Chilly-McFreeze wrote: »
Sanguinor2 wrote: »MartiniDaniels wrote: »
I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.
Said short period has lasted about 2 years give or take. Only recent changes have made other mag classes on par with magblade again, namely magsorc and magplar, said changes massively nerfed sustain and healing of magblades because they didnt only have the best dps from all magicka builds but also the cheapest rotation and could offer around 20k healing per second per magblade in your group.
I´ve played magblade ever since I started doing vet dlc trials simply because it was such a blatant easy mode and my mains magplar and magdk were hillariously weaker while offering nothing to the group. Only with murkmire did I finally play my magplar dps in pve again without feeling like Im gimping myself and my group only to play my main.
So yeah one might argue that calling for nightblade nerfs in PvE was justified........
Wanna know what is still top stam dps and overall top dps? You guessed it, Stamblade. Maybe this will change with elsweyr tho we´ll see.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?
He is playing mediumblade without cloak and seems to die from everything, so....
YAS
Wait, WHAT? You mean to tell me this whole time we’re trying to reason with a medium armour NB who doesn’t even use Shadowy Disguise?
Daus, daus, daus. While I give you props for trying something different, if you’re trying to brawlblade in medium and haven’t invested heavily into resistances, then you’re deliberately gimping yourself. It is well known that Dark Cloak is only effective on high health HA builds, or high health LA healtanks that stack resistances and health recovery. You can’t play a medium NB like a medium stamden or a medium stam sorc. You just can’t. The class wasn’t designed with that sort of gameplay in mind.
Chilly-McFreeze wrote: »Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Making it a simple dodgeable projectile means it wont synergyse with Frags anymore (travel time). Or do you want it to behave like Cage?
If it's the latter, what do you suggest sorcs to do against dodge monkeys? Incorporating Streak to ensure Curse and Frags land (but will get blocked)? That would force them into melee range (and what's about BoL? you'd basically need to sit on top of someone to stun them). It also means to swap something else out of their usual combo.
xylena_lazarow wrote: »This thread was intended to be focused on Daedric Curse counterplay and perhaps the availability of reliable purges to all build specs, not Nightblades. Please stop derailing my thread with Nightblade nonsense.
MartiniDaniels wrote: »
In this game "mechanical skill" in PVE is defined literally by number of light attacks you can squeeze into your rotation. From that point (and from common knowledge) it's obvious that magblades have complex rotation and magplars have easy rotation, so your comment just proves my point.
From this patch there will be no point to play magblade since you can provide same dps on magplar by spamming aoes, without fighting for each bow proc. Though it all depends on number of NB in the group, less NB, more dps for the remaining NB at execute.
Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!
Sanguinor2 wrote: »MartiniDaniels wrote: »
In this game "mechanical skill" in PVE is defined literally by number of light attacks you can squeeze into your rotation. From that point (and from common knowledge) it's obvious that magblades have complex rotation and magplars have easy rotation, so your comment just proves my point.
From this patch there will be no point to play magblade since you can provide same dps on magplar by spamming aoes, without fighting for each bow proc. Though it all depends on number of NB in the group, less NB, more dps for the remaining NB at execute.
Cheapest in this case was meant as in easiest sustain without even investing for it.
And really people talk about how complex yadayada nightblade rotations are, thing is if you want to be effective on other classes you are already doing the oh so difficult light attack weaves unless you play a heavy attack build which will never get the same dps as a light attack build unless something drastically changes. (heavy rota stamdk had at one point but that was swiftly nuked)
Really you might have had to fight for bow procs when you didnt retain stacks after a bow cast and even then it was not added difficulty if you already knew how to light attack weave, you simply had to continue to do so if you already did it on other classes. The real difficulty of the bow proc was that it was rather unreliable and would sometimes reset your stacks instead of casting the bow.
When I tested magblade dps for the first time to compare it to magplar for myself, same build, same cp, same player with no previous nightblade experience but having played templar since shortly after launch the result was so heavily into favour of magblade it was hillarious. But sure tell me all about that difficult rotation a nightblade has.
Also idk where you get your magplars are spamming aoes as ranged dps from but your only aoes are shards, blockade and destro ult, just like magblade with path, blockade and destro ult, if you actually believe that a sweeps using magplar is competitive then idk what to tell you other than that it is not. In melee you can use solar barrage but why would you use a melee magplar when you can have a melee stamblade? Melee magplars still use ranged single target spammables btw because they are simply better than your aoe spammable.
You can still play magblade if you want better self healing or you simply like the class because it retains competitive dps compared to other mag classes. That alone is more than every other mag class had going for them after morrowind. They also remain the best class to use master architect on due to superior ult gen and a stronger single target ult while having competitive dps unlike magdens for example because in the end single target dps is what really matters in most encounters, also most meta builds add enough cleave damage to for example kill the hulk in the rakkhat fight.
Here´s a fun fact for you: The best pve players already do light attack weaves and dynamic rotations regardless of class because it is the most effective, sure you have a rough sequence of when you will cast which ability but that is and always has been the case for nightblade aswell.
Everything thats not a nightblade skill is overloaded in your opinion.
Am I right or am I right?
Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it'd be balanced so it wouldn't deal as much damage, and it wouldn't line up with frags/execute which makes it good.
Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .
I agree that curse should not stack, that's a little ridiculous if that was intended.
However with all the line of sight and invisibles and heavy armour builds running in front of targets aka absorbing your curse, I don't think its a huge issue.
Usually you can get out of the way of frags or pulse or clench,fury to avoid the full burst, then you are only left with curse damage, which by then it doesn't matter because you can gap close on a sorc and murder him or her where they stand. That's how you purge curse lol!
Sorcs arguably have the best burst, all I am saying is that there are ways (counterplay) to avoid it. Remove haunting curses ability to stack, I am cool with that. But making it blockable seems a bit dodgy!
Everything thats not a nightblade skill is overloaded in your opinion.
Am I right or am I right?
SubtleHate wrote: »Reach - dodgeable, blockable , reflectable
frags - dodgeable, blockable , reflectable
fury - dodgeable , blockable
curse - undodgeable, purgeable.
rune cage - dodgeable ,
atro - run away able LOL
want to know the issue w sorc? pets being overtuned
we dont have 2 dots or an always hitting cc like fear of fossilize to connect damage
the issue with sorc is literally not curse - have some common sense.
if you want to talk about COUNTER PLAY how about we talk about not being able to counter Fear, Fossilize, POTL, soul assault, bash immunity, resto ulti , dawnbreaker being undodgeable, meteor being undodgeable and unreflectable, I could go on and on. you are picking the one skill in sorcs core damage kit that is strong. sorcs dont have access to dots or undodgeable setup - rune cage is mediocre at best nowadays. you are asking for counterplay to curse how? by making it dodgeable ? I will accept that when you fix all the above or give old rune cage back : ).
before there is a rant about pet sorc, realize people would much rather have old sorc with healing ward and a burst ulti like mag dawnbreaker back , but this is what zos forces sorcs to play for a reliable heal.
Under the spoiler to keep from derailing:Sanguinor2 wrote: »Back onto the topic at hand. (I apologize for getting not just a little off topic with my previous 2 or 3 replies to this thread but someone spreading broad accusations, generalisations and blatant missinformation is something that urges me to correct him)I agree that curse should not stack, that's a little ridiculous if that was intended.
However with all the line of sight and invisibles and heavy armour builds running in front of targets aka absorbing your curse, I don't think its a huge issue.
Usually you can get out of the way of frags or pulse or clench,fury to avoid the full burst, then you are only left with curse damage, which by then it doesn't matter because you can gap close on a sorc and murder him or her where they stand. That's how you purge curse lol!
Sorcs arguably have the best burst, all I am saying is that there are ways (counterplay) to avoid it. Remove haunting curses ability to stack, I am cool with that. But making it blockable seems a bit dodgy!
I dont think we need changes towards how curse applies its damage so I agree with what many sorc players here have said, I dont have a magsorc in PvP so I cant give insight as to how curse feels when playing as the sorc, in these days you do meet a lot of sorcs in battlegrounds and open world PvP tho and I have been on the other side of course quite often.
That in mind I would also say that curse does not need to be stackable, if I am on my magdk instead of my magplar and I see multiple curses stacked on me then I know that I will be in trouble, I might not die because of wings protecting me against a lot of the incoming damage and the stacked curses not necessarily going off in the very same second, leaving you time to heal after curse 1 goes off and so on but having 4 sepparate curse explosions inside a 4 to 5 second time window is very very much pressure regardless of build and while they are ticking down you know if you are on a non templar that you simply cannot do much against it happening outside of running into a templar ritual and praying for the synergy.
So I would agree with the quoted comment saying that curses stacking is not something that is needed, the implementation of this might be quite awkward tho, but that making it blockable or dodgeable is not something that is necessary at the moment, perhaps this might change at some point but if it does we can talk about curse again.
imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.
Why is it such a big deal that Curse needs to get "counterplay" options other than cleansing, while Bleeds are left out of the conversation? They can't be blocked either, and even increasing your resists won't help. There are two different proc'd bleeds available to all Stamina classes; they don't require a bar slot, resource expenditure, or global cooldown, and can individually do roughly similar damage in 2 ticks that a Curse will do in 1 explosion (and sometimes more, especially if you're running high resistances).
forum poster-473260 wrote:Daedric Curse and its morphs are both unblockable and undodgeable, with damage builds typically hitting for 6k or so against enemy players. Few specs in the game have reliable purge access, forcing players to build for passive "face tanking" as opposed to taking their own actions to mitigate this damage, as it is everywhere, and multiple Curses can stack on one player. There should be some action any build spec can actively take to mitigate Curse damage, perhaps something that can even be disrupted by a skilled Sorceror player.
Olupajmibanan wrote: »Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.
Okay, just for fun, I am in.
DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!
Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.
As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.
You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it'd be balanced so it wouldn't deal as much damage, and it wouldn't line up with frags/execute which makes it good.
killingspreeb16_ESO wrote: »Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!
Do you guys even read the post?
OP is asking to make curse blockable/dodgeable (or some counterplay added)and we get the typical sorc main(?) that point at cloak as always.
You can agree/disagree with him but atleast read the post ffs.