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Sorceror Daedric Curse needs meaningful counterplay in PvP

  • MartiniDaniels
    MartiniDaniels
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    The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?

    They already did it. They nerfed pet version, so now every sorc will be running haunting.
  • oxygen_thief
    oxygen_thief
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    Lord-Otto wrote: »
    Curse was made unblockable when Streak became blockable. You got it better, trust me. But sure, make Curse blockable and give sorcs an unavoidable CC like Fear and Fossilize, I'm happy with that!

    its a death sentence to 99.9% of nightblades. it wont happen again
  • rafaelcsmaia
    rafaelcsmaia
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    To the NB crybabies, curse got its counterplay implemented, actually, every mag skill got a counterplay implemented next patch.

    Oh and guess what, its your 120 cost ult that shuts down mag skills!

    Seriously, you guys should download fortnite and be happy.
  • SodanTok
    SodanTok
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    Efficient Purge needs to be efficient skill worth of using on mag and stam builds solo builds. It doesnt have to be must skill but it has to be at least good option when having free slot and good counter to DoT builds or other uncounterable stuff (wtf is the ele drain thing).

    Purging in general needs to be brought on same level as healing or shielding. It would solve or create way to mitigate so many current and past issues (bleeds, curse, old sload, 30s piercing mark, befoul stacked defiles, lack of snare removal...)
    Edited by SodanTok on May 10, 2019 1:11PM
  • Jabassa
    Jabassa
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    It has counterplay, it's called cleanse/purge
  • Chilly-McFreeze
    Chilly-McFreeze
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    Daus wrote: »
    Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Making it a simple dodgeable projectile means it wont synergyse with Frags anymore (travel time). Or do you want it to behave like Cage?

    If it's the latter, what do you suggest sorcs to do against dodge monkeys? Incorporating Streak to ensure Curse and Frags land (but will get blocked)? That would force them into melee range (and what's about BoL? you'd basically need to sit on top of someone to stun them). It also means to swap something else out of their usual combo.
    Edited by Chilly-McFreeze on May 10, 2019 1:58PM
  • grannas211
    grannas211
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    pieratsos wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Are you seriously dying to a simple curse frag endless fury combo?

    yes, yes he is. Just read his usual banter
  • idk
    idk
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    The curse can be cleansed which is the counter. Any well organized group would be running a cleans.
  • Minno
    Minno
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    It's time for magicka break free system. ZOS let us break free from NB silence (not negate), haunting curse, eclipse, soul assault, zaan pretty please!! This would still be punishing as we would waste a gcd breaking free, and stam builds would quickly be drained of magicka.

    Sorry that's a build problem for you. There are plenty of options in the game to recoup stam loss for mag based toons.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ToRelax
    ToRelax
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    It shouldn't be stackable on players. Otherwise it's fine. You have to see it as part of the mag sorc toolkit, and the rest of it is easily counterable (well, except maybe pets).
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TriangularChicken
    TriangularChicken
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    ATomiX96 wrote: »
    Daus wrote: »
    HaruKamui wrote: »
    imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.

    Yeah it's over loaded

    Everything thats not a nightblade skill is overloaded in your opinion.
    Am I right or am I right?

    you are right^^
  • Xvorg
    Xvorg
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    The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?

    Velocious was a great skill
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    pieratsos wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Are you seriously dying to a simple curse frag endless fury combo?

    He´s a medium armor stamblade... even the wind kills him
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Galarthor
    Galarthor
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    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
  • Jeezye
    Jeezye
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    Lord-Otto wrote: »
    Curse was made unblockable when Streak became blockable. You got it better, trust me. But sure, make Curse blockable and give sorcs an unavoidable CC like Fear and Fossilize, I'm happy with that!

    Actually I liked that state a lot more, since streak in now way was an overpowered CC in the first place (not spammable, hard to hit, moves you when trying to stun someone).

    ON the other hand, curse is a no brainer skill that you fire and forget and see people blow up without a chance to avoid the damage. Only way to deal with it is to eat it and have proper mitiagion/healing.
  • HowlKimchi
    HowlKimchi
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    Galarthor wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it'd be balanced so it wouldn't deal as much damage, and it wouldn't line up with frags/execute which makes it good.

    Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .
    Edited by HowlKimchi on May 10, 2019 3:43PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • ToRelax
    ToRelax
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    HaruKamui wrote: »
    Galarthor wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it wouldn't deal as much damage, and it wouldn't line up with frags/execute. Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .

    Curse is used because it deals high damage, because it activates the Daedric Protection Passive/increases pet damage, because it is undodgeable and unblockable, and because it is delayed.
    Now you're comparing this skill to a hypothetical other skill that is instant and deals less damage, without even specifiying how much. Doesn't really tell us a whole lot, does it? If you for example said it just exploded instantly and dealt the same damage as Force Shock, I'd still use it for sure.

    Then, you compare Merciless Resolve and Crystal Fragments. Without even getting into which skill is the overall stronger one, clearly we can say Merciless is more reliable. One is RNG, the other isn't. Why did you bring this up?
    The crit thing was stated to be a mistake later. No point in bringing that up either.

    It would seem to me like you are upset and trying to find a reason for it, not the other way around.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • RebornV3x
    RebornV3x
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    it already has plenty of counter play as soon as you see the purple mist around your body count to 3 or 4 and block the explosion you'll be surprised how well it works. once again another learn L2P issue...
    Edited by RebornV3x on May 10, 2019 3:54PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ToRelax
    ToRelax
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    RebornV3x wrote: »
    it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works

    It is unblockable.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • HowlKimchi
    HowlKimchi
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    EDIT: @ToRelax, look at the recent post on top of this comment and see what im talking about lol.
    ToRelax wrote: »
    It would seem to me like you are upset and trying to find a reason for it, not the other way around.

    No I was pointing out how ridiculous some of the comments are here that are defending the mag sorc's kit. If you read the thread you'd see it. I'm not angry in any way, please dont project on me.

    Saying the skill has built in "counterplay" because it has a delay while being unblockable and undodgeable is wrong.

    RebornV3x wrote: »
    it already has plenty of counter play as soon as you see the purple mist around your body count to 3 or 4 and block the explosion you'll be surprised how well it works. once again another learn L2P issue...

    Please realize how stupid you look right now by reading the actual thread. Before telling people to L2P, maybe you should L2Read first. xD
    Edited by HowlKimchi on May 10, 2019 4:02PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • RebornV3x
    RebornV3x
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    ToRelax wrote: »
    RebornV3x wrote: »
    it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works

    It is unblockable.

    since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ToRelax
    ToRelax
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    HaruKamui wrote: »
    EDIT: ToRelax, look at the recent post on top of this comment and see what im talking about lol.
    ToRelax wrote: »
    HaruKamui wrote: »
    Galarthor wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it wouldn't deal as much damage, and it wouldn't line up with frags/execute. Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .

    Curse is used because it deals high damage, because it activates the Daedric Protection Passive/increases pet damage, because it is undodgeable and unblockable, and because it is delayed.
    Now you're comparing this skill to a hypothetical other skill that is instant and deals less damage, without even specifiying how much. Doesn't really tell us a whole lot, does it? If you for example said it just exploded instantly and dealt the same damage as Force Shock, I'd still use it for sure.

    Then, you compare Merciless Resolve and Crystal Fragments. Without even getting into which skill is the overall stronger one, clearly we can say Merciless is more reliable. One is RNG, the other isn't. Why did you bring this up?
    The crit thing was stated to be a mistake later. No point in bringing that up either.

    It would seem to me like you are upset and trying to find a reason for it, not the other way around.

    No I was pointing out how ridiculous some of the comments are here that are defending the mag sorc's kit. If you read the thread you'd see it. I'm not angry in any way, please dont project on me.

    Saying the skill has built in "counterplay" because it has a delay while being unblockable and undodgeable is wrong.

    Such a statement would be wrong indeed. Luckily it doesn't exist in this thread.

    Edit: I saw the comment and replied before you did - not only was it posted after your comment, it states counterplay was to block the curse, not the delay itself.
    Edited by ToRelax on May 10, 2019 4:04PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • MartiniDaniels
    MartiniDaniels
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    RebornV3x wrote: »
    ToRelax wrote: »
    RebornV3x wrote: »
    it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works

    It is unblockable.

    since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.

    I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.
  • xylena_lazarow
    xylena_lazarow
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    I'd be fine with leaving Curse alone and instead giving every build spec a reliable purge option.

    As a suggestion, reduce the cost of Efficient Purge to ~3k Magicka, make it remove 3 effects from the caster, no effects on allies. The ~9k cost morph should be the only instant group purge anyway.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • HowlKimchi
    HowlKimchi
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    ToRelax wrote: »
    Such a statement would be wrong indeed. Luckily it doesn't exist in this thread.

    From a few posts back:
    Galarthor wrote: »
    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    I'm starting to get concerned by how many people are "contributing" to discussions without reading the whole discussion first...
    Edited by HowlKimchi on May 10, 2019 4:06PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • ToRelax
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    RebornV3x wrote: »
    ToRelax wrote: »
    RebornV3x wrote: »
    it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works

    It is unblockable.

    since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.

    One Tamriel
    HaruKamui wrote: »
    ToRelax wrote: »
    Such a statement would be wrong indeed. Luckily it doesn't exist in this thread.

    From a few posts back:
    Galarthor wrote: »
    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    I'm starting to get concerned by how many people are "contributing" to discussions without reading the whole discussion first...

    Oh wow. I forgot that one, my bad.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • sharquez
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    For those who cant find the bar space or resources to slot the counter play mechanisms built into the game. The limitation on skill slots/resources is a design choice that prevents any one build from surmounting any other which is why team play is an important aspect of the game, Templar Warden and IIRC Necro have affordable abilities in their class to deal with the 3.5 second telegraphed burst of Curse where as other classes like DK or Nightblade do not. They do however, have other tools that allow them to play around different aspects of different classes.

    On the aspect of multiple curses stacking on one player, It really doesn't matter what skill it would be because the fact of the matter is when you are being attacked by multiple players the odds are not in your favor to survive. You got caught out numbered or out of position and were punished for it. That's how it goes. The point of PVP is to reduce the enemy's health to zero and keeping the tools that make that happen stronger or cheaper than the tools to prevent death is what keeps fight progressing.

  • RebornV3x
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    RebornV3x wrote: »
    ToRelax wrote: »
    RebornV3x wrote: »
    it already has counterplay as soon as you see the purple mist around your body its count to 4 and block the explosion your be surprised how well it works

    It is unblockable.

    since when? granted I don't PvP on my Mag sorc as much but before Murkmire it was definitely blockable.

    I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.

    999/1000 of "nerf this or that" threads are by people who don't know how to play, people that wanna just spam 1 or 2 buttons to get a kill and that don't wanna put any effort into actually learning how the game works or at the very least only play one class.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Sanguinor2
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    I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.

    Said short period has lasted about 2 years give or take. Only recent changes have made other mag classes on par with magblade again, namely magsorc and magplar, said changes massively nerfed sustain and healing of magblades because they didnt only have the best dps from all magicka builds but also the cheapest rotation and could offer around 20k healing per second per magblade in your group.
    I´ve played magblade ever since I started doing vet dlc trials simply because it was such a blatant easy mode and my mains magplar and magdk were hillariously weaker while offering nothing to the group. Only with murkmire did I finally play my magplar dps in pve again without feeling like Im gimping myself and my group only to play my main.
    So yeah one might argue that calling for nightblade nerfs in PvE was justified........
    Wanna know what is still top stam dps and overall top dps? You guessed it, Stamblade. Maybe this will change with elsweyr tho we´ll see.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Girl_Number8
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    pieratsos wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Are you seriously dying to a simple curse frag endless fury combo?

    Nah, he's going with the petty nerf sorcys because he's sad tactic.... :*

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