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Did you nerf PvE questing even more ?

  • MikaHR
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    mague wrote: »
    MikaHR wrote: »
    But that is exactly that SAME as you using worse gear and no CP so....why?

    Why ?

    Hazak, for example, is a drug lord and his gang are cop killers. Without some damage, sneaking, killing roaming guards and the sense of danger the quest and the location are a joke.

    Lets just break down what you want for a moment:

    You want beginner island to be "equally and just enough challenging" to lvl3 newbie with no skill, no armor, no CP, nothing who just started the game as well as to 810CP guy in top end gear that has played the game and knows all the quircks, ins and outs....and anything in between at the same time.
    Edited by MikaHR on May 22, 2019 1:32PM
  • zyk
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    MikaHR wrote: »
    (and yes, i consider Amiga and Atari consoles much more than PCs)

    I'm not surprised. That is, at least, consistent with many other things you've expressed.

    The Amiga and the Atari ST are inarguably personal computers. The open nature of those platforms enabled anyone to develop for them and that fact was central to software produced for them. That's the key difference between console and PC gaming. That's less true now that consoles are essentially restrictive, DRM'd PCs.

    PC gaming was just as awesome in the early 90s with amazing adventure games, strategy games, and a huge variety of simulators. Nothing on console remotely compared. The difference in sophistication was night and day. 2D sprite platformers sucked on PC, but that was okay because we had Doom. The Sega Genesis used a 7Mhz processor released in the 70s. A year and a half after the Playstation launched, I was playing Quake.

    Historians will regard this time as the period when everyone decided to believe whatever the f they want in the face of overwhelming evidence to the contrary.
    Edited by zyk on May 22, 2019 1:38PM
  • MikaHR
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    PC was monochrome gaming with PC beeper for sound in early 90'es and it was all about consoles back then (which includes Amiga and Atari)

    Playstation one launched in '95 and it was revolution in gaming.

    Yes, historians would be really amused by your rose colored nostalgia, and Amiga and Atari were much more on console side than PC side, they had all hallmarks of consoles with a bit extra, and no, developing games wasnt restricted on consoles.

    And i was playing Hired Guns way before Doom.

    And yes i owned Amiga 500, 600 and Atari. Almost got Amiga 1200, but never got it in the end. You can blow in your horn however much you want and it wont change a thing of how it went.
    Edited by MikaHR on May 22, 2019 12:38PM
  • Iccotak
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    ESO could really take more from Craglorn in making zones challenging.
    Put in group delves, I know there are people who like to play alone but this is an mmo.
  • Kolache
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    Iccotak wrote: »
    ESO could really take more from Craglorn in making zones challenging.
    Put in group delves, I know there are people who like to play alone but this is an mmo.

    vMA is like the *only* game mode designed to challenge solo players. That came out in 2015. Is ESO a dying game that isn't adding new content? No, it's adding regular expansions, thankfully. Imagine being away from the game for a while and coming back asking "so, what's new for solo players since vMA?" In the last 4 years? Nothing. Zero.

    There is plenty of group content. There is plenty of visual-novel no-difficulty story content. There is plenty of borderline-empty overland if you want to horse-riding/crafting sim through Summerset. Give me like one (1) area that has content that is at least a little challenging. Is that too much to ask? vMA still keeps people entertained after all these years--to each their own right? Isn't it time for a new vMA?
    Edited by Kolache on May 22, 2019 12:42PM
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • MikaHR
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    Iccotak wrote: »
    ESO could really take more from Craglorn in making zones challenging.
    Put in group delves, I know there are people who like to play alone but this is an mmo.

    Oh, ESO learned a LOT fron their Craglorn fiasco. They learned so much that they have reworked Craglorn twice already to incorporate their knowledge of what to do and what...not to do.,,,in Craglorn and the rest of the game. Todays game is based on that knowledge in fact.

    And its not a MMO.
    Edited by MikaHR on May 22, 2019 12:53PM
  • Kolache
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    MikaHR wrote: »
    Iccotak wrote: »
    ESO could really take more from Craglorn in making zones challenging.
    Put in group delves, I know there are people who like to play alone but this is an mmo.

    Oh, ESO learned a LOT fron their Craglorn fiasco. They learned so much that they have reworked Craglorn twice already to incorporate their knowledge of what to do and what...not to do.,,,in Craglorn and the rest of the game. Todays game is based on that knowledge in fact.

    Or Craglorn just happened to be released/initially populated around the time the game was struggling to figure out what to do with the end-game, periodically refreshing the same gear/sets with new VR ranks that nobody wanted to grind solo or otherwise in an area designed for groups with wild balance issues.

    But yeah, I'm sure it was "The Craglorn Difficulty" experiment that turned the game around and not getting rid of VRs and adding unique sets to every zone in the game.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • MikaHR
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    Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.

    They reworked it the first time but it wasnt enough and they had to rework it second time.

    But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
  • Zardayne
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    zyk wrote: »
    Linaleah wrote: »
    video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.

    This post is basically a poster for something I say fairly often: gaming is being coopted by people who, fundamentally, don't enjoy games.

    Whether it's Tetris or Quake, at its core gaming is about problem solving. Without that element, it's merely interactive entertainment.

    Up until recently, most games were moderately challenging and had been for decades. Progressive difficulty was standard across all genres. This was especially true in PC gaming which has been the major disruptor over the years.

    From what I recall, this all began to change during the PS3/360 generation of console games. l think it was the cinematic Sony games that looked amazing, but actually had very basic gameplay. By the end of that generation most games had become impossible to lose at with virtually no learning curve.

    Now it's hit online games. This is basically gaming going full mainstream.

    It is very frustrating for me. I've played RPGs since AD&D as a child. I've played adventure games and RPGs on the PC since Space Quest and Bard's Tale. I am reminded of an LCD Soundsystem song, I waaaaasssss there.. PC gaming, in particular, has always been deep. For decades, I've enjoyed learning systems to solve problems and overcome challenges. Being forced to find creative solutions or hone muscle memory or focus (etc) has been the rush I've been addicted to.

    It has amazing benefits. Gaming taught me how to function "in the zone" which has helped me avoid several car accidents.

    Gaming gave me so many advantages as a young man in the work force. Gaming had given me above average problem solving/leadership/communication skills. I had lead teams I had built and trained with 5 nights a week to success already. Challenging MMOs had given me the mental endurance to grind through double shifts of mentally challenging work. I could handle the ups and downs of competition. I was confident and unafraid to take on new challenges.

    Gaming also has been shown to have a huge array of therapeutic benefits.

    ESO is actually a tragic monster of a game. Its systems are so deep, complex and detailed and completely pointless 99.999% of the time. It was made for one audience and then contorted for another.

    WoW Zyx. I couldnt have said it better! I too began D&D 35 years ago and played a lot of of the other pen and paper RPGs and then rolled into all of the other PC games you mentioned such as Bard's tale, Baldur's Gate, Wasteland, Pool of Radiance, and a ton of others. I've been riding the MMO train since the release of Ultima Online and played almost all of the good ones since. I've watched as this genre has slowly began stripping away difficulties one bit at a time. I mean now even the quests walk you straight to the objective, walk you right back to the quest giver, and then hand out the participation trophy for your dopamine hit. Big meanies in overland are clearly marked so players don't accidentally run into a tough monster, die, and rage quit. I had really hoped MMOs would have advanced in more areas except graphics such as giving us difficulty sliders on delves and dungeons, etc. I could go on and on but work calls. I feel what you said is so true and it's nice to hear another older player's perspective that's been there and noticed the shift as well.
    Edited by Zardayne on May 22, 2019 1:11PM
  • MikaHR
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    Yes, shame on them for developing something people actually want to play!

    We should go back to the time when online games were reserved for no life teenage nerds only!

    We should demand they remove the map too. You should draw your own map scrub just like in the "good ol' days"!!!!!!! (not because there was not map because of technical limitations but because maps are for scrubs!"

    Also no quest journal, you should write down all the quest or else! SCRUB!

    Fast travelling a TRAVESTY! You should FOOT it or ride it to wherever want to go!

    ...
    ...
    ...
    its hilarious these people dont undestand many of these things were missing from good ol' days because of technical limitations of the time, not because devs (or most players) didnt want them in games :D
    Edited by MikaHR on May 22, 2019 1:16PM
  • Kolache
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    Your "facts" sound remarkably like opinions.

    If the game died because of Craglorn all they needed to do was fix Craglorn. Obviously that wasn't the case because the game didn't start thriving until they made every other single zone in the game relevant with gear sets.

    It wouldn't have mattered how utopian Craglorn was before or after tuning. You were still funneling the entire game to that zone where players now had to look forward to grinding VRs, collecting like 1 semi-useful set, having the VR cap increased, then starting all over again every few months. Craglorn suffered because that's what you had for "content" in Craglorn. Any other zone you ended up doing that treadmill in would have suffered too.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Linaleah
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    zyk wrote: »
    Linaleah wrote: »
    video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.

    This post is basically a poster for something I say fairly often: gaming is being coopted by people who, fundamentally, don't enjoy games.

    Whether it's Tetris or Quake, at its core gaming is about problem solving. Without that element, it's merely interactive entertainment.

    Up until recently, most games were moderately challenging and had been for decades. Progressive difficulty was standard across all genres. This was especially true in PC gaming which has been the major disruptor over the years.

    From what I recall, this all began to change during the PS3/360 generation of console games. l think it was the cinematic Sony games that looked amazing, but actually had very basic gameplay. By the end of that generation most games had become impossible to lose at with virtually no learning curve.

    Now it's hit online games. This is basically gaming going full mainstream.

    It is very frustrating for me. I've played RPGs since AD&D as a child. I've played adventure games and RPGs on the PC since Space Quest and Bard's Tale. I am reminded of an LCD Soundsystem song, I waaaaasssss there.. PC gaming, in particular, has always been deep. For decades, I've enjoyed learning systems to solve problems and overcome challenges. Being forced to find creative solutions or hone muscle memory or focus (etc) has been the rush I've been addicted to.

    It has amazing benefits. Gaming taught me how to function "in the zone" which has helped me avoid several car accidents.

    Gaming gave me so many advantages as a young man in the work force. Gaming had given me above average problem solving/leadership/communication skills. I had lead teams I had built and trained with 5 nights a week to success already. Challenging MMOs had given me the mental endurance to grind through double shifts of mentally challenging work. I could handle the ups and downs of competition. I was confident and unafraid to take on new challenges.

    Gaming also has been shown to have a huge array of therapeutic benefits.

    ESO is actually a tragic monster of a game. Its systems are so deep, complex and detailed and completely pointless 99.999% of the time. It was made for one audience and then contorted for another.

    oh please, I have been playing video games on pc since early 90ties, and arcade games before that. don't you start that hipster nonsense on me. my very first pc game was Inidiana Jones, Fate of Atlantis, which got me into all sorts of adventure puzzle games, and there was also wolfenstein 3d in there (you know that OG shooter with all the hidden rooms you wanted to figure out locations of)

    games are entertainment. always have been. there is nothing wrong with entertainment, however - don't try to make it like its something more virtuous than it is. does it engage our mind? yes yes it does - and i'm aware that by engaging our mind it has been shown to stave off Altzheimers and the like. but to make it like "challenge" in gaming is the same thing for everyone or that its the "achievement" in gaming that makes it good is just. dude...

    you are supposed to be enjoying gaming, its supposed to be fun as a hobby would but you all hipster people are making claiming that unless you sweat through it and overcome something or other - its pointless? guess what? its ALL pointless. cause in game achievement like that is a digital milestone that took time out of your real life. MMO shuts down? all of your "achievements" are lost in the ether.

    oh and funny story about those "hard games" from the olden days (and i still have a shelf full of old manuals and guides that traveled with me through all the moves over the years) they were ONLY hard to impossible if you screwed up without realizing and set up your character wrong. if you meta gamed them instead of trying to figure it out on your own, only to be punished for it 70 hours into the game? you did more then fine. you know what changed, REALLY changed? OUR ABILITY TO RE-SPEC AND FIX OUR CHARACTERS. oh and games have gotten better at explaining themselves WITH gameplay vs throwing it all into a manual you have to read before hand.

    edited to add. @MikaHR your history is a bit wrong. sure not everyone could afford personal computers back then, but they were far more advanced than you claim and were already getting fairly accessible. I started playing on PC in 1992 to be precise, when our highschool got a PC lab - in theory we were supposed to be using it to learn early programing, and we did, during class hours. in practice, it was full of people playing games during recess. this is what fate of atlantis looked like.ss_1efdc683240bfff2f7293388dad94fc47c233d35.1920x1080.jpg?t=1554749139

    by 1995 - my family immigrated to US and one of the first things we did, as soon as we could - we bought a personal computer (not amiga or atari). we were NOT rich. that same PC had to work to help me study in college, the same PC was used by entire family. but it also played games like this
    homm_bkcom2.png

    though I personaly started with 2, kinda skipping heroes of might and magic 1 entirely even back then

    consoles revolutionized accessibility of gaming, but they didn't start the narrative and visual improvements. PC did
    Edited by Linaleah on May 22, 2019 2:10PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zyk
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    MikaHR wrote: »
    PC was monochrome gaming with PC beeper for sound in early 90'es and it was all about consoles back then (which includes Amiga and Atari)

    https://www.youtube.com/watch?v=5J8kPXyNHrc

    1993. You don't have a clue about PC gaming in the 90s.
    MikaHR wrote: »
    Playstation one launched in '95 and it was revolution in gaming.
    The playstation was undoubtedly an important console, but it is very obvious to any impartial observer that games like Quake represented the future of gaming. The gaming paradigm of today began then, on PC with influential studios/creators like id, blizzard, bioware, epic, bethesda, valve and many others emerging. Their work would become the template for much of what we do today. The Quake engine, in particular, had an outsized influence as it was popular and open sourced only a few years after it was released, allowing everyone in the world to learn from it.
    MikaHR wrote: »
    And i was playing Hired Guns way before Doom.
    Uhm, and? Heh. Not the same thing at all. But also, it was a PC game. The Amiga is a personal computer and Psygnosis mainly developed PC games until Sony bought them. I was a big fan of Psygnosis. They didn't really do anything special as part of SCE, but my understanding is that they had some influence in shaping SCE into what it became.
    Wikipedia wrote:
    The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
    I was an Amiga enthusiast, but gaming came second. The Amiga had a very robust operating system that was far ahead of its time. Windows would not have a comparable CLI until Powershell. It even had Rexx support which is incredible! But I also had a kick ass 33Mhz 386 which did amazing things the Amiga could not through brute force. The Amiga would play an important role in history behind the scenes as a disruptor in Desktop Video. It's a computer and not a console. Eeesh.

    If you only played PC games on the Amiga, you were missing out; and vice versa, certainly, in the early 90s.
    Edited by zyk on May 22, 2019 1:34PM
  • MikaHR
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    Oh i have every clue, i was there, guess what, very very few people had a small fortune to invest in PC that could do anything but basic monochrome with PC beeper....even THAT was much more expensive than basic console.
    zyk wrote: »
    The playstation was undoubtedly an important console, but it is very obvious to any impartial observer that games like Quake represented the future of gaming. The gaming paradigm of today began then, on PC with influential studios/creators like id, blizzard, bioware, epic, bethesda, valve and many others emerging. Their work would become the template for much of what we do today. The Quake engine, in particular, had an outsized influence as it was popular and open sourced only a few years after it was released, allowing everyone in the world to learn from it.

    The gaming paradigm started on consoles, your "developers" are actually what came AFTER it. But we know now that you werent there and only make stuff up, back in those times gaming was pretty much console only. Even years after it you had to know MS-DOS and tricks to start a game on PC.
    zyk wrote: »
    Uhm, and? Heh. Not the same thing at all. But also, it was a PC game. The Amiga is a personal computer and Psygnosis mainly developed PC games until Sony bought them. I was a big fan of Psygnosis. They didn't really do anything special as part of SCE, but my understanding is that they had some influence in shaping SCE into what it became.

    Amiga and Atari were consoles
    zyk wrote: »
    Wikipedia wrote:
    The Amiga is a family of personal computers introduced by Commodore in 1985. The original model was part of a wave of 16- and 32-bit computers that featured 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola 68000 microprocessor, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
    I was an Amiga enthusiast, but gaming came second. The Amiga had a very robust operating system that was far ahead of its time. Windows would not have a comparable CLI until Powershell. It even had Rexx support which is incredible! But I also had a kick ass 33Mhz 386 which did amazing things the Amiga could not through brute force. The Amiga would play an important role in history behind the scenes as a disruptor in Desktop Video. It's a computer and not a console. Eeesh.

    If you only played PC games on the Amiga, you were missing out; and vice versa, certainly, in the early 90s.

    lets see, what does this sounds like:

    A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!

    Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.
    Edited by MikaHR on May 22, 2019 1:50PM
  • Rawkan
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    This has gone way off topic. Take it to private messages guys.
  • Linaleah
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    Rawkan wrote: »
    This has gone way off topic. Take it to private messages guys.

    to bring it back on topic, which in theory history of gaming is, tangentially - Op complained that questing was nerfed again. it wasn't. they just got better as a gamer. which.. i mean you play long enough, especially play the same game long enough and its inevitable to get better. it is impossible to replicate new/inexperienced player experience when you yourself are experienced. but that doesn't mean that the game needs to be made inaccessible to actual new and inexperienced (or even just less twitchy) gamers. ESPECIALLY IN OG starting zones.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Dark_Lord_Kuro
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    Ok but in exchange give casual player easier vet dlc dungeon
    You dont want that? Well you cant have all the content in right difficulty for you casual need some to
  • zyk
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    MikaHR wrote: »
    A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!

    Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.

    Just because one could boot games from a floppy and connect the Amiga to a tv via composite, does not make it a console. It may have only been a console to you, but it is irrefutably a personal computer and an impressive one at that.

    My Amiga was not ever connected to a tv. I know a lot of people bought Amigas just for games in Europe, but it was very powerful PC that could play games. Like the one I am using now. Especially for Desktop Video and multimedia authoring.

    The first season of Babylon 5 was made on the Amiga. You can't design models and render computer graphics for an award winning tv show with a console.

    Booting directly to a game and bypassing the operating would have been possible on all computers from that period had the will to do it been there. It didn't happen on IBM compatibles because of compatibility with a wide range of clone hardware. That doesn't make it a console. I mean, you're just being one of those people who can't admit they're wrong even in the face of irrefutable evidence.
    Rawkan wrote: »
    This has gone way off topic. Take it to private messages guys.
    It's actually relevant. Much in the same way Mika is adapting history to suit him, the modern gamer wants the game to adapt to them instead of adapting to the game.

    But I'm done.
    Edited by zyk on May 22, 2019 2:23PM
  • Kolache
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    Ok but in exchange give casual player easier vet dlc dungeon
    You dont want that? Well you cant have all the content in right difficulty for you casual need some to

    It already exists, it's called a normal DLC dungeon. For arguments sake though, I couldn't care less if they introduced a mechanism to give people a helm for running a normal dungeon. I thought the imperfect weapons were a great idea.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Linaleah
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    zyk wrote: »
    MikaHR wrote: »
    A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!

    Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.

    Just because one could boot games from a floppy and connect the Amiga to a tv via composite, does not make it a console. It may have only been a console to you, but it is irrefutably a personal computer and an impressive one at that.

    My Amiga was not ever connected to a tv. I know a lot of people bought Amigas just for games in Europe, but it was very powerful PC that could play games. Like the one I am using now. Especially for Desktop Video and multimedia authoring.

    Booting directly to a game and bypassing the operating would have been possible on all computers from that period had the will to do it been there. It didn't happen on IBM compatibles because of compatibility with a wide range of clone hardware. That doesn't make it a console. I mean, you're just being one of those people who can't admit they're wrong even in the face of irrefutable evidence.
    Rawkan wrote: »
    This has gone way off topic. Take it to private messages guys.
    It's actually relevant. Much in the same way Mika is adapting history to suit him, the modern gamer wants the game to adapt to them instead of adapting to the game.

    But I'm done.

    you know its funny you should say this as you seem to be the one who wants the game to be changed to be harder to suit YOUR preferences.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • zyk
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    Linaleah wrote: »
    you know its funny you should say this as you seem to be the one who wants the game to be changed to be harder to suit YOUR preferences.
    That's not accurate at all. In this thread, I've only really for a advocated for a DLC comparable to what has previously existed in ESO and the kind of content ZOS said they would deliver in 2014 interviews. I only want ESO to be more like the game I bought.
  • Linaleah
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    zyk wrote: »
    Linaleah wrote: »
    you know its funny you should say this as you seem to be the one who wants the game to be changed to be harder to suit YOUR preferences.
    That's not accurate at all. In this thread, I've only really for a advocated for a DLC comparable to what has previously existed in ESO and the kind of content ZOS said they would deliver in 2014 interviews. I only want ESO to be more like the game I bought.

    you want current game adjust to your expectations from 5 years ago. my statement still stands.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MasterSpatula
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    Just about every time I go into a base-game zone, I encounter someone in Zone Chat asking for help with one of these "boring, easy" encounters.

    Veteran players:

    Overland.

    Isn't.

    Aimed.

    At.

    You!

    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Kolache
    Kolache
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    Just about every time I go into a base-game zone, I encounter someone in Zone Chat asking for help with one of these "boring, easy" encounters.

    Veteran players:

    Overland.

    Isn't.

    Aimed.

    At.

    You!

    You're right of course but how many square kilometers of the world do we need dedicated to the new player experience? Do expansions really need to keep adding content for people who have never played a video game before? Could we maybe get an open world solo-challenging exploration area with quests and call it overland overworld or something?
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • MartiniDaniels
    MartiniDaniels
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    MikaHR wrote: »
    Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.

    They reworked it the first time but it wasnt enough and they had to rework it second time.

    But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.

    Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.
  • Linaleah
    Linaleah
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    MikaHR wrote: »
    Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.

    They reworked it the first time but it wasnt enough and they had to rework it second time.

    But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.

    Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.

    and there I thought the most expensive traders were in capitol cities (cause pledges) and on pc - Rawl'ka? Craglorn hasn't been the defacto best trader zone since they made writ turn ins be possible in zone of your choice. the moment people doing max level writs could get out of Bankorai? most did. and I do run into people in other zones. pretty much every zone. only reason people still farm Crag is because its still the only source of nirn. and I'm trying to remember when was the last time I went into one of the trials manually. fast travel IS a thing, you know.

    oh yeah.. there are still people who go there to skip the game by doing that oh so challenging skyreach grind.

    also. reminder. there are plenty of us who have been playing for a while who actualy enjoy this level of difficulty of over-world. allows us to relax and actualy makes the game MORE immersive becasue of it.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MaleAmazon
    MaleAmazon
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    Veteran players:

    Overland.

    Isn't.

    Aimed.

    At.

    You!

    So I buy the game, I play the story, which is aimed at me, but as I keep playing the same story, suddenly it isn´t aimed at me anymore, I should not care about it and go farm nCR+0?

    So... it´s kind of like a book that starts out a novel and then turns into a children´s book halfway through? Interesting idea, but they could have warned me.
  • MartiniDaniels
    MartiniDaniels
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    Linaleah wrote: »
    MikaHR wrote: »
    Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.

    They reworked it the first time but it wasnt enough and they had to rework it second time.

    But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.

    Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.

    and there I thought the most expensive traders were in capitol cities (cause pledges) and on pc - Rawl'ka? Craglorn hasn't been the defacto best trader zone since they made writ turn ins be possible in zone of your choice. the moment people doing max level writs could get out of Bankorai? most did. and I do run into people in other zones. pretty much every zone. only reason people still farm Crag is because its still the only source of nirn. and I'm trying to remember when was the last time I went into one of the trials manually. fast travel IS a thing, you know.

    oh yeah.. there are still people who go there to skip the game by doing that oh so challenging skyreach grind.

    also. reminder. there are plenty of us who have been playing for a while who actualy enjoy this level of difficulty of over-world. allows us to relax and actualy makes the game MORE immersive becasue of it.
    This is pointless discussion really. As I said "elite" mobs can't kill fresh made character light attacking them without gear. If this in any way sane level of difficulty for something called "game", I'm out of arguments. But you participated in discussion about gaming in 199x... in absolutely any popular game I remember level of difficulty provided either hard training for your reflexes or ton of save-load in more tactical games and player's backside was handed to him on every corner on base difficulty. How this correlate with ESO where in overland only way to die is go AFK... and how it's immersive when giant hits you with his huge club and takes less then 10% HP..

    P.S. about Craglorn it's my experience on PC EU, maybe Vivec is more expensive, but I think Craglorn has majority of actual buyers and best balance of price/selection. I mean there are more noobs in Vivec and Alinor, but they don't buy much and they are not bored waiting for group whatever, so...
  • Ogou
    Ogou
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    MaleAmazon wrote: »
    Veteran players:

    Overland.

    Isn't.

    Aimed.

    At.

    You!

    So I buy the game, I play the story, which is aimed at me, but as I keep playing the same story, suddenly it isn´t aimed at me anymore, I should not care about it and go farm nCR+0?

    So... it´s kind of like a book that starts out a novel and then turns into a children´s book halfway through? Interesting idea, but they could have warned me.

    This is the problem right there. We don't know where you started your story. Almost any quest in the game could have been your first ever quest and ZOS refuses to change that fact. When you combine that and the difference between a new player and an experienced one there is no way to balance the content for everyone.
    Although, I also believe even totally new players could handle it if the overland difficulty was just a bit higher.
  • MaleAmazon
    MaleAmazon
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    This is the problem right there. We don't know where you started your story. Almost any quest in the game could have been your first ever quest and ZOS refuses to change that fact. When you combine that and the difference between a new player and an experienced one there is no way to balance the content for everyone.

    Well, the story began in Coldharbour, the Alliance questline goes along with that; they are decoupled now but the dialogue is still there and the story makes no sense if you don´t play it in that order - you just don´t have to. Anyone who has played Summerset through knows that it features the return of a certain character from the main quest (and I am not talking about Raz), and also Morrowind -> Clockwork -> Summerset have a complete story arc in that order. Summerset also of course has a certain character from Morrowind play a... let´s say big part :)

    So there is no doubt that it is written as a story arc and not separate independent chapters; the same sort of goes for IC (I didn´t pay perfect attention to the story there tbh). Thieves´ guild and DB are more standalone AFAIK but there is nothing about them that suggests they should be played on non-main characters.

    So just play the story and you will far outlevel the content.

    Now they have written things to accomodate for new players so that you don´t automatically get screwed or confused when starting in the middle of the story; which makes sense to me. What doesn´t make sense is leaving what you would suppose is the average TES / Skyrim player - someone coming from solo games and expecting some kind of opposition, with vMA and then nothing for 4 years in terms of solo trials, and no option to crank things up apart from the completely absurd suggestions we´ve seen in threads like this, like "you can just deliberately gimp yourself and hope everyone else does - it makes sense!".
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