josh.lackey_ESO wrote: »Yesterday six well-known, elite, faction swapping veteran players IN THIS THREAD switched to DC to serve as a distraction and help DC get their scroll back at Farragut. This is why we need faction locks. Players shouldn't be able to decide which faction they want to play on at any given moment given the situation as it gives a huge disadvantage to faction-loyal players.
I was enjoying fighting the DC zerg until they interfered and allowed DC to recapture their scroll.
PROOF right here from one of the biggest faction loyalists in the game that fAcTiOn hOpPeRs actually do what we have said: switch to help the underdog team, not go to the winning side.
On the flip side, AD had a horde last night which stole our scroll with DC's help. Where was our relief? Nobody came to help us and we were out there on our own because everyone was on AD.
Switching to the winning team is much more common among the playerbase than switching to the losing side.
Our zerg was split last night. Again, we don't need them. That would also explain why everyone switched to AD to stack with them.
Our zerg was split last night. Again, we don't need them. That would also explain why everyone switched to AD to stack with them.
Once again @Ahtu no one swapped to AD. EP made poor decisions when it came to the map and that's why they got pushed so hard.
Golden Gryphons - that's and AD only guild. Dominant Dominion - AD only. OMNI - has people that swap when solo, but as a guild they have been AD for over 2 years. TD - AD only for the most part too. They were all working together, which is what EP used to do and EP did it better than anyone else before AOTP came along.
Stop blaming others or coming up with conspiracies to explain your shortcomings folks.
OMNI - has people that swap when solo, but as a guild they have been AD for over 2 years.
josh.lackey_ESO wrote: »Yesterday six well-known, elite, faction swapping veteran players IN THIS THREAD switched to DC to serve as a distraction and help DC get their scroll back at Farragut. This is why we need faction locks. Players shouldn't be able to decide which faction they want to play on at any given moment given the situation as it gives a huge disadvantage to faction-loyal players.
I was enjoying fighting the DC zerg until they interfered and allowed DC to recapture their scroll.
PROOF right here from one of the biggest faction loyalists in the game that fAcTiOn hOpPeRs actually do what we have said: switch to help the underdog team, not go to the winning side.
On the flip side, AD had a horde last night which stole our scroll with DC's help. Where was our relief? Nobody came to help us and we were out there on our own because everyone was on AD.
Switching to the winning team is much more common among the playerbase than switching to the losing side.
Lmao yeah sure....I don't understand why so many people refuse to read the line below the 30 day campaign locks.
7 day campaign remains unlocked. If you are not a faction RPvWaller or someone who cares for campaign score you will continue to enjoy tri-faction play on the 7 day. Play the 7 day.
ZarkingFrued wrote: »I'm not mad at it. I assume they have numbers behind their decision and see how many flock to the winning alliance
There is nothing wrong about it... +90% of pvp guild members are looking forward to it.
[snip]
To summarize.. best change for pvp and longtime overdue....gg for Zos to this 1.
CatchMeTrolling wrote: »
It's a different time now, a new era. Now is the zerg era. Faction locks will help with that.