Fusharji_Seht wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.
You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.
Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.
Versus two abilities that damage and are included in rotations.
Face it, your argument is flawed.
Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.
You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.
Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.
Versus two abilities that damage and are included in rotations.
Face it, your argument is flawed.
Already shown that the debuff is irrelevant when fighting a boss because the tank brings it, that is not a good argument.
If you think that a 50m debuff in Cyrodiil that debuffs the target for both stam and mag dps and heals you for more than 50% of your health while give you a 25% damage boost to your next attack is useless then maybe you really do need to learn to play. You can quite literally stand at the back of zergs with this and get insane self heals while helping burst people and massively increasing your own Snipes, Grim Focus Procs, Meteor(if mag), or Incap/Surprise Attack if you dare run into melee range.
For group PVP, a NB can stay to the side/rear using cloak and let Templar/DK/Sorc's do the dirty work while they just debuff, get a massive heal and then run in with a MASSIVELY empowered DBOS once their buddies kill 1 player which is conveniently marked to be made extremely easy for their whole team to see and pick on.
Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.
Marcus_Thracius wrote: »haha nerf nbs hahahaha
hold my bear boy
let me bring my cancer ice warden - slow god - think you can run away from my slows ? come again
think you can burst me? come again
think i dont do dmg ? come again
Only meta people don't slot itFusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.
You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.
Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.
Versus two abilities that damage and are included in rotations.
Face it, your argument is flawed.
Already shown that the debuff is irrelevant when fighting a boss because the tank brings it, that is not a good argument.
If you think that a 50m debuff in Cyrodiil that debuffs the target for both stam and mag dps and heals you for more than 50% of your health while give you a 25% damage boost to your next attack is useless then maybe you really do need to learn to play. You can quite literally stand at the back of zergs with this and get insane self heals while helping burst people and massively increasing your own Snipes, Grim Focus Procs, Meteor(if mag), or Incap/Surprise Attack if you dare run into melee range.
For group PVP, a NB can stay to the side/rear using cloak and let Templar/DK/Sorc's do the dirty work while they just debuff, get a massive heal and then run in with a MASSIVELY empowered DBOS once their buddies kill 1 player which is conveniently marked to be made extremely easy for their whole team to see and pick on.
I'm surprised you're not asking for it to be nerfed too with how useful you make it out to be. In reality, though, it's a useless ability and there is a reason no one slots it.
Haashhtaag wrote: »Isn’t the VMA resist only around like 10k ads and like 17k bosses?
Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.
Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.
You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.
Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.
You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.
I know and that was time when I jsut queitted ESO for long and when I get back after maybe 1 year? I saw still nb in meta and here I switched my playable nb since beta to templar as I was sick of nb
I know about magnb and magplar, magpler maybe now is also in emta but I still see more magblades in dps at all as people or want magbalde more or just dont know yet that many about magplar now
and stamblade? even it have lower dps than amgblade/magplar...it still have huge gap from other stamina classes whicha re same on melee range with dps and I have never seen any other class doing less than 10k gap dps from stamblade tbh...
Marcus_Thracius wrote: »haha nerf nbs hahahaha
hold my bear boy
let me bring my cancer ice warden - slow god - think you can run away from my slows ? come again
think you can burst me? come again
think i dont do dmg ? come again
Kidgangster101 wrote: »Can we not just nerf nightblades cause they're a powerful class?
Maybe other classes just need a buff.
Dont understand the logic of nerfing one thing instead of buffing the others
@SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.
No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
PhoenixGrey wrote: »They got a 10% speed buff.
I think the whole point of racial tweaks was just to buff open world stamblade
Toc de Malsvi wrote: »John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
This has nothing to do with the stated issue of Surprise Attack adding too much. Although it really would be fine overall if Major Fracture was removed. Group dps would change slightly, some builds in PVP would change to adjust, but it would mostly attain to the same purpose of toning down the power of Surprise Attack.
Surprise Attack proccing Shadow Barrier adds a 10.5k physical resistance swing, you reduce your opponents resistance by 5280 and raise your own by 5280. It's fine as a spammable even without that bonus, it has good damage regardless and has a small conditional stun. NB's don't need Major Fracture on Surprise Attack in any way, it contributes to what makes them overloaded in 1v1.
Arkangeloski wrote: »PhoenixGrey wrote: »They got a 10% speed buff.
I think the whole point of racial tweaks was just to buff open world stamblade
Lol!!!! Someone has not seen the bosmer mains crying threads about the new passives... newsflash they hate it lol every other class got WD and SD and bosmer got speed... speed does not kill damage does.
... There are lots of stamblades in pvp because the TTK is crazy low right now, players spec half tank and have to play defensively. It’s tough to learn in pvp when you get blown up in a couple seconds so a lot of players try with cloak. Truth is nightblades, stamina and magicka, are pretty weak right now but players play them anyways because of cloak.
D0RID0RI240 wrote: »Go play a nightblade in a small pvp group, and see how useful it is. Hint: It isn't. Everyone winges on about nerfing *** it this game and most of it is straight L2P. Nightblade gankers destroy indivuduals, and yet any pug can pick up thier warden and have a shake and bake "Get wrecked" group build and just walk around with a ult that destroys groups and gives major protection.
Hmmm
Haashhtaag wrote: »Quite comical that the NB crowd are the loudest for nerfs to everything else but their class. Nah fam just bring everything up. Like in what reality is it that when 1 class is outperforming all others is it even an idea to bring up 4 other classes to their standard? From a balance standpoint bringing the 1 down is far easier and correct.
Kidgangster101 wrote: »No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
Of course, what is true in real life doesn't necessarily make for a good gameplay, but 2-4 hits is what a real fight feel like. If you need to hit more, it means you came with the wrong weapon or you're not effective with it. And I mean a real fight, not a fake hollywood fight or a martial art tournament. A real fight do not end when the oponent is dead, but when he can't fight back. Included in gameplay, it would make blocking much more important as being concussed would mean your character will /sleep for a few minutes, giving plenty of time for an enemy to whistle and kill you.
And don't think heavy armor would be such an advantage. Warhammers were designed to stun you or break your bones through it.
IronWooshu wrote: »Kidgangster101 wrote: »Can we not just nerf nightblades cause they're a powerful class?
Maybe other classes just need a buff.
Dont understand the logic of nerfing one thing instead of buffing the others
@SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.
No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
Than ZOS needs to give Nightblades more survival and utility because from my understanding of Nightblades when I play mine if I cant kill in a few seconds the longer the fight on my nightblade I am dead because I have bad survivalbility in longer fights
I play my main a Warden and I can fight hours since I have access to heals upon heals and almost every major buff.
IronWooshu wrote: »Kidgangster101 wrote: »Can we not just nerf nightblades cause they're a powerful class?
Maybe other classes just need a buff.
Dont understand the logic of nerfing one thing instead of buffing the others
@SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.
No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
Than ZOS needs to give Nightblades more survival and utility because from my understanding of Nightblades when I play mine if I cant kill in a few seconds the longer the fight on my nightblade I am dead because I have bad survivalbility in longer fights
I play my main a Warden and I can fight hours since I have access to heals upon heals and almost every major buff.