The problem I see is that the bash CD is too low. You can use 5 bash in 2 seconds. That Ultimate should change the bash CD to 1 per second.
You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
Vercingetorix wrote: »Sounds like a classic case of being impatient that got you all killed. Goliath form only lasts 20 seconds and you can still use CC to hinder his approach while you stall out the clock. After Goliath runs out the Necro Tank will be vulnerable with little dps options and you can take him out.
You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
So what do you propose? Nerfing a passive (1h/s) that could be used by all classes to keep one skill for one class?You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
twilightwarrick wrote: »wish all the pvp players would stop moaning every time there's an ability they don't like
there's been that many nerfs lately, its not funny.
and for someone that mainly pve,s its ruining the whole game
suck it up and be a man, or woman
I don't play a necromancer, but I don't think this is OP. It's a 250 cost ultimate. The bone goliath form is very obvious and only lasts 20 seconds. You basically just get the hell out of dodge when a necro uses this and try to stall for time. After stalling for 20 seconds you re-engage. Learn to play issue simply put.
And yes I too foolishly attacked a necromancer in goliath form (the AOE morph) because I had no idea how it worked, and yes I died.
"just don't engage" and "run away" isn't valid counter-play. if an ability is so good that your only option is to opt out of combat entirely, it's too good.
You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
Savos_Saren wrote: »Honestly, the Necro Ultimate "bash build" is one of those one-trick pony builds. It gets very, very boring quickly. (Think on the lines of high health "Blazeplars" {which don't really exist anymore} and IceDens who have strong Gripping Shards.)
You'll probably see this build running around for a couple of weeks and then people will get tired of having to wait to reach 250 ultimate to eventually do damage to other players.
It's just an ult, you don't really need to build around it if you're already s/b, you just need to slot it.
Isn’t the OP a sorc? Showing damage numbers is meaningless without context. If the person’s a glass canon in all divines every damage ability is OP... unless it’s on a sorc
Savos_Saren wrote: »Savos_Saren wrote: »Honestly, the Necro Ultimate "bash build" is one of those one-trick pony builds. It gets very, very boring quickly. (Think on the lines of high health "Blazeplars" {which don't really exist anymore} and IceDens who have strong Gripping Shards.)
You'll probably see this build running around for a couple of weeks and then people will get tired of having to wait to reach 250 ultimate to eventually do damage to other players.
It's just an ult, you don't really need to build around it if you're already s/b, you just need to slot it.
In order to have uber strong damage with that build- you have to have three bash damage enchants on your jewelry and key your interrupt to a different key (other than holding right mouse and then clicking the left mouse). The OP had 19k resistances (which is low to me).
I dueled people running this build on the PTS. They were weak up until the moment that they transformed and then spammed bash. Again- the playstyle is boring as hell until you can finally use your ultimate. Once people figure out that it's a thing- dying to it will be about the same as dying to a BlazePlar build.
Complain until it gets nerfed or just avoid that bash. I don't care. I don't run boring niche builds.
mann9753b16_ESO wrote: »Ah well, seriously, I dont even care, nerf it, its a pure PvP ability anyway and the other morph is way cooler.
Vercingetorix wrote: »Sounds like a classic case of being impatient that got you all killed. Goliath form only lasts 20 seconds and you can still use CC to hinder his approach while you stall out the clock. After Goliath runs out the Necro Tank will be vulnerable with little dps options and you can take him out.
ah yes, if you don't want to get deleted by a 7k bash, just run away. this goes for any other abilities that have ever been overpowered, just run away bro lol. also only "tanks" use the goliath ult, no one runs s/b in pvp and does damage and in fact there is no one in pvp who builds around s/b with high weapon damage and reduced bash cost to bash weave. what am i even reading.
So what do you propose? Nerfing a passive (1h/s) that could be used by all classes to keep one skill for one class?You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
The problem is that the skill is AoE, that can be used 5 times in 2 seconds and if you build correctly it hits like a truck. All this is about PvP.
As you pointed out it is 20 seconds ultimate that disable ultimate gaining. So if someone decide to build for such a gameplay he can ruin my time when he decide to use it on me.
For these 20 seconds it is almost impossible to kite as that player will have 50k hp, and cheap bash with gap closer from 1h/s. Of course after the ulti ends he will die but why Devs should design such skills that a monkey can use when the ulti is charged.
Emma_Overload wrote: »You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
LOL at "screaming". All I did was post a screenshot, and people are jumping all over me with hysterical multi-paragraph essays.
kollege14a5 wrote: »HI GOT THE SAME PROBLEM WITH DK
CORROSIVE KILLED ME IS THIS FOR REAL??? I WAS STANDING THERE IN BLOCK LIKE I USUALLY DO AND HE DID SO MUCH DMG AND THEN I READ THE ULT AND I WAS SHOCKED. IT IGNORES ARMOR WTF? IS THIS FOR REAL? PLS NERF TY
Vercingetorix wrote: »no one runs s/b in pvp and does damage and in fact there is no one in pvp who builds around s/b with high weapon damage and reduced bash cost to bash weave. what am i even reading.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
mann9753b16_ESO wrote: »Ah well, seriously, I dont even care, nerf it, its a pure PvP ability anyway and the other morph is way cooler.
but not OP like this... find me other ulti where you can hit 14k in 1s to group for 20s. Like ppl say, 3 of them enter pvp zerg and zerg die. I remember when Ulti from Vampire was OP, hit like truck, 2-3 vampire can wipe full raid... same here with Bash. They nerf Vampire ulti so they will nerf necro.