cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Dev's put a lot of effort into this system and I see no reason to scrap it.
I feel a server wide auction house would destroy the economy in this game. Since there are only 2 severs NA and EU so many people will be posting the same item that it will tank the price. Especially on low level mats when selling to a vendor grants you 400 per stack
I have played another mega server style MMO, Star Trek Online, and it has global AH and the economy works just fine. Now before you start saying STO is not nearly as big as ESO and therefore it can sustain its economy with a global AH go try playing it. They have over 2 million registered accounts this is a KNOWN fact in the industry.
So the argument that ESO's server would not be able to handle the lag of a global AH, well if that is the case then they screwed up developing the netcode part of their server structure.
Holycannoli wrote: »I vote for a 3rd option: a dedicated market zone that works sort of similar to Everquest's bazaar from the Luclin era.
I don't remember much of it but I would like a separate zone where we can hire NPCs to sell our wares, who stand around stalls much like they do in the cities now. We pay a fee for the NPC, deposit what we want to sell and what price and that's it. We come back whenever we want to take profits.
The zone would have a search feature for buyers to locate NPCs who have the item they're interested in or a list of NPCs that have items that fit the search criteria. The search feature only tells them which NPC to browse and where to find them, they still need to run to that NPC and buy from it. If possible I'd want the search to work across multiple instances.
It's not quite an auction house but it does allow buying and AFK selling with your entire faction, not just one guild.
I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
The whole point of guilds, at least in other games, is a group of players joining together for common goals and helping each other. Every guild I have ever been in, and in every MMO I've ever played has had the philosophy of GIVING items to guild members who need it and SELLING items to members outside the guild.
The guild store goes directly against this and is an utterly pointless feature in my opinion and should be replaced with a public auction house.
unknowngamer wrote: »2) Global AH opens up possibilities for mass market manipulation and price gouging
As if Wall Street doesn't do this on a daily basis. You can't stop people from buying low and selling high its the foundation of trade and is what separates the wealthy from those that stay wealthy.
unknowngamer wrote: »In closing, its quite clear most people want an auction house.
Woodwanderer wrote: »"Trading guilds work really hard to provide their services..."
Really?
What does it mean? And what exactly do they do?
Couse how I see it's like 1 guy creates the guild (god bless him anyway) just to gather some planty of other folks to create some second best market just to be.
unknowngamer wrote: »Absolutely yes.
Honestly I cannot believe this is even being debated against in this day and age. Its seems as if all the naysayers are liberal hipsters who took a couple courses in economics, graduated with rose-coloured glasses and want to take a grassroots approach to markets returning us to the stone age in terms of trading and wealth acquisition. Here are a couple rebuttals to common global AH worries:
1) Global AH destroys communities by negating face to face trading
Couple issues here. First off, this isn't the olden-days of 1999 EQ and UO where you spammed EC tunnels and posted wares on trading sites because that was your only option to trade in an efficient manner. AH's main purposes are to sell your goods quick and easy so you can get back to actually playing the game. For every guy /saying in EC chatting it up with others there were another 10 alt-tabbing to pass boredom. No community there.
Secondly, AH is the least of things to worry about with the megaserver phasing concept. Sure if you find friends you like you can add them and switch instances but as far as dynamic communities of good people its impossible. The game chooses which community we default to every time we log in. When 2/3 of zone chat is tradespam and you come across guilds named named Christpunchers and guys named Anahlphist (I'm not making this up) global AH is not what worries me in a community sense.
2) Global AH opens up possibilities for mass market manipulation and price gouging
As if Wall Street doesn't do this on a daily basis. You can't stop people from buying low and selling high its the foundation of trade and is what separates the wealthy from those that stay wealthy. Actually, price gouging will be more likely to happen in a closed market than an open one. Hell, its what us smiths in UO at the Britain forge did every day. We knew damn well that a full suit of plate wasn't worth 7.5-10k and so did the buyers - but it was either us or vendor trash so you paid what we told you. By not allowing a broad market to examine current lows and highs of pricing items your more likely to get screwed than not. Already rarer items are quoted by players as "make an offer". In trade, saying that is the same thing as saying "I have no clue about the value of goods I possess so you tell me what they are worth so I don't look like an idiot". This isn't poker where checking has a bluff-based tactile benefit. If the offer was not what you wanted your going to counter-offer the price you had in mind anyway so just say it up front and don't waste other people's time. In the end, you're more likely to feel pressured to undersell to unload quicker because god knows when you'll receive another offer due to the difficulty receiving recognition in chatspam. AH's at the very least allow you to ballpark the value of your goods.
3) The main concern is controlling the spread of epic/rare items
If ZOS biggest worry is to control the trade-based acquisition of end-game epic gear fine - make them BOP like the good old days and you remove this fear entirely. If people want the best then they have to earn it by doing. Sounds fair to me.
In closing, its quite clear most people want an auction house. Already most people have 4/5 of their guilds as trading guilds making their trading market already the size of a non-wow MMO server. And to be quite honest most people only fully commit to 1 guild, they tend to be an all-in affair and rightfully so. Nobody wants a part-time guild member with relaxed guild loyalty. Doesn't make for the best bedfellow.
Stop believing the free market is an omnipotent evil entity corrupting the world because it simply isn't. There are far more ravenous socio-economic systems and policies that damage the distribution of wealth. For all you Uni kiddies out there take what you need from your courses in Economics but don't turn into a social democrat calling for more market intervention - it will sort itself out. If your prof was really so smart he or she would be out there making a fortune as opposed to 50K a year with nothing to show for it but a set of Birkenstock sandals putting in time for their pension.
Dev's put a lot of effort into this system and I see no reason to scrap it.
This statement is false based on the existing system. It doesn't appear that player trade was a very big priority on the list of implementations at all. This was sloppily put together.