interesting and can leave us both a bit more satisfied completing a mission, than if we were to finish them on normal.
At least, that's how I feel about it.
Riiiiiiiiiiiight, lowering your stats to make game more challenging is sooooooooooo "unintuitive"....and the result is EXACTLY the same youre whining about.
And what YOU want completely breaks RPG and makes game world completely nonsensical.
If you want challenge you can easily get it...if not, you come to whine on the forums making up some ridiculous stuff as "excuse".
Chilly-McFreeze wrote: »
@Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze". So please enlighten me. Sorry, but this seems like nonsense.
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
<snip for length >
Sum it all up and what we're left with in reality is that folks like yourself have the choice between doing what you can with your gear and not spending CP to create your own challenge or...waiting for ZOS to determine that it'd be more profitable for them to restructure the entire game.
Just so it's said, I don't think you or the other folks craving more challenge are bad or wrong for wanting that. I think the ones using it as an excuse to push for more rewards for themselves should be slapped with a rock in a sock, but you folks genuinely wanting more challenge are stuck with solving your own problem, as I have no reason to suspect ZOS is suddenly going to start turning the game upside down to cater to what is probably a relatively small minority.
Chilly-McFreeze wrote: »
@Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze". So please enlighten me. Sorry, but this seems like nonsense.
No, not you... someone else. Trust me, he ( or she ) know's who they are... Same @ name.
Smasherx74 wrote: »Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss.
navystylz_ESO wrote: »barney2525 wrote: »
I call BS
Delves, ok, not much different
Public Dungeon - BS
I don't know what to tell you. I did Elsweyr, all of EP and most of DC public dungeons. There were no groups of mobs that were overwhelming. Group bosses were harder, maybe necromancers are just super strong. The group event that really stands out as "what just happened" is the puzzle event in alik'ir I think. 3 big beetles came out and they died so quick I was surprised it wasn't waves of enemies.
That being said, I really meant the trash in these things aren't much different than overland stuff. The only trash that stood out as sometimes problematic were the ghosts in Forgotten Crypts.MasterSpatula wrote: »Yet new players still struggle and ask for help all the time. But somehow, the content aimed at them needs to be handed to the players who consider trials too easy.
Do you even have any clue how selfish you sound? No, scratch that, you couldn't know or you'd be incapable of asking for it.
Go fight a Dragon. Lots of 1-shots that I still haven't been able to figure out how to avoid yet and something like sixteen million HP. Let the noobs have the open world. It's aimed at them, not at you.
And, while you're at it, stop asking for stuff that will make everything take even longer to do in a game where everything takes too long.
Well if they want to continue to keep selling content to people who have been supporting the game, all content shouldn't be considered noob content.
No one is asking for the the overworld to be turned into trial level difficulty. The OP clearly states their position, and the 'zomg it's for the new players' crowd seem to love to misrepresent what is actually said in their replies. People are being unreasonable. At no time was it stated it needs to be overly hard. Someone even made an reference to a happy median between hello kitty and dark souls.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
@Aireal I seem to have missed something here. How do you even know my in-game @ name? BTW no, it's not "@Chilly-McFreeze". So please enlighten me. Sorry, but this seems like nonsense.
Sorry bout the confusion... I should have put some kind of break in the post!
No, not you... someone else. Trust me, he ( or she ) know's who they are... Same @ name.
Ah, okay. That "why had I to help you" sounded like you ment me. Allright then.
But to add to that: I doubt we're talking about World Bosses being to easy. At least for me, it's entirely about the quest stuff. I just can't enjoy it bc even those bosses pose no threat to people like me. Doesn't mean we faceroll every other content in the game tho.
If we have to explain that to you you wont ever get it.Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
If you can't explain your position, you don't have a position anyone should care about.
Yes, seems so. Though I'm not sure that'll help. People still will read only the first post and continue to give useful remarks like 'go solo a dragon l-o-l'.By the way, do I have to keep posting my suggestion until someone acknowledges it and either agrees that it is a good idea, or makes an explanation as to why it doesn't quite work?
I remain unconvinced that hardly any of the loudest complainers on this subject actually want more difficulty.
Something tells me they're just trying to figure out how to wheedle more XP and saleable drops out of the devs.
Went to Elsweyr for the first time this past weekend. I saw a lot of new players. I also saw a lot of new players taking a long time to kill things. I also saw lots of new players die when they had multiple NPC's on them. And I also had a few new players following me through delves because it was taking them too long.
By bad, I mean new, naked account, like a first time player to the game would experience. Starting out is tough for a new player, and if things are too hard they will quit. I left the game several times when I was leveling my first character. I died to a gust of wind for quite a while, and that just isn’t fun.
For the sake of brand new players, I’m glad if overland leans more toward easy than hard. Experienced players can get their jollies with harder content in other areas of the game, and leave questing alone. New players need to be enticed to stay, not driven away by a Dark Souls type of gameplay.
Just my opinion.