Olupajmibanan wrote: »I have never seen a templar complaining about Curse, only NB crybabies that are brought out of cloak. We need Purge to be available to anyone AND to be really of practical use to anyone.
fullheartcontainer wrote: »Olupajmibanan wrote: »I have never seen a templar complaining about Curse, only NB crybabies that are brought out of cloak. We need Purge to be available to anyone AND to be really of practical use to anyone.
If you've never heard a templar complain about curse you haven't been listening. Perhaps we don't complain in quite the same way, but it does feel incredibly biased towards sorcs that they get this unblockable undodgeable cast-and-forget curse, and we get PotL which gets double mitigated and needs to be applied and then filled with damage to work and sometimes it doesn't even go off
Emma_Overload wrote: »The last time y'all tried to nerf Curse, it ended up with a buff. Do you really want to go down this road again?
Chilly-McFreeze wrote: »
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Chilly-McFreeze wrote: »
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?
Consider: in order to proc frags at least somewhat consistently, one must sacrifice defensive sets for increased crit ratings. Also, what is this “auto-kill execute” of which you speak? The secondary (purgeable) effect of a pre-cast Wrath/Fury (which is itself dodgeable) that kicks in at 20% and does not automatically guarantee a kill? Or are you referring to Implosion, the passive execute that no longer exists?
Either way, your pro-NB/anti-sorc bias is showing again.
Sanguinor2 wrote: »
Consider: in order to proc frags at least somewhat consistently, one must sacrifice defensive sets for increased crit ratings. Also, what is this “auto-kill execute” of which you speak? The secondary (purgeable) effect of a pre-cast Wrath/Fury (which is itself dodgeable) that kicks in at 20% and does not automatically guarantee a kill? Or are you referring to Implosion, the passive execute that no longer exists?
Either way, your pro-NB/anti-sorc bias is showing again.
Uhm unless they did a stealth change somewhere or I didnt pay attention to sorc patch notes at all then frags have a chance to proc from any mag ability cast on the same bar and dont proc from critical hits, you might have mixed it up with power surge perhaps? I mean I dont play sorc myself but Im pretty sure I wouldve noticed such a change.
I wouldnt mind curse actually getting counterplay that is avaiable to more people than templars (or people that gimp themselves with purge and sacrificied to the rng gods in order for purge to actually purge the curse) which is not stack spell resistance and HP.
I usually dont die to it on either magplar or magdk since on magplar I can cleanse it if I suspect that it might be necessary and on magdk I do take the curse without being able to do anything about it but I can reflect half of the following combo so I wont die to a single curse+magsorc combo unless I mess up. Even after the wings change reducing most of the combo damage by 50% instead of 100% will most assuredly be more than enough to survive a single magsorcs burst combo.
But being in a bg and seeing 4 curses on my debuff bar if Im playing my magdk? My only hope is that the sorcs are bad and cannot build for good damage or that I happen to have a resto ult up or a ritual nearby and my synergy isnt on cooldown. I suppose some random guy could run up to me and give me a barrier but he doesnt even know the amount of curses I have on me.
Why do people think curse is overloaded?
It was stated by zos that curse (atleast haunting) somewhat fills the role of other classes damange over time skills - which sorc doesn´t really have.
Compare what curse offers to:
debilitate/cripple (not anymore...)
shalks
embers
fiery breath
All of these abilities are equally overloaded in different areas offering strong debuffs/buffs or other features. The only thing curse has going for it is being unavoidable - with a delay and heavy telegraph.
I don´t know in what world that constitutes an overloaded skill.
So the best example you gave was the Shalks because it behaves similar (delayed burst rather than a DoT) except you can avoid the Shalks by repositioning or (now) by blocking. Shalks is also the Warden's main burst and unless you have your Ult ready you're going to have difficulties bursting someone down.
With a magsorc you have Curse and you have another burst ability that can both go off consistently which is Crystal Frags; an ability that hits as hard as a spectral bow except you can fire it more frequently and it's easier to proc. Then these two hard hitting moves don't even need to kill your opponent all they need to do is get them to 20% and their auto-kill execute will do that for them.
So essentially this ability has the damage of Shalks, but with the easy application of Cripple; which is a DoT. Considering the magsorc's overall arsenal it's too good of an ability to be point-and-click. Now that wings have been changed I think it would be acceptable to make this ability a dodge-able projectile that's unblockable. You already have streak as your undodgeable (unless that's still bugged).
Are you seriously dying to a simple curse frag endless fury combo?
He is playing mediumblade without cloak and seems to die from everything, so....
YAS