Emma_Overload wrote: »The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?
Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?
MentalxHammer wrote: »It's time for magicka break free system. ZOS let us break free from NB silence (not negate), haunting curse, eclipse, soul assault, zaan pretty please!! This would still be punishing as we would waste a gcd breaking free, and stam builds would quickly be drained of magicka.
Everything thats not a nightblade skill is overloaded in your opinion.
Am I right or am I right?
Emma_Overload wrote: »The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?
Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Curse was made unblockable when Streak became blockable. You got it better, trust me. But sure, make Curse blockable and give sorcs an unavoidable CC like Fear and Fossilize, I'm happy with that!
Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it wouldn't deal as much damage, and it wouldn't line up with frags/execute. Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .
it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works
It would seem to me like you are upset and trying to find a reason for it, not the other way around.
it already has plenty of counter play as soon as you see the purple mist around your body count to 3 or 4 and block the explosion you'll be surprised how well it works. once again another learn L2P issue...
EDIT: ToRelax, look at the recent post on top of this comment and see what im talking about lol.Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it wouldn't deal as much damage, and it wouldn't line up with frags/execute. Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .
Curse is used because it deals high damage, because it activates the Daedric Protection Passive/increases pet damage, because it is undodgeable and unblockable, and because it is delayed.
Now you're comparing this skill to a hypothetical other skill that is instant and deals less damage, without even specifiying how much. Doesn't really tell us a whole lot, does it? If you for example said it just exploded instantly and dealt the same damage as Force Shock, I'd still use it for sure.
Then, you compare Merciless Resolve and Crystal Fragments. Without even getting into which skill is the overall stronger one, clearly we can say Merciless is more reliable. One is RNG, the other isn't. Why did you bring this up?
The crit thing was stated to be a mistake later. No point in bringing that up either.
It would seem to me like you are upset and trying to find a reason for it, not the other way around.
No I was pointing out how ridiculous some of the comments are here that are defending the mag sorc's kit. If you read the thread you'd see it. I'm not angry in any way, please dont project on me.
Saying the skill has built in "counterplay" because it has a delay while being unblockable and undodgeable is wrong.
since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.
Such a statement would be wrong indeed. Luckily it doesn't exist in this thread.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.
Such a statement would be wrong indeed. Luckily it doesn't exist in this thread.
From a few posts back:As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
I'm starting to get concerned by how many people are "contributing" to discussions without reading the whole discussion first...
MartiniDaniels wrote: »
since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.
I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.
MartiniDaniels wrote: »
I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?