MaleAmazon wrote: »I would love actually hard overland zones. But how do you make a zone hard for vet trial players, without making it impossible for brand new players?
Battle spirit debuff.
It´s funny that this comes up again and again. I mean - difficulty settings are already in the game. It is just that you have battle levelling for sub-160 players (I think it´s auto-CP160) that works automatically, vet difficulty which works on enemies, and battle spirit that only works in PvP. The solution is easy - you don´t increase enemy stats, you decrease player stats.
All they have to do is put in an optional debuff setting that works on players while giving them a bit better rewards or something.
OP is right, also. I made 2 Necromancers for Elsweyr, one I am using to do the questline deliberately without any aid - no CP assigned, no banked gear, etc. And it is kind of fun, but the overland game is decidedly easy when you are experienced (and really, basic weaving is all that is required).
MartiniDaniels wrote: »@JKorr
Nobody asked for examples of games harder then ESO overland, it's like 99% of the market I guess.
Plz share example of game of comparable default difficulty, I'm simply curious if such games exist.
IzzyStardust wrote: »Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.
Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.
Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.
There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.
It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.
People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.
Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.
This is why the end game community is small.
Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.
ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.
I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.
Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!
It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!
YES i remember.
*"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.
I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.
While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.
Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
Hazak's Hollow.. probably less then 10 minutes. No damage incoming
Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.
Alit, Thunderbugs ? no damage. There is no sense of danger left.
I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.
I am now level 10 and bored out of my skull.
I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.
While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.
Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
Hazak's Hollow.. probably less then 10 minutes. No damage incoming
Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.
Alit, Thunderbugs ? no damage. There is no sense of danger left.
I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.
I am now level 10 and bored out of my skull.
Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
IzzyStardust wrote: »Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
This! But don’t put anything farmable there; lest the farmers lose their minds.
They originally did that with puglorn; but they also put Nirncrux there so of course every farmer felt ‘punished’ because they couldn’t farm it with abandon.
Now: where you used to have wasps that would pack you up, you have lvl 10 players in there strip mining the place.
jbjondeaueb17_ESO wrote: »To be honest if you find the game too easy you can try to play, without allocating CPs, without food, without armor sets (I didn't say no armor) or only armors craftable with a few traits, without a good Mundus stone, only dropped potions, etc... like starting players
Try all that combined and I can assure you it will already be harder on most classes/builds.
I would love actually hard overland zones. But how do you make a zone hard for vet trial players, without making it impossible for brand new players?
IzzyStardust wrote: »IzzyStardust wrote: »Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.
Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.
Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.
There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.
It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.
People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.
Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.
This is why the end game community is small.
Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.
ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.
I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.
Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!
It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!
YES i remember.
*"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.
The end game community is small because the majority never bothered to learn how combat and sets actually work.
The pool of people exceptional at the apex of anything is comparatively small, because other people just didn’t have the potential, the inclination, the stamina or all of the above, to be at the apex. The world would be a wholly different place if everyone strive to be the best they could - but this IS a game, so they don’t and that’s obviously perfectly fine and reasonable.
I am fine with the game being whatever it is because I can only control what I do; however - people would have an easier time if they made even a nominal effort- but they don’t- and that’s ok.
The hard part in a game is that people who get their way and get it easy are just done once they run through everything/every place and then they’re done.
I just feel that there could be a middle ground.
So, the question might not be how to make a zone accessible to beginners while retaining some difficulty for the seasoned warriors, but if it should be. Personnaly, I'd love to see some zones significantly harder, albeit more rewarding. That would probably need a complete revamp of all the fundamental game mechanics, though. Like, you know, away with leveled gear and whatnot. That's probably more than the community can handle, there would be torches and pitchforks. That, or people would have to admit that yes, they can go there right now, but no they shouldn't because if they do they surely will die.
ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
Your really should try to understand my 1st post.
No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.
I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.
Also youre literally talking about tutorial areas.
You can ignore pretty much 99% of red circles in vet dungeons too.Emmagoldman wrote: »Just curious
Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)
Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged
If there wasnt a new class, I for sure wouldnt have purchased the dlc
Because you can challenge yourself without affecting anyone else. And plain REFUSE to do it, instead you choose to complain about "no challenege"
Emmagoldman wrote: »ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
Your really should try to understand my 1st post.
No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.
I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.
Also youre literally talking about tutorial areas.
You can ignore pretty much 99% of red circles in vet dungeons too.Emmagoldman wrote: »Just curious
Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)
Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged
If there wasnt a new class, I for sure wouldnt have purchased the dlc
Because you can challenge yourself without affecting anyone else. And plain REFUSE to do it, instead you choose to complain about "no challenege"
I love how passionate you are, yes I will REFUSE..... SI SE PUEDE! for me its a game, Im not going to get worked up about it. My solution would be having the option for normal or vet. How would that impact everyone the same?
Im really just saying that I empathize with people that would like to have a challenge.
Lets also remember, that one tameriel (which was good overall) did drop the ceiling in difficulty.
Maybe ZOS can find a solution. Maybe overland vet for delves or dlc zones being harder, but seeing that this topic comes up once every other week, it is reasonable to infer there is a group unhappy.
Again, this is so low on my personal list of things to light torches about.
alanmatillab16_ESO wrote: »1. that Manimarco sequence is not new. it was there in Beta and I think.. at launch? i know i watched it when I first started playing and thought it was awesome, and that was in Beta.
2. kenarthi's roost is not just starter island its one of the ORIGINAL starter islands. it was easy before one tamriel. it was MEANT to be easy, becasue it was meant to ease you into the game without too much frustration.
3. you will never have the same experience as new player because you. know. how. to play. weaving is only a relatively small part of that. you are familiar with combat in general. you know what stats are good for you and which ones are not. I would wager that dodging and blocking and interrupting is something you do without even thinking, and I would say.. weaving as well. so yes. its easy for you. becasue you are not a new player. and i'm guessing your general skill cap is on a higher end of the spectrum.
4. aside from new player experience there is also that little thing of having different players at different gaming ability levels. its quite possible to have a new player who ends up grasping the game better - faster, then veteran player who has been playing for years. because their gaming abilities differ.
basically. no. leveling wasn't nerfed again. you just got better at this game.
P.S. most new players don't even eat food, or realize that you should. heck, I don't bother eating food when I'm questing through the world on my max level characters. its pretty incredible just how much of a difference, at least in my experience - food can make.
When a player defeats mobs using no abilities or food and only the gear you are given to start with the "you got better" defence doesn't really stand up.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
VaranisArano wrote: »IzzyStardust wrote: »Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
This! But don’t put anything farmable there; lest the farmers lose their minds.
They originally did that with puglorn; but they also put Nirncrux there so of course every farmer felt ‘punished’ because they couldn’t farm it with abandon.
Now: where you used to have wasps that would pack you up, you have lvl 10 players in there strip mining the place.
I dunno, I was farming for nirncrux by vet rank 4 and doing okay as long as I stuck to the roads. Made a good bit of my fortune that way, selling the nirncrux I got. I couldn't fight anything, obviously, but farming was definitely possible and worth the risk.
Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
video games being entertainment and all are by definition - pointless. even so called challenge in the end - is pointless.