Should Auction House be Public or Guild only?

  • Jeremy
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    zaria wrote: »
    Greydog wrote: »
    Blackhorne wrote: »
    Greydog wrote: »
    Tarelyn wrote: »
    cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
    ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
    is it like this in other games?

    Yes, gold sellers.

    Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.

    We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.

    I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
    That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.

    In other words, not having an AH is certainly not a panacea for the gold-farmer issue, but it is quite possibly a deterrent.

    Reported/ignored at least 10 more so far today and I've only been logged in for less than two hours.

    @Jeremy read me right. While not having an open market may hinder their ability to transfer their product ..it is no hindrance to advertising and it will absolutely not stop them.
    I have never heard a gold seller, I tend to turn of zone chat as it breaks up guild chat with people selling stuff, however I have it on in slow hours like during night and don't get any, EU server, AD level 24 if its servers or levels they hunt on.

    Anyway the lack of global AH is not because of gold sellers, its two reasons.
    First is probably to make guilds more important, this works great for me, we mostly swap around in guild, no gold involved, note that this was common in wow too.

    The second who is more important is how the economy in an MMO work, the majority of players want an fast and sure sale, if lots of similar items are sold they will underbid each other, ESO run on two servers with hundreds of thousand players, the only items who will have any value is things who has more buyers than sellers.

    Now unlike wow anybody can gather any crafting material, fewer items are bound on pickup and even bound items can be deconstructed by anybody.

    In short the only thing in ESO who will be worth far more than the npc merchant pay is good and rare armor set, and legendary stuff.

    But it doesn't make Guilds more important. It cheapens them and turns them into nothing more than some desperate attempt to find what you are looking for to buy. I end up filtering most of them from my chat to emphasize my point. So if that was one of their goals, I feel it fails at that as well.

    And ask any economist they will tell you, larger more free and competitive economies will far out-perform smaller heavily-regulated ones. Especially when the great majority of the populace can't even access them to begin with. Splitting the game's economy up into hundreds of different exclusive markets is basically the same as taking a wrecking ball to it.

    Now I agree some prices will most likely come down in price. But that isn't a bad thing. That's how markets stabilize. The rules of supply and demand should come into play, and people would actually be able to buy what they are looking for at reasonable prices. And there is no reason for anyone to sell on the market if no profit is to be made. Your theory seems to forget that not only will the supply increase due a broader market base, but so will the demand. It's better for everyone. Both the buyers and the sellers. Everyone wins.

    And besides, even to assume you are correct and the value of items decreases beyond reason. You can always just sell to the vendor instead, which is what I am doing now anyway. So again, I don't see what harm it could possibly do to what we have now.
  • Rev Rielle
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    Jeremy wrote: »
    Jeremy wrote: »
    Chomppa wrote: »
    I'm happy without auction houses , but if the majority wants the auction house then they'll get it .

    I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.

    I'm glad to see this thread is still active.

    Would you care to explain how it holds the game back? I hear this response a lot, but nobody has really given a convincing argument other than they want something and don't want to have to do a little leg work to find a market to buy it.

    Do we really have to have a WalMart mentality in video games?


    It holds the game back because players have no reliable way to trade for items they themselves cannot reasonably obtain on their own.

    For example, I would like to be able to deck my character out in at least a full set of blue crafted gear so I can optimize my character to my standards as I level up. I find this impossible, because there is little or no economy to speak of.

    It is not impossible. What you're actually saying is simply that you don't want to put in the effort to do so, and that having an AH would provide an easier alternative for you to meet you own person goals. That has zero to do with holding the game back. There is little to no economy how you would like, there certainly still is an economy in-game, it's just different and new. And people seem to - like often is the case - dismiss new and different things before truly trying to embrace and understand them.

    No, we do not need an AH for anything in-game. There is not one, not one, thing an AH would uniquely provide.
    If you can be anything, be kind.
  • dpayne83_ESO
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    Why can't this game be what the designers intended it to be without the player thinking they know best? Having an AH is actually opinionated on if we need it or not, personally I like current system but it's an opinion. There's no laws saying an MMO must have a central AH. There is nothing out there I can't afford with the gold I make from questing and selling to vendor. The expensive horses? No problem affording one. Werewolf and vampire bites? I don't want either honestly. Rare motif books? Those are covered as well. But I am very frugal when it comes to repairs. I find enough materials to make replacements instead of repairing them.
    Edited by dpayne83_ESO on April 13, 2014 8:54PM
  • wolfenblutb16_ESO
    With the current search- and sortingmechanism even the guild shops are a bloody mess... but yea, when all the other problems are solved a kind of ah would be nice. Maybe 2017 i guess.
  • Laerian
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    None, so I can't vote.

    Make guild AH's be public and you'll have real guild membership and more market freedom. Otherwise keep guild stores as private and create local unconnected AH's all over the world.

    Another option is to allow players to put their wares in different stores served by npcs. This is an alternative to the player-shop system that AION and other mmorpgs use but without disruption, lag and overall performance issues.
  • knightblaster
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    Jeremy wrote: »
    And ask any economist they will tell you, larger more free and competitive economies will far out-perform smaller heavily-regulated ones. Especially when the great majority of the populace can't even access them to begin with. Splitting the game's economy up into hundreds of different exclusive markets is basically the same as taking a wrecking ball to it.

    Now I agree some prices will most likely come down in price. But that isn't a bad thing. That's how markets stabilize. The rules of supply and demand should come into play, and people would actually be able to buy what they are looking for at reasonable prices. And there is no reason for anyone to sell on the market if no profit is to be made. Your theory seems to forget that not only will the supply increase due a broader market base, but so will the demand. It's better for everyone. Both the buyers and the sellers. Everyone wins.

    First, the goal of a game is not to have the most efficient and productive economy possible -- if the economy is the most efficient and competitive it can be at the expense of gameplay, that's a problem for a *game*. The economic tail begins to wag the gameplay dog. That's a problem. The main goal of a game is to foster its core gameplay, and not to foster the most efficient economy.

    The trouble with a global AH in a megaserver environment is that it creates such huge levels of supply that it becomes hyper-efficient, and replaces gameplay as the primary means of gearing up your character. This happens much less in a sharded environment, like say WoW, because the overall supply is much lower than in a megaserver setting. A good comparison here is Diablo 3, where even the gold auction house was finally admitted by Blizzard to making the gameplay about generating currency, rather than finding gear. So they finally removed it (no, it wasn't just a real money AH issue, because they also removed the gold AH), and (this is the key) changed the nature and rates of drops as a result of no longer having a hyper-efficient megaserver AH. That is, they made it more feasible for players to find/craft their own gear. Now of course Diablo 3 is a different game genre, but the same principle applies -- if you have a hyper-efficient mechanism for sourcing gear, two things happen: (1) the developer needs to lower drop rates to mitigate the flood of supply into the market as compared to a situation where there is no hyper-efficient source of gear and (2) the player's game becomes, therefore, about generating currency so that they can purchase gear upgrades on the AH (because it's faster to do so, and also because it's very unlikely they are getting the gear they want/need themselves outside the AH since that has been adjusted downward to take into account a huge, megaserver AH which is a super-supplied, hyper-efficient means for sourcing gear).

    This game is not designed around a gear/material scarcity concept. You need scarcity in the context of a global megaserver AH, however, or at least a lot more of it than there is here, so basically they would need to fundamentally change the way that gear and materials are currently distributed *in the game* in order to accommodate a new, megaserver AH. That includes gear drops, quest rewards and crafting mats. All of it, because that is the current gear generation system.

    I realize that the current system is frustrating for Wall Street type players who like to wheel and deal -- that isn't the concept of the game. I realize that it's also frustrating for people who just want to "dump a few things on the AH and keep grinding", but the issue is that adding a huge megaserver AH would require the entire gear sourcing of the game to be changed from the current concept, which isn't really based on scarcity to anything like the degree needed in a global megaserver AH. That redesign would be the economic tail wagging the gameplay/design dog, and so I am very much against it.

    I think people don't see this, because the other games they have played that had "server AHs" had sharded servers, not a big megaserver. The scale is completely different. And the scale is what matters in terms of creating the need to change the way gear is generated in the game (make it lower/harder) to somewhat mitigate the problem of simply having all gear be available on the AH for gold from day one, which transforms the game into a game about currency.

    There are games like that -- EVE is like that, for example. I very much enjoy EVE, but EVE is very much a game that was designed with currency acquisition as a core gameplay element. You grind ISK in EVE. Even if you PvP primarily, you still grind ISK, because without ISK you can't do anything in EVE, not least of which regularly lose ships and mods in PvP. This game is not designed with currency as the core gameplay element, and it's a megaserver as well, so there is no global AH to avoid transforming the game into a currency-focused one by the back door.
    Edited by knightblaster on April 13, 2014 9:13PM
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Chomppa wrote: »
    I'm happy without auction houses , but if the majority wants the auction house then they'll get it .

    I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.

    I'm glad to see this thread is still active.

    Would you care to explain how it holds the game back? I hear this response a lot, but nobody has really given a convincing argument other than they want something and don't want to have to do a little leg work to find a market to buy it.

    Do we really have to have a WalMart mentality in video games?


    It holds the game back because players have no reliable way to trade for items they themselves cannot reasonably obtain on their own.

    For example, I would like to be able to deck my character out in at least a full set of blue crafted gear so I can optimize my character to my standards as I level up. I find this impossible, because there is little or no economy to speak of.

    It is not impossible. What you're actually saying is simply that you don't want to put in the effort to do so, and that having an AH would provide an easier alternative for you to meet you own person goals. That has zero to do with holding the game back. There is little to no economy how you would like, there certainly still is an economy in-game, it's just different and new. And people seem to - like often is the case - dismiss new and different things before truly trying to embrace and understand them.

    No, we do not need an AH for anything in-game. There is not one, not one, thing an AH would uniquely provide.

    While it may not be impossible... it is definitely unreasonable. So I'll use that word instead, because the amount of time required to farm that many rare materials every two levels to improve your gear would be insane. So I think you're making a false argument here.

    And if you think everyone should be self sufficient and get everything themselves, what is the point of having an economy at all?


    Edited by Jeremy on April 13, 2014 10:23PM
  • Jeremy
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    Jeremy wrote: »
    And ask any economist they will tell you, larger more free and competitive economies will far out-perform smaller heavily-regulated ones. Especially when the great majority of the populace can't even access them to begin with. Splitting the game's economy up into hundreds of different exclusive markets is basically the same as taking a wrecking ball to it.

    Now I agree some prices will most likely come down in price. But that isn't a bad thing. That's how markets stabilize. The rules of supply and demand should come into play, and people would actually be able to buy what they are looking for at reasonable prices. And there is no reason for anyone to sell on the market if no profit is to be made. Your theory seems to forget that not only will the supply increase due a broader market base, but so will the demand. It's better for everyone. Both the buyers and the sellers. Everyone wins.

    First, the goal of a game is not to have the most efficient and productive economy possible --

    It should be.

    Economies are very important to the health of an online MMORPG. Especially one designed with crafting in mind.

    So we just disagree.

    If you are going to include such an excellent crafting system, the very least they could do is give us the tools to effectively utilize it without having to wait until we reach level 50.

    Edited by Jeremy on April 13, 2014 9:34PM
  • thedudeprt2
    The way the Megaserver is written a server wide AH is impossible so just give up and stop whining.
  • Jeremy
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    Why can't this game be what the designers intended it to be without the player thinking they know best? .

    I could turn that around and say why can't this game be made better without clinging to the notion that the designers know best.

    The developers did a lot of things right in this game. But the economy isn't one of them. And sometimes it's more important to recognize an error and correct it rather than stick to your guns convinced you are right despite evidence and majority opinion.

    The only people I see defending this game's economy are people who are content just obtaining everything they need on their own. And that is fine.

    But for those of us who actually do want to participate in the economy, we need something better.
  • Jeremy
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    The way the Megaserver is written a server wide AH is impossible so just give up and stop whining.

    It's not impossible.

    And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum :)

    Edited by Jeremy on April 13, 2014 9:36PM
  • MikeMoss
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    Hi

    I would vote for a universal auction house, the guild thing is kind of crazy.

    I haven't joined a guild yet so I just sell all my drops to vendors, and I know I've had stuff that someone would want, but I don't want to spend the time trying to sell it player to player through chat.

    The last game I remember playing that didn't' have an auction was Ultima Online but it let you set up player run stores staffed by an NPC.

    This kind of takes something away from the game for me, I love browsing the auction looking for stuff I can use, and selling the good items that I have drop.

    As far as priced go, you can't sell an item at a price people won't pay.
    That's the way an economy works.

    In The Secret World I always price my stuff and the low end and everything sells.
    That's better than having it sit there for a week and then getting it back.

    Mike
  • dpayne83_ESO
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    Jeremy wrote: »
    It's not impossible.

    And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum :)
    the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.


  • Jeremy
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    Jeremy wrote: »
    It's not impossible.

    And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum :)
    the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.


    If they can program it to where everyone in a certain guild can access a store regardless of where their current location is or what shard they are in, I don't understand why they couldn't do the same with an auction house.
    Edited by Jeremy on April 13, 2014 10:34PM
  • Nox_Aeterna
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    Jeremy wrote: »
    It's not impossible.

    And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum :)
    the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.

    Being a programmer myself , i know better than to say it will be easy/hard to do something without first taking a look at the code , which in this case i got no access to.

    But it should be possible to add said AH , GW2 had a similar system AND had said AH.

    With that said , it does not even need to be such a big AH , it could be divided per faction/city...

    The problems is that just few guilds is just too small.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Vodkaphile
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    Seraseth wrote: »
    I think the guild stores has just as many flaws and problems as an AH, and is far more inconvenient to boot, which I've mentioned in

    http://forums.elderscrollsonline.com/discussion/70211/auction-house-is-a-must/p1

    It's not even remotely close. A global AH is far worse for the game economy.

    What is the driving force behind an economy? Supply and demand.

    So let's start with crafting. What is the traditional MMO standard for professions? 2 or so per character. The supply stays lower than the demand, because that character might need things from every profession, but can only supply from 2. Even accounting for alts, this is the overwhelming case. Character X might need gems, jewels, runes, patches, augments, whatever the game might provide. But character X can only provide himself with two of them, and needs to buy or trade for the rest.

    In ESO, every character can craft everything. Every character can also gather any material. But they dont need everything necessarily, so they sell what they dont need. But since they can gather everything, they rarely have a use to buy. Supply is higher than demand.

    So let's look at drops. With the limited binding mechanics, everyone can loot anything and give it away / resell it. However, not one person needs everything that drops. Even if he does, most of the gear can be worn and resold. Again, the supply becomes much higher than the demand.

    You can apply this to almost every area of the game.

    All an auction house would serve to do is deflate the economy severely, as the supply would far exceed the demand for almost everything, since in ESO everyone can supply but not everyone has the demand. Think of armor types, crafting, etc. We really only *need* what we *need* and can sell the rest. But we have more of the *rest* than we have of whatever we *need*. The supply is always higher than the demand, and prices would tank. It would be an awful economy.

    To be honest, Zenimax almost definitely foresaw this problem, which is why they've limited it to guild stores. Which keeps the problem smaller and more confined, and also wildly random, as some guilds might not supply at all, and vice versa.

    There's always outliers to the general rule, but I think it's pretty clear how bad a global AH is, especially for a game with the freedom to do everything like ESO has.
    Edited by Vodkaphile on April 13, 2014 10:36PM
  • Jeremy
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    Vodkaphile wrote: »
    Seraseth wrote: »
    I think the guild stores has just as many flaws and problems as an AH, and is far more inconvenient to boot, which I've mentioned in

    http://forums.elderscrollsonline.com/discussion/70211/auction-house-is-a-must/p1

    It's not even remotely close. A global AH is far worse for the game economy.

    What is the driving force behind an economy? Supply and demand.

    So let's start with crafting. What is the traditional MMO standard for professions? 2 or so per character. The supply stays lower than the demand, because that character might need things from every profession, but can only supply from 2. Even accounting for alts, this is the overwhelming case. Character X might need gems, jewels, runes, patches, augments, whatever the game might provide. But character X can only provide himself with two of them, and needs to buy or trade for the rest.

    In ESO, every character can craft everything. Every character can also gather any material. But they dont need everything necessarily, so they sell what they dont need. But since they can gather everything, they rarely have a use to buy. Supply is higher than demand.

    So let's look at drops. With the limited binding mechanics, everyone can loot anything and give it away / resell it. However, not one person needs everything that drops. Even if he does, most of the gear can be worn and resold. Again, the supply becomes much higher than the demand.

    You can apply this to almost every area of the game.

    All an auction house would serve to do is deflate the economy severely, as the supply would far exceed the demand for almost everything, since in ESO everyone can supply but not everyone has the demand. Think of armor types, crafting, etc. We really only *need* what we *need* and can sell the rest. But we have more of the *rest* than we have of whatever we *need*. The supply is always higher than the demand, and prices would tank. It would be an awful economy.

    To be honest, Zenimax almost definitely foresaw this problem, which is why they've limited it to guild stores. Which keeps the problem smaller and more confined, and also wildly random, as some guilds might not supply at all, and vice versa.

    There's always outliers to the general rule, but I think it's pretty clear how bad a global AH is, especially for a game with the freedom to do everything like ESO has.

    Increasing the size of a market does not cause deflation.

    When you broaden the size of the market base both supply and demand increase - which equals a stronger economy. That is why the strength of an economy grows or shrinks based on the amount of people actively participating in them. And it's also why so many of the guild stores in ESO are weak. It's because they are basically too small, and don't have enough active participants.
    Edited by Jeremy on April 13, 2014 10:52PM
  • knightblaster
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    But it should be possible to add said AH , GW2 had a similar system AND had said AH.

    Anet, of course, with Guild Wars 2 had an incentive for the game to become about currency -- they sell it themselves through the combination of gem sales and a currency exchange, which means, in effect, that Arena is selling in-game currency. So there is an incentive to have a huge super-supplied global megaserver AH which makes currency super-important in the game, because they are making money from people buying currency.


  • dpayne83_ESO
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    There's really not much of a market outside of motifs, and rarer crafting components. Food can be gained from guild provisioner, gear can be crafted by yourself or other guild member. Set items are crafted if someone finds the special crafting areas. People complain about the guilds but good guilds help each other out. I see a lot of crafter/trader guilds out there but in my guild we really don't charge eachother for things because the way we see things is if we help out our guildies they in turn will help eachother out. I am sorry if you haven't found a guild with that mentality. But that's probably the intention behind the 5 guild system.
  • Jeremy
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    There's really not much of a market outside of motifs, and rarer crafting components. Food can be gained from guild provisioner, gear can be crafted by yourself or other guild member. Set items are crafted if someone finds the special crafting areas. People complain about the guilds but good guilds help each other out. I see a lot of crafter/trader guilds out there but in my guild we really don't charge eachother for things because the way we see things is if we help out our guildies they in turn will help eachother out. I am sorry if you haven't found a guild with that mentality. But that's probably the intention behind the 5 guild system.

    But just the rarer crafting components could stimulate a lot of economic activity. I know they would sure be getting my business.

    The improvement items and gems I need diamonds for adding traits alone could sustain a healthy market in my opinion.

    I would also buy gear if it was better than what I made or even for desonstruction purposes. Enchants, provisional ingredients (I need plump rodent toes ^^) equipment with traits I need to research and many other items I won't mention to be brief.

    So I suppose what I'm saying is if your point was this game does not have enough items in demand to generate a good economy, I would have to respectfully disagree because I believe it does.
    Edited by Jeremy on April 13, 2014 11:07PM
  • Greydog
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    Jeremy wrote: »
    If they can code it to where everyone in a certain guild can access a store regardless of where their current location is or what shard they are in, I don't understand why they couldn't do the same with an auction house.

    They can. They would need to put the market on it's own server(s) and have the player base access it.

    If they were interested in giving us access to larger markets without giving up on what they have already built. They could do it by adding one more layer to their system.
    ---

    What I'm thinking is that they could create groups called "Consortiums" or "Cartels" and whenever a guild is created it would be assigned a consortium. These groups would then have an area created for them as a Bazaar where each guild can place a merchant npc to sell their wares.

    My thoughts:
    - 10-20k accounts per Consortium. (2,5-5k guilds at 500 per)
    - Use empty map space (including islands) to place the Bazaars.
    - Everyone may visit all their alliance's Bazaars via wayshrine or boat as well as normal travel.
    - Post a board in a few places around the Bazaar with listings for every item available.
    - When buyer chooses an item a waypoint is placed over the merchant. Buyer then goes to merchant make purchase.
    - Cyrodiil keeps still open to all comers with added option of having a blackmarket merchant who can sell to opposing factions.

    Also in the future if ZOS decides to allow Battleground and Arena PvP they can use these groups to reduce the server load there also.

    The discussion doesn't need to be all or nothing ..there is some middle ground here.

    Edited by Greydog on April 13, 2014 11:15PM
    "I Plan on living forever ..so far so good"
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  • dpayne83_ESO
    dpayne83_ESO
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    I see too many opinions I agree with and too many I disagree with. I enjoy the current system and not having a mega auction house. I personally don't need one, I find everything I need and use. There are pros and cons for both sides of the argument. But it's a design feature to be used with the 5-guild system. And ultimately there are people who like it and people who hate it. What we feel should be in a game and shouldn't be in a game is opinionated at best. Just because it was successful in one game doesn't mean it'll be successful in another no matter how much we want to see our argument validated. There's obviously a design decision behind the current system. They didn't just say hey we're doing the stores this way. There were meeting that involved ideas, internal testing using their system and what we got is what is in game. I don't agree with every system (such as being able to camp dungeon bosses for loot) but I like the current system for stores.
  • cf197778_ESO
    If they wanted to prevent market over inflation they could limit the number of items bought and sold by the player on the auction house.
  • Macdui
    Macdui
    Soul Shriven
    Think it might be ok with guild only "Auctions". Players will be able to police the obvious gold farmer members and kick them out.
  • Shillen
    Shillen
    ✭✭✭
    There should be no auction house, IMO.
    Please LOL my comments. I'm an aspiring comedian.
  • Jeremy
    Jeremy
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    ✭✭✭✭✭
    I see too many opinions I agree with and too many I disagree with. I enjoy the current system and not having a mega auction house. I personally don't need one, I find everything I need and use. .

    And that's probably why you don't care about having one. You seem to be satisfied not participating in an economy at all and content just finding everything you use.

    Most people who are against having an auction house seem to be of a similar frame of mind I've noticed. And it's easy be against something you don't need.

    But for many of us - who are not satisfied just getting by on what we are able to find ourselves - we would like to be able to access an economy that lets us achieve potential we cannot reach alone.
  • Tarelyn
    Tarelyn
    If they wanted to prevent market over inflation they could limit the number of items bought and sold by the player on the auction house.

    no problem with this. makes sense.
  • spudgun1971
    spudgun1971
    Soul Shriven
    Most likely, the pro guild auction house voters are the trading guild leaders reaping the rewards of their 10% cut, way to go. 500 guildies all trading with a 10% slice nice little earner. Bring in the global AH ffs.
  • Sojan
    Sojan
    ✭✭
    k9mouse wrote: »
    We didn't need an AH. Where is the option in the poll that for those of us do not want an AH?

    To answer your question, polls are subjective to the criteria that drives them. Likewise, the statistics derived from them do not necessarily reflect the views and opinions of everyone. If a poll does not have the questions on them that directly reflect your feelings about a subject, my recommendation would be to avoid taking said poll.

    I am Sojan Anima and I approve this Life Leasson message.

  • tdgeddesub17_ESO
    I believe that we're going to be seeing some major overhauls in the guild store and communities are going to settle into a better system than what we have now. Most people right now don't even have time to deal with that sorry excuse for a store UI as we're leveling and staying pretty active in the world. Coming up the end of the month i think we're going to start seeing the ui fixes and fine tuning in time for the markets to start developing from end game farming.

    Right now no one knows how much crap is worth because there isn't an efficient way to research it. You can see a lvl 10 green go from 57g to 500g. Basically we cant judge this ah system right now until the basics are fixed.

    I think it is going to be fun for the traders and farmers supplying niche markets, this guild buys a lot of cloth, this one fish. You can feel like an important part of the economy, instead of just another line of text on a wall of what their searching for. It's going to be different, just give it some time and feel it out.
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