cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
chaosngn_ESO wrote: »They need to do one of the three:
- Institute a mass auction house
- Cut back on how many drops people get
- Cheapen bag space
Far too many greens and blues are dropping in this game. That makes it difficult to have an economy without an auction house. Selling in the guild store isn't working as a solution since bag and bank space is so expensive later on and since so many people are getting the drops, they are hard to sell in /zone to begin with. Not only that, we're basically spamming the hell out of /zone with sales.
This means you are loaded down with greens and blues and basically can't sell them quick enough or do anything with them.
If they cut down the drop rates, this would help. But the best solution overall is a marketplace.
What I would suggest is have auction houses be realms just like PvP. You have to pick one to be on, and you can change your auction house realm only once per week/month.
This would help alleviate the strain on the mail/auction servers since it is one megaserver.
Actually FFXIV did that at first but now they have retainers which is nice.Holycannoli wrote: »I vote for a 3rd option: a dedicated market zone that works sort of similar to Everquest's bazaar from the Luclin era.
I don't remember much of it but I would like a separate zone where we can hire NPCs to sell our wares, who stand around stalls much like they do in the cities now. We pay a fee for the NPC, deposit what we want to sell and what price and that's it. We come back whenever we want to take profits.
The zone would have a search feature for buyers to locate NPCs who have the item they're interested in or a list of NPCs that have items that fit the search criteria. The search feature only tells them which NPC to browse and where to find them, they still need to run to that NPC and buy from it. If possible I'd want the search to work across multiple instances.
It's not quite an auction house but it does allow buying and AFK selling with your entire faction, not just one guild.
chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
dpayne83_ESO wrote: »Public auction houses open up the option for people to hold monopolies on certain things. Take the rare motif books for instance. If someone has the money they would buy them all and mark them up to ridiculous prices and keep doing it so the other gamers don't have a choice but to buy their overpriced wares. If anything the auction houses should be by zone, not server wide.
chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
Drachenfier wrote: »I'm assuming you never played Lineage 2. That game was completely dominated by gold sellers, and guess what? No auction house. At all. Period.
However, Rift, SWTOR, WOW, LOTRO, etc, all have auction houses, and no tinfoil hat gold selling domination of the market.
Herp, derp.
This will be harder on a megaserver, rater it will be easy to grab all the under-priced items, however it will be hard to corner the marked for some items like runes for enchanting as the supply is large.
dpayne83_ESO wrote: »Drachenfier wrote: »I'm assuming you never played Lineage 2. That game was completely dominated by gold sellers, and guess what? No auction house. At all. Period.
However, Rift, SWTOR, WOW, LOTRO, etc, all have auction houses, and no tinfoil hat gold selling domination of the market.
Herp, derp.
Really, you put WoW is the same sentence as gold selling domination of the market, yeah ok. I guess all these ingame mails and friend request from the gold sellers are just nothing. We have them now in ESO but at least they don't have a strong ingame platform to make good gold outside of hacking accounts. One of the reasons the Real Money Auction House for Diablo 3 was pulled because was of gold sellers abusing the system. Farming really expensive items and then selling them for cheap to make quick money.
The only way you 100% get rid of gold farmers is for people to stop buying from them. And that will never happen because there are people out there who just don't want to work for it so they use their wallet to give their characters and advantage and break the ToS.
I'm happy without auction houses , but if the majority wants the auction house then they'll get it .
That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
Blackhorne wrote: »That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
In other words, not having an AH is certainly not a panacea for the gold-farmer issue, but it is quite possibly a deterrent.
Blackhorne wrote: »That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
In other words, not having an AH is certainly not a panacea for the gold-farmer issue, but it is quite possibly a deterrent.
I'm happy without auction houses , but if the majority wants the auction house then they'll get it .
I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.
I'm glad to see this thread is still active.
NaciremaDiputs wrote: »I'm happy without auction houses , but if the majority wants the auction house then they'll get it .
I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.
I'm glad to see this thread is still active.
Would you care to explain how it holds the game back? I hear this response a lot, but nobody has really given a convincing argument other than they want something and don't want to have to do a little leg work to find a market to buy it.
Do we really have to have a WalMart mentality in video games?
I have never heard a gold seller, I tend to turn of zone chat as it breaks up guild chat with people selling stuff, however I have it on in slow hours like during night and don't get any, EU server, AD level 24 if its servers or levels they hunt on.Blackhorne wrote: »That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
In other words, not having an AH is certainly not a panacea for the gold-farmer issue, but it is quite possibly a deterrent.
Reported/ignored at least 10 more so far today and I've only been logged in for less than two hours.
@Jeremy read me right. While not having an open market may hinder their ability to transfer their product ..it is no hindrance to advertising and it will absolutely not stop them.
Anyway the lack of global AH is not because of gold sellers, its two reasons.
First is probably to make guilds more important, this works great for me, we mostly swap around in guild, no gold involved, note that this was common in wow too.
The second who is more important is how the economy in an MMO work, the majority of players want an fast and sure sale, if lots of similar items are sold they will underbid each other, ESO run on two servers with hundreds of thousand players, the only items who will have any value is things who has more buyers than sellers.
Now unlike wow anybody can gather any crafting material, fewer items are bound on pickup and even bound items can be deconstructed by anybody.
In short the only thing in ESO who will be worth far more than the npc merchant pay is good and rare armor set, and legendary stuff.
I voted guild only mostly because I feel that server wide auction houses just lead to market manipulation and price gouging. People just sit there all day buying up the cheap stuff and listing it for way more than its worth artificially inflating the value of items.
i understand what you mean. but dont u think they will still do that in Guild anyway?
i mean, in theory, no... but people r people anyway. and greed is still greed.
i just dont get it.