DisgracefulMind wrote: »"Hard-hitting abilities should be blockable" - ZoS
*fissure becomes blockable*
So should curse, once again, be blockable.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!
Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!
its not just once, it constantly "keeps" us out of stealth.
boom boom boom boom boom boom, its constant, and if we purge it you guys just spam it, the whole entire fight with all sorcs for the last few years is just constant spaming curse the Whole fight.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
MrSinister213 wrote: »Patch after patch the mouth breathers complain about magic sorc. So many tears. The great thing about ESO is you can play any classSo the question is why do these types never play the overpowered magic sorc themselves? Because they can't even grasp the simple shield stack mechanic and get lit up within one rotation.
If sorc that overpowered just roll one, but you wont. If stamblade is that savage next patch you best believe you will see me on one.
Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Emma_Overload wrote: »The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?
Seeing what ZOS did to incap in latest PTS I´m afraid of giving feedback at this point
Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
EDIT: I should specify I'm discussing magicka Warden.DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
That’s the issue with these kind of threads. Everyone is trying to keep their strong skills while pointing to other classes. People who are playing a class and can objectively assess a skill while admitting there may be adjustments needed are very rare on here.
They said, the only adjustment Curse needs is not being able to stack (if I were as boneheaded as a lot of commentators I’d just write „but you’re supposed to die by multiple players anyway“...).
DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
DisgracefulMind wrote: »EDIT: I should specify I'm discussing magicka Warden.DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
That’s the issue with these kind of threads. Everyone is trying to keep their strong skills while pointing to other classes. People who are playing a class and can objectively assess a skill while admitting there may be adjustments needed are very rare on here.
They said, the only adjustment Curse needs is not being able to stack (if I were as boneheaded as a lot of commentators I’d just write „but you’re supposed to die by multiple players anyway“...).
I'm not pointing to any other classes, I fully believe that anything overpowered needs an adjustment. Does fissure? If you're getting hit by a 6k+ fissure (that can be kited and has 3 seconds between its damage that you can 100% avoid) then it's by someone in a glass cannon/high damage built, not particularly built to outlast in a highly 1vX or 2vX situation. A sorc can get 5+ on an ability that they can keep on a target, but they don't have to even really build for it (and they get 2 procs + an AoE blast mechanic). I've played Sorc a ton, I know what is and isn't OP about it. Please don't try to tell me I'm biased. I'm not.
Curse either needs to not be able to stack, or it needs to be blocked. Fissure can now be blocked (an average fissure hit in a non-glass cannon build is about 4.5 with a crit, and it can be dodged, kited, and never, ever guarantees a hit; you, quite literally, have to aim it), and doesn't have a guaranteed hit on someone (curse can be purged, but who really has the bar space or ability to use purge outside of zergs).
Why is it such a big deal that Curse needs to get "counterplay" options other than cleansing, while Bleeds are left out of the conversation? They can't be blocked either, and even increasing your resists won't help. There are two different proc'd bleeds available to all Stamina classes; they don't require a bar slot, resource expenditure, or global cooldown, and can individually do roughly similar damage in 2 ticks that a Curse will do in 1 explosion (and sometimes more, especially if you're running high resistances).
Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
xylena_lazarow wrote: »This thread was intended to be focused on Daedric Curse counterplay and perhaps the availability of reliable purges to all build specs, not Nightblades. Please stop derailing my thread with Nightblade nonsense.
It's because I commented. A lot of people struggle to have a reasonable conversation while having an opposing opinion so they go full toddler tantrum. Thankfully you have people that are capable of having an adult conversation like Derra and Chilly-McFreeze.