DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
Then you're absolutely awful at countering it and need to learn? I don't know what else to tell you. I have mained Magplar, Magsorc, Magden, Stamsorc, StamNB, and in every duel I've been in, in every open world counter, I can counter a Magden or Stamden better than any spec. You literally just kite around their Fissure/Shalk. Pugs die to it. That's what Magden is good at: killing pugs.
Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
Then you're absolutely awful at countering it and need to learn? I don't know what else to tell you. I have mained Magplar, Magsorc, Magden, Stamsorc, StamNB, and in every duel I've been in, in every open world counter, I can counter a Magden or Stamden better than any spec. You literally just kite around their Fissure/Shalk. Pugs die to it. That's what Magden is good at: killing pugs.
Lol, this is literally what everyone says about players who die to curse-frag-fury combo. So what are you complaining about? If you're not a potato, why are you complaining about spells that are only good for mashing potatoes? Curse has counters, you just choose not to use them. Curse doesn't need a nerf, you just need to buff your play style.
DisgracefulMind wrote: »"Hard-hitting abilities should be blockable" - ZoS
*fissure becomes blockable*
So should curse, once again, be blockable.
Nah it should be dodgeable. Streak is already undodgeable so this ability should be unblockable.
Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!
its not just once, it constantly "keeps" us out of stealth.
boom boom boom boom boom boom, its constant, and if we purge it you guys just spam it, the whole entire fight with all sorcs for the last few years is just constant spaming curse the Whole fight.
DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
Then you're absolutely awful at countering it and need to learn? I don't know what else to tell you. I have mained Magplar, Magsorc, Magden, Stamsorc, StamNB, and in every duel I've been in, in every open world counter, I can counter a Magden or Stamden better than any spec. You literally just kite around their Fissure/Shalk. Pugs die to it. That's what Magden is good at: killing pugs.
Lol, this is literally what everyone says about players who die to curse-frag-fury combo. So what are you complaining about? If you're not a potato, why are you complaining about spells that are only good for mashing potatoes? Curse has counters, you just choose not to use them. Curse doesn't need a nerf, you just need to buff your play style.
I'm not saying I have a huge issue with sorcs, I'm simply agreeing there needs to be a counter to curse. You're on NA, right? You can contact me for a 1v1 anytime you want instead of calling me a potato. Thanks.
Take care,
Wyress Bee
Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
Then you're absolutely awful at countering it and need to learn? I don't know what else to tell you. I have mained Magplar, Magsorc, Magden, Stamsorc, StamNB, and in every duel I've been in, in every open world counter, I can counter a Magden or Stamden better than any spec. You literally just kite around their Fissure/Shalk. Pugs die to it. That's what Magden is good at: killing pugs.
Lol, this is literally what everyone says about players who die to curse-frag-fury combo. So what are you complaining about? If you're not a potato, why are you complaining about spells that are only good for mashing potatoes? Curse has counters, you just choose not to use them. Curse doesn't need a nerf, you just need to buff your play style.
I'm not saying I have a huge issue with sorcs, I'm simply agreeing there needs to be a counter to curse. You're on NA, right? You can contact me for a 1v1 anytime you want instead of calling me a potato. Thanks.
Take care,
Wyress Bee
If you're going to be triggered by the word potato, maybe it's not wise to throw around words like "pug" so pejoratively? BTW how exactly do you main 5 different specs? It doesn't sound to me like you've mained anything.
I main Magicka Sorcerer, period. You can come down to the Imperial City, Shor or Vivec on NA PC, and you will find me sooner or later.
Have a blessed day,
Ssen Unni
DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
It never fails to hit me, so yeah, I guess... 🤷♂️
Then you're absolutely awful at countering it and need to learn? I don't know what else to tell you. I have mained Magplar, Magsorc, Magden, Stamsorc, StamNB, and in every duel I've been in, in every open world counter, I can counter a Magden or Stamden better than any spec. You literally just kite around their Fissure/Shalk. Pugs die to it. That's what Magden is good at: killing pugs.
Lol, this is literally what everyone says about players who die to curse-frag-fury combo. So what are you complaining about? If you're not a potato, why are you complaining about spells that are only good for mashing potatoes? Curse has counters, you just choose not to use them. Curse doesn't need a nerf, you just need to buff your play style.
I'm not saying I have a huge issue with sorcs, I'm simply agreeing there needs to be a counter to curse. You're on NA, right? You can contact me for a 1v1 anytime you want instead of calling me a potato. Thanks.
Take care,
Wyress Bee
If you're going to be triggered by the word potato, maybe it's not wise to throw around words like "pug" so pejoratively? BTW how exactly do you main 5 different specs? It doesn't sound to me like you've mained anything.
I main Magicka Sorcerer, period. You can come down to the Imperial City, Shor or Vivec on NA PC, and you will find me sooner or later.
Have a blessed day,
Ssen Unni
Coming from you, who got 1vXed in multiple videos, right.
Cheers.
DisgracefulMind wrote: »Emma_Overload wrote: »If they make Curse unstackable, then POTL and Sub Assault need to be unstackable, too.
Does this mean I'll get a guaranteed hit on someone with Fissure?
Joy_Division wrote: »People are countering it with 30K+ health builds, sets that give major evasion like candy, and overtuned healing.
While I don't think sorcs should get nerfed in any areas other than matriarch, I don't really agree with people saying there is easy counterplay to curse via "being more tanky". This reasoning is literally why you have everyone running around in Cyrodill in a super tanky setup because there is just far too many things in the game which their only counter is being tanky.
Imo curse should have been left alone, being blockable, only 1 being able to be applied to you and only having a detonation at 3.5s. Of course with a nerf like that sorcs should in turn be buffed, something like frags stunning again should do it. Sorcs were perfectly fine when these things existed. But the game really should have more counterplay outside of "hurdur build moar tanky!!!".
While I don't think sorcs should get nerfed in any areas other than matriarch, I don't really agree with people saying there is easy counterplay to curse via "being more tanky". This reasoning is literally why you have everyone running around in Cyrodill in a super tanky setup because there is just far too many things in the game which their only counter is being tanky.
Imo curse should have been left alone, being blockable, only 1 being able to be applied to you and only having a detonation at 3.5s. Of course with a nerf like that sorcs should in turn be buffed, something like frags stunning again should do it. Sorcs were perfectly fine when these things existed. But the game really should have more counterplay outside of "hurdur build moar tanky!!!".
How do you counter Fear and Fossilize? Sorcs don't have a guaranteed CC to prime a guaranteed burst hit. Therefore, we have Curse to fit that bill. And it having a very obvious telegraph is so much better to deal with than Fear->Spectral. Or Meteor->Fossilize.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
Chilly-McFreeze wrote: »
Sorcs have enough skills to break cloak. That's why I internally barf when a sorc uses detect pots. The only class that needs detect pots are 2h/bow Stamblade and Magblade
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
the only problem i have with curse is that its delayed xD, but maybe im just jealous.
as a mag dk i have to go in ´mealy range to deal any dmg and every little thing i can do is dodgeable. Also i dont have a delayed abillity to back up burst, so yeah im just jealous =P
Chilly-McFreeze wrote: »
Sorcs have enough skills to break cloak. That's why I internally barf when a sorc uses detect pots. The only class that needs detect pots are 2h/bow Stamblade and Magblade
What skills apart from curse do sorcs have to break cloak?
Are you suggesting cost increase stacking streak? My stamblade can cloak more often in a row than a 45k magica breton sorc can port.
MadMattatatta wrote: »The only problem I have with curse is that someone can hit you with it while on top of a keep 30 feet away. it makes no sense to me.
It also makes no sense that on the top of the same keep you can aim endless hail over the side and it lands on the level your toon is on.
Inconsistent game mechanic
Like snipe spammers standing at max range one shooting you with desynced snipes? RANGED abilities. stay out of their range. as easy as that.
MadMattatatta wrote: »
Like snipe spammers standing at max range one shooting you with desynced snipes? RANGED abilities. stay out of their range. as easy as that.
but I don't believe curse is supposed to be a true ranged ability. A curse to me, from the animation, seems like something that is physically applied but does magic damage. So I don't believe a person should be able to apply it from more than 10 ft.
still doesn't make sense that endless hail doesn't fall to the ground from the top of a keep, but curse does