Original Poster. I dare you to play a Dead is Dead character. If you die, you have to delete this character. Only exceptions if you died during a glitch, disconcet. Other wise, you have to make a new character each time you die.
After all, game is easy right?
I want difficulty just as hard as is required to make the stories, overland and delves more immersive/believable.
video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.
Now, upping delves to have "veteran" mode so that every monster hits harder and has more health, even main story wouldnt be much of an issue, but no better rewards, challenge either is a reward for you or not. But that is exactly that SAME as you using worse gear and no CP so....why?
MaleAmazon wrote: »By this logic there is no need to ever have leveling or different gear or different attacks. If you want a challenge, just don´t block attacks. Or have every 3rd keypress be random. Or punch yourself hard in the head before every game session. Also, no need to have motifs or costumes since if you want your character to look different, you can just imagine him / her doing that. In fact I am imagining all my characters beating dead horses now (though I do think they will put in vet difficulty at some point, like they did with jewelry crafting etc).
MaleAmazon wrote: »You are also completely missing the point that this problem affects low level questers. Newbies or not. I am doing the Elsweyr questline on an alt, with no CP, no banked gear or gold, just as if I had only that character. Just to mix things up.
MaleAmazon wrote: »And even though I deliberately play the quests during off-hours (6-7 AM in Sweden), when I have a quest to 'kill these 3 bosses and this extra strong 4th boss', I just jog up to the enemy and attack it twice, then someone jumps in and smashes the boss in 3 seconds. Sometimes you jog up close to the boss while others kill it - congratulations, quest completed.
Of course in a multiplayer game some of this cannot be avoided. But there is no need to deliberately design the game so that it happens as much as possible.
MaleAmazon wrote: »We all have to get along in literal sandbox Elsweyr, but at the moment ZOS caters to and designs for the clueless newbie. Some of us have actually stayed with this game and played through the questlines. We are not, necessarily, 'elitist', nor 'minmax'. Just people having an actual, normal, logical RPG playstyle. Like "I should put on gear when gear is better than what I have on" and "I should block or get out of the way when a giant hammer comes towards my head".
It was made for one audience and then contorted for another.
MaleAmazon wrote: »@zyk
Yours is the best post ever. No really.
I am 37, and I don´t know if this is a generational thing. But something is just... off. I see people making forum posts that they are actually angry at ZOS for 'having to' get all the rewards, crates, whatever. People saying they play not to be challenged because they are challenged in real life (poor choice of words but you know what I mean)
Are these players common? When I play Fallout 4 or Skyrim, I don´t think so. There are extra difficulties put in, and in order to be an in-game demigod you do kind of have to game the systems a bit. Pillars of Eternity I find perfectly challenging on normal, and there are several difficulties above that as well as very easy 'story mode' for those who don´t care about combat. In fact I find the players who think PoE to be 'too easy' quite obnoxious (yup, I see how that can be directed at me when it comes to ESO as well, but know that the first boss monster you find in PoE, the cave bear, will literally basically murder you in less than 10 seconds on normal with no warning from the game about its difficulty).
This isn´t about wanting to speedrun Super Mario Bros in world record time. This is about an RPG where the solo story (which should be the core of the game) has become the gaming equivalent of a hamburger, a cookie. Log in for your rewards, use crown potions and crown food, stand by enemy while player you don´t know kills it, next quest please.
It is quite sad and while I expected it in Elsweyr, I really wish the devs could come clear on this subject and just state if they want experienced players to face no challenge in any story content they release.
Generally no. You have pretty much FULL control on how difficult you want it to be, it is YOUR problem you require someone else to make that choice for you becasue apparently you are not capable of making the choice yourself.
If you want whole game to be custom tailored to YOU, im afraid you will have to stick to single player games.
Theres is no problem, tutorial areas are designed to be exactly that, tutorial areas, they even provide you with buffs.
That is how thing stand....and how things ended up because game died first time around....and it was designed on "traditional parameters" that needed to be completely reworked and One Tamriel is the result of their experience with game dieing before that.
And i started gaming on ZX Spectrum. So cut that "im houlier dan you gamer".
MaleAmazon wrote: »I can make the choice to try to solo stuff that is designed as group content. But I cannot play a story mode that isn´t the equivalent to 'iddqd idkfa' without deliberately gimping myself. Different.
MaleAmazon wrote: »Also 'whole game custom tailored to me'... missing the entire concept of self debuff, are we?
MaleAmazon wrote: »The entire zone of Elsweyr is not supposed to be a "tutorial area". It takes place after the main quest (sort of). Same as previous DLC. I am not sure it is even possible to play the story and not be CP160 unless you delete your character repeatedly.
MaleAmazon wrote: »The game was unworkable because they made it so you would outlevel zones. Therefore if you wanted to experience content you would have to create alts, or do the content as a murder machine without gaining XP (literally). You could not play with friends unless you were on the same strength level. You could not even play with friends your level in Craglorn, because you would be on slightly different stages of the same quest. It was an unworkable mess.
MaleAmazon wrote: »One Tamriel was a very nice solution to this and allows everyone to go anywhere at any level, more or less. However, ZOS has neglected to address the fact that players do in fact still get stronger and better.
MaleAmazon wrote: »In the long term it is very unhealthy for the game, since it will eventually get the player base it caters to. Meaning in this case 95% people who want to kill everything in 1 hit and collect all motifs like Pokemon (of course while not actually playing, rather lying dead on the ground while the other 11 people they paid finish the trial), and 5% people who throw themselves on the floor crying because they lost 65.8 DPS because of a skill nerf.
All I've got to say is this; if you keep looking for Olympian challenges on the junior varsity team, whose fault is it that you never find them there?
Who do we blame for that? You or the team?
No, that's the point. No matter what you do, you have to try hard to die in Skyrim much more than in ESO. Combat is so clunky that you can barely do much in regards of thinking. As long as you hit somewhat in the right direction you'll do fine in Skyrim. Built also doesn't matter ***, as you'll become OP no matter what you do. The hardest thing is not having bugs and glitches making stuff that should work not work, but since it's more often the opposite and you'll get something in your favour by bugs and glitches, I wouldn't call that a point either.MartiniDaniels wrote: »^ Cambion2401, yes, there are ton of ways to make Skyrim or Witcher3 really easy by certain builds even on harder difficulty. But you need to specifically build for it and still apply some kind of tactics/rotation.
I would like to argue Dark Souls isn't hard, just unforgiving. Enemies always do the same. You just need to get a grasp of what algorithm the enemies follow, and once you got that it'll be easy to counter it because it's always the same. That's why first play trough is always the hardest. Counts for a decent amount of Japanese games I played (being more unforgiving instead of harder).Go play Dark Souls.
I too agree that gaming in general has become too easy because people don't want a challenge. I've got older children games that are easier than modern adult games. Ever since gaming became something mainstream instead of something mainly done by nerds it went backwards. Ever since people become more rude to devs and modders as well, and expect everything for free in perfect state, and quick too.Gaming is being coopted by people who, fundamentally, don't enjoy games.
Up until recently, most games were moderately challenging and had been for decades. Progressive difficulty was standard across all genres. This was especially true in PC gaming which has been the major disruptor over the years.
Maybe there lies a difference here. I played RPGs mainly as an escape of this world, back in the day even got very near addiction as I coped with depression that way. Play another person. Feel like you're something big. Be in another world. It has to be hard enough I can actually feel good about something, but world-building and such are important for me too. I cared more about having to think a few steps in front and having dept and importance in choices you make than in skills like muscle memory. I hate when people call old RPGs I played "broken" because they didn't think about what built to make or what chooses could mean and *** it up, just to find out there is no respec button because the game was aimed at people that thought before they did something and they would have to start over because they where being dumb.Being forced to find creative solutions or hone muscle memory or focus (etc) has been the rush I've been addicted to.
I disagree. I remember a time console games where the bigger, better versions of games, and PC games where always having less content. Right now PC is defiantly at the top tho, but retro I often play console still. But again, maybe it's because we're looking for different things in games.PC gaming, in particular, has always been deep.
If you played as intended you didnt outlevel anything. In fact you needed to finish the story to even have access to cadwells silver/gold vet areas. In fact it was designed EXACTLY on premises you put out here. The hilarious thing is that you cant even figure that out.
Or do you expect them to add more and more "difficulty levels" to the game every time power creep does its thing? Hmmmmm, what does that reminds me of?
MaleAmazon wrote: »If you played as intended you didnt outlevel anything. In fact you needed to finish the story to even have access to cadwells silver/gold vet areas. In fact it was designed EXACTLY on premises you put out here. The hilarious thing is that you cant even figure that out.
Nope. It was designed to have you be lvl 50 when you finished the story content of the game, and you would not be able to go back to areas you had been, without being massively overpowered there. And you could easily outlevel zones by exploring and doing sidequests. The game did attempt to nudge you to new zones with the MQ level stages, but this did not work at all - since in order to keep the reasonable challenge you had to stop exploring a zone once you were a certain level (or you would outlevel the content). There was no way to keep that system when some people only did MQ story content and other people adventured so much more. It was a bad system and I think they actually knew that to begin with (hence the selling point of One Tamriel).
The rest of what you write is actually just completely confused. I can set my own challenges and do. I should not have to do that while deliberately having my character drink poison (as was suggested) just to be reasonably challenged when I keep playing the story as written, with the character I have created.Or do you expect them to add more and more "difficulty levels" to the game every time power creep does its thing? Hmmmmm, what does that reminds me of?
Most other games since the dawn of electronics?
And in the end.
Why should they create it?
Because I pay them to.
MaleAmazon wrote: »Most other games since the dawn of electronics?
MaleAmazon wrote: »And in the end.
Why should they create it?
Because I pay them to.
MaleAmazon wrote: »Yours is the best post ever. No really.
I am 37, and I don´t know if this is a generational thing. But something is just... off. I see people making forum posts that they are actually angry at ZOS for 'having to' get all the rewards, crates, whatever. People saying they play not to be challenged because they are challenged in real life (poor choice of words but you know what I mean)
Gamerz is your word, not mine.Arent you the guy that claimed "tiered gamerz"...why yes you are! Zyk, the Tiered gamer!
I do not ever recall such a time. As far as I am aware, there have always existed PC games with far more depth than anything found on consoles. And there was good reason for that. The open nature of the PC industry allowed for far more variety than the console business that was tightly controlled by the hardware manufacturers and major publishers.Cambion2401 wrote: »I disagree. I remember a time console games where the bigger, better versions of games, and PC games where always having less content. Right now PC is defiantly at the top tho, but retro I often play console still. But again, maybe it's because we're looking for different things in games.PC gaming, in particular, has always been deep.
MaleAmazon wrote: »All I've got to say is this; if you keep looking for Olympian challenges on the junior varsity team, whose fault is it that you never find them there?
Who do we blame for that? You or the team?
Don´t deliberately misrepresent the point. ESO when I started was reasonably hard. 90% of fights were pretty easy, 95% when you learned most of the combat (doesn´t take more than a few days at most), 99% if you made sure to keep your gear up to par.
Then you had those fights when things got hairy, like Doshia. Good times. But they nerfed those. Ok, happens.
ZOS has designed a storyline that goes Alliance War + prophet -> Morrowind, Clockwork, Summerset -> Elsweyr. With TG, DB etc to boot. You don´t have to do it this way, but the game is actually *not* designed to have you play on new characters every DLC story.
And these are all story quests. (I don´t actually like PvP for the most part and I play ESO mostly like a single player game).
And somehow, it has now become par for the course to have players outlevel the game content the way you would outlevel Stonefalls. To have people to not know what a heal is.
I don´t know if it is a developer meta comment on life or whatever, but it need to be addressed.
No you couldnt outlevel anything by just exploring and doing sidequests, in fact that was baked in into xp curve, the only way you outleveld stuff was if you grinded something, be it monsters or dolmens or w/e. But doing exploring and sidequests....nope, you were pretty much required to do that in order to stay within level range.
If ZOS hadnt reworked the game to do opposite of what you demand in this thread, there would be no ESO to play today.
MLGProPlayer wrote: »You can 1-2 shot every overland enemy in the game, including quest bosses.
snip
MaleAmazon wrote: »No you couldnt outlevel anything by just exploring and doing sidequests, in fact that was baked in into xp curve, the only way you outleveld stuff was if you grinded something, be it monsters or dolmens or w/e. But doing exploring and sidequests....nope, you were pretty much required to do that in order to stay within level range.
If ZOS hadnt reworked the game to do opposite of what you demand in this thread, there would be no ESO to play today.
I remember having grey text sidequests. It sucked. I remember not being able to go back and do quests I had 'missed' without the complete lack of challenge that is commonplace now. This was not with me grinding. You had to juggle your quests, but as we both said there is no way to have this system accomodate to different types of players.
Anyway, I´ll restate my case as clearly as I can since I am getting tired of this and I have choir practice.
So:
ZOS did not do "the opposite" of what I "demand". They did do what I want to do now. They made it so that you do not utterly outlevel story content, meaning all people could get into the game and enjoy the content.
The issue is that they did this by putting everyone in tutorial mode, which was sort of fine.
But then they kept that mode stuck on that setting.
For the entire length of the combined story.
Thus, we are now going back to the pre-1T world, except you now don´t outlevel the new content - you already have, simply by being a loyal customer.
This has resulted in a game world where, in order to play the story content that I bloody well paid for in the first place (I don´t mind lining Alfred Molina´s pockets though), I have to either:
1. Play my actual main character the way I did in Skyrim etc, while having dungeon bosses not be able to outdamage my passive healing regen, and not needing to pay any attention to anything the game throws at me enemywise, which is 'yawn',
or,
2. Play on a new character, deliberately not taking advantage of any in-game stuff I have gained - and ignore that I have dialogue options that imply I don´t know characters I am actually very familiar with. Ignore that the game cues me to assign CP points. Ignore that even if I am in an interesting fight, someone else can nuke that enemy and jump away.
And the suggested solution is that we all remove our gear and drink poison.
This is not healthy for the game.
The fact that I unsubbed and am going to take a break from ESO once I´ve explored Elsweyr enough isn´t helping them economically (small drop, big ocean though of course).
I guess the psychiology of challenge and rewarding activity has been completely discarded and sacrificed on the altar of the psychology of soulless capitalism (a.k.a.: get as much profit as quick as you can).
The game is so easy and boring that it feels like a complete waste of time now. I completely lost the incentive of logging in. When I do we only use it as a "background ambience" with a little group of friends running through vet dungeons while talking on discord about completely different matters not at all related to the activity - and I don't consider myself a good gamer at all.
Thing is that the world of ESO is beautiful, the lore is great, the questing could be exciting because of the prior two reasons but it's been reduced to a shallow button mashing environment with not even a tiny sense of achievement to be had on any activities really.
I haven't bought Elseweyr, a new zone and line of quest - however good that may be - is just not enough without any rewarding gameplay. I might be interested in a new class like the necro but there's no way I'll level it up with literally no effort needed but fruitless time to put in until it gets to certain numbers. I also have dropped ESO+ quite a time ago because of the EU server problems.
So yeah. Maybe the capitalist approach does not work on everyone.
ESO unfortunately ceased to be a game any more.
There's nothing to play. We can only watch it but for a movie it's not that good.
But that is exactly that SAME as you using worse gear and no CP so....why?