I have never heard a gold seller, I tend to turn of zone chat as it breaks up guild chat with people selling stuff, however I have it on in slow hours like during night and don't get any, EU server, AD level 24 if its servers or levels they hunt on.Blackhorne wrote: »That's just a negative version of the "Tiger Repellent" fallacy. Just because gold farmers exist doesn't mean that the lack of a server-wide auction house doesn't deter some gold farmers. It's possible that having a server-wide auction house could lead to dozens or hundreds more gold sellers than we see now.chaosngn_ESO wrote: »cant see any valid reasoning for Guild Only. Does anyone have any input on why its like that in the first place?
ive only played one other MMO (-DDO-) so maybe im bit clueless that way.
is it like this in other games?
Yes, gold sellers.
Think about this. They can farm all day long, but without a massive auction house, they can't sell the items they get to make the gold they sell unless it's in a guild or in trade.
We've seen how effective they are in trade, and most guilds wouldn't stand for it. My guess is that this was a decision from the beginning to combat gold selling.
I added 10 more gold sellers to my ignore list today. Not having an AH is obviously no deterrent.
In other words, not having an AH is certainly not a panacea for the gold-farmer issue, but it is quite possibly a deterrent.
Reported/ignored at least 10 more so far today and I've only been logged in for less than two hours.
@Jeremy read me right. While not having an open market may hinder their ability to transfer their product ..it is no hindrance to advertising and it will absolutely not stop them.
Anyway the lack of global AH is not because of gold sellers, its two reasons.
First is probably to make guilds more important, this works great for me, we mostly swap around in guild, no gold involved, note that this was common in wow too.
The second who is more important is how the economy in an MMO work, the majority of players want an fast and sure sale, if lots of similar items are sold they will underbid each other, ESO run on two servers with hundreds of thousand players, the only items who will have any value is things who has more buyers than sellers.
Now unlike wow anybody can gather any crafting material, fewer items are bound on pickup and even bound items can be deconstructed by anybody.
In short the only thing in ESO who will be worth far more than the npc merchant pay is good and rare armor set, and legendary stuff.
NaciremaDiputs wrote: »I'm happy without auction houses , but if the majority wants the auction house then they'll get it .
I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.
I'm glad to see this thread is still active.
Would you care to explain how it holds the game back? I hear this response a lot, but nobody has really given a convincing argument other than they want something and don't want to have to do a little leg work to find a market to buy it.
Do we really have to have a WalMart mentality in video games?
It holds the game back because players have no reliable way to trade for items they themselves cannot reasonably obtain on their own.
For example, I would like to be able to deck my character out in at least a full set of blue crafted gear so I can optimize my character to my standards as I level up. I find this impossible, because there is little or no economy to speak of.
And ask any economist they will tell you, larger more free and competitive economies will far out-perform smaller heavily-regulated ones. Especially when the great majority of the populace can't even access them to begin with. Splitting the game's economy up into hundreds of different exclusive markets is basically the same as taking a wrecking ball to it.
Now I agree some prices will most likely come down in price. But that isn't a bad thing. That's how markets stabilize. The rules of supply and demand should come into play, and people would actually be able to buy what they are looking for at reasonable prices. And there is no reason for anyone to sell on the market if no profit is to be made. Your theory seems to forget that not only will the supply increase due a broader market base, but so will the demand. It's better for everyone. Both the buyers and the sellers. Everyone wins.
Thalesianulathrwb17_ESO wrote: »NaciremaDiputs wrote: »I'm happy without auction houses , but if the majority wants the auction house then they'll get it .
I hope you're right, because the lack of a public auction house is really holding this game back. My biggest fear though is the developers are set in their ways and will refuse to bend on this issue, which would be a tragic mistake. Because this game has so much potential.
I'm glad to see this thread is still active.
Would you care to explain how it holds the game back? I hear this response a lot, but nobody has really given a convincing argument other than they want something and don't want to have to do a little leg work to find a market to buy it.
Do we really have to have a WalMart mentality in video games?
It holds the game back because players have no reliable way to trade for items they themselves cannot reasonably obtain on their own.
For example, I would like to be able to deck my character out in at least a full set of blue crafted gear so I can optimize my character to my standards as I level up. I find this impossible, because there is little or no economy to speak of.
It is not impossible. What you're actually saying is simply that you don't want to put in the effort to do so, and that having an AH would provide an easier alternative for you to meet you own person goals. That has zero to do with holding the game back. There is little to no economy how you would like, there certainly still is an economy in-game, it's just different and new. And people seem to - like often is the case - dismiss new and different things before truly trying to embrace and understand them.
No, we do not need an AH for anything in-game. There is not one, not one, thing an AH would uniquely provide.
knightblaster wrote: »And ask any economist they will tell you, larger more free and competitive economies will far out-perform smaller heavily-regulated ones. Especially when the great majority of the populace can't even access them to begin with. Splitting the game's economy up into hundreds of different exclusive markets is basically the same as taking a wrecking ball to it.
Now I agree some prices will most likely come down in price. But that isn't a bad thing. That's how markets stabilize. The rules of supply and demand should come into play, and people would actually be able to buy what they are looking for at reasonable prices. And there is no reason for anyone to sell on the market if no profit is to be made. Your theory seems to forget that not only will the supply increase due a broader market base, but so will the demand. It's better for everyone. Both the buyers and the sellers. Everyone wins.
First, the goal of a game is not to have the most efficient and productive economy possible --
dpayne83_ESO wrote: »Why can't this game be what the designers intended it to be without the player thinking they know best? .
thedudeprt2 wrote: »The way the Megaserver is written a server wide AH is impossible so just give up and stop whining.
the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.It's not impossible.
And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum
dpayne83_ESO wrote: »the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.It's not impossible.
And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum
dpayne83_ESO wrote: »the current setup isn't a single super server. Megaserver is a cute clever way of saying multiple servers that players can move in and out of. It's apparent when I try and group up with friends. You can go to the same location but they won't be there. You have to "Travel" which causes you to be loaded to their sub-server. The people you see in zone chat are the people in your sub server. For this reason a mega auction house can't exist. The code to program an auction house isn't bad but coding it to keep track of items between all our sub-servers would be hell. And we're not always going to get the same sub-server every time we log. I relog when I attempt to fight bugged bosses because sometimes I'll relog and they'll actually be there and working.It's not impossible.
And no one is whining. Asking for a change to a game on a forum is not whining. It's participating in a forum
I think the guild stores has just as many flaws and problems as an AH, and is far more inconvenient to boot, which I've mentioned in
http://forums.elderscrollsonline.com/discussion/70211/auction-house-is-a-must/p1
Vodkaphile wrote: »I think the guild stores has just as many flaws and problems as an AH, and is far more inconvenient to boot, which I've mentioned in
http://forums.elderscrollsonline.com/discussion/70211/auction-house-is-a-must/p1
It's not even remotely close. A global AH is far worse for the game economy.
What is the driving force behind an economy? Supply and demand.
So let's start with crafting. What is the traditional MMO standard for professions? 2 or so per character. The supply stays lower than the demand, because that character might need things from every profession, but can only supply from 2. Even accounting for alts, this is the overwhelming case. Character X might need gems, jewels, runes, patches, augments, whatever the game might provide. But character X can only provide himself with two of them, and needs to buy or trade for the rest.
In ESO, every character can craft everything. Every character can also gather any material. But they dont need everything necessarily, so they sell what they dont need. But since they can gather everything, they rarely have a use to buy. Supply is higher than demand.
So let's look at drops. With the limited binding mechanics, everyone can loot anything and give it away / resell it. However, not one person needs everything that drops. Even if he does, most of the gear can be worn and resold. Again, the supply becomes much higher than the demand.
You can apply this to almost every area of the game.
All an auction house would serve to do is deflate the economy severely, as the supply would far exceed the demand for almost everything, since in ESO everyone can supply but not everyone has the demand. Think of armor types, crafting, etc. We really only *need* what we *need* and can sell the rest. But we have more of the *rest* than we have of whatever we *need*. The supply is always higher than the demand, and prices would tank. It would be an awful economy.
To be honest, Zenimax almost definitely foresaw this problem, which is why they've limited it to guild stores. Which keeps the problem smaller and more confined, and also wildly random, as some guilds might not supply at all, and vice versa.
There's always outliers to the general rule, but I think it's pretty clear how bad a global AH is, especially for a game with the freedom to do everything like ESO has.
Nox_Aeterna wrote: »
But it should be possible to add said AH , GW2 had a similar system AND had said AH.
dpayne83_ESO wrote: »There's really not much of a market outside of motifs, and rarer crafting components. Food can be gained from guild provisioner, gear can be crafted by yourself or other guild member. Set items are crafted if someone finds the special crafting areas. People complain about the guilds but good guilds help each other out. I see a lot of crafter/trader guilds out there but in my guild we really don't charge eachother for things because the way we see things is if we help out our guildies they in turn will help eachother out. I am sorry if you haven't found a guild with that mentality. But that's probably the intention behind the 5 guild system.
If they can code it to where everyone in a certain guild can access a store regardless of where their current location is or what shard they are in, I don't understand why they couldn't do the same with an auction house.
dpayne83_ESO wrote: »I see too many opinions I agree with and too many I disagree with. I enjoy the current system and not having a mega auction house. I personally don't need one, I find everything I need and use. .
cf197778_ESO wrote: »If they wanted to prevent market over inflation they could limit the number of items bought and sold by the player on the auction house.
We didn't need an AH. Where is the option in the poll that for those of us do not want an AH?