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7K Necro Bash... Is this for real?

  • Ragnarock41
    Ragnarock41
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    Noxavian wrote: »
    Considering 7k dmg is low compared to most fully charged heavy attacks and that's an ultimate ability, yeah, that is real.

    And it's fine too.

    :D Forums strikes again.
  • Aedaryl
    Aedaryl
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    Masel wrote: »
    You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).

    Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...

    Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.

    The tooltip of the ultimate with S&B is like the dawbreaker front damage.

    The ultimate deal more than twice the damage of drawnbreaker every second (5 times the damage in 2s).

    The ultimate make you extrelemy tanky in top of that and last for long.

    This is a problem.

    I agree the ultimate without S&B passive is balanced.

    Bash being a problem for balance since a very long time, the damage part of the passive should just be removed.
  • BlackMadara
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    Is bash damage affected by weapon or spell damage? Is it affected by Max stamina it Max Magicka?

    Bash damage is 50% of weapon damage only. This ult brings that multiplier to a little over 150%
  • Casul
    Casul
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    Someone should do make one of those scary 7k weapon damage builds and see the numbers they can get. I wait eagerly in anticipation.
    PvP needs more love.
  • BlackMadara
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    The main issue I see with this is that bash can be spammed past the GCD. People saying to kite while the ult is up are delusional though. It lasts 20s, and anybody can a run a gap closer. This should be looked at
  • Sureshawt
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    ZoS has got to sell new content and get those FOTM players to pay for the latest OP offering.....HAHAHA!
  • SilverPaws
    SilverPaws
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    Suprising that someone can think this is not broken lol :smiley: But again i am on eso forums.
  • godchucknzilla
    godchucknzilla
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    You have to have ballorgh clever alc and seventh/ravager. Any ult with those sets hits pretty hard. But ofc other ults don't give you 60 health instantly. This one will get nerfed for sure. Enjoy while it lasts.
  • SirAndy
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    SilverPaws wrote: »
    Suprising that someone can think this is not broken lol :smiley:

    I invite you to stand in my Thunderous Rage AOE ultimate for its entire duration, i can promise you similar numbers on your death recap.
    w00t.gif

  • Bashev
    Bashev
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    SirAndy wrote: »
    SilverPaws wrote: »
    Suprising that someone can think this is not broken lol :smiley:

    I invite you to stand in my Thunderous Rage AOE ultimate for its entire duration, i can promise you similar numbers on your death recap.
    w00t.gif

    I really dount unless your Thunderous Rage has a tooltip of 35k per tick :smiley:
    Because I can!
  • CynicK
    CynicK
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    Sureshawt wrote: »
    ZoS has got to sell new content and get those FOTM players to pay for the latest OP offering.....HAHAHA!

    You said it.
    Most ultimates do what that bash does and in that case it is repeatable my onslaught does that 1 time for 150 ultimate and does not give me 30000 hp I do not say there are not ultimates that do damage but they usually are area of effect that can be avoided entirely in that case the necromancer moves in my opinion it is a bit like a werewolf before patch for 20 seconds I just play under 50 pvp and this low level necromancers kick hard, i think they are a bit op especially this ultimate but they have to sell small expansions for 40 i guess
  • Druid40
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    So, it's like Overload?
  • Strider__Roshin
    Strider__Roshin
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    wish all the pvp players would stop moaning every time there's an ability they don't like
    there's been that many nerfs lately, its not funny.
    and for someone that mainly pve,s its ruining the whole game
    suck it up and be a man, or woman

    PvP balancing is the only kind that matters. PvE is too easy to care.
  • Strider__Roshin
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    Just another example showing why SnB needs to be nerfed offensively.
  • Rikumaru
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    Druid40 wrote: »
    So, it's like Overload?

    Yeah, an overload where you can get an 18k tooltip on a tankier build with 100% crit ratings for 5s and are able to fire out 3 per second all of which are AOE.

    Also to the people who want 1h 1s nerfed, ever wondered that MAYBE 1h 1s is overperforming at the moment because literally everything else has been nerfed into the ground? Shall we nerf 1h 1s too? Or maybe undo some of the dumb changes made to the game?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Druid40
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    Rikumaru wrote: »
    Druid40 wrote: »
    So, it's like Overload?

    Yeah, an overload where you can get an 18k tooltip on a tankier build with 100% crit ratings for 5s and are able to fire out 3 per second all of which are AOE.

    Also to the people who want 1h 1s nerfed, ever wondered that MAYBE 1h 1s is overperforming at the moment because literally everything else has been nerfed into the ground? Shall we nerf 1h 1s too? Or maybe undo some of the dumb changes made to the game?

    Well. That is a horse of a different color.
  • Red_Feather
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    I don't see anything wrong with that and I don't play a stamina necromancer. I'm probably going to make a stamina necromancer and delete all my other characters before a stamina necromancer deletes them in BG!
  • max_only
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    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • alanmatillab16_ESO
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    bmnoble wrote: »
    All you had to do was kite the goliath form for 20 or so seconds. If your staying in melee range of an ultimate what do you expect?

    Yeah, I know that now. This was the first time me (or anyone else) had run into this build.

    The problem (if there is one) is that now we have a situation all over again like we had with Werewolves before they got nerfed - your ONLY counterplay is to just run away! Running away is not very satisfying.

    So basically you got Roflstomped and instead of working out why decided to come here and cry for nerfs? This is exactly why PvP in MMOs where you share the same character with PvE content will never be balanced.
  • StormeReigns
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    Woo go go stamina necro bash!
    https://youtu.be/wstxLdawUMQ
  • Irylia
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    Hi forums!
    Glad you enjoyed my bashes
  • evoniee
    evoniee
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    it definitely need changes. the bash is so stupidly rapid
  • Kadoin
    Kadoin
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    Cortimi wrote: »
    no one runs s/b in pvp and does damage and in fact there is no one in pvp who builds around s/b with high weapon damage and reduced bash cost to bash weave. what am i even reading.

    My heavy armor StamDK with 5k+ WD on SnB bar disagrees. Only thing you got right was I don't use reduced bash cost.

    All the NBs running SnB and ganking also disagree that no one runs SnB and does damage. And yep, only difference is they don't use reduced bash cost.
  • Olupajmibanan
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    I have mixed feelings about the build. Tried it myself in BGs exclusively.

    - It was 20 seconds of godmode and then 60 seconds of being completely useless.
    - Your out of combat mobility (which is crucial for any BG except Deathmatch) is very poor. Swift jewelry would be good but this build must use the Bash enchants.
    - Once oponents figured out what I am doing, they kited me as hell. Kinda resolved by slotting Invasion, but still not enough to deal with Rollerblades and Streak which are far too common in BGs.

    My final verdict about the build: it is too strong for dueling purposes, but overall it isn't doing much to improve your BG winrate.
  • O_LYKOS
    O_LYKOS
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    Someone killed you, oh no, please nerf them.
    PC NA - GreggsSausageRoll
  • Iskiab
    Iskiab
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    Finally ran against a build using this. Yes, the OP is absolutely right, this ability is broken.

    It’s too bad some people see threads like this and change their specs to take advantage, but I bet we’ll see more.

    Needs a fix. I hope they don’t nerf any part of the ultimate except the bashing part. Even in no CP it can drop groups quickly.

    This has nothing to do with pve vs pvp, it’s just OP.
    Edited by Iskiab on May 25, 2019 2:11PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Minno
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    pieratsos wrote: »
    Masel wrote: »
    You can use that ultimate only after you regained 250 Ultimate after 20 seconds where your ultigen is completely stopped. You give up cheap and powerful ultimates (DboS for example) for that 20s window where you might be able to bash people to death (if they arent careful).

    Screaming how OP this is just based on a death recap after 3 days of patch time isnt really how to convince devs to listen to your feedback. Look at the tooltip and compare it to similar ultimates (such as EotS), other passives that might boost it (such as the 1h&s passive that most players combine this with) and instead of trying to get an ultimate ability nerfed to the ground (which are allowed to be powerful and meant to be dangerous to others), maybe we need to look at other passives that make this so strong...

    Reducing the potency of this ultimate further (it was already nerfed from its original state) will simply stop players from using it, especially because it is so expensive.

    Sorry but that's not how balance works. You can't excuse ridiculously powerful effects because they have high cost or other very restrictive conditions. You still have to look at the actual effect and what it does. If you had an ult with a 500 cost it doesn't mean that it should have 100k tooltip. Yes it would be balanced if you look at the cost but it's still broken because it would simply one shot everyone.

    Now I don't know how hard Goliath actually hits but just because it's expensive it doesn't mean that u should be able to bash people to death in 2 seconds. That's dumb. Just another usual example of an extreme scenario that ZOS seems incapable to balance cause they have no clue what they are doing.

    Yes you can, otherwise why have a cost lol.

    The ultimate is fine after fighting against it. You just need to reposition harder than usual. It was hitting me for 4k after mitigation, which means some people need a lesson on defensive mitigation.

    Only change might be, that a the ultimate gets a persistent effect while slotted (if it doesn't already have one from the passives, someone will need to remind me) and that the bash should not cause DMG unless you connect a hit causing a bash cost. Then either make the bash really cheap during the form, or up the DMG/drop cost to 200/230.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LordTareq
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    ecru wrote: »
    LordTareq wrote: »
    I don't play a necromancer, but I don't think this is OP. It's a 250 cost ultimate. The bone goliath form is very obvious and only lasts 20 seconds. You basically just get the hell out of dodge when a necro uses this and try to stall for time. After stalling for 20 seconds you re-engage. Learn to play issue simply put.
    And yes I too foolishly attacked a necromancer in goliath form (the AOE morph) because I had no idea how it worked, and yes I died.

    "just don't engage" and "run away" isn't valid counter-play. if an ability is so good that your only option is to opt out of combat entirely, it's too good. bash weaving with a 7k bash is hilariously broken, it's literally an extra 7k dps for 20 seconds for builds that can sustain it. it's like adding a 7k damage proc to your light attacks for the duration, lol. 2k light attack, 3k heroic, 7k bash is 12k dps, which means you'd be pretty much 2 shotting people. in what world is that balanced?

    Fair enough. As a NB I can disengage more easily and wait it out, but for the other classes (other than sorcs) its a bit trickier. I got crit for 13.4k by a necro bash today, and see more and more people in BG's using this so its catching on.
  • Vietfox
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    Hate to admit it, but op is right.
    A cd on bashing would be more than enough.
  • Jeremy
    Jeremy
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    https://imgur.com/xfIIXbq

    This seems kind of overpowered. The guy was just going around deleting people in 2 seconds with this bash.

    xfIIXbq.jpg

    Yeah those Goliath's are pretty ridiculous. I had one obliterate me today in a BG. I thought I had lagged or something I died so fast. Then I saw the damage output and it become all too clear. He was nailing me for 9k...

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