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Nightblade Still Over Performing

  • Toc de Malsvi
    Toc de Malsvi
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    @Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.

    @Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.

    And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.

    Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.

    Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.


    Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
    Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.

    No they are not the same abilities, but they are relatively balanced.

    You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.

    Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.

    Versus two abilities that damage and are included in rotations.

    Face it, your argument is flawed.

    Already shown that the debuff is irrelevant when fighting a boss because the tank brings it, that is not a good argument.

    If you think that a 50m debuff in Cyrodiil that debuffs the target for both stam and mag dps and heals you for more than 50% of your health while give you a 25% damage boost to your next attack is useless then maybe you really do need to learn to play. You can quite literally stand at the back of zergs with this and get insane self heals while helping burst people and massively increasing your own Snipes, Grim Focus Procs, Meteor(if mag), or Incap/Surprise Attack if you dare run into melee range.

    For group PVP, a NB can stay to the side/rear using cloak and let Templar/DK/Sorc's do the dirty work while they just debuff, get a massive heal and then run in with a MASSIVELY empowered DBOS once their buddies kill 1 player which is conveniently marked to be made extremely easy for their whole team to see and pick on.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Marcus_Thracius
    Marcus_Thracius
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    haha nerf nbs hahahaha
    hold my bear boy
    let me bring my cancer ice warden - slow god - think you can run away from my slows ? come again
    think you can burst me? come again
    think i dont do dmg ? come again

  • Fusharji_Seht
    Fusharji_Seht
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    @Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.

    @Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.

    And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.

    Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.

    Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.


    Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
    Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.

    No they are not the same abilities, but they are relatively balanced.

    You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.

    Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.

    Versus two abilities that damage and are included in rotations.

    Face it, your argument is flawed.

    Already shown that the debuff is irrelevant when fighting a boss because the tank brings it, that is not a good argument.

    If you think that a 50m debuff in Cyrodiil that debuffs the target for both stam and mag dps and heals you for more than 50% of your health while give you a 25% damage boost to your next attack is useless then maybe you really do need to learn to play. You can quite literally stand at the back of zergs with this and get insane self heals while helping burst people and massively increasing your own Snipes, Grim Focus Procs, Meteor(if mag), or Incap/Surprise Attack if you dare run into melee range.

    For group PVP, a NB can stay to the side/rear using cloak and let Templar/DK/Sorc's do the dirty work while they just debuff, get a massive heal and then run in with a MASSIVELY empowered DBOS once their buddies kill 1 player which is conveniently marked to be made extremely easy for their whole team to see and pick on.

    I'm surprised you're not asking for it to be nerfed too with how useful you make it out to be. In reality, though, it's a useless ability and there is a reason no one slots it.

  • universal_wrath
    universal_wrath
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    @Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.

    @Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.

    And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.

    Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.

    Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.


    Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
    Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.

    No they are not the same abilities, but they are relatively balanced.

    All tgey have ro do in this case, is just remove the fracrure debuff from surpise attack. Very simple

    This is qhat I mean by nerfs or rework of skills, have barrier give major ward and resolve instead of being an infinty passive, because everyobe likes to spamm surpirse attack, and I personally like to smap vield blade if I played as magnb
  • universal_wrath
    universal_wrath
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    haha nerf nbs hahahaha
    hold my bear boy
    let me bring my cancer ice warden - slow god - think you can run away from my slows ? come again
    think you can burst me? come again
    think i dont do dmg ? come again

    Frost staves can be run on any build, permafrost is mostly the problem with ice wardens, I think. Correct me if I'm wrong.
  • universal_wrath
    universal_wrath
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    @Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.

    @Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.

    And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.

    Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.

    Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.


    Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
    Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.

    No they are not the same abilities, but they are relatively balanced.

    You know you're really reaching when you have to bring up the exact ranges at which the debuff is applied to argue that removing it from one, while keeping it on two others is fair.

    Your argument was that Major Fracture should be removed from Surprise Attack since nightblades have Mark Target. That is a zero damage ability with the only other benefit being "heal on death", yeah that's not really worth a damn at all when fighting players or any sort of boss with millions of health.

    Versus two abilities that damage and are included in rotations.

    Face it, your argument is flawed.

    Already shown that the debuff is irrelevant when fighting a boss because the tank brings it, that is not a good argument.

    If you think that a 50m debuff in Cyrodiil that debuffs the target for both stam and mag dps and heals you for more than 50% of your health while give you a 25% damage boost to your next attack is useless then maybe you really do need to learn to play. You can quite literally stand at the back of zergs with this and get insane self heals while helping burst people and massively increasing your own Snipes, Grim Focus Procs, Meteor(if mag), or Incap/Surprise Attack if you dare run into melee range.

    For group PVP, a NB can stay to the side/rear using cloak and let Templar/DK/Sorc's do the dirty work while they just debuff, get a massive heal and then run in with a MASSIVELY empowered DBOS once their buddies kill 1 player which is conveniently marked to be made extremely easy for their whole team to see and pick on.

    I'm surprised you're not asking for it to be nerfed too with how useful you make it out to be. In reality, though, it's a useless ability and there is a reason no one slots it.
    Only meta people don't slot it
  • iCaliban
    iCaliban
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    NB are fine in pvp. They could use some buffs in pvp tbh. But cloak + snipe makes it disgusting to even type that. Incap is strong, but its single target. Aoe matters. Cloak is ridiculous if you dont have a counter and useless if you do. Bad balance imo

    In pve, stam nightblades are way too strong compared to other classes. Why? Their execute. Execute is basically the end all be all of dps these days and only nightblades and templars have good ones. Sorc execute is a joke in pve, and warden/dk dont have one at all (bear is not seriously equivalent to assasins blade or radiant oppression)

    In short, executes are so integral to pve dps that all classes need access to good ones.
  • LiquidPony
    LiquidPony
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    Haashhtaag wrote: »
    Isn’t the VMA resist only around like 10k ads and like 17k bosses?

    No. Pretty much all adds and bosses in vMA have different resistances, either 9.1k, 12.1k, or 18.2k. And many have different physical/spell resistance values.

    The bosses on stage 4/7/8 have 18.2k physical resistance, 3/6/9 have 9.1k, and 1/2/8 have 12.1k. The Wamasu miniboss on stage 7, the Ash Titan on stage 9, the Spiderkith Captain on stage 6, the giant Bur on stage 5, the Centurions on stage 2, and numerous other minibosses and adds have 18.2k physical resistance.
    @Haashhtaag , of course. On sNB, mNB and sDK - all classes I currently play (I main sDK). I run regularly.

    @Toc de Malsvi , thing is, it's purely PvP-driven change that is invasive on PvE side. Whole this shakeup concerning larger part of the game, for the sake of smaller part. And worst thing is, for all the headaches PvE will have from that nerf, it won't change anything in PvP where cancerous builds will keep running dual axes and Rending.

    And no, you have no slightest point about Mark Target. It's not even a damage skill, while Noxious - AoE DoT and AoE Major Fracture, for instance. Mark Target is a waste of slot, but if you're so opposed to having two sources, then sure, Mark Target can go.

    Noxious gives 10s of MajFract at 10m cone and a small 10s AOE dot, 30% snare for 3 sec on application, no healing or other buffs/debuffs.

    Sub Assault gives 5s of MajFract at 20m block/rectangle and a large AOE burst, 3% damage, 4 ult every 8 seconds no healing or other debuffs/buffs.


    Mark Target gives 20s at 50m of both MajFract and MajBreach single target, and you heal for 40% of your MAX health when the target dies.
    Morphs give another 7 seconds to duration, or increases heal to 57% of MAX health and gives Major Berserk for 5 seconds when the target dies.

    No they are not the same abilities, but they are relatively balanced.

    This is not true.

    Scorch and morphs do in fact heal you via the Bond with Nature passive. This will in turn proc Maturation, granting you Minor Toughness (+10% max health).
  • Edziu
    Edziu
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    Jhalin wrote: »
    Please list one buff that NBs have receive in the past two years that wasn’t immediately followed up by a nerf

    and still after this stamblade is in meta with huge gap to rest classes especially stam 🤔
  • Iskiab
    Iskiab
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    This is what happens in a game when you try to hide combat statistics. Complaining about classes being overpowered because of which class video has the highest dummy parse. Truth is no one has a clue which class is parsing the highest but there will still be lots of complaint threads.

    There are lots of stamblades in pvp because the TTK is crazy low right now, players spec half tank and have to play defensively. It’s tough to learn in pvp when you get blown up in a couple seconds so a lot of players try with cloak. Truth is nightblades, stamina and magicka, are pretty weak right now but players play them anyways because of cloak.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jhalin
    Jhalin
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    Edziu wrote: »
    Jhalin wrote: »
    Please list one buff that NBs have receive in the past two years that wasn’t immediately followed up by a nerf

    and still after this stamblade is in meta with huge gap to rest classes especially stam 🤔

    Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.

    You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.

  • Edziu
    Edziu
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    Jhalin wrote: »
    Edziu wrote: »
    Jhalin wrote: »
    Please list one buff that NBs have receive in the past two years that wasn’t immediately followed up by a nerf

    and still after this stamblade is in meta with huge gap to rest classes especially stam 🤔

    Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.

    You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.

    I know and that was time when I jsut queitted ESO for long and when I get back after maybe 1 year? I saw still nb in meta and here I switched my playable nb since beta to templar as I was sick of nb

    I know about magnb and magplar, magpler maybe now is also in emta but I still see more magblades in dps at all as people or want magbalde more or just dont know yet that many about magplar now

    and stamblade? even it have lower dps than amgblade/magplar...it still have huge gap from other stamina classes whicha re same on melee range with dps and I have never seen any other class doing less than 10k gap dps from stamblade tbh...
  • John_Falstaff
    John_Falstaff
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    @Edziu , did you miss the parses above, from Liko? Side by side, stamblade, stamplar and stamwarden. Huge gap of ~1k dps on 64k parse. And if stamsorc and stamdk are way in the back, then it's only a good reason to bring them up to that level, because their stamina toolkit and passives are in terrible state. Nerfing stamblade, stamplar and stamwarden will only let ZOS keep stamsorc and stamdk in their abysmal state. Because, well, balance.
  • Jhalin
    Jhalin
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    Edziu wrote: »
    Jhalin wrote: »
    Edziu wrote: »
    Jhalin wrote: »
    Please list one buff that NBs have receive in the past two years that wasn’t immediately followed up by a nerf

    and still after this stamblade is in meta with huge gap to rest classes especially stam 🤔

    Nope, magPlar and magNB hit equal numbers in raids. Stamina NB has not received any buffs in years, yet has received their share of nerfs.

    You wanna know when NB became ‘good’? When ZOS decided to neuter sustain in Morrowind. Their unneeded and unwanted changes hurt the classes without sustain the most (DK and Sorc) while the others still function well (Warden, NB, and Templar). NB got the least shafted, and none of the other classes should have been subject to those godawful changes that tank their comparative usability for endgame content. If Morrowind had never happened, you’d still be laughed at for suggesting you bring anything other than 9 magSorcs as dps into vTrials, much less a stamNB.

    I know and that was time when I jsut queitted ESO for long and when I get back after maybe 1 year? I saw still nb in meta and here I switched my playable nb since beta to templar as I was sick of nb

    I know about magnb and magplar, magpler maybe now is also in emta but I still see more magblades in dps at all as people or want magbalde more or just dont know yet that many about magplar now

    and stamblade? even it have lower dps than amgblade/magplar...it still have huge gap from other stamina classes whicha re same on melee range with dps and I have never seen any other class doing less than 10k gap dps from stamblade tbh...

    It has higher dps because other classes got pointlessly nerfed in Morrowind, not because it’s ever been OP.

    MagPlar is less popular because it’s melee. Melee is punished so heavily in the mini trials is often not wanted, relatedly, this is also the reason hardly anyone allows more than a couple stam into the group for vCR and vAS, despite their damage capabilities being higher.

    Stamblade has the highest skill floor, and the highest skill ceiling. Stamden parses similarly and their sustain skill is free and the class is less punishing if you miss some LA weaves. Looking at the most current PTS parses, their difference is a whopping 1k dps, as John_Falstaff pointed out as well.

    The other classes lagging behind do so because they don’t have viable class stamina abilities that synergize into their kits. They’re stuck trying to mismatch weapon abilities that 1) don’t feel interesting or unique 2) aren’t suited to taking advantage of the class’s strengths because they aren’t part of the class
    Edited by Jhalin on February 22, 2019 11:13PM
  • ATomiX96
    ATomiX96
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    haha nerf nbs hahahaha
    hold my bear boy
    let me bring my cancer ice warden - slow god - think you can run away from my slows ? come again
    think you can burst me? come again
    think i dont do dmg ? come again

    No, I won't hold your bear, it's probably too heavy for me to lift.

    Anyways, if you play against a competent heavy armor bleedblade (or those wack 1hs 2h heavy stamblades) with 30k hp, dark cloak and trollking, you'll get dropped in seconds and realisticly wont be able to kill them in any 1v1 scenario.
    Edited by ATomiX96 on February 22, 2019 11:38PM
  • Edziu
    Edziu
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    @John_Falstaff @Jhalin
    if difference now is nto that big..then sorry for misleading but then still...why if it is going into stam dd thene veryone say stamnb and ignore rest classes?

    something must be wrong here when most players think only about stamnb if there is talk about just stamina dd and really less amount of players are poiting more than stamblade as stamdd
  • vamp_emily
    vamp_emily
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    if you think NBs are strong try fighting a Bursty Stam DW Sorc.. you will rage quit.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • PhoenixGrey
    PhoenixGrey
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    They got a 10% speed buff.

    I think the whole point of racial tweaks was just to buff open world stamblade
  • IronWooshu
    IronWooshu
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    SoLooney wrote: »
    Can we not just nerf nightblades cause they're a powerful class?

    Maybe other classes just need a buff.

    Dont understand the logic of nerfing one thing instead of buffing the others

    @SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.

    No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.

    Than ZOS needs to give Nightblades more survival and utility because from my understanding of Nightblades when I play mine if I cant kill in a few seconds the longer the fight on my nightblade I am dead because I have bad survivalbility in longer fights

    I play my main a Warden and I can fight hours since I have access to heals upon heals and almost every major buff.
    Edited by IronWooshu on February 23, 2019 1:24AM
  • Arkangeloski
    Arkangeloski
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    They got a 10% speed buff.

    I think the whole point of racial tweaks was just to buff open world stamblade

    Lol!!!! Someone has not seen the bosmer mains crying threads about the new passives... newsflash they hate it lol every other class got WD and SD and bosmer got speed... speed does not kill damage does.
  • IronWooshu
    IronWooshu
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    @Toc de Malsvi , if it's too easy, then let's remove Fracture from the game entirely. Fighting power creep and everything. Also, let's not imply anything about my persona, thank you very much. We all think different things. I think game doesn't need players like yourself, you think NBs don't need Fracture, but luckily for us both, ZOS probably won't heed to either.

    This has nothing to do with the stated issue of Surprise Attack adding too much. Although it really would be fine overall if Major Fracture was removed. Group dps would change slightly, some builds in PVP would change to adjust, but it would mostly attain to the same purpose of toning down the power of Surprise Attack.

    Surprise Attack proccing Shadow Barrier adds a 10.5k physical resistance swing, you reduce your opponents resistance by 5280 and raise your own by 5280. It's fine as a spammable even without that bonus, it has good damage regardless and has a small conditional stun. NB's don't need Major Fracture on Surprise Attack in any way, it contributes to what makes them overloaded in 1v1.

    My Warden laughs at Nightblades, I can survive thru there debuffs and damage, heal and just burn them down with frost. Only really good Nightblade players can kill me fast on my Warden and I think that's ok because right now my Warden is pretty much uncontested in battlegrounds, cyro and duels with different set ups.
  • PhoenixGrey
    PhoenixGrey
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    They got a 10% speed buff.

    I think the whole point of racial tweaks was just to buff open world stamblade

    Lol!!!! Someone has not seen the bosmer mains crying threads about the new passives... newsflash they hate it lol every other class got WD and SD and bosmer got speed... speed does not kill damage does.

    Why do you need more damage when I can already kill everyone I look at. The reason why stamblade is the king of Cyrodil is due to its mobility and its getting more love next patch.
  • darkblue5
    darkblue5
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    Iskiab wrote: »
    ... There are lots of stamblades in pvp because the TTK is crazy low right now, players spec half tank and have to play defensively. It’s tough to learn in pvp when you get blown up in a couple seconds so a lot of players try with cloak. Truth is nightblades, stamina and magicka, are pretty weak right now but players play them anyways because of cloak.

    Cloak is a really fun skill to use obviously, and it is sometimes fun to duel against without counters. Sure you're at a deep deep disadvantage but there are still ways to play optimally. (Block attacks out of stealth, then also end up with interesting stam management battles with CCs and dodges.) Cloak vs Cloak is genuinely fun, and the play pattern is truly unique.

    That said nightblade would be much better off in the current meta if cloak was nerfed and survivability and group utility were buffed. This would help PVE Nightblade tanks and healers, this would help Nightblades be better than F- Tier in Battlegrounds (only surviving true small scale with population), and would lessen the feel bads of that getting ganked from nowhere moment for lowbies.

    That said one of the most satisfying play patterns would be clearly toast, solo tether bombs would nigh totally disappear (baring adding reagent with spell power and invisibility), and one of the best ways for people to dip their toes into solo pvp would be gone.
  • Vapirko
    Vapirko
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    Go play a nightblade in a small pvp group, and see how useful it is. Hint: It isn't. Everyone winges on about nerfing *** it this game and most of it is straight L2P. Nightblade gankers destroy indivuduals, and yet any pug can pick up thier warden and have a shake and bake "Get wrecked" group build and just walk around with a ult that destroys groups and gives major protection.


    Hmmm

    Let’s not start using one OP playstyle to justify another. Lots of classes are pretty balanced right now. But stamblades have always been anywhere between downright OP and a bit over tuned. For as long as I can remember they have been the go to playstyle for a large portion of the population. Then other classes have had their moments like magicka sorc, stamina dk, and now wardens particularly those using permafrost. No ones saying permafrost and it’s list of strong secondary effects isn’t a bit much.
  • darkblue5
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    Though honestly against anyone half serious about PVP or just serious about killing nightblades that play style is already endangered. There are still extremely great stamina nightblades playing and doing well solo, but there are plenty of highly skilled players using the copious hard counters to nightblades as well.
  • thankyourat
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    Haashhtaag wrote: »
    Quite comical that the NB crowd are the loudest for nerfs to everything else but their class. Nah fam just bring everything up. Like in what reality is it that when 1 class is outperforming all others is it even an idea to bring up 4 other classes to their standard? From a balance standpoint bringing the 1 down is far easier and correct.

    The thing is I don't even think nightblade is the best class at least for PvP. I would say the best class for PvP is Warden both Stam and mag are really good. Honestly the best 1v1 class in the game is magden and nothing is really coming close right now. Stamplar is probably number 2. For solo play/small group stamblade is really good but I wouldn't put it ahead of Stamden right now for solo/small group. I would put stamblade at a strong number 2 though. As for magblade it currently ranks 10 out 10 for classes it is the weakest class in the game at the moment.

    I'm confused were nightblades are even overpowering right now for players to want nerfs. they aren't even the top class right now. If we are going to nerf anything right now it needs to be wardens. If anything magblades need buffs to be brought up in line with the other classes.
  • Kidgangster101
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    Kulvar wrote: »
    No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.

    Of course, what is true in real life doesn't necessarily make for a good gameplay, but 2-4 hits is what a real fight feel like. If you need to hit more, it means you came with the wrong weapon or you're not effective with it. And I mean a real fight, not a fake hollywood fight or a martial art tournament. A real fight do not end when the oponent is dead, but when he can't fight back. Included in gameplay, it would make blocking much more important as being concussed would mean your character will /sleep for a few minutes, giving plenty of time for an enemy to whistle and kill you.
    And don't think heavy armor would be such an advantage. Warhammers were designed to stun you or break your bones through it.

    Bruh what are you talking about? You do know this is a video game with elves cats that talk and magic right? Lol take your real life stuff out of here you must be a NB trying to change the subject here to sound like you do or maybe you are just drunk lol. Nothing about this game is like real life because we can't do things or be a race like this game lol.

    Remember there are 2 other roles besides DPS. Tanks and healers and if you bring damage up more classes die and we are basically playing call of duty with weapons..........
    Edited by Kidgangster101 on February 23, 2019 6:45AM
  • rabidmyers
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    your life is still over performing
    at a place nobody knows
  • Kidgangster101
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    IronWooshu wrote: »
    SoLooney wrote: »
    Can we not just nerf nightblades cause they're a powerful class?

    Maybe other classes just need a buff.

    Dont understand the logic of nerfing one thing instead of buffing the others

    @SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.

    No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.

    Than ZOS needs to give Nightblades more survival and utility because from my understanding of Nightblades when I play mine if I cant kill in a few seconds the longer the fight on my nightblade I am dead because I have bad survivalbility in longer fights

    I play my main a Warden and I can fight hours since I have access to heals upon heals and almost every major buff.

    I would be perfectly fine with giving more survivability to lost up front damage. The meta should never exist where fights ends in seconds lol
  • hakan
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    IronWooshu wrote: »
    SoLooney wrote: »
    Can we not just nerf nightblades cause they're a powerful class?

    Maybe other classes just need a buff.

    Dont understand the logic of nerfing one thing instead of buffing the others

    @SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.

    No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.

    Than ZOS needs to give Nightblades more survival and utility because from my understanding of Nightblades when I play mine if I cant kill in a few seconds the longer the fight on my nightblade I am dead because I have bad survivalbility in longer fights

    I play my main a Warden and I can fight hours since I have access to heals upon heals and almost every major buff.

    But thats the flavor. Whats the point of playing like brawler as nb?
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