LadyNalcarya wrote: »Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
The problem with adding extra modes is that people will still complain that things are too hard... Now you're complaining about vet, but if they nerf vet and add a new tier of difficulty, you'd still be unable to clear the hardest one and you'd still miss on achievements and rewards.
My advice is to stop pugging and find a decent guild to play with. It will make things much easier.
Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
RNG kicked your ass. I've successfully pugged this place before. I don't see how folks will be so stubborn as to not join a guild and make friends to help with content they want finished.
If you want a clear in there that bad then send me a whisper in game ( account name is same as forum name ) if you're on pc na and I'll happily get you your clear.
Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
RNG kicked your ass. I've successfully pugged this place before. I don't see how folks will be so stubborn as to not join a guild and make friends to help with content they want finished.
If you want a clear in there that bad then send me a whisper in game ( account name is same as forum name ) if you're on pc na and I'll happily get you your clear.
Just posted why I don't want to join a guild, but I might give you a whisper/pm when I have some time, I would love to get the dye... Thank you for the offer...
But even if I personally get the achievement, it doesn't address the fact that... You can almost solo base game vet dungeons, but it's ridiculously hard to pug clear vet dlc dungeons with 4 people near max cp, with all epics or better. Mechanics of run in, out, slowly back away with fire under you, don't roll because you might kill someone else, if the tank doesn't taunt, you get oneshot, if you're a second late in running in or out, or behind a pillar you die, kill the adds before the boss spawns more adds while also remembering to run in and out to avoid the fire, sometimes the fire doesn't spawn properly, screwing up your in and out sequence, sometimes the fire spawns in when he pulls you in, at 10-15%~ you become totally overwhelmed with adds, burn, burn, burn. ARE YOU ****ING KIDDING ME? How is that reasonable for the average player?
Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
RNG kicked your ass. I've successfully pugged this place before. I don't see how folks will be so stubborn as to not join a guild and make friends to help with content they want finished.
If you want a clear in there that bad then send me a whisper in game ( account name is same as forum name ) if you're on pc na and I'll happily get you your clear.
Just posted why I don't want to join a guild, but I might give you a whisper/pm when I have some time, I would love to get the dye... Thank you for the offer...
But even if I personally get the achievement, it doesn't address the fact that... You can almost solo base game vet dungeons, but it's ridiculously hard to pug clear vet dlc dungeons with 4 people near max cp, with all epics or better. Mechanics of run in, out, slowly back away with fire under you, don't roll because you might kill someone else, if the tank doesn't taunt, you get oneshot, if you're a second late in running in or out, or behind a pillar you die, kill the adds before the boss spawns more adds while also remembering to run in and out to avoid the fire, sometimes the fire doesn't spawn properly, screwing up your in and out sequence, sometimes the fire spawns in when he pulls you in, at 10-15%~ you become totally overwhelmed with adds, burn, burn, burn. ARE YOU ****ING KIDDING ME? How is that reasonable for the average player?
Difficulty tiers. 99.9% of this game is centered around solo/quest play. There's what, one trial and 4 dlc dungeons released this year. These last 2 four mans were the easiest dlc ones released yet. Only one of em is hard on hm. MHK hm has one tough segment around 25-30 percent, otherwise it's just a long fight. MOS hm was a lil harder. vCR....its a trial. Easy on norm and gets higher. Not all content in this game is designed for everyone. Gotta give folks who are looking for a challenge, well, a challenge.
You're right, and if they're fine selling dungeon dlc in small amounts then that's ok. Was sorta letting them know why players like me don't play them much and if they wanted to sell more they should add more of a reason for people playing normal modes to go there,whatever that may be.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.