LiquidPony wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
Magblades and magdens both have significantly more difficult rotations IMO, because they're not rotations at all since nothing really lines up. It's basically just ... cast whatever is off of cooldown in the most optimal order. Personally I think the magden "rotation" is the hardest in the game, followed by the magblade. Stamblade is much easier than either of them.
At least on a stamblade you are more-or-less doing an actual *rotation*.
Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
The only time they need to use that "utility" in PVE is for dummy tests so no it won't have any real affect. Tanks provide Major Fracture on Bosses, DK's/Wardens provide AOE Major Fracture for adds(if you even care to have it). One single target add isn't making or breaking PVE.
Making up imagined scenarios for where "nerf" threads come from doesn't validate your opinion,.
Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
I play NB I'm just not a biased solo role player. NB dps is just fine without Major Fracture from Surprise Attack. There is no solo content that requires Major Fracture for anything, LITERALLY NONE.Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
The only time they need to use that "utility" in PVE is for dummy tests so no it won't have any real affect. Tanks provide Major Fracture on Bosses, DK's/Wardens provide AOE Major Fracture for adds(if you even care to have it). One single target add isn't making or breaking PVE.
Making up imagined scenarios for where "nerf" threads come from doesn't validate your opinion,.
1. Having to slot another skill in place of something actually useful just to get a buff you previously had means your DPS is going to be lower.
2. People do play solo content and it's nice to have access to the utility without needing a tank to supplement you.
By your logic, no class should have access to any utility that the tank is applying because it's redundant once you're doing group content.
The worst part about this is having to come onto the forums to defend your class from being stripped down cause someone got rekt in PVP or they can't do enough dps. This doesn't just go for nightblades. Practically every class at some point as people who don't play it come onto here and bash it. Then everyone else has to defend it since it's already functioning perfectly well.
Toc de Malsvi wrote: »LiquidPony wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
Magblades and magdens both have significantly more difficult rotations IMO, because they're not rotations at all since nothing really lines up. It's basically just ... cast whatever is off of cooldown in the most optimal order. Personally I think the magden "rotation" is the hardest in the game, followed by the magblade. Stamblade is much easier than either of them.
At least on a stamblade you are more-or-less doing an actual *rotation*.
Agreed, but that's besides the point of what they imagine is an issue. Unless looking at PURELY solo stamblade parses, losing Major Fracture from Surprise Attack will have little to no effect on PVE. No on is asking them to add Mark Target in PVE, StamSorcs and StamTemplars both do pure solo parses without it and do trials without any form of Major Fracture. The Majority of situations where Surprise Attack is being used in PVE the NB is not actually benefiting from Major Fracture as the tank is debuffing the target.
Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
The only time they need to use that "utility" in PVE is for dummy tests so no it won't have any real affect. Tanks provide Major Fracture on Bosses, DK's/Wardens provide AOE Major Fracture for adds(if you even care to have it). One single target add isn't making or breaking PVE.
Making up imagined scenarios for where "nerf" threads come from doesn't validate your opinion,.
1. Having to slot another skill in place of something actually useful just to get a buff you previously had means your DPS is going to be lower.
2. People do play solo content and it's nice to have access to the utility without needing a tank to supplement you.
By your logic, no class should have access to any utility that the tank is applying because it's redundant once you're doing group content.
The worst part about this is having to come onto the forums to defend your class from being stripped down cause someone got rekt in PVP or they can't do enough dps. This doesn't just go for nightblades. Practically every class at some point has people who don't play it come onto here and bash it. Then everyone else has to defend it since it's already functioning perfectly well.
universal_wrath wrote: »Toc de Malsvi wrote: »LiquidPony wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
Magblades and magdens both have significantly more difficult rotations IMO, because they're not rotations at all since nothing really lines up. It's basically just ... cast whatever is off of cooldown in the most optimal order. Personally I think the magden "rotation" is the hardest in the game, followed by the magblade. Stamblade is much easier than either of them.
At least on a stamblade you are more-or-less doing an actual *rotation*.
Agreed, but that's besides the point of what they imagine is an issue. Unless looking at PURELY solo stamblade parses, losing Major Fracture from Surprise Attack will have little to no effect on PVE. No on is asking them to add Mark Target in PVE, StamSorcs and StamTemplars both do pure solo parses without it and do trials without any form of Major Fracture. The Majority of situations where Surprise Attack is being used in PVE the NB is not actually benefiting from Major Fracture as the tank is debuffing the target.
That is right, but it is still the highest hitting spammable, instant spamble atleast.
John_Falstaff wrote: »@Toc de Malsvi , no Fracture in vMA, thank you very much for that bright idea.
universal_wrath wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
The only time they need to use that "utility" in PVE is for dummy tests so no it won't have any real affect. Tanks provide Major Fracture on Bosses, DK's/Wardens provide AOE Major Fracture for adds(if you even care to have it). One single target add isn't making or breaking PVE.
Making up imagined scenarios for where "nerf" threads come from doesn't validate your opinion,.
1. Having to slot another skill in place of something actually useful just to get a buff you previously had means your DPS is going to be lower.
2. People do play solo content and it's nice to have access to the utility without needing a tank to supplement you.
By your logic, no class should have access to any utility that the tank is applying because it's redundant once you're doing group content.
The worst part about this is having to come onto the forums to defend your class from being stripped down cause someone got rekt in PVP or they can't do enough dps. This doesn't just go for nightblades. Practically every class at some point has people who don't play it come onto here and bash it. Then everyone else has to defend it since it's already functioning perfectly well.
Why do you need 2 sources of major fracture, minor maim, major expedition, 3 or 4 stuns, and passive magor ward and resorlve in 1 class. It just doesn't make any since.
@John_FalstaffJohn_Falstaff wrote: »@Toc de Malsvi , no Fracture in vMA, thank you very much for that bright idea.
John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
John_Falstaff wrote: »@Haashhtaag , there is no debate here. There are just personal desires of different people (apparently ganked by various classes in PvP), for some reason appearing in PTS forum. No justification, nothing, just "I want that class to be nerfed".
John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
Haashhtaag wrote: »John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
Move that goal post because you’re losing a debate.
Toc de Malsvi wrote: »Haashhtaag wrote: »John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
Move that goal post because you’re losing a debate.
That already happened when I pointed out that NB's still had Major Fracture without Surprise Attack.
Kidgangster101 wrote: »No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Fusharji_Seht wrote: »Toc de Malsvi wrote: »Haashhtaag wrote: »John_Falstaff wrote: »@Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.
Move that goal post because you’re losing a debate.
That already happened when I pointed out that NB's still had Major Fracture without Surprise Attack.
To which I told you that it's a useless skill (Mark Target) since it does no damage. It's using a slot that something else better could be taking. The other two classes with access to Major Fracture both have them on skills that damage. So either you remove the damage from those other two classes' source of Major Fracture, or you leave it be. If you're preaching what's fair, then you can't ignore that.
So please address it.
Toc de Malsvi wrote: »John_Falstaff wrote: »@Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.
@Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.
And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.
Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.
Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.
Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.
No they are not the same abilities, but they are relatively balanced.