MaleAmazon wrote: »This is the problem right there. We don't know where you started your story. Almost any quest in the game could have been your first ever quest and ZOS refuses to change that fact. When you combine that and the difference between a new player and an experienced one there is no way to balance the content for everyone.
Well, the story began in Coldharbour, the Alliance questline goes along with that; they are decoupled now but the dialogue is still there and the story makes no sense if you don´t play it in that order - you just don´t have to. Anyone who has played Summerset through knows that it features the return of a certain character from the main quest (and I am not talking about Raz), and also Morrowind -> Clockwork -> Summerset have a complete story arc in that order. Summerset also of course has a certain character from Morrowind play a... let´s say big part
So there is no doubt that it is written as a story arc and not separate independent chapters; the same sort of goes for IC (I didn´t pay perfect attention to the story there tbh). Thieves´ guild and DB are more standalone AFAIK but there is nothing about them that suggests they should be played on non-main characters.
So just play the story and you will far outlevel the content.
Now they have written things to accomodate for new players so that you don´t automatically get screwed or confused when starting in the middle of the story; which makes sense to me. What doesn´t make sense is leaving what you would suppose is the average TES / Skyrim player - someone coming from solo games and expecting some kind of opposition, with vMA and then nothing for 4 years in terms of solo trials, and no option to crank things up apart from the completely absurd suggestions we´ve seen in threads like this, like "you can just deliberately gimp yourself and hope everyone else does - it makes sense!".
Except, ZOS doesn't see it that way. There's even an ESO live leading to Summerset where they explicitly say that they try to write the stories so that you can do the quests in any order you want (dont think they did a good job there). So they will never make the zones progressively more difficult as that would go against their design.
7788b14_ESO wrote: »I don't think there's really anything to be done about hard vs easy in gaming. If I only play an hour or two a day vs someone who plays eight to sixteen hours a day or someone who looks up guides and has spreadsheets on gear and weapons stats in a game vs someone who doesn't really care about mini-max builds, there will always be a controversy.
I was going to suggest difficulty levels that can be set by the player but in the other games I play that have difficulty mission settings people argue about the each of the settings being to hard or to easy.
AFAIK, most MMOs start off hard and get easy over time. There's no way to please 100% of the player base.
MartiniDaniels wrote: »This is pointless discussion really. As I said "elite" mobs can't kill fresh made character light attacking them without gear. If this in any way sane level of difficulty for something called "game", I'm out of arguments. But you participated in discussion about gaming in 199x... in absolutely any popular game I remember level of difficulty provided either hard training for your reflexes or ton of save-load in more tactical games and player's backside was handed to him on every corner on base difficulty. How this correlate with ESO where in overland only way to die is go AFK... and how it's immersive when giant hits you with his huge club and takes less then 10% HP..MartiniDaniels wrote: »Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.
They reworked it the first time but it wasnt enough and they had to rework it second time.
But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.
and there I thought the most expensive traders were in capitol cities (cause pledges) and on pc - Rawl'ka? Craglorn hasn't been the defacto best trader zone since they made writ turn ins be possible in zone of your choice. the moment people doing max level writs could get out of Bankorai? most did. and I do run into people in other zones. pretty much every zone. only reason people still farm Crag is because its still the only source of nirn. and I'm trying to remember when was the last time I went into one of the trials manually. fast travel IS a thing, you know.
oh yeah.. there are still people who go there to skip the game by doing that oh so challenging skyreach grind.
also. reminder. there are plenty of us who have been playing for a while who actualy enjoy this level of difficulty of over-world. allows us to relax and actualy makes the game MORE immersive becasue of it.
P.S. about Craglorn it's my experience on PC EU, maybe Vivec is more expensive, but I think Craglorn has majority of actual buyers and best balance of price/selection. I mean there are more noobs in Vivec and Alinor, but they don't buy much and they are not bored waiting for group whatever, so...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »@Linaleah - I bought my first PC in 1984; I was 37. I didn't know about games at that point; I bought it so I could store the stuff I wrote somewhere besides paper waiting for it to go up in a house fire! I put the floppy disks in the safe deposit box.... Yep, first PC had two 5.25 inch floppy drives....
Eventually I bought a better machine with a hard drive and more RAM, and "upgraded" from DOS 3.whatever to Windows 3.0 (buggier than ANY anthill!) and about that same time I discovered CRPGs. Stonegate, the SSI Gold Box Games, BG1 and 2, NWN (not the AOL title - nope no way.... truly strange people there).
The one thing I've discovered over all these years of playing CRPGs and MMOs is that no one's ever going to be perfectly happy with a given game.
In ESO, I'm just happy if I can live over 3 mobs beating on me. Not a given, as my connection is SO gimped.... 2k + ms will do that.
[For those who are looking for a challenge, btw - I recommend you replace your super duper broadband with satellite. Now THAT is going to challenge you to keep your toons alive.]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
i like Craglorn public delves and "semi-dungeons" like Skyreach, don't see any "fail" here like people say in this thread. Still not that hard as vMA, not even close, but waaay harder than regular overland. That school of warriors was very tough place.
Soloing Craglorn dungeons (don't confuse with Craglorn main storyline) was very fun and challenging.
So yeah - maybe just make Veteran toggle affect overland delves?
Problem solved? )
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MLGProPlayer wrote: »You can 1-2 shot every overland enemy in the game, including quest bosses.
Almost as if it's not designed around max CP players.
MartiniDaniels wrote: »Epic fail of Craglorn was just a drop that turned the tide. Game died. Thats how awesome Craglorn was.
They reworked it the first time but it wasnt enough and they had to rework it second time.
But hey, im sure you have your imaginary reasons to believe otherwise, you are free to believe what you want, i will stick to facts.
Damn, about what epic fail of Craglorn you are talking? This is basically best zone of all game, with most expensive traders, with best farming places and best solo experience outside of VMA. While in other non-dlc zones you will met nobody in hours with exception of deshaan, bangkorai and rivenspire where people grind expensive gear and alik'r with damn dolmen groups.
7788b14_ESO wrote: »I don't think there's really anything to be done about hard vs easy in gaming. If I only play an hour or two a day vs someone who plays eight to sixteen hours a day or someone who looks up guides and has spreadsheets on gear and weapons stats in a game vs someone who doesn't really care about mini-max builds, there will always be a controversy.
I was going to suggest difficulty levels that can be set by the player but in the other games I play that have difficulty mission settings people argue about the each of the settings being to hard or to easy.
AFAIK, most MMOs start off hard and get easy over time. There's no way to please 100% of the player base.
A one part "all inclusive" system with built in media device (floppy disc) that you plug into your TV, plug in controller (joystick at the time) put in the disc and game, no other input required!
Thats right a CONSOLE. Except its description of Amiga. You had to load Workbench SEPARATELY if you wanted to use it.
Just because one could boot games from a floppy and connect the Amiga to a tv via composite, does not make it a console. It may have only been a console to you, but it is irrefutably a personal computer and an impressive one at that.
My Amiga was not ever connected to a tv. I know a lot of people bought Amigas just for games in Europe, but it was very powerful PC that could play games. Like the one I am using now. Especially for Desktop Video and multimedia authoring.
The first season of Babylon 5 was made on the Amiga. You can't design models and render computer graphics for an award winning tv show with a console.
Booting directly to a game and bypassing the operating would have been possible on all computers from that period had the will to do it been there. It didn't happen on IBM compatibles because of compatibility with a wide range of clone hardware. That doesn't make it a console. I mean, you're just being one of those people who can't admit they're wrong even in the face of irrefutable evidence.It's actually relevant. Much in the same way Mika is adapting history to suit him, the modern gamer wants the game to adapt to them instead of adapting to the game.This has gone way off topic. Take it to private messages guys.
But I'm done.
edited to add. @MikaHR your history is a bit wrong. sure not everyone could afford personal computers back then, but they were far more advanced than you claim and were already getting fairly accessible. I started playing on PC in 1992 to be precise, when our highschool got a PC lab - in theory we were supposed to be using it to learn early programing, and we did, during class hours. in practice, it was full of people playing games during recess. this is what fate of atlantis looked like.
by 1995 - my family immigrated to US and one of the first things we did, as soon as we could - we bought a personal computer (not amiga or atari). we were NOT rich. that same PC had to work to help me study in college, the same PC was used by entire family. but it also played games like this
though I personaly started with 2, kinda skipping heroes of might and magic 1 entirely even back then
consoles revolutionized accessibility of gaming, but they didn't start the narrative and visual improvements. PC did
Rain_Greyraven wrote: »Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
That is a lot of needless money that devs won't spend, when they could be working on cash shop items, they know that people who actually want to play are a minority and most folks just want to sit in Daggerfall and preen.
I worked with both Mutable Realms and Artifact Entertainment (Turbine after that) way back in the Jurassic era, at that time dev teams were mostly made up of Three divisions: Content, art and mechanics. The networking was in most cases was contracted out.
My point is, the teams were mostly even sized, giving a full team of folks working on balance.
My sense is today the largest team is the cash shop team, and dev houses seem to be much smaller than they use to be, which anyone can do the math, and realize that the main goal of most MMO's these days is turning players into payers.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting. And besides, what we are talking about here is optional. No one here that I have seen is demanding the entire world of Tamriel be turned into "6 inch deep sand". They are simply suggesting a more challenging alternative be given so higher level players who are tried of slaughtering everything they encounter in seconds can have fun on the game too.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting.
So, I should change what I'm doing in order to enable myself to the challenge I desire?
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting.
So, I should change what I'm doing in order to enable myself to the challenge I desire?
If the route you were running was too easy then yes - you should change to a more difficult route so it's more challenging. That way you are actually improving yourself. You're not purposely making yourself weaker to get a better challenge by wearing crappy shoes or something silly like that.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting. And besides, what we are talking about here is optional. No one here that I have seen is demanding the entire world of Tamriel be turned into "6 inch deep sand". They are simply suggesting a more challenging alternative be given so higher level players who are tried of slaughtering everything they encounter in seconds can have fun on the game too.
Actually many people here have demanded whole game be made much more "challenging".
And you already have exactly same alternative that you refuse to use.
MLGProPlayer wrote: »MLGProPlayer wrote: »You can 1-2 shot every overland enemy in the game, including quest bosses.
Almost as if it's not designed around max CP players.
Why not? Shouldn't content be for everyone?
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting.
So, I should change what I'm doing in order to enable myself to the challenge I desire?
If the route you were running was too easy then yes - you should change to a more difficult route so it's more challenging. That way you are actually improving yourself. You're not purposely making yourself weaker to get a better challenge by wearing crappy shoes or something silly like that.
Exactly. You adjust your difficulty as you wish, exactly the way you can easily do in ESO right now!
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting. And besides, what we are talking about here is optional. No one here that I have seen is demanding the entire world of Tamriel be turned into "6 inch deep sand". They are simply suggesting a more challenging alternative be given so higher level players who are tried of slaughtering everything they encounter in seconds can have fun on the game too.
Actually many people here have demanded whole game be made much more "challenging".
And you already have exactly same alternative that you refuse to use.
Who has demanded they make the whole game more challenging?
All the solutions I have read have been optional. And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.
So, I just got done with my 3 mile morning run.
When I started running, I couldn't even manage half a mile without wheezing and wanting to die, but now I've been running for a few years and it just isn't as challenging as it used to be.
And that's why I think every street and sidewalk in the entire world should be made out of six inch deep sand, so I can have a sense of challenge to my morning runs again.
A better analogy would be if you're morning run become so easy it was boring you and not giving you the kind of exercise you wanted so you decided to run a more difficult route.
Some challenge is good. It makes things more interesting. And besides, what we are talking about here is optional. No one here that I have seen is demanding the entire world of Tamriel be turned into "6 inch deep sand". They are simply suggesting a more challenging alternative be given so higher level players who are tried of slaughtering everything they encounter in seconds can have fun on the game too.
Actually many people here have demanded whole game be made much more "challenging".
And you already have exactly same alternative that you refuse to use.
Who has demanded they make the whole game more challenging?
All the solutions I have read have been optional. And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.
You have the whole survey thread doing exactly that.
And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.