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Sorceror Daedric Curse needs meaningful counterplay in PvP

  • NyassaV
    NyassaV
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    pieratsos wrote: »
    Remove the second explosion

    Sure thing, even tho it's a nice cloak breaker. But it was never asked for from the community to begin with. But how would you balance the two curse morphs against each other? Simply reduce cost? Or give it to stam? :trollface:

    Sorcs have enough skills to break cloak. That's why I internally barf when a sorc uses detect pots. The only class that needs detect pots are 2h/bow Stamblade and Magblade

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  • MartiniDaniels
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    Sanguinor2 wrote: »

    I bet a lot of "nerf NB, stamNB OP in PVP!" comments are done by PVE-sorcs who rarely play PVP, and all the reason for hate is that sorcs were pushed by magNBs out of trials for short period.

    Said short period has lasted about 2 years give or take. Only recent changes have made other mag classes on par with magblade again, namely magsorc and magplar, said changes massively nerfed sustain and healing of magblades because they didnt only have the best dps from all magicka builds but also the cheapest rotation and could offer around 20k healing per second per magblade in your group.
    I´ve played magblade ever since I started doing vet dlc trials simply because it was such a blatant easy mode and my mains magplar and magdk were hillariously weaker while offering nothing to the group. Only with murkmire did I finally play my magplar dps in pve again without feeling like Im gimping myself and my group only to play my main.
    So yeah one might argue that calling for nightblade nerfs in PvE was justified........
    Wanna know what is still top stam dps and overall top dps? You guessed it, Stamblade. Maybe this will change with elsweyr tho we´ll see.

    In this game "mechanical skill" in PVE is defined literally by number of light attacks you can squeeze into your rotation. From that point (and from common knowledge) it's obvious that magblades have complex rotation and magplars have easy rotation, so your comment just proves my point.
    From this patch there will be no point to play magblade since you can provide same dps on magplar by spamming aoes, without fighting for each bow proc. Though it all depends on number of NB in the group, less NB, more dps for the remaining NB at execute.
  • Pr0Skygon
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    HaruKamui wrote: »
    imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.

    I'm on board with this idea.
  • Girl_Number8
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    Aurielle wrote: »
    Aedaryl wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Are you seriously dying to a simple curse frag endless fury combo?

    He is playing mediumblade without cloak and seems to die from everything, so....

    YAS

    Wait, WHAT? You mean to tell me this whole time we’re trying to reason with a medium armour NB who doesn’t even use Shadowy Disguise?

    Daus, daus, daus. While I give you props for trying something different, if you’re trying to brawlblade in medium and haven’t invested heavily into resistances, then you’re deliberately gimping yourself. It is well known that Dark Cloak is only effective on high health HA builds, or high health LA healtanks that stack resistances and health recovery. You can’t play a medium NB like a medium stamden or a medium stam sorc. You just can’t. The class wasn’t designed with that sort of gameplay in mind.

    Not true about dark cloak for Magblades at least. It is a nontoxic skilled PvP playstyle being 100% visible. Build diversity is what makes eso a great game. You don't need a high health on magblade to use this skill. Especially in open world cyro playing outnumbered.

    The dark cloak nerf should be reverted, it was over done.

    This post is more of a revenge post because of the nerfs to nightblades then one with any insight. There is always a better way then continuing the Nightblade vs Sorcy war....
    Edited by Girl_Number8 on May 10, 2019 4:43PM
  • Strider__Roshin
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    Daus wrote: »
    Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Making it a simple dodgeable projectile means it wont synergyse with Frags anymore (travel time). Or do you want it to behave like Cage?

    If it's the latter, what do you suggest sorcs to do against dodge monkeys? Incorporating Streak to ensure Curse and Frags land (but will get blocked)? That would force them into melee range (and what's about BoL? you'd basically need to sit on top of someone to stun them). It also means to swap something else out of their usual combo.

    BoL is the defensive morph so you wouldn't get an undodgeable attack if that were the case (although they really need to make that morph more desirable). And I wouldn't make it like rune case because that's way too telegraphed. Instead I'd rather it be a near instant travel speed. The goal is to give it counterplay not make it so someone with slow reaction time can avoid it with ease. You know, like the spectral bow?
  • xylena_lazarow
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    This thread was intended to be focused on Daedric Curse counterplay and perhaps the availability of reliable purges to all build specs, not Nightblades. Please stop derailing my thread with Nightblade nonsense.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Strider__Roshin
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    This thread was intended to be focused on Daedric Curse counterplay and perhaps the availability of reliable purges to all build specs, not Nightblades. Please stop derailing my thread with Nightblade nonsense.

    It's because I commented. A lot of people struggle to have a reasonable conversation while having an opposing opinion so they go full toddler tantrum. Thankfully you have people that are capable of having an adult conversation like Derra and Chilly-McFreeze.
  • wheem_ESO
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    Why is it such a big deal that Curse needs to get "counterplay" options other than cleansing, while Bleeds are left out of the conversation? They can't be blocked either, and even increasing your resists won't help. There are two different proc'd bleeds available to all Stamina classes; they don't require a bar slot, resource expenditure, or global cooldown, and can individually do roughly similar damage in 2 ticks that a Curse will do in 1 explosion (and sometimes more, especially if you're running high resistances).
  • Sanguinor2
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    In this game "mechanical skill" in PVE is defined literally by number of light attacks you can squeeze into your rotation. From that point (and from common knowledge) it's obvious that magblades have complex rotation and magplars have easy rotation, so your comment just proves my point.
    From this patch there will be no point to play magblade since you can provide same dps on magplar by spamming aoes, without fighting for each bow proc. Though it all depends on number of NB in the group, less NB, more dps for the remaining NB at execute.

    Cheapest in this case was meant as in easiest sustain without even investing for it.

    And really people talk about how complex yadayada nightblade rotations are, thing is if you want to be effective on other classes you are already doing the oh so difficult light attack weaves unless you play a heavy attack build which will never get the same dps as a light attack build unless something drastically changes. (heavy rota stamdk had at one point but that was swiftly nuked)

    Really you might have had to fight for bow procs when you didnt retain stacks after a bow cast and even then it was not added difficulty if you already knew how to light attack weave, you simply had to continue to do so if you already did it on other classes. The real difficulty of the bow proc was that it was rather unreliable and would sometimes reset your stacks instead of casting the bow.

    When I tested magblade dps for the first time to compare it to magplar for myself, same build, same cp, same player with no previous nightblade experience but having played templar since shortly after launch the result was so heavily into favour of magblade it was hillarious. But sure tell me all about that difficult rotation a nightblade has.

    Also idk where you get your magplars are spamming aoes as ranged dps from but your only aoes are shards, blockade and destro ult, just like magblade with path, blockade and destro ult, if you actually believe that a sweeps using magplar is competitive then idk what to tell you other than that it is not. In melee you can use solar barrage but why would you use a melee magplar when you can have a melee stamblade? Melee magplars still use ranged single target spammables btw because they are simply better than your aoe spammable.

    You can still play magblade if you want better self healing or you simply like the class because it retains competitive dps compared to other mag classes. That alone is more than every other mag class had going for them after morrowind. They also remain the best class to use master architect on due to superior ult gen and a stronger single target ult while having competitive dps unlike magdens for example because in the end single target dps is what really matters in most encounters, also most meta builds add enough cleave damage to for example kill the hulk in the rakkhat fight.

    Here´s a fun fact for you: The best pve players already do light attack weaves and dynamic rotations regardless of class because it is the most effective, sure you have a rough sequence of when you will cast which ability but that is and always has been the case for nightblade aswell.
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  • killingspreeb16_ESO
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    Kikke wrote: »
    Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!

    Do you guys even read the post?

    OP is asking to make curse blockable/dodgeable (or some counterplay added)and we get the typical sorc main(?) that point at cloak as always.

    You can agree/disagree with him but atleast read the post ffs.
    Edited by killingspreeb16_ESO on May 10, 2019 5:41PM
  • sharquez
    sharquez
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    Sanguinor2 wrote: »

    In this game "mechanical skill" in PVE is defined literally by number of light attacks you can squeeze into your rotation. From that point (and from common knowledge) it's obvious that magblades have complex rotation and magplars have easy rotation, so your comment just proves my point.
    From this patch there will be no point to play magblade since you can provide same dps on magplar by spamming aoes, without fighting for each bow proc. Though it all depends on number of NB in the group, less NB, more dps for the remaining NB at execute.

    Cheapest in this case was meant as in easiest sustain without even investing for it.

    And really people talk about how complex yadayada nightblade rotations are, thing is if you want to be effective on other classes you are already doing the oh so difficult light attack weaves unless you play a heavy attack build which will never get the same dps as a light attack build unless something drastically changes. (heavy rota stamdk had at one point but that was swiftly nuked)

    Really you might have had to fight for bow procs when you didnt retain stacks after a bow cast and even then it was not added difficulty if you already knew how to light attack weave, you simply had to continue to do so if you already did it on other classes. The real difficulty of the bow proc was that it was rather unreliable and would sometimes reset your stacks instead of casting the bow.

    When I tested magblade dps for the first time to compare it to magplar for myself, same build, same cp, same player with no previous nightblade experience but having played templar since shortly after launch the result was so heavily into favour of magblade it was hillarious. But sure tell me all about that difficult rotation a nightblade has.

    Also idk where you get your magplars are spamming aoes as ranged dps from but your only aoes are shards, blockade and destro ult, just like magblade with path, blockade and destro ult, if you actually believe that a sweeps using magplar is competitive then idk what to tell you other than that it is not. In melee you can use solar barrage but why would you use a melee magplar when you can have a melee stamblade? Melee magplars still use ranged single target spammables btw because they are simply better than your aoe spammable.

    You can still play magblade if you want better self healing or you simply like the class because it retains competitive dps compared to other mag classes. That alone is more than every other mag class had going for them after morrowind. They also remain the best class to use master architect on due to superior ult gen and a stronger single target ult while having competitive dps unlike magdens for example because in the end single target dps is what really matters in most encounters, also most meta builds add enough cleave damage to for example kill the hulk in the rakkhat fight.

    Here´s a fun fact for you: The best pve players already do light attack weaves and dynamic rotations regardless of class because it is the most effective, sure you have a rough sequence of when you will cast which ability but that is and always has been the case for nightblade aswell.

    I don't think the words daedric curse are even in this post. Please stay on topic.
  • Beardimus
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    ATomiX96 wrote: »
    Daus wrote: »
    HaruKamui wrote: »
    imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.

    Yeah it's over loaded

    Everything thats not a nightblade skill is overloaded in your opinion.
    Am I right or am I right?

    You are right. NB's hate it...
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  • Witar
    Witar
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    Sigh another nerf sorcs thread. Don't you get tired?
    Op is probably nightblade that gets pulled out of stealth when curse go off and is salty about it.
    Edited by Witar on May 10, 2019 6:08PM
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  • Ragnaroek93
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    Just change Deadric Prey into a stamina morph ez clap
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Aurielle
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    HaruKamui wrote: »
    Galarthor wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it'd be balanced so it wouldn't deal as much damage, and it wouldn't line up with frags/execute which makes it good.

    Srsly I get the hate on Daus and all with his agenda of nerfing all of ESO except NBs but some of these comments are just ridiculously wrong. Another one was the guy saying frags only procs off of crits, and that guy that said NB's bow proc is more reliable than frags (why was this even mentioned in this thread, frags has a 35% chance to proc so you have it every 3 seconds, and then once you have it you can hold it for like 8 seconds which can reset back to 8 if you proc frags again without shooting it, the bow on the other hand needs a minimum of 5 seconds to be armed, and that's if your light attacks actually hit a target) .

    I edited my post, Jesus. *rolleyes* Forgive me for making a minor, minor mistake that I corrected literally HOURS ago, @HaruKamui . I don’t always fire on all cylinders the first morning I wake up after working a string of shifts. What job do you have? Does it require you to be on your feet for 12+ hours at a time, with people’s lives in your hands? If not, give me a *** break.

    Edit: Also, I didn’t say the bow proc was MORE reliable, just that I’d prefer a predictable proc rather than relying on RNG. Sometimes you get multiple frags procs in a row. Sometimes you go through multiple GCDs without getting a proc. A 35% chance to proc it is still a CHANCE.
    Edited by Aurielle on May 10, 2019 6:31PM
  • Icarus42
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    I agree that curse should not stack, that's a little ridiculous if that was intended.
    However with all the line of sight and invisibles and heavy armour builds running in front of targets aka absorbing your curse, I don't think its a huge issue.
    Usually you can get out of the way of frags or pulse or clench,fury to avoid the full burst, then you are only left with curse damage, which by then it doesn't matter because you can gap close on a sorc and murder him or her where they stand. That's how you purge curse lol!
    Sorcs arguably have the best burst, all I am saying is that there are ways (counterplay) to avoid it. Remove haunting curses ability to stack, I am cool with that. But making it blockable seems a bit dodgy!
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • SubtleHate
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    reach , frags, fury all dodgeable. curse is the only undodgeable ability. you're looking at the wrong issue. why dont we make fear dodgeable and blockable too : O. or fossilize : )
  • SubtleHate
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    Reach - dodgeable, blockable , reflectable
    frags - dodgeable, blockable , reflectable
    fury - dodgeable , blockable
    curse - undodgeable, purgeable.
    rune cage - dodgeable ,
    atro - run away able LOL

    want to know the issue w sorc? pets being overtuned
    we dont have 2 dots or an always hitting cc like fear of fossilize to connect damage
    the issue with sorc is literally not curse - have some common sense.

    if you want to talk about COUNTER PLAY how about we talk about not being able to counter Fear, Fossilize, POTL, soul assault, bash immunity, resto ulti , dawnbreaker being undodgeable, meteor being undodgeable and unreflectable, I could go on and on. you are picking the one skill in sorcs core damage kit that is strong. sorcs dont have access to dots or undodgeable setup - rune cage is mediocre at best nowadays. you are asking for counterplay to curse how? by making it dodgeable ? I will accept that when you fix all the above or give old rune cage back : ).

    before there is a rant about pet sorc, realize people would much rather have old sorc with healing ward and a burst ulti like mag dawnbreaker back , but this is what zos forces sorcs to play for a reliable heal.
  • Sanguinor2
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    Back onto the topic at hand. (I apologize for getting not just a little off topic with my previous 2 or 3 replies to this thread but someone spreading broad accusations, generalisations and blatant missinformation is something that urges me to correct him)
    Icarus42 wrote: »
    I agree that curse should not stack, that's a little ridiculous if that was intended.
    However with all the line of sight and invisibles and heavy armour builds running in front of targets aka absorbing your curse, I don't think its a huge issue.
    Usually you can get out of the way of frags or pulse or clench,fury to avoid the full burst, then you are only left with curse damage, which by then it doesn't matter because you can gap close on a sorc and murder him or her where they stand. That's how you purge curse lol!
    Sorcs arguably have the best burst, all I am saying is that there are ways (counterplay) to avoid it. Remove haunting curses ability to stack, I am cool with that. But making it blockable seems a bit dodgy!

    I dont think we need changes towards how curse applies its damage so I agree with what many sorc players here have said, I dont have a magsorc in PvP so I cant give insight as to how curse feels when playing as the sorc, in these days you do meet a lot of sorcs in battlegrounds and open world PvP tho and I have been on the other side of course quite often.

    That in mind I would also say that curse does not need to be stackable, if I am on my magdk instead of my magplar and I see multiple curses stacked on me then I know that I will be in trouble, I might not die because of wings protecting me against a lot of the incoming damage and the stacked curses not necessarily going off in the very same second, leaving you time to heal after curse 1 goes off and so on but having 4 sepparate curse explosions inside a 4 to 5 second time window is very very much pressure regardless of build and while they are ticking down you know if you are on a non templar that you simply cannot do much against it happening outside of running into a templar ritual and praying for the synergy.

    So I would agree with the quoted comment saying that curses stacking is not something that is needed, the implementation of this might be quite awkward tho, but that making it blockable or dodgeable is not something that is necessary at the moment, perhaps this might change at some point but if it does we can talk about curse again.
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  • Qwazzy
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    I wish frag still stunned.
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  • bardx86
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    ATomiX96 wrote: »
    Daus wrote: »
    HaruKamui wrote: »
    imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.

    Yeah it's over loaded

    Everything thats not a nightblade skill is overloaded in your opinion.
    Am I right or am I right?

    It is known.
  • Sanguinor2
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    SubtleHate wrote: »
    Reach - dodgeable, blockable , reflectable
    frags - dodgeable, blockable , reflectable
    fury - dodgeable , blockable
    curse - undodgeable, purgeable.
    rune cage - dodgeable ,
    atro - run away able LOL

    want to know the issue w sorc? pets being overtuned
    we dont have 2 dots or an always hitting cc like fear of fossilize to connect damage
    the issue with sorc is literally not curse - have some common sense.

    if you want to talk about COUNTER PLAY how about we talk about not being able to counter Fear, Fossilize, POTL, soul assault, bash immunity, resto ulti , dawnbreaker being undodgeable, meteor being undodgeable and unreflectable, I could go on and on. you are picking the one skill in sorcs core damage kit that is strong. sorcs dont have access to dots or undodgeable setup - rune cage is mediocre at best nowadays. you are asking for counterplay to curse how? by making it dodgeable ? I will accept that when you fix all the above or give old rune cage back : ).

    before there is a rant about pet sorc, realize people would much rather have old sorc with healing ward and a burst ulti like mag dawnbreaker back , but this is what zos forces sorcs to play for a reliable heal.

    Sorc is strong without pets, sorc doesnt even need mentioned dots or unavoidable cc to be very strong still, curse is part of sorcs strength.
    Whether or not there is an issue for non petsorc is up to debate and even if there is an issue then it is not solely curse, I agree with that point of yours.

    Lets talk about counterplay as you ask us to:
    Fear: Breakable, very short range, cc immunity from any source
    Fossilize: Breakable, very short range, cc immunity from any source
    POTL: Same as curse, in addition it gets double mitigated by resistances, defensive buffs, cps, is bugged and might not even go off
    Soul Assault: Blockable, Absorbable with absorb magic ability, can be cloaked after 2 seconds, runawayable as you put it
    Bash Immunity: Fair, tho sorcs arguably profit the most from it
    Resto ult: Not immune to defile, tons of damage, but too strong yes, its even getting nerfed with elsweyr
    Dawnbreaker: Avoidable, Blockable, Dot can be purged
    Meteor: Blockable, you can walk out of the aoe after impact and can purge the slow if ice comet is used

    So essentialy curse is the same as potl only that it isnt bugged and will always go off unless purged and that it is not dependant on previous damage dealt and thus will not only get its damage reduced by your resistances when calculating its proc but will also get its proc damage reduced after said proc damage already had to go through all of your defensive stats.
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  • MartiniDaniels
    MartiniDaniels
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    Sanguinor2 wrote: »
    Back onto the topic at hand. (I apologize for getting not just a little off topic with my previous 2 or 3 replies to this thread but someone spreading broad accusations, generalisations and blatant missinformation is something that urges me to correct him)
    Icarus42 wrote: »
    I agree that curse should not stack, that's a little ridiculous if that was intended.
    However with all the line of sight and invisibles and heavy armour builds running in front of targets aka absorbing your curse, I don't think its a huge issue.
    Usually you can get out of the way of frags or pulse or clench,fury to avoid the full burst, then you are only left with curse damage, which by then it doesn't matter because you can gap close on a sorc and murder him or her where they stand. That's how you purge curse lol!
    Sorcs arguably have the best burst, all I am saying is that there are ways (counterplay) to avoid it. Remove haunting curses ability to stack, I am cool with that. But making it blockable seems a bit dodgy!

    I dont think we need changes towards how curse applies its damage so I agree with what many sorc players here have said, I dont have a magsorc in PvP so I cant give insight as to how curse feels when playing as the sorc, in these days you do meet a lot of sorcs in battlegrounds and open world PvP tho and I have been on the other side of course quite often.

    That in mind I would also say that curse does not need to be stackable, if I am on my magdk instead of my magplar and I see multiple curses stacked on me then I know that I will be in trouble, I might not die because of wings protecting me against a lot of the incoming damage and the stacked curses not necessarily going off in the very same second, leaving you time to heal after curse 1 goes off and so on but having 4 sepparate curse explosions inside a 4 to 5 second time window is very very much pressure regardless of build and while they are ticking down you know if you are on a non templar that you simply cannot do much against it happening outside of running into a templar ritual and praying for the synergy.

    So I would agree with the quoted comment saying that curses stacking is not something that is needed, the implementation of this might be quite awkward tho, but that making it blockable or dodgeable is not something that is necessary at the moment, perhaps this might change at some point but if it does we can talk about curse again.
    Under the spoiler to keep from derailing:
    Bro, I just created alcast magplar on laggy PTS with exactly the same gear I use on magnb and from 2nd try hit same numbers as my magblade on which I play as dps for last several months and have hundreds of hours experience. On magplar you have 3 aoe of 8 seconds. On magblade you have 11 seconds length twisted path and bow proc to manage. On sorc you have variable proc of frags and curse, on magdk you have hell of dots of variable length and now need to keep up that seething fury. Magplar is really easiest to rotate and this is known to everybody. Btw, I'm not tryhard and I have magplar healer which I barely use, so on live I will simply give magnb gear to templar and will be relaxing in trials instead of trying to break my keyboard. Thanks to devs that we are no longer forced to use magblade.

    So.. you just prove my point that large part of cries "nerf NB because of PVP!" comes from PVE magicka ***, who come to thread with such wonderful arguments:
    "I dont have a magsorc in PvP so I cant give insight as to how curse feels when playing as the sorc"
    "I dont think we need changes towards how curse applies its damage"
    and in the same time
    "That in mind I would also say that curse does not need to be stackable, if I am on my magdk instead of my magplar and I see multiple curses stacked on me"
    "I would agree with the quoted comment saying that curses stacking is not something that is needed, the implementation of this might be quite awkward tho, but that making it blockable or dodgeable is not something that is necessary at the moment"

    You've really made my day, that post of yours is most laughable attempt to please everybody I saw in long time.
  • idk
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    HaruKamui wrote: »
    imo something undodgeable should be blockable. Or something unblockable should be dodgeable, but never both... especially on point and click single target abilities.

    I agree that everything needs a counter but that does not mean it should work this way.

    Curse has counters. It is not instant damage either which gives plenty of time for the counter.

    That does not mean we should expect everyone to run a cleans on their bar. A smart group will have people running cleans. If they have bad leadership that is a different issue but Zos should not design a game for bad players. Of course some people run solo but they are choosing to run additional risks and the game should not be designed for solo players either.
  • MartiniDaniels
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    Simple solution to curse will be to slightly distribute it's damage over time. For example 70% of current explosion in the end and other 30% during "haunting". Maybe increase distributed damage over time to 50% of current explosion to compensate for health recovery etc.
  • Galarthor
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    wheem_ESO wrote: »
    Why is it such a big deal that Curse needs to get "counterplay" options other than cleansing, while Bleeds are left out of the conversation? They can't be blocked either, and even increasing your resists won't help. There are two different proc'd bleeds available to all Stamina classes; they don't require a bar slot, resource expenditure, or global cooldown, and can individually do roughly similar damage in 2 ticks that a Curse will do in 1 explosion (and sometimes more, especially if you're running high resistances).

    B/c these NBs whining here are using Bleeds to hurt others, but Curse hurts them by taking them out of cloak.
  • Gilvoth
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    Daedric Curse and its morphs are both unblockable and undodgeable, with damage builds typically hitting for 6k or so against enemy players. Few specs in the game have reliable purge access, forcing players to build for passive "face tanking" as opposed to taking their own actions to mitigate this damage, as it is everywhere, and multiple Curses can stack on one player. There should be some action any build spec can actively take to mitigate Curse damage, perhaps something that can even be disrupted by a skilled Sorceror player.

    excactly
    well said



    Edited by Gilvoth on May 10, 2019 8:21PM
  • Galarthor
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    HaruKamui wrote: »
    Galarthor wrote: »
    Daus wrote: »
    Derra wrote: »
    Why do people think curse is overloaded?

    It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.

    Compare what curse offers to:
    debilitate/cripple (not anymore...)
    shalks
    embers
    fiery breath

    All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
    I don´t know in what world that constitutes an overloaded skill.

    So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.

    With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.

    So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).

    Just delete all the classes leaving Nightblade the only available class. Looking at all your posts in another threads, that's your vision of the game.

    Okay, just for fun, I am in.
    DELETE EVERYTHING! NIGHTBLADE IS THE ONLY CLASS YOU NEED!!!!!!!

    Yes it is. His entire mission on the forums is to claim NBs are terribly underpowered and need huge buffs. while everything else needs serious nerfs.

    As for the Curse: It already has a counterplay. It's called 3.5 / 6 seconds delay! You got plenty of time to prepare its hitting you.

    You use curse BECAUSE it has a delay. You time it with other skills. If it didnt have a delay, it'd be balanced so it wouldn't deal as much damage, and it wouldn't line up with frags/execute which makes it good.

    The fact that sorcs make use of the delay does not make it any less of a counter. It is highly telegraphed and has a long delay allowing the opponent to anticipate and prepare for the damage. It also allows you to anticpate when the Frag will hit and mitigate that as well ...
  • Xvorg
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    Kikke wrote: »
    Another NB was pulled out of stealth by curse, and therefore it is overloaded. Lol! just LOL!

    Do you guys even read the post?

    OP is asking to make curse blockable/dodgeable (or some counterplay added)and we get the typical sorc main(?) that point at cloak as always.

    You can agree/disagree with him but atleast read the post ffs.

    Nopes, OP is asking for counterplay such as purges

    https://forums.elderscrollsonline.com/en/discussion/comment/6044605/#Comment_6044605
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  • DirtyDeeds765
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    Can't you block the curse's damage when it pops?
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