I want the beautiful dye from doing the vet falkreath and vet bloodroot forge. I got bloodroot, tough but... got it.
I've now spent 6-8 hours on falkreath last boss, getting him down to 15% several times, but dying, dying, someone leaves, gets switched, dying, dying, dying, someone leaves, switched out, rinse and repeat for 3-4 hours. No win.
I'm really. Really. Really. Stressed and hateful by the end.
Even with people with decent CP. Something always happens..... It's BS. I hate it, so much. I just want the stupid dye.
And no, I don't have friends to do it with, I've asked in guild, but I am a socially awkward wreck, and I just... Totally unreasonable how hard it is.
profundidob16_ESO wrote: »I want the beautiful dye from doing the vet falkreath and vet bloodroot forge. I got bloodroot, tough but... got it.
I've now spent 6-8 hours on falkreath last boss, getting him down to 15% several times, but dying, dying, someone leaves, gets switched, dying, dying, dying, someone leaves, switched out, rinse and repeat for 3-4 hours. No win.
I'm really. Really. Really. Stressed and hateful by the end.
Even with people with decent CP. Something always happens..... It's BS. I hate it, so much. I just want the stupid dye.
And no, I don't have friends to do it with, I've asked in guild, but I am a socially awkward wreck, and I just... Totally unreasonable how hard it is.
hey, I've completed all dungeons on all difficulties (including HM) as tank and healer. You need all group members to be a certain skill level for this kind of content. I hereby offer you my help free of charge. Contact me in-game (@profundido) if you like and I'll try my best to organize a 4-man group to educate and carry you through the dungeon with voicechat if you like.
Impossible in PUG unfortunately even when you explain what to do .coplannb16_ESO wrote: »I still can't beat Scalecaller Peak on normal! I gave up. It's too difficult for PUGs . Tried some ~10x with both my Warden tank and NB DD, and only once, I repeat only once my group managed to get to gargoyle boss and failed misarable as DDs didn't kill laser balls no matter how many times I explained to kill them.
Every other time group fail at first dual troll bosses, heck I regularly see players already dying from Skeevers' poisons before it. That group dungeon is one big BS.
Let it compare to Ruins of Mazzatun which became only DLC dungeon I like - RoM is a cake walk on normal if group listen and is semi compentent. Impossible on Scalecaller Peak.
I know of people who solo nSP. I myself soloed the ogres but didnt have a) the time and b) the mood to solo everything because it takes to long (some easy tank gear on my magDK-DD).
I can duo the thing very easily with my brother though (tank/healer warden combo). it is easy if you know what you are doing.
profundidob16_ESO wrote: »I want the beautiful dye from doing the vet falkreath and vet bloodroot forge. I got bloodroot, tough but... got it.
I've now spent 6-8 hours on falkreath last boss, getting him down to 15% several times, but dying, dying, someone leaves, gets switched, dying, dying, dying, someone leaves, switched out, rinse and repeat for 3-4 hours. No win.
I'm really. Really. Really. Stressed and hateful by the end.
Even with people with decent CP. Something always happens..... It's BS. I hate it, so much. I just want the stupid dye.
And no, I don't have friends to do it with, I've asked in guild, but I am a socially awkward wreck, and I just... Totally unreasonable how hard it is.
hey, I've completed all dungeons on all difficulties (including HM) as tank and healer. You need all group members to be a certain skill level for this kind of content. I hereby offer you my help free of charge. Contact me in-game (@profundido) if you like and I'll try my best to organize a 4-man group to educate and carry you through the dungeon with voicechat if you like.
I tried to send a message in game, didn't seem to work, now I'm worried you're on the european server, where I'm NA... But, if you're on NA I'd honestly love the help to just get through falkreath vet, I know the fights, it's literally the last boss that gets me, and it's the group. Not to say I don't die ever, but... usually rezzing someone else, or sliding behind a pillar a second late..
Anyway. Super awkward at asking for help, but I'd love it in this specific case. I've got a lot of free time, so if you're still willing, just let me know when. And thanks.
My tag in game is just @DamenAJ
WOW has leveling dungeons like ESO normal, it had heroic dungeons back then I played around cataclysm, this was equal to ESO vet, you needed an gear level for heroic dungeons, pretty much the same as ESO CP but about gear quality. This level was lower than that was social acceptable as people wanted smooth runs, same way you don't want <160 in vet dungeons.khornelord wrote: »Ok...ex-wow players (sad)
In wow, you could not enter a dungeon without the correct level, i.e. 80, 85, 90, 92 etc
If ESO did this the right way, having level 50 + champion points would make it fair. Some of the newer (hard) normal dungeon...suck and PUG = death if you didn't have the gear and level/champion.
I get my butt kicked in dungeons i didn't know, and the bossed are one-shot jello salads.
Yuck
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
Do you just want to stand next to a boss and pew pew pew till it's dead without having to do a single mechanic? The only way a group fails at the normal version of these dungeons is because the group didn't do the mechanics. Yes, I can see how it would be a struggle if you were pugging this and no one knew what was going on but damn, if you wanna cut out the heart ache then join a guild and only do em with guildies (voice coms preferably).
I'm sorry but most people don't want to walk up and play target dummy in content designed around GROUP play.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
I dont/cant play enough to stay in an active pve guild, so the only choice is basicly to PUG whenever you can play. I mostly pvp tho, so thats easier since I just solo anyway. But pve is basicly nomansland for ppl like me, atleast all the new stuff.
Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
Still going off my difficulty with Vet falkreath hold, because I've all but quit after many many failures....
Hardcore modes should be made harder/remain the same, if people like them how they are. Veteran DLC dungeons difficulty should be reduced. When I tried, several times, for hours. I was level 660~, most of my gear legendary, good sets, decent dps/rotation(Not meta because of personal issues, but still good). Knew the mechanics. Explained mechanics every time we failed/had new people swap in. Over and over. Several times getting the boss to around 10-15%, FAIL, FAIL, FAIL, FAIL. The gear they give is not legendary, you shouldn't be required to be legendary to beat the bosses. They should be puggable by people with decent gear, cp, and rotation. Not meta. The vast difference between DLC and regular content is insane.
Hardcore mode for hardcore people, veteran for people with regular good gear and decent CP. That or remove the cosmetic rewards from the elitist achievements. One of the main things I love doing now that I'm super high and have played a lot is collecting dyes and making outfits, but the one dye I want the most is locked because this elitist DLC achievement. I cancelled my ESO subscription, because the frustration of DLC dungeons. It feels like a punishment to run randoms with ESO+ because I might get stuck in one of the stupid hard ones, and either watch everyone drop group or die over and over again. There should be an opt out if they keep them as hard as they are. And I'm not like a huge baby bad at this game, I love soloing public dungeons and normal dungeons. I can solo almost any world boss. I'm not meta, but I know what I'm doing.
I've all but rage quit this game, I'm hoping murkmire will calm me down and give me something fun to actually do. Because once you get to end game, there's a lot less that actually fun, I just wanted to do my achievments, collect my dyes, mess around with outfits and stuff.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
Exactly why I don't buy them, running a few times in normal mode ain't worth the money, ESO plus covers that. Our guild went into scale caller vet at the weekend and spent a couple hours on the first boss, the two ogres......zos are sadists. Left without getting anywhere, not fun.
I agree that DLC dungeons are over the top, even on normal they are hardcore total, way, way too hard, when there is a lack of ideas for quality simply make it excessive hard to be ''fun.'' This is $$ DLC content and is practically unusable for casual players. This game have overall flaws with often excessive difficult level where the game want you to turn into a professional player to access certain content, the most crazy is when they even want money $$ to access for such content.
Exactly why I don't buy them, running a few times in normal mode ain't worth the money, ESO plus covers that. Our guild went into scale caller vet at the weekend and spent a couple hours on the first boss, the two ogres......zos are sadists. Left without getting anywhere, not fun.
And what was the reason you couldn't pass it?
Brought ogres too close together?
Didn't stand in the circles and got one shot?
Didn't hide behind ice pillars?
Which part gave y'all probs?
Exactly why I don't buy them, running a few times in normal mode ain't worth the money, ESO plus covers that. Our guild went into scale caller vet at the weekend and spent a couple hours on the first boss, the two ogres......zos are sadists. Left without getting anywhere, not fun.
Exactly why I don't buy them, running a few times in normal mode ain't worth the money, ESO plus covers that. Our guild went into scale caller vet at the weekend and spent a couple hours on the first boss, the two ogres......zos are sadists. Left without getting anywhere, not fun.
Honestly though, you aren't the target for difficult PvE content though. These are meant to target those players that like difficult PvE small instance content. Just like difficult trials are targeted at those that like the feeling of a large group <Guild> overcoming a challenge.
There is plenty of content for those that like a more relaxed combat encounter. ZOS does WONDERS catering to Casuals and hardcore no matter how much one type seems to whine. Open world is obviously targeted at more your play style <Morrowind/CWC/Summerset/Murkmire>. Dungeon DLC is targeted towards me who like small group challenging content. Trials are targeted at those who like to raid. In one year each type of player easily has a "new" thing to see/do.
They aren't going to release Fungal Grotto 1 - 2.0 because they don't need to.
Impossible in PUG unfortunately even when you explain what to do .coplannb16_ESO wrote: »I still can't beat Scalecaller Peak on normal! I gave up. It's too difficult for PUGs . Tried some ~10x with both my Warden tank and NB DD, and only once, I repeat only once my group managed to get to gargoyle boss and failed misarable as DDs didn't kill laser balls no matter how many times I explained to kill them.
Every other time group fail at first dual troll bosses, heck I regularly see players already dying from Skeevers' poisons before it. That group dungeon is one big BS.
Let it compare to Ruins of Mazzatun which became only DLC dungeon I like - RoM is a cake walk on normal if group listen and is semi compentent. Impossible on Scalecaller Peak.
I know of people who solo nSP. I myself soloed the ogres but didnt have a) the time and b) the mood to solo everything because it takes to long (some easy tank gear on my magDK-DD).
I can duo the thing very easily with my brother though (tank/healer warden combo). it is easy if you know what you are doing.
I guess language barrier (which is to be expected in European server) or who knows what else?
I watched YT guides what to do (as I do for every other group dungeon) but no avail. I mean you can know mechanics but if others don't do what they should it's doomed. It's not like non-DLC dungeons where you can just burn everything or win by attrition. Gave up as it's just massive waste of time and money. When player(s) die or drop to very low health from Skeevers' poisons on the start you know group is doomed.