(and yes, i consider Amiga and Atari consoles much more than PCs)
ESO could really take more from Craglorn in making zones challenging.
Put in group delves, I know there are people who like to play alone but this is an mmo.
ESO could really take more from Craglorn in making zones challenging.
Put in group delves, I know there are people who like to play alone but this is an mmo.
ESO could really take more from Craglorn in making zones challenging.
Put in group delves, I know there are people who like to play alone but this is an mmo.
Oh, ESO learned a LOT fron their Craglorn fiasco. They learned so much that they have reworked Craglorn twice already to incorporate their knowledge of what to do and what...not to do.,,,in Craglorn and the rest of the game. Todays game is based on that knowledge in fact.
video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.
This post is basically a poster for something I say fairly often: gaming is being coopted by people who, fundamentally, don't enjoy games.
Whether it's Tetris or Quake, at its core gaming is about problem solving. Without that element, it's merely interactive entertainment.
Up until recently, most games were moderately challenging and had been for decades. Progressive difficulty was standard across all genres. This was especially true in PC gaming which has been the major disruptor over the years.
From what I recall, this all began to change during the PS3/360 generation of console games. l think it was the cinematic Sony games that looked amazing, but actually had very basic gameplay. By the end of that generation most games had become impossible to lose at with virtually no learning curve.
Now it's hit online games. This is basically gaming going full mainstream.
It is very frustrating for me. I've played RPGs since AD&D as a child. I've played adventure games and RPGs on the PC since Space Quest and Bard's Tale. I am reminded of an LCD Soundsystem song, I waaaaasssss there.. PC gaming, in particular, has always been deep. For decades, I've enjoyed learning systems to solve problems and overcome challenges. Being forced to find creative solutions or hone muscle memory or focus (etc) has been the rush I've been addicted to.
It has amazing benefits. Gaming taught me how to function "in the zone" which has helped me avoid several car accidents.
Gaming gave me so many advantages as a young man in the work force. Gaming had given me above average problem solving/leadership/communication skills. I had lead teams I had built and trained with 5 nights a week to success already. Challenging MMOs had given me the mental endurance to grind through double shifts of mentally challenging work. I could handle the ups and downs of competition. I was confident and unafraid to take on new challenges.
Gaming also has been shown to have a huge array of therapeutic benefits.
ESO is actually a tragic monster of a game. Its systems are so deep, complex and detailed and completely pointless 99.999% of the time. It was made for one audience and then contorted for another.
video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.
This post is basically a poster for something I say fairly often: gaming is being coopted by people who, fundamentally, don't enjoy games.
Whether it's Tetris or Quake, at its core gaming is about problem solving. Without that element, it's merely interactive entertainment.
Up until recently, most games were moderately challenging and had been for decades. Progressive difficulty was standard across all genres. This was especially true in PC gaming which has been the major disruptor over the years.
From what I recall, this all began to change during the PS3/360 generation of console games. l think it was the cinematic Sony games that looked amazing, but actually had very basic gameplay. By the end of that generation most games had become impossible to lose at with virtually no learning curve.
Now it's hit online games. This is basically gaming going full mainstream.
It is very frustrating for me. I've played RPGs since AD&D as a child. I've played adventure games and RPGs on the PC since Space Quest and Bard's Tale. I am reminded of an LCD Soundsystem song, I waaaaasssss there.. PC gaming, in particular, has always been deep. For decades, I've enjoyed learning systems to solve problems and overcome challenges. Being forced to find creative solutions or hone muscle memory or focus (etc) has been the rush I've been addicted to.
It has amazing benefits. Gaming taught me how to function "in the zone" which has helped me avoid several car accidents.
Gaming gave me so many advantages as a young man in the work force. Gaming had given me above average problem solving/leadership/communication skills. I had lead teams I had built and trained with 5 nights a week to success already. Challenging MMOs had given me the mental endurance to grind through double shifts of mentally challenging work. I could handle the ups and downs of competition. I was confident and unafraid to take on new challenges.
Gaming also has been shown to have a huge array of therapeutic benefits.
ESO is actually a tragic monster of a game. Its systems are so deep, complex and detailed and completely pointless 99.999% of the time. It was made for one audience and then contorted for another.


Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
PC was monochrome gaming with PC beeper for sound in early 90'es and it was all about consoles back then (which includes Amiga and Atari)
https://www.youtube.com/watch?v=5J8kPXyNHrcThe playstation was undoubtedly an important console, but it is very obvious to any impartial observer that games like Quake represented the future of gaming. The gaming paradigm of today began then, on PC with influential studios/creators like id, blizzard, bioware, epic, bethesda, valve and many others emerging. Their work would become the template for much of what we do today. The Quake engine, in particular, had an outsized influence as it was popular and open sourced only a few years after it was released, allowing everyone in the world to learn from it.Playstation one launched in '95 and it was revolution in gaming.
Uhm, and? Heh. Not the same thing at all. But also, it was a PC game. The Amiga is a personal computer and Psygnosis mainly developed PC games until Sony bought them. I was a big fan of Psygnosis. They didn't really do anything special as part of SCE, but my understanding is that they had some influence in shaping SCE into what it became.And i was playing Hired Guns way before Doom.
I was an Amiga enthusiast, but gaming came second. The Amiga had a very robust operating system that was far ahead of its time. Windows would not have a comparable CLI until Powershell. It even had Rexx support which is incredible! But I also had a kick ass 33Mhz 386 which did amazing things the Amiga could not through brute force. The Amiga would play an important role in history behind the scenes as a disruptor in Desktop Video. It's a computer and not a console. Eeesh.Wikipedia wrote:The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The playstation was undoubtedly an important console, but it is very obvious to any impartial observer that games like Quake represented the future of gaming. The gaming paradigm of today began then, on PC with influential studios/creators like id, blizzard, bioware, epic, bethesda, valve and many others emerging. Their work would become the template for much of what we do today. The Quake engine, in particular, had an outsized influence as it was popular and open sourced only a few years after it was released, allowing everyone in the world to learn from it.
Uhm, and? Heh. Not the same thing at all. But also, it was a PC game. The Amiga is a personal computer and Psygnosis mainly developed PC games until Sony bought them. I was a big fan of Psygnosis. They didn't really do anything special as part of SCE, but my understanding is that they had some influence in shaping SCE into what it became.
I was an Amiga enthusiast, but gaming came second. The Amiga had a very robust operating system that was far ahead of its time. Windows would not have a comparable CLI until Powershell. It even had Rexx support which is incredible! But I also had a kick ass 33Mhz 386 which did amazing things the Amiga could not through brute force. The Amiga would play an important role in history behind the scenes as a disruptor in Desktop Video. It's a computer and not a console. Eeesh.Wikipedia wrote:The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
If you only played PC games on the Amiga, you were missing out; and vice versa, certainly, in the early 90s.
This has gone way off topic. Take it to private messages guys.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!
Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.
It's actually relevant. Much in the same way Mika is adapting history to suit him, the modern gamer wants the game to adapt to them instead of adapting to the game.This has gone way off topic. Take it to private messages guys.
Dark_Lord_Kuro wrote: »Ok but in exchange give casual player easier vet dlc dungeon
You dont want that? Well you cant have all the content in right difficulty for you casual need some to
A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!
Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.
Just because one could boot games from a floppy and connect the Amiga to a tv via composite, does not make it a console. It may have only been a console to you, but it is irrefutably a personal computer and an impressive one at that.
My Amiga was not ever connected to a tv. I know a lot of people bought Amigas just for games in Europe, but it was very powerful PC that could play games. Like the one I am using now. Especially for Desktop Video and multimedia authoring.
Booting directly to a game and bypassing the operating would have been possible on all computers from that period had the will to do it been there. It didn't happen on IBM compatibles because of compatibility with a wide range of clone hardware. That doesn't make it a console. I mean, you're just being one of those people who can't admit they're wrong even in the face of irrefutable evidence.It's actually relevant. Much in the same way Mika is adapting history to suit him, the modern gamer wants the game to adapt to them instead of adapting to the game.This has gone way off topic. Take it to private messages guys.
But I'm done.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
That's not accurate at all. In this thread, I've only really for a advocated for a DLC comparable to what has previously existed in ESO and the kind of content ZOS said they would deliver in 2014 interviews. I only want ESO to be more like the game I bought.you know its funny you should say this as you seem to be the one who wants the game to be changed to be harder to suit YOUR preferences.
That's not accurate at all. In this thread, I've only really for a advocated for a DLC comparable to what has previously existed in ESO and the kind of content ZOS said they would deliver in 2014 interviews. I only want ESO to be more like the game I bought.you know its funny you should say this as you seem to be the one who wants the game to be changed to be harder to suit YOUR preferences.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MasterSpatula wrote: »Just about every time I go into a base-game zone, I encounter someone in Zone Chat asking for help with one of these "boring, easy" encounters.
Veteran players:
Overland.
Isn't.
Aimed.
At.
You!
Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.
They reworked it the first time but it wasnt enough and they had to rework it second time.
But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
MartiniDaniels wrote: »Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.
They reworked it the first time but it wasnt enough and they had to rework it second time.
But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Veteran players:
Overland.
Isn't.
Aimed.
At.
You!
This is pointless discussion really. As I said "elite" mobs can't kill fresh made character light attacking them without gear. If this in any way sane level of difficulty for something called "game", I'm out of arguments. But you participated in discussion about gaming in 199x... in absolutely any popular game I remember level of difficulty provided either hard training for your reflexes or ton of save-load in more tactical games and player's backside was handed to him on every corner on base difficulty. How this correlate with ESO where in overland only way to die is go AFK... and how it's immersive when giant hits you with his huge club and takes less then 10% HP..MartiniDaniels wrote: »Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.
They reworked it the first time but it wasnt enough and they had to rework it second time.
But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.
and there I thought the most expensive traders were in capitol cities (cause pledges) and on pc - Rawl'ka? Craglorn hasn't been the defacto best trader zone since they made writ turn ins be possible in zone of your choice. the moment people doing max level writs could get out of Bankorai? most did. and I do run into people in other zones. pretty much every zone. only reason people still farm Crag is because its still the only source of nirn. and I'm trying to remember when was the last time I went into one of the trials manually. fast travel IS a thing, you know.
oh yeah.. there are still people who go there to skip the game by doing that oh so challenging skyreach grind.
also. reminder. there are plenty of us who have been playing for a while who actualy enjoy this level of difficulty of over-world. allows us to relax and actualy makes the game MORE immersive becasue of it.
MaleAmazon wrote: »Veteran players:
Overland.
Isn't.
Aimed.
At.
You!
So I buy the game, I play the story, which is aimed at me, but as I keep playing the same story, suddenly it isn´t aimed at me anymore, I should not care about it and go farm nCR+0?
So... it´s kind of like a book that starts out a novel and then turns into a children´s book halfway through? Interesting idea, but they could have warned me.
This is the problem right there. We don't know where you started your story. Almost any quest in the game could have been your first ever quest and ZOS refuses to change that fact. When you combine that and the difference between a new player and an experienced one there is no way to balance the content for everyone.