So people think having every single player on either megasever using the same auction house is a good idea? Right. Cause that won't destroy any hopes of an in game economy. With so many players every item will become worth nothing.
Auction houses work on games like WoW where the population is limited to several thousands players. ESO has the potential to have MILLIONS of players on a single server.
Throwing out ideas, cause I could care less either way.
Have a player store set up where you can park yourself in an area with a message above your head saying your selling stuff. I think FFXI had this system, can't remember exactly. So instead of seeing a chat filled with "WTS", you can have your character go AFK in a town with a mini store on them.
icengr_ESO wrote: »there is an online auction, esoah.com
So very well said, sir. It does my heart good to see free market principles spoken of with reverence and respect, and with such wonderfully eloquent speech. Hayek himself could hardly have said it better.unknowngamer wrote: »Absolutely yes.
Honestly I cannot believe this is even being debated against in this day and age. Its seems as if all the naysayers are liberal hipsters who took a couple courses in economics, graduated with rose-coloured glasses and want to take a grassroots approach to markets returning us to the stone age in terms of trading and wealth acquisition. Here are a couple rebuttals to common global AH worries:
1) Global AH destroys communities by negating face to face trading
Couple issues here. First off, this isn't the olden-days of 1999 EQ and UO where you spammed EC tunnels and posted wares on trading sites because that was your only option to trade in an efficient manner. AH's main purposes are to sell your goods quick and easy so you can get back to actually playing the game. For every guy /saying in EC chatting it up with others there were another 10 alt-tabbing to pass boredom. No community there.
Secondly, AH is the least of things to worry about with the megaserver phasing concept. Sure if you find friends you like you can add them and switch instances but as far as dynamic communities of good people its impossible. The game chooses which community we default to every time we log in. When 2/3 of zone chat is tradespam and you come across guilds named named Christpunchers and guys named Anahlphist (I'm not making this up) global AH is not what worries me in a community sense.
2) Global AH opens up possibilities for mass market manipulation and price gouging
As if Wall Street doesn't do this on a daily basis. You can't stop people from buying low and selling high its the foundation of trade and is what separates the wealthy from those that stay wealthy. Actually, price gouging will be more likely to happen in a closed market than an open one. Hell, its what us smiths in UO at the Britain forge did every day. We knew damn well that a full suit of plate wasn't worth 7.5-10k and so did the buyers - but it was either us or vendor trash so you paid what we told you. By not allowing a broad market to examine current lows and highs of pricing items your more likely to get screwed than not. Already rarer items are quoted by players as "make an offer". In trade, saying that is the same thing as saying "I have no clue about the value of goods I possess so you tell me what they are worth so I don't look like an idiot". This isn't poker where checking has a bluff-based tactile benefit. If the offer was not what you wanted your going to counter-offer the price you had in mind anyway so just say it up front and don't waste other people's time. In the end, you're more likely to feel pressured to undersell to unload quicker because god knows when you'll receive another offer due to the difficulty receiving recognition in chatspam. AH's at the very least allow you to ballpark the value of your goods.
3) The main concern is controlling the spread of epic/rare items
If ZOS biggest worry is to control the trade-based acquisition of end-game epic gear fine - make them BOP like the good old days and you remove this fear entirely. If people want the best then they have to earn it by doing. Sounds fair to me.
In closing, its quite clear most people want an auction house. Already most people have 4/5 of their guilds as trading guilds making their trading market already the size of a non-wow MMO server. And to be quite honest most people only fully commit to 1 guild, they tend to be an all-in affair and rightfully so. Nobody wants a part-time guild member with relaxed guild loyalty. Doesn't make for the best bedfellow.
Stop believing the free market is an omnipotent evil entity corrupting the world because it simply isn't. There are far more ravenous socio-economic systems and policies that damage the distribution of wealth. For all you Uni kiddies out there take what you need from your courses in Economics but don't turn into a social democrat calling for more market intervention - it will sort itself out. If your prof was really so smart he or she would be out there making a fortune as opposed to 50K a year with nothing to show for it but a set of Birkenstock sandals putting in time for their pension.
I believe that rice is an abused ingredient in fast-food Tex Mex restaurants often used as a filler; I mean who really wants rice in their Burrito? When I go to Chipotle or Moes I never have them put it in my food; further I suspect most people have it on their food well before they have the right mind to say, "No, I'll get rice when I order Sushi".
I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
i understand what you mean. but dont u think they will still do that in Guild anyway?
i mean, in theory, no... but people r people anyway. and greed is still greed.
i just dont get it.
NaciremaDiputs wrote: »I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
i understand what you mean. but dont u think they will still do that in Guild anyway?
i mean, in theory, no... but people r people anyway. and greed is still greed.
i just dont get it.
The guild approach allows the guild to respond to this type of behavior however they see fit.
In a public AH there is no way to enforce undercutting or resellers. The buyers just have to suck it up and deal with it. In a guild store though, the guild leaders can monitor the behavior of the guild members and enforce their own rules about how to deal with people who try to manipulate the economy in ways that may be unfair.
Basically, guild stores create smaller pocket economies where the members and choose to participate if the rules are in line with their ideals, whereas a global AH forces all players into a single economy where there are little to no rules, no enforcement of any rules beyond what the game servers provide, and where the richest players are the only ones who stand a chance of participating in a real economy.
Guild stores are a superior system for players in my opinion.
NaciremaDiputs wrote: »I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
i understand what you mean. but dont u think they will still do that in Guild anyway?
i mean, in theory, no... but people r people anyway. and greed is still greed.
i just dont get it.
The guild approach allows the guild to respond to this type of behavior however they see fit.
In a public AH there is no way to enforce undercutting or resellers. The buyers just have to suck it up and deal with it. In a guild store though, the guild leaders can monitor the behavior of the guild members and enforce their own rules about how to deal with people who try to manipulate the economy in ways that may be unfair.
Basically, guild stores create smaller pocket economies where the members and choose to participate if the rules are in line with their ideals, whereas a global AH forces all players into a single economy where there are little to no rules, no enforcement of any rules beyond what the game servers provide, and where the richest players are the only ones who stand a chance of participating in a real economy.
Guild stores are a superior system for players in my opinion.
thanks for the insight.
but, for the sake of argument...
what if you could only access Ebay for YOUR town?
might be great if u lived in say... NY, or London...
well, not great, but at least not so much a problem.
NaciremaDiputs wrote: »Ebay is able to enforce rules on both the buyers and sellers that a video game does not. It's not a good analogy on any level.
I think your observation is a good reason why they went with Guild Stores. Perhaps it was a technical limitation or even a nightmare to figure out stable programming to support the "realm" issue.wrlifeboil wrote: »...
You're exaggerating because you bought into the marketing aspect of the megaserver. We don't play with millions of people at the same time. The megaserver slices up the player population into small groups and places us into virtual realms where there are only a few thousand players at most. The only thing "mega" in megaserver is the mega flexibility of creating virtual realms and not that you are playing in one realm with millions of other players.
The problem in a public AH would be in limiting the selection of items in the AH in that virtual realm to the players currently within that realm. Sellers could potentially be moved into different virtual realms even in the course of a hour. It would probably mean there wouldn't be any form of outstanding bids allowed. A buyer would either have to purchase the item listed in the auction house or they would run the risk of being placed in a different virtual realm the next time they zoned or logged. Then there would be problems if the seller of the item was moved to a different virtual realm when he zoned or logged. I'm sure the devs have gone through this before and it probably influenced the development of what we have in guild stores. So I don't expect any kind of global AH any time soon.
Edit: spelling
...I'm sure the devs have gone through this before and it probably influenced the development of what we have in guild stores. So I don't expect any kind of global AH any time soon.
(wrlifeboil) I think your observation is a good reason why they went with Guild Stores. Perhaps it was a technical limitation or even a nightmare to figure out stable programming to support the "realm" issue.
Only you, can prevent price gouging. And by you, I mean us; public auction houses will only lead to over inflated pricing of items. Whenever I see someone asking an exorbitant amounts of money, I intentionally under bid them; everybody can do the same. Bottom line, we control the economy; if we do not make a stand, then they win.
So, are you saying ebay enforces rules against under-cutting and reselling? So, if someone posts a Game of Thrones season 3 BluRay set for $50, I can't post one for $49? Or, if I buy something on ebay, they won't let me try to resell it on ebay for a higher price?NaciremaDiputs wrote: »NaciremaDiputs wrote: »I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
i understand what you mean. but dont u think they will still do that in Guild anyway?
i mean, in theory, no... but people r people anyway. and greed is still greed.
i just dont get it.
The guild approach allows the guild to respond to this type of behavior however they see fit.
In a public AH there is no way to enforce undercutting or resellers. The buyers just have to suck it up and deal with it. In a guild store though, the guild leaders can monitor the behavior of the guild members and enforce their own rules about how to deal with people who try to manipulate the economy in ways that may be unfair.
Basically, guild stores create smaller pocket economies where the members and choose to participate if the rules are in line with their ideals, whereas a global AH forces all players into a single economy where there are little to no rules, no enforcement of any rules beyond what the game servers provide, and where the richest players are the only ones who stand a chance of participating in a real economy.
Guild stores are a superior system for players in my opinion.
thanks for the insight.
but, for the sake of argument...
what if you could only access Ebay for YOUR town?
might be great if u lived in say... NY, or London...
well, not great, but at least not so much a problem.
Ebay is able to enforce rules on both the buyers and sellers that a video game does not. It's not a good analogy on any level.
I feel a server wide auction house would destroy the economy in this game. Since there are only 2 severs NA and EU so many people will be posting the same item that it will tank the price. Especially on low level mats when selling to a vendor grants you 400 per stack
I have played another mega server style MMO, Star Trek Online, and it has global AH and the economy works just fine. Now before you start saying STO is not nearly as big as ESO and therefore it can sustain its economy with a global AH go try playing it. They have over 2 million registered accounts this is a KNOWN fact in the industry.
So the argument that ESO's server would not be able to handle the lag of a global AH, well if that is the case then they screwed up developing the netcode part of their server structure.