You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
Joosef_Kivikilpi wrote: »Is bash damage affected by weapon or spell damage? Is it affected by Max stamina it Max Magicka?
SilverPaws wrote: »Suprising that someone can think this is not broken lol
SilverPaws wrote: »Suprising that someone can think this is not broken lol
I invite you to stand in my Thunderous Rage AOE ultimate for its entire duration, i can promise you similar numbers on your death recap.
ZoS has got to sell new content and get those FOTM players to pay for the latest OP offering.....HAHAHA!
twilightwarrick wrote: »wish all the pvp players would stop moaning every time there's an ability they don't like
there's been that many nerfs lately, its not funny.
and for someone that mainly pve,s its ruining the whole game
suck it up and be a man, or woman
So, it's like Overload?
So, it's like Overload?
Yeah, an overload where you can get an 18k tooltip on a tankier build with 100% crit ratings for 5s and are able to fire out 3 per second all of which are AOE.
Also to the people who want 1h 1s nerfed, ever wondered that MAYBE 1h 1s is overperforming at the moment because literally everything else has been nerfed into the ground? Shall we nerf 1h 1s too? Or maybe undo some of the dumb changes made to the game?
Emma_Overload wrote: »All you had to do was kite the goliath form for 20 or so seconds. If your staying in melee range of an ultimate what do you expect?
Yeah, I know that now. This was the first time me (or anyone else) had run into this build.
The problem (if there is one) is that now we have a situation all over again like we had with Werewolves before they got nerfed - your ONLY counterplay is to just run away! Running away is not very satisfying.
Vercingetorix wrote: »no one runs s/b in pvp and does damage and in fact there is no one in pvp who builds around s/b with high weapon damage and reduced bash cost to bash weave. what am i even reading.
My heavy armor StamDK with 5k+ WD on SnB bar disagrees. Only thing you got right was I don't use reduced bash cost.
You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).
Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...
Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.
Sorry but that's not how balance works. You can't excuse ridiculously powerful effects because they have high cost or other very restrictive conditions. You still have to look at the actual effect and what it does. If you had an ult with a 500 cost it doesn't mean that it should have 100k tooltip. Yes it would be balanced if you look at the cost but it's still broken because it would simply one shot everyone.
Now I don't know how hard Goliath actually hits but just because it's expensive it doesn't mean that u should be able to bash people to death in 2 seconds. That's dumb. Just another usual example of an extreme scenario that ZOS seems incapable to balance cause they have no clue what they are doing.
I don't play a necromancer, but I don't think this is OP. It's a 250 cost ultimate. The bone goliath form is very obvious and only lasts 20 seconds. You basically just get the hell out of dodge when a necro uses this and try to stall for time. After stalling for 20 seconds you re-engage. Learn to play issue simply put.
And yes I too foolishly attacked a necromancer in goliath form (the AOE morph) because I had no idea how it worked, and yes I died.
"just don't engage" and "run away" isn't valid counter-play. if an ability is so good that your only option is to opt out of combat entirely, it's too good. bash weaving with a 7k bash is hilariously broken, it's literally an extra 7k dps for 20 seconds for builds that can sustain it. it's like adding a 7k damage proc to your light attacks for the duration, lol. 2k light attack, 3k heroic, 7k bash is 12k dps, which means you'd be pretty much 2 shotting people. in what world is that balanced?
Emma_Overload wrote: »https://imgur.com/xfIIXbq
This seems kind of overpowered. The guy was just going around deleting people in 2 seconds with this bash.