@Waffennacht , as another aside, some of the normals (I think this was a recent addition) actually include different or additional NPC voiceover too, to point you towards intended mechanics. ( I ran nScalecaller once as an assist with a friend's lowbie random and first noticed this.)Waffennacht wrote: »Fyi: in every dlc dungeon, the precursor fights show you the mechanics in the upcoming boss fight.
I.e. in scale caller, your first mob shows you what the non-moving ogre does, second mob shows you mobile ogre abilities, third mob shows you the two ogres combined.
They are easy mobs, which leads most players to just pwn them without watching what they do. It's actually a teaching method.
I actually only picked up on it by trying to solo some dlc dungeons
sudaki_eso wrote: »It would be a lot easier if there was an in-game voice system like they (presumably) have on console.
As a console player, it doesnt help because no one is using it. I am doing a lot of dungeons with pugs and not once did anybody made use of the in-game voice system, someone might have an open mic and you hear a baby crying somewhere, something like that, but thats it.
In one of my guilds we also communicate over an app and yesterday one guy was asking if we got dungeon guides because no one is explaining a thing and everybody is just rushing through - lack of communication is the problem.
Merlin13KAGL wrote: »@Waffennacht , as another aside, some of the normals (I think this was a recent addition) actually include different or additional NPC voiceover too, to point you towards intended mechanics. ( I ran nScalecaller once as an assist with a friend's lowbie random and first noticed this.)Waffennacht wrote: »Fyi: in every dlc dungeon, the precursor fights show you the mechanics in the upcoming boss fight.
I.e. in scale caller, your first mob shows you what the non-moving ogre does, second mob shows you mobile ogre abilities, third mob shows you the two ogres combined.
They are easy mobs, which leads most players to just pwn them without watching what they do. It's actually a teaching method.
I actually only picked up on it by trying to solo some dlc dungeons
The problem in both cases is most less experienced groups are not going to realize either of these facts right away.
Carbonised wrote: »@Waffennacht and others
On PC there is no voice chat, unless you plug in to Discord or Teamspeak, which you normally only do for a guild and not a random PUG.
1 of every 5 people you meet in a PUG on PC-EU is a Russian who doesn't understand a word English. You'd be lucky to even get a reply from him when you ask if he knows the mechanics, and if you do get one, it's in Cyrillic.
1 of the other 5 is an impatient, aggressive noob who engages bosses prematurely despite you trying to explain the mechanics via text chat.
The 3rd of the 5 is a low CP noob with poor knowledge of dungeon mechanics, who looks to get carried through it all even with his abysmal DPS.
On a good day, the 4th person out of 5 might actually be good.
DLC dungeons, with their circus mechanics and 1 shots, makes it so that even 1 noob is a liability. If someone doesn't grab pinion, if someone doesn't close portals, it's RIP.
Even people high in CP ignore totems on Mazzatun and just keep dpsing the boss, or run around in circles like headless chicken. Do you think anyone will even mark the right statue for you? No. You tell people to kill totems immediately and prioritize them, yet group keeps ignoring them, or notice them when they're half empty of resources.
Do you think anyone even grabs the spice either at Xal-Nur, and clean it? Or run Chudan to the right place to get rid of the lightning caster?
People don't interrupt Dranos Velandor, and it's RIP for the tank. People die in the Velidreth maze constantly, and even if you do it right, you're back at Velidreth with 2 people dead and have to instantly try and ress while dealing with her anti-ressing CC and a ton of adds.
People keep DPSing Caillaoife when she calls her forest, and ignore adds. People ignore Stone Atros at Stoneheart, and let them enrage. They don't run the 3 minibosses' essences to the piedestals in order to summon Cernunnon, don't cleanse corpses at Bjarfrud, and Domihaus will just plain own anyone who isn't completely aware of the mechanics.
And Scalecaller and Fang Lair are even more full of one shots and circus hoop mechanics than any other of the earlier DLC dungeons.
No amount of good tanking will really get any PUG group through all of that.
That wasn't the point. The point was that it took 6 months before it first showed up at the Golden vendor. You also have to remember that, at that time, there was no transmutation ... and I can't remember when loot sharing was introduced. Basically you could spend a long time trying to get it in Impenetrable, in the right weight, for PvP.
Just as a matter of interest, the reason my groups fail is typically lack of DPS. I, myself, have been unable to get above 28K self-buffed DPS on a target skeleton. This is with a completely PvE optimised build and rotation, albeit without trial set(s) that include major / minor slayer or the like. That's under ideal conditions. In a dungeon my single-target DPS is usually considerably lower. I have literally no idea how people on YouTube do it, even with a very similar rotation. Yes, I weave light attacks. Yes I swap cancel. Yes I have ulti ready for DPS parse tests. Yes I am full CP. (This is on magblade). Basically, for all I know, everyone on YouTube is spreading misinformation and laughing their a's off behind my back.And so many people kill themselves by leaping straight in. Why do they do that? Because with high dps pressure almost any mechanic can be ignored. Zaan can be a 4 minute burn, skipping lots of those fire mechanics and severely limiting the statue blasts and such.
Again, the people you are talking about are not me. I don't care about achievements. I am even happy to farm blue jewelry. What I do care about is getting a Zaan mask, which is hidden behind a wall for me. I am a PvPer. Saying to wait for the Golden doesn't work, as already explained. I swear the Golden is programmed to only regurgitate old or useless stuff.they would make a dungeon even less likely to be tossed flippantly into the ‘completed’ pile.
Just as a matter of interest, the reason my groups fail is typically lack of DPS. I, myself, have been unable to get above 28K self-buffed DPS on a target skeleton. This is with a completely PvE optimised build and rotation, albeit without trial set(s) that include major / minor slayer or the like. That's under ideal conditions. In a dungeon my single-target DPS is usually considerably lower. I have literally no idea how people on YouTube do it, even with a very similar rotation. Yes, I weave light attacks. Yes I swap cancel. Yes I have ulti ready for DPS parse tests. Yes I am full CP. (This is on magblade). Basically, for all I know, everyone on YouTube is spreading misinformation and laughing their a's off behind my back.And so many people kill themselves by leaping straight in. Why do they do that? Because with high dps pressure almost any mechanic can be ignored. Zaan can be a 4 minute burn, skipping lots of those fire mechanics and severely limiting the statue blasts and such.
The last dungeon we attempted with my group of friends and one random was vSP. The random DPS was CP250, but rather good and persistent considering. We got as far as the last fight after several hours (my first time there). We noticed that the ice monsters seemed to spawn after every 20% of Zaan's health, so you could pace the fight and be at full resources at those points, even with a lack of DPS. Blocking Zaan was fine. The tank was basically on it. What completely screwed us over were the statue blasts. We didn't complete the dungeon. No, I am not the guy who stands in stupid. But if you are anywhere towards the door, you cannot dodge roll out of the red within the one second it gives you, and even if you do, you get 1-shot, if it looks you are outside, but you haven't completed the animation yet.Again, the people you are talking about are not me. I don't care about achievements. I am even happy to farm blue jewelry. What I do care about is getting a Zaan mask, which is hidden behind a wall for me. I am a PvPer. Saying to wait for the Golden doesn't work, as already explained. I swear the Golden is programmed to only regurgitate old or useless stuff.they would make a dungeon even less likely to be tossed flippantly into the ‘completed’ pile.
The whole dungeon scene is, by and large, completely unenjoyable for me. It can be nice with friends, but it ends up you spend hours that you don't really have and that eventually strain everyone in the group. I only want to try the stupid OP mask in PvP and see whether it works for me. Not that many people actually use it on PC EU.
It could happen that I will be carried by a random or guild group. As a gaming experience I find that completely awful and unsatisfactory. Everyone just rushes through. You don't even talk. If you are doing the dungeon quest for the first time, you perennially lag behind. You don't follow the story. You don't even enjoy the really beautiful scenery of something like Scalecaller Peak. You just feel pressure. Coming from Skyrim and growing up with questing on my first character in ESO, I was completely aghast by my first dungeon experiences. Basically that's still how I feel about doing dungeons with randoms. It's not the place where you bond.
Believe what you want to believe. I did go straight into vet, because normal is pointless, but I did it with friends who knew the mechanics and were on TS.Dude, you’re more of an example of someone that depends on their dps to pull them through than I was describing. You leaped straight into vet without having been through it at all before, and yet expected to have a clear to get a helm, but did it with mid level dps numbers. That's treating the dungeon pretty flippantly.
That is the most ridiculous lecture in the context of this thread. Yes, I know the CP system. Yes, I know what jump points are. No, you can't seriously believe that disrespecting jump points might make or break a build.As far as your damage, are you respecting the champ jump points? As in, you have heard that it rounds down to the nearest full percentage number. So 12% and 12.9% both give the exact same boost. Furthermore, you have noticed that the lower amounts of points you put into a star get a larger boost than when you spend more and more points, right? As in, the first two points you put into elfborn give you a full percent, but going from 51 to 53 only gives you 0.47%. So you have to cut yourself off before you spend more and more to get smaller and smaller boost. I don't go above 66 points in elfborn. I get more benefit putting points elsewhere than to keep shoveling them into elfborn, as an example.
We knew that. You're nitpicking. Do I need to spell everything out? For what it's worth, I think that particular aspect of the boss fight is terribly designed regardless.Statue blasts... If you had gone through on normal you likely would have had enough of a safety margin to learn that the statues flash a split second before the big red aoe warning floods across the floor. So with that marginal allowance for errors you may have had the elbow room to learn to keep the camera aimed in the direction of the statues so you might get that extra split second warning.
I'll give you that. It's interesting advice. Is that marked on the floor? We tried standing close to the statues, so you have them at the edge of your view, and less distance to cover. Basically though, when soneone was being Zaan'd with the tank intervening, and the statues fired then, this was when people died.Furthermore, if you had explored it on normal before leaping straight in with standard grade dps you would have been more likely to come up with the strategy of sticking close to the boundary line between the segments of floor that get blasted by the statue. With statue numbered 123, I typically hang around the line that begins between 2 and 3 and runs next to the pillar where the hard mode stone orb appears. If you are at the edge and see the statue flash, then you usually have enough time to walk out of danger even if holding block.
Believe what you want to believe. I did go straight into vet, because normal is pointless, but I did it with friends who knew the mechanics and were on TS.Dude, you’re more of an example of someone that depends on their dps to pull them through than I was describing. You leaped straight into vet without having been through it at all before, and yet expected to have a clear to get a helm, but did it with mid level dps numbers. That's treating the dungeon pretty flippantly.That is the most ridiculous lecture in the context of this thread. Yes, I know the CP system. Yes, I know what jump points are. No, you can't seriously believe that disrespecting jump points might make or break a build.As far as your damage, are you respecting the champ jump points? As in, you have heard that it rounds down to the nearest full percentage number. So 12% and 12.9% both give the exact same boost. Furthermore, you have noticed that the lower amounts of points you put into a star get a larger boost than when you spend more and more points, right? As in, the first two points you put into elfborn give you a full percent, but going from 51 to 53 only gives you 0.47%. So you have to cut yourself off before you spend more and more to get smaller and smaller boost. I don't go above 66 points in elfborn. I get more benefit putting points elsewhere than to keep shoveling them into elfborn, as an example.We knew that. You're nitpicking. Do I need to spell everything out? For what it's worth, I think that particular aspect of the boss fight is terribly designed regardless.Statue blasts... If you had gone through on normal you likely would have had enough of a safety margin to learn that the statues flash a split second before the big red aoe warning floods across the floor. So with that marginal allowance for errors you may have had the elbow room to learn to keep the camera aimed in the direction of the statues so you might get that extra split second warning.I'll give you that. It's interesting advice. Is that marked on the floor? We tried standing close to the statues, so you have them at the edge of your view, and less distance to cover. Basically though, when soneone was being Zaan'd with the tank intervening, and the statues fired then, this was when people died.Furthermore, if you had explored it on normal before leaping straight in with standard grade dps you would have been more likely to come up with the strategy of sticking close to the boundary line between the segments of floor that get blasted by the statue. With statue numbered 123, I typically hang around the line that begins between 2 and 3 and runs next to the pillar where the hard mode stone orb appears. If you are at the edge and see the statue flash, then you usually have enough time to walk out of danger even if holding block.
Believe what you want to believe. I did go straight into vet, because normal is pointless, but I did it with friends who knew the mechanics and were on TS.Dude, you’re more of an example of someone that depends on their dps to pull them through than I was describing. You leaped straight into vet without having been through it at all before, and yet expected to have a clear to get a helm, but did it with mid level dps numbers. That's treating the dungeon pretty flippantly.That is the most ridiculous lecture in the context of this thread. Yes, I know the CP system. Yes, I know what jump points are. No, you can't seriously believe that disrespecting jump points might make or break a build.As far as your damage, are you respecting the champ jump points? As in, you have heard that it rounds down to the nearest full percentage number. So 12% and 12.9% both give the exact same boost. Furthermore, you have noticed that the lower amounts of points you put into a star get a larger boost than when you spend more and more points, right? As in, the first two points you put into elfborn give you a full percent, but going from 51 to 53 only gives you 0.47%. So you have to cut yourself off before you spend more and more to get smaller and smaller boost. I don't go above 66 points in elfborn. I get more benefit putting points elsewhere than to keep shoveling them into elfborn, as an example.We knew that. You're nitpicking. Do I need to spell everything out? For what it's worth, I think that particular aspect of the boss fight is terribly designed regardless.Statue blasts... If you had gone through on normal you likely would have had enough of a safety margin to learn that the statues flash a split second before the big red aoe warning floods across the floor. So with that marginal allowance for errors you may have had the elbow room to learn to keep the camera aimed in the direction of the statues so you might get that extra split second warning.I'll give you that. It's interesting advice. Is that marked on the floor? We tried standing close to the statues, so you have them at the edge of your view, and less distance to cover. Basically though, when soneone was being Zaan'd with the tank intervening, and the statues fired then, this was when people died.Furthermore, if you had explored it on normal before leaping straight in with standard grade dps you would have been more likely to come up with the strategy of sticking close to the boundary line between the segments of floor that get blasted by the statue. With statue numbered 123, I typically hang around the line that begins between 2 and 3 and runs next to the pillar where the hard mode stone orb appears. If you are at the edge and see the statue flash, then you usually have enough time to walk out of danger even if holding block.
Look, I know what you're driving at. I hate the whole DPS rotation thing. I was asked to burn the Planar Inhibitor boss once, and the group did it without me even copping on to exactly what they meant, namely ignoring portals. I was asked to DPS from just outside the arena in Tempest Island, once, and I hated it. It's so immersion breaking, and sapping the fun out of it, when you don't play fights as they were intended.And so many people kill themselves by leaping straight in. Why do they do that? Because with high dps pressure almost any mechanic can be ignored. Zaan can be a 4 minute burn, skipping lots of those fire mechanics and severely limiting the statue blasts and such. Dps burn can push through the giant matriarch with little attention to the piling up nereids.
I once thought that merely creating a painful disincentive to high dps would nudge people into being more than an automaton running a macro on their fingers, staring at their resource bar. I was wrong. A mechanic needs to be introduced that cannot be burned past. People won’t look for a different method unless they have no choice. I’ve a few ideas, but that’s for another thread because it’s the exact opposite of this one - they would make a dungeon even less likely to be tossed flippantly into the ‘completed’ pile.
Well, my friends didn't know all of them, it turns out.Clearly normal isn't pointless, if you aren't able of crossing the threshold into vet on that dungeon. And clearly the mechanics weren't known since you say that you realized during the struggle that the ice sims appeared on a schedule.
Carbonised wrote: »@Xuhora
They point is that ZOS has gated all the monster helmets, achievements, titles, personalities, costumes and skins behind this.
@Cryptical Honestly, for tor the initial challenge.And so many people kill themselves by leaping straight in. Why do they do that? Because with high dps pressure almost any mechanic can be ignored. Zaan can be a 4 minute burn, skipping lots of those fire mechanics and severely limiting the statue blasts and such. Dps burn can push through the giant matriarch with little attention to the piling up nereids.
I once thought that merely creating a painful disincentive to high dps would nudge people into being more than an automaton running a macro on their fingers, staring at their resource bar. I was wrong. A mechanic needs to be introduced that cannot be burned past. People won’t look for a different method unless they have no choice. I’ve a few ideas, but that’s for another thread because it’s the exact opposite of this one - they would make a dungeon even less likely to be tossed flippantly into the ‘completed’ pile.
I still can't beat Scalecaller Peak on normal! I gave up. It's too difficult for PUGs . Tried some ~10x with both my Warden tank and NB DD, and only once, I repeat only once my group managed to get to gargoyle boss and failed misarable as DDs didn't kill laser balls no matter how many times I explained to kill them.
Every other time group fail at first dual troll bosses, heck I regularly see players already dying from Skeevers' poisons before it. That group dungeon is one big BS.
Let it compare to Ruins of Mazzatun which became only DLC dungeon I like - RoM is a cake walk on normal if group listen and is semi compentent. Impossible on Scalecaller Peak.