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Did you nerf PvE questing even more ?

  • nTranced
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    MaleAmazon wrote: »
    I would love actually hard overland zones. But how do you make a zone hard for vet trial players, without making it impossible for brand new players?

    Battle spirit debuff.

    It´s funny that this comes up again and again. I mean - difficulty settings are already in the game. It is just that you have battle levelling for sub-160 players (I think it´s auto-CP160) that works automatically, vet difficulty which works on enemies, and battle spirit that only works in PvP. The solution is easy - you don´t increase enemy stats, you decrease player stats.

    All they have to do is put in an optional debuff setting that works on players while giving them a bit better rewards or something.

    OP is right, also. I made 2 Necromancers for Elsweyr, one I am using to do the questline deliberately without any aid - no CP assigned, no banked gear, etc. And it is kind of fun, but the overland game is decidedly easy when you are experienced (and really, basic weaving is all that is required).

    We can already debuff ourselves by using Ravaging Potions, here is one example (with Emetic Russula, Stinkhorn and White Cap plus level appropriate solvent). At the lower levels the debuff might be small but as you increase levels the potion debuff can have a greater and longer lasting effect.
  • RodneyRegis
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    I seem to remember the game got really Nast around level 20, when I spent half a day trying to get from South grahtwood up to elden. I'll give it a go on my new necro with no cp and random gear I've picked up along the way.
    Edited by RodneyRegis on May 21, 2019 3:41PM
  • JKorr
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    @JKorr
    Nobody asked for examples of games harder then ESO overland, it's like 99% of the market I guess.
    Plz share example of game of comparable default difficulty, I'm simply curious if such games exist.

    You mean like the original version of craglorn? The version where wasps glanced in your general direction and you died? The original version where grouping was about the only way to go there, even if all you wanted was to farm voidstone and nightwood? That level of difficulty? People used to post they *finally* managed to solo something in craglorn, but it wasn't until their vet level was not low. It was intended as a harder zone, but once the groups conquered the trials got tired of running them, it was pretty much deserted. Challenge to the uber leet isn't the same as challenge to players who play for enjoyment.

    I can always change my gear and skills if I want to make things harder for myself, and it won't do a thing to anyone else's enjoyment of the game. Besides, given the usual bugs and glitches, if the "make the game harder" options were added, would anything ever work correctly again?
    Edited by JKorr on May 21, 2019 3:59PM
  • zyk
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    Craglorn was extremely popular when it was new, even after the level cap had been raised beyond it.

    The reason Craglorn was empty by the time 1T was released is because the level cap had been V16 for more than a year while Craglorn, a 2+ year old zone, was made for V10-12/14.

    I understand it's a lost cause though. Gaming has been coopted by people who don't really like games.
    Edited by zyk on May 21, 2019 4:11PM
  • IzzyStardust
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    MikaHR wrote: »
    MikaHR wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.

    You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.

    Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.

    There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.

    It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.

    People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.

    Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.

    This is why the end game community is small.

    Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.

    ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.

    I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.

    Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!

    It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!

    YES i remember.

    *"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.

    The end game community is small because the majority never bothered to learn how combat and sets actually work.

    The pool of people exceptional at the apex of anything is comparatively small, because other people just didn’t have the potential, the inclination, the stamina or all of the above, to be at the apex. The world would be a wholly different place if everyone strive to be the best they could - but this IS a game, so they don’t and that’s obviously perfectly fine and reasonable.

    I am fine with the game being whatever it is because I can only control what I do; however - people would have an easier time if they made even a nominal effort- but they don’t- and that’s ok.

    The hard part in a game is that people who get their way and get it easy are just done once they run through everything/every place and then they’re done.

    I just feel that there could be a middle ground.
  • Robo_Hobo
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    Yeah, I still long for an optional debuff or hard mode setting for questing.

    I can punch quest bosses to death in my underwear with no CP. I just RP I'm a martial arts expert. There's not much more I can do to debuff myself.

    Love the story and lore of all new quests, but the combat? Well, to say it's bad would imply that it exists in the first place.

    That's great for those who don't care for danger in their storytelling, but for a lot of us, the feeling of danger adds to the atmosphere and weight of what the conflict in the story is trying to express.
  • srfrogg23
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    mague wrote: »
    I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.

    While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.

    Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
    Hazak's Hollow.. probably less then 10 minutes. No damage incoming
    Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.

    Alit, Thunderbugs ? no damage. There is no sense of danger left.

    I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.

    I am now level 10 and bored out of my skull.

    Starter island. It was never difficult to begin with. Go play Dark Souls.
  • Zardayne
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    mague wrote: »
    I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.

    While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.

    Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
    Hazak's Hollow.. probably less then 10 minutes. No damage incoming
    Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.

    Alit, Thunderbugs ? no damage. There is no sense of danger left.

    I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.

    I am now level 10 and bored out of my skull.

    Another reason why I didn't buy the expansion...I'm bored to tears with PVE in this game. Just more of the same

    As far as what others are saying about being experienced and it's easy because you know how to fight and use your abilities better, let's be honest, once a new player is able to switch bars and has a few AOEs under their belt, even without CP, most mobs melt in overland other than world bosses. If my grand kids can figure it out, I'm sure most adults shouldn't have much problems either.
    Edited by Zardayne on May 21, 2019 5:47PM
  • JayAstrophel
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    Friends, when I first played the game I hit a rough spot around level 30 where more than one mob at a time would kill me. It was awful. Now I know what I'm doing and could take groups down easily, but just because you had no trouble doesn't mean people haven't.
    TAMRIEL MERCENARIES AND ADVENTURERS SOCIETY
    CP460
    level cap characters -
    Aren'dra - khajiit ww stamblade - DPS - sneak-thief wanderer
    still leveling -
    Danara-jo - khajiit vamp magblade - healer - ancient scholar
    Lost-In-His-Wanderings - argonian magplar - healer - melancholy dreamer
    Riin-daro the Returned- khajiit necro - tank - pieced back together
    Paints-the-Skies - argonian magden - DPS - storyteller
    Furrin-ko - khajiit magden - healer - wild at heart
    Completely-Innocent - argonian magdk - DPS - gets into trouble
  • IzzyStardust
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    Jeremy wrote: »
    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.

    That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^

    This! But don’t put anything farmable there; lest the farmers lose their minds.

    They originally did that with puglorn; but they also put Nirncrux there so of course every farmer felt ‘punished’ because they couldn’t farm it with abandon.

    Now: where you used to have wasps that would pack you up, you have lvl 10 players in there strip mining the place.
    Edited by IzzyStardust on May 21, 2019 5:33PM
  • VaranisArano
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    Jeremy wrote: »
    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.

    That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^

    This! But don’t put anything farmable there; lest the farmers lose their minds.

    They originally did that with puglorn; but they also put Nirncrux there so of course every farmer felt ‘punished’ because they couldn’t farm it with abandon.

    Now: where you used to have wasps that would pack you up, you have lvl 10 players in there strip mining the place.

    I dunno, I was farming for nirncrux by vet rank 4 and doing okay as long as I stuck to the roads. Made a good bit of my fortune that way, selling the nirncrux I got. I couldn't fight anything, obviously, but farming was definitely possible and worth the risk.
  • Jhalin
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    To be honest if you find the game too easy you can try to play, without allocating CPs, without food, without armor sets (I didn't say no armor) or only armors craftable with a few traits, without a good Mundus stone, only dropped potions, etc... like starting players
    Try all that combined and I can assure you it will already be harder on most classes/builds.

    OP:
    - Lvl1 Necro
    - No CP
    - Only dropped gear
    - Probably random food
    - White weapons
    - Probably dropped or the level-up freebie potions (which they never needed because nothing does damage)
    - Literally LA’d things to death without abilities

    There’s no way to make the game harder at that point unless you start dumping money into Ravaging potions
  • JadonSky
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    I don't mind the trash mobs being easy bc that is pretty expected. But I hate when you go through the story and get to the main boss of the quest only to kill him in 1 sec. It's like this guy destroyed an entire army on his own and i kill him with a single slash of my sword....boring.

    I posted a poll though before to see what people thought about increasing the health to that of a world boss and just a few mechanic that could one shot you. So for example they are about to do a massive aoe and their are pillars or a shielded location that you have to get to with plenty of time to react compare to a WB. But I got very mixed feed back. Some people love the idea and some people said quest were hard enough for beginner.

    I mean most quest bosses already have mechanics like the Faolchu's in the Glenumbra story-line. If he is not on fire you only do 50% of the damage so you have to place him where the fire arrows are shooting to do full dps. But this mechanic does not even matter bc his health is so low and my dps is so high I sitll kill him on 2 seconds without the need for this.

    I hope when they fix the whole end game CP they will also fix the difficulty of the mobs.

  • Uryel
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    LordGavus wrote: »
    I would love actually hard overland zones. But how do you make a zone hard for vet trial players, without making it impossible for brand new players?

    Like vet trials players would know anything about playing solo :P Even the devs are nerfing skills that were usefull in solo because "yeah, in a group you kinda have redudancy with X", not even considering that trials are a very minor part of the game that doesn't spark everyone's interest.

    The current direction of this game, of lack thereof, is ridiculous. Everyone could solo pretty much anything overland without even having to be somewhat creative for a build, so it probably doesn't matter if debuff / buffs are removed from skills each patch. But it would be amazing ly better if enemies were actually strong and required some tactic. PvP screws the rest, because the so called "balance" is made by taking account the feedback from the whiners.

    So, how would you achieve making a game hard for seasoned players (note that trials are no longer involved) without making it impossible for new players ? That's called "leveled zones". Like we had before one tamriel. Like we have had in pretty much every game that has leveled progression for the past 20 years or so.

    Don't get me wrong, I love being able to go anywhere anytime with any character. But the sense of danger is completely removed. That's been a problem in both Oblivion and, to a slightly lesser extent, Skyrim, too. Because EVERYTHING was leveled based on your character, there was never any sense of danger, or reward.

    Why would I explore that cavern / ruin / whatever, if I know for a fact that everything will be my level, no matter what my level is ? When you're low level, you won't have anything to gain from it. Yay, another *** bandit with yet another *** sword. When you're high level, every single bandit in the world has a sword that is worth a small town with everything in it. And you already have the same freaking sword. Twice.

    Morrowind, the original from 2002 I mean, had a much different approach. While things were leveled to some extent, like some really tough monsters wouldn't spawn in the wild before you reached a certain level, caves and all were fixed. You could be lvl 12 and walk into a lvl 50+ evil sorcerer den. If you were to, somehow, snatch the sword behind him, you would be able to equip it (things had no level requirements) and gain massive power because that was a freakin' artefact. Or, well, you could be roasted by fireballs that would do twice as many damage as your HP.

    So, the question might not be how to make a zone accessible to beginners while retaining some difficulty for the seasoned warriors, but if it should be. Personnaly, I'd love to see some zones significantly harder, albeit more rewarding. That would probably need a complete revamp of all the fundamental game mechanics, though. Like, you know, away with leveled gear and whatnot. That's probably more than the community can handle, there would be torches and pitchforks. That, or people would have to admit that yes, they can go there right now, but no they shouldn't because if they do they surely will die.
  • MikaHR
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    MikaHR wrote: »
    MikaHR wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.

    You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.

    Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.

    There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.

    It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.

    People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.

    Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.

    This is why the end game community is small.

    Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.

    ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.

    I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.

    Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!

    It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!

    YES i remember.

    *"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.

    The end game community is small because the majority never bothered to learn how combat and sets actually work.

    The pool of people exceptional at the apex of anything is comparatively small, because other people just didn’t have the potential, the inclination, the stamina or all of the above, to be at the apex. The world would be a wholly different place if everyone strive to be the best they could - but this IS a game, so they don’t and that’s obviously perfectly fine and reasonable.

    I am fine with the game being whatever it is because I can only control what I do; however - people would have an easier time if they made even a nominal effort- but they don’t- and that’s ok.

    The hard part in a game is that people who get their way and get it easy are just done once they run through everything/every place and then they’re done.

    I just feel that there could be a middle ground.

    Thats right, 99% of playerbase plays it for fun and relaxation and dont have any intention on getting to the "apex" of anything, they have a real life.

    Hardcores are done with any game extremely fast, if theres something online game devs have learned over the years is that you cant cater to the hardcore.....*khm* Wildstar *khm*

    There is no middle ground, game cant be hardcore and casual at the same time, and since 99% of population is casual...well....no brainer really. And dont use single player games as an example, single player games are one and done, once they sell you the game and get your money they dont care any more, they have already moved on, ESO needs constant $$ influx.

    Ask Dark Souls devs how many players finished the game and how long players played it on average before they gave up and you will have your answer.
    Edited by MikaHR on May 21, 2019 8:37PM
  • MikaHR
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    Uryel wrote: »
    So, the question might not be how to make a zone accessible to beginners while retaining some difficulty for the seasoned warriors, but if it should be. Personnaly, I'd love to see some zones significantly harder, albeit more rewarding. That would probably need a complete revamp of all the fundamental game mechanics, though. Like, you know, away with leveled gear and whatnot. That's probably more than the community can handle, there would be torches and pitchforks. That, or people would have to admit that yes, they can go there right now, but no they shouldn't because if they do they surely will die.

    You mean you want them to revert all changes they have done....and kill the game....AGAIN!

    Because guess what: game was exactly like that at launch....and then it died, Craglorn was THE worst failure in ESOs history and has had to be rewrorked...TWICE already.
    Edited by MikaHR on May 21, 2019 8:40PM
  • zyk
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    It's really not that difficult. It only takes a little maturity from the audience to accept ZOS designing content that they may choose to skip.

    There's no reason ZOS can't release a zone DLC that's comparable to 2014 Crag in difficulty. That shouldn't be upsetting to players who would not prefer it in the same what it's not upsetting to me that minivans exist.

    But for whatever reason, modern gaming audiences can't accept that.
    Edited by zyk on May 21, 2019 8:59PM
  • Emmagoldman
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    MikaHR wrote: »
    mague wrote: »
    MikaHR wrote: »
    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?

    Your really should try to understand my 1st post.

    No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.

    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.

    Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.

    Also youre literally talking about tutorial areas.

    You can ignore pretty much 99% of red circles in vet dungeons too.
    Just curious

    Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)

    Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged

    If there wasnt a new class, I for sure wouldnt have purchased the dlc

    Because you can challenge yourself without affecting anyone else. And plain REFUSE to do it, instead you choose to complain about "no challenege"

    I love how passionate you are, yes I will REFUSE..... SI SE PUEDE! for me its a game, Im not going to get worked up about it. My solution would be having the option for normal or vet. How would that impact everyone the same?

    Im really just saying that I empathize with people that would like to have a challenge.
    Lets also remember, that one tameriel (which was good overall) did drop the ceiling in difficulty.

    Maybe ZOS can find a solution. Maybe overland vet for delves or dlc zones being harder, but seeing that this topic comes up once every other week, it is reasonable to infer there is a group unhappy.

    Again, this is so low on my personal list of things to light torches about.
  • barney2525
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    The bug thing - Bad example. Only the actual Large bugs attack and that is only IF they weren't recently killed by other people in just ahead of you. The big ones do attack - if you are there - and no, they are not difficult to kill. However, I have gone through that a number of times and not had any bugs to fight. Just pick up the mats and move on. It's not a closed instance quest.

    You are obviously a veteran player who knows the game. That island was Not designed for veteran players. It doesn't even have any books on it for the Mage guild line. The sky shards are out in the open and easily accessible.

    Its for the beginners.

  • MikaHR
    MikaHR
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    MikaHR wrote: »
    mague wrote: »
    MikaHR wrote: »
    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?

    Your really should try to understand my 1st post.

    No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.

    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.

    Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.

    Also youre literally talking about tutorial areas.

    You can ignore pretty much 99% of red circles in vet dungeons too.
    Just curious

    Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)

    Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged

    If there wasnt a new class, I for sure wouldnt have purchased the dlc

    Because you can challenge yourself without affecting anyone else. And plain REFUSE to do it, instead you choose to complain about "no challenege"

    I love how passionate you are, yes I will REFUSE..... SI SE PUEDE! for me its a game, Im not going to get worked up about it. My solution would be having the option for normal or vet. How would that impact everyone the same?

    Im really just saying that I empathize with people that would like to have a challenge.
    Lets also remember, that one tameriel (which was good overall) did drop the ceiling in difficulty.

    Maybe ZOS can find a solution. Maybe overland vet for delves or dlc zones being harder, but seeing that this topic comes up once every other week, it is reasonable to infer there is a group unhappy.

    Again, this is so low on my personal list of things to light torches about.

    So you empathize with people that refuse to do to get what they want and instead whine about it? hmmmmmm
  • FineFeathered
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    I have noticed a few things that suggest these answers might not be completely right. Back in the day when we had Veteran Ranks, and i had finally leveled up my crafting, I got surveys in Upper Craglorn. I can specifically remember a clothing survey at the top of a hill that was very difficult at VR1.

    In the last few years (or maybe year), the mob of wasps at the top of the hill, is only one wasp. They have lowered the number of swarms. Significantly. I used to have my fill of trying to kill 4 or 5 of them. Now there is one.

    I know that of a certainty. So maybe the wasps are the same, but there certainly are fewer of them.

    My main (now cp910 or something) isn't afraid of anything. And she's a healer, not a dps. It doesn't matter. Mobs just melt. Yes, it has gotten easier, and I can quantify at least one reason why.
  • Kolache
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    I have action RPGs on my phone that are more difficult than ESO is solo. It is by far the easiest game I've ever played.

    The sad thing is that it's most of the game content we're talking about here. It's not just the newbie area. It's not just the main story. It's the entire overland minus perhaps world bosses. It's every damn DLC story and overland area that comes out.

    Even though I apparently have absurdly different views than some people regarding appropriate difficulty, why can't you give me at least a portion of the the game that caters to the solo experience I'm craving? Must you claim every inch of the overland for the absolute lowest common denominator?
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Linaleah
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    Linaleah wrote: »
    1. that Manimarco sequence is not new. it was there in Beta and I think.. at launch? i know i watched it when I first started playing and thought it was awesome, and that was in Beta.
    2. kenarthi's roost is not just starter island its one of the ORIGINAL starter islands. it was easy before one tamriel. it was MEANT to be easy, becasue it was meant to ease you into the game without too much frustration.
    3. you will never have the same experience as new player because you. know. how. to play. weaving is only a relatively small part of that. you are familiar with combat in general. you know what stats are good for you and which ones are not. I would wager that dodging and blocking and interrupting is something you do without even thinking, and I would say.. weaving as well. so yes. its easy for you. becasue you are not a new player. and i'm guessing your general skill cap is on a higher end of the spectrum.
    4. aside from new player experience there is also that little thing of having different players at different gaming ability levels. its quite possible to have a new player who ends up grasping the game better - faster, then veteran player who has been playing for years. because their gaming abilities differ.


    basically. no. leveling wasn't nerfed again. you just got better at this game.

    P.S. most new players don't even eat food, or realize that you should. heck, I don't bother eating food when I'm questing through the world on my max level characters. its pretty incredible just how much of a difference, at least in my experience - food can make.

    When a player defeats mobs using no abilities or food and only the gear you are given to start with the "you got better" defence doesn't really stand up.

    you really don't realize how much of a difference knowing when to dodge, block, or interrupt makes, do you... not to mention and i REITERATE. at launch, Kenarthi's roost was that easy. becasue I had no idea what I was doing, putting my skill points into all sort of random crap in a nightblade, and it wasn't until I hit Auridon that I started having issues.

    just basic familiarity with the game that you don't even notice, becasue its ingrained at this point - makes a HUGE difference. and as well as individual personal gaming ability.

    in other words, no, questing was NOT nerfed.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • twev
    twev
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    The point of the starter locations is to farm badguys to teach the new player how the mechanics work, and you already know that.
    It's to teach new players how the weapons work, you already know that.
    It's to teach new players how to spot nodes, and farm them, you already know that.
    It's to farm badguys so skills and 'toon can level up quickly, you can already do that.
    It's to amass weapons/armor and armor to outfit yourself, and have extra to crush for mats and learn how crafting works, you already know that.
    It's to amass gold, so you can buy some inv slots.
    It's to learn how to pick locks on chests, you already know that.
    It's to familierize the new player with the story line, you already know that.
    It's to teach new players how to work with other players as a cohesive unit, you already know that.
    It's to learn what skyshards look like and how to use them, you already know that.

    So, what did you expect?
    Use all that stuff to come out with a stronger 'toon, or move on without completing that part of the story.

    And if you want a challenge - strip off your armor and weapons, and fistfight all the badguys and animals.
    Edited by twev on May 22, 2019 3:19AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Davor
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    Original Poster. I dare you to play a Dead is Dead character. If you die, you have to delete this character. Only exceptions if you died during a glitch, disconcet. Other wise, you have to make a new character each time you die.

    After all, game is easy right?
    Edited by Davor on May 22, 2019 3:48AM
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Sylvermynx
    Sylvermynx
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    *sigh*

    This is the hardest game I've ever played. I have the world's highest ping (2k ms +). The entire game for me is a.... major "HAHAHA GOTCHA" experience.

    I know how to play.... but believe me when I say that mega ping means I can't just play.
  • Pr0Skygon
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    I can see that there are so many people who can't separate between "easy combat for newcomers" and "braindead easy spam left click to win".
    I found ESO overland difficulty is much more of the 2nd type.
  • IzzyStardust
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    Jeremy wrote: »
    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.

    That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^

    This! But don’t put anything farmable there; lest the farmers lose their minds.

    They originally did that with puglorn; but they also put Nirncrux there so of course every farmer felt ‘punished’ because they couldn’t farm it with abandon.

    Now: where you used to have wasps that would pack you up, you have lvl 10 players in there strip mining the place.

    I dunno, I was farming for nirncrux by vet rank 4 and doing okay as long as I stuck to the roads. Made a good bit of my fortune that way, selling the nirncrux I got. I couldn't fight anything, obviously, but farming was definitely possible and worth the risk.

    Yeah but that didn't stop everyone and their Sharon complaining about it.
  • IzzyStardust
    IzzyStardust
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    Linaleah wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.

    Actually; there are many psychologists and psychiatrists who would disagree with you.

    Me? I'm not getting paid enough to type enough to explain it - but in short video games and achievements are actually good for you and as valid as any hobby.
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