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Nightblade Still Over Performing

  • Edziu
    Edziu
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    @Seraphayel , doesn't make it less of a nerf, now doesn't it. Just two classes were nerfed, that's all. The question was about whether stamblades were getting any nerfs or not - well, they were.

    @Edziu , hard to say, most sNBs I see run regen food now outside of trials. Non-redguards anyway, while on stamDK I have easiest time ever sustaining blue food even without support. Magblades definitely did feel the sustain hit too, but it's not how they were taken down a notch, it's the off healing nerf that affected them most.

    yes, also I forgot about not only single nerf to his strife while making this pretty useless in just dps so taking away class idntifity skill with it
  • Fusharji_Seht
    Fusharji_Seht
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    I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know

    @universal_wrath Welcome to the forums, I noticed you're new. Did you come here just to complain about nightblades?

    PVE: Objectively, they have the hardest rotation. In a raid environment, they only pull ahead by 1-2k dps compared to other classes.

    PVP: Balancing every class around pvp will quickly lead to a lot of people quitting over such horrible choices that would arise from this.

    Did a nightblade gank you in PvP? Big deal, play better and continue onwards. No reason to go dragging other people down just because you're behind a couple thousand dps or someone killed you in Cyrodiil.
  • Didgerion
    Didgerion
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    I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know

    The real problem with NBs in PVP is the invisibility from cloak IMO.

    It is impossible to balance NBs as long as they can consistently vanish in the middle of the fight.
    Because of that cloak, they can maximally spec into weapon damage and neglect sustain and resistance. How in the world you will balance that? If they will simply decrease the skills' damage or remove some skills' debuffs then it might totally screw the cloak-less NB builds.

    I did fight numerous cloaking NBs, and killed lots of them (mainly thanks to SA - an ugly skill that works against glassy NBs) and I still consider them OP because of the unfair advantage they've got with their invisibility.

    When cloaked, they can re-engage with a burst if they decide to....or they can re-engage with a heavy attack to fill up the resources, or they can re-engage with a fear if the target decides to block or roll-dodge...or they can just go away..and re-engage in 20 seconds....and they always have the first strike....that alone is broken IMO.

    I did also fight cloak-less NBs and the fights felt more balanced, i did die quick to certain builds too that i think needs to be adjusted as well(argonian+heavy armor+dual-wield bleeds...) but that's a different topic already known by everyone and some of them are getting addressed in the next week's DLC.
  • Qbiken
    Qbiken
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    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
  • Edziu
    Edziu
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    at all now in good raids stamplar i deleted because healers are giving potl, stamplar is usable only with not greatly attuned groups where healer or is not templar or have jsut different morph of this :'(
  • Fusharji_Seht
    Fusharji_Seht
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.

    Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.

    This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
  • universal_wrath
    universal_wrath
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    ankeor wrote: »
    Yeah. There is one good class left. Let's ruin it rather than making other classes better.

    I love how people complain how ZOS handle the balance yet their balance suggestions are far worse than ZOS's.

    I suggested a nerf or skill rework for nightblades, because it is a lot easier than buffing 4 other classes. I would love to see the the other classes buffed, but i know that will not happen.
  • universal_wrath
    universal_wrath
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    Rikumaru wrote: »
    Why are people still wanting more incap nerfs? Do you want everyone in Cyrodill to be using DBoS? As for the overall damage of the class (from SA and Incap), isn't that the identity of the class? Other than cloak what utility does stamblade have to offer (pretty much the reason why it sucks in small scale groups compared to other classes)? There wouldn't be any reason to run it.

    What I would like to happen, is cloak be heavily nerfed and other classes be buffed up (including mag nb). Every class should have something special to offer or have something which it does the best out of all the classes.

    Nightblade can keep their cloak, but please can we agree that 100% chance for crit dmg is wrong? Cloak already negate incoming dmg and dot that are place on you as long as you're in sneak, along with passive major armor buff
  • universal_wrath
    universal_wrath
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    ccfeeling wrote: »
    https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s

    Vs

    https://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s

    Vs

    https://www.youtube.com/watch?v=42f40QCN1JU&t=46s

    PVE perspective

    Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.

    I think you are PVP focus , please think deeply before you request a class nerf .

    I main tank as nightblade, I enjoy it, but in the end it does not other any thing unique. I healed as nightblade before, great heals, if you don't use the class abilities.
  • Toc de Malsvi
    Toc de Malsvi
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.

    Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.

    This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?

    They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • universal_wrath
    universal_wrath
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    Itsmichi wrote: »
    Seraphayel wrote: »
    Can we maybe define the three major points why (Stamina) Nightblades are overperforming? Something like:

    1. Cheap skills / very sustainable

    2. High damage on top of a lot of debuffs/buffs

    3. Cloak

    Please specify it cloak is utterly useless in PvE and only used in PvP.

    Healing morph for cloak is very good on nightblade tank, I use it for heal and passive armor buff
  • John_Falstaff
    John_Falstaff
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    @universal_wrath , the Minor Savagery built into NB toolkit is a group buff. While NB is in the group, everyone has higher critical chance, not just the nightblade. You're suggesting right now to strip the specific designated group buff from the class. Let's also strip minor brutality from DKs, everything else from other classes, all for the sake of PvP whining...
  • John_Falstaff
    John_Falstaff
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    @Toc de Malsvi , DKs Major Fracture is the only class AoE fracture in the game, not counting Night Mother's Gaze set. The skill is as clunky as they come of course, but it's a rarity.
  • Toc de Malsvi
    Toc de Malsvi
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    @Toc de Malsvi , DKs Major Fracture is the only class AoE fracture in the game, not counting Night Mother's Gaze set. The skill is as clunky as they come of course, but it's a rarity.
    @John_Falstaff
    I'm fairly certain SubAssault is still AOE and still offers Major Fracture.
    Edited by Toc de Malsvi on February 22, 2019 8:04PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • universal_wrath
    universal_wrath
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    I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know

    @universal_wrath Welcome to the forums, I noticed you're new. Did you come here just to complain about nightblades?

    PVE: Objectively, they have the hardest rotation. In a raid environment, they only pull ahead by 1-2k dps compared to other classes.

    PVP: Balancing every class around pvp will quickly lead to a lot of people quitting over such horrible choices that would arise from this.

    Did a nightblade gank you in PvP? Big deal, play better and continue onwards. No reason to go dragging other people down just because you're behind a couple thousand dps or someone killed you in Cyrodiil.

    I have been play the game since it was first launched, nightblade(stamina version atleast) still as strong as it is since the game first launched. By the way, I gank people in cyrodiil, not ther other way.
  • Toc de Malsvi
    Toc de Malsvi
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    Surprise Attack is severely overloaded and is one of many reasons why Stam NB is so dangerous in PVP.

    Surprise Attack gives Major Fracture, Ward, Resolve, it also can crit to proc Minor Savagery simply due to how broken easy it is to get Minor Savagery compared to other classes minor buffs, and increases health just for being slotted. It's not that other skills in the same line don't give similar benefits, its that those other skills are not class spammables. Meaning they are only being used situationally and therefore do not over perform with the line passives.

    Realistically Surprise Attack should probably be moved to the Assassination line and lose fracture and Blur should probably be moved to the Shadow line. Then let Blur give Major Ward+Resolve and let Shadow Barrier be changed to give Major Evasion for 6 seconds. Surprise Attack would then grant extra crit but not grant so many Major Buffs along with acting as a spammable.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • John_Falstaff
    John_Falstaff
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    @Toc de Malsvi , I might've misremembered then - I thought it doesn't after Summerset, but if it does, I stand corrected.

    Well, all the fewer reasons to strip NBs of their Fracture uptime. As stamDK, I have to twist my parses and recast Noxious twice simply to imitate full uptime on a parse. Can only nerf the game so much before every class stops being fun to play.

    Also, it -must- be easy to get Minor Savagery, because other classes are supposed to get it too. It's a shame that some other classes (sorcs and DKs) have more difficult access to their group buffs (which led to situation where Minor Brutality is slapped on tanks).
    Edited by John_Falstaff on February 22, 2019 8:10PM
  • Kadoin
    Kadoin
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    Don't forget ZOS helping them out every patch by making less and less things break cloak...
  • Katahdin
    Katahdin
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    No

    Try playing one. They are not as ezpz as you all make them out to be. Being good/great as a nightblade takes time and effort/practice to do.

    If you reduce the one damn thing nightblades do well (damage), there will be no reason to ever have one in a raid or dungeon again.

    They will become just AP bags in pvp

    They don't have shields, their self survival is behind all other classes. They have no group utility, or buffs.

    Cloak is countered by a million things use one of them. Cloak is the only defense a NB has, otherwise they are a squishy AF.

    Magblades are great in pve but are not in pvp except as group buff



    Edited by Katahdin on February 22, 2019 8:26PM
    Beta tester November 2013
  • Kulvar
    Kulvar
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    It'll be okay to rework cloak if ZOS introduce an illusion magic passive to the Light Armor skill line that, when you have 5+ light armor items equipped, makes sneaking cost magicka instead of stamina, and reduces the detection radius of enemies while sneaking by 25% and 2m.

    Value chosen to be equal to 5 pieces of Medium Armor + Night Mother's Embrace (it's an exclusively medium armor set, as opposed to Night Terror that is available to everyone).
    Coward Argonian scholar of the Ebonheart Pact
  • CrookedParadox
    Morgul667 wrote: »
    StamBlade are strong but MagBlade do not feel like they are strong at the moment

    I'm not a pro by any means but I've played every class as a DPS both stamina and magicka fairly extensively. Comparably built, the magblade feels weaker than other classes and compared closest to wardens. This is coming from Xbox as well, wish I had access to the cool mods available for PC. Definitely love the stamblade tho, they're definitely strong lol.
  • universal_wrath
    universal_wrath
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    @universal_wrath , the Minor Savagery built into NB toolkit is a group buff. While NB is in the group, everyone has higher critical chance, not just the nightblade. You're suggesting right now to strip the specific designated group buff from the class. Let's also strip minor brutality from DKs, everything else from other classes, all for the sake of PvP whining...

    I'm talking about the 10% more critical dmg, not the 5% critical chance. The class already can achieve high crit chance percentage, why increase the crit dmg as well? Can they just decrease it to 5%?
  • Jhalin
    Jhalin
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    NBs haven’t gotten a buff since the QoL “grim focus no longer resets on recast” but it also came with a “falls off the instant you stop hitting something” nerf

    All the other changes have been nerfs for years now, all the other classes just got more unneeded nerfs so NB got better only in comparison.

    But on the topic, no, Nightblade doesn’t need yet another nerf. It can’t competitively heal and it can’t competitively tank anymore after all the nerfs to utility so if it doesn’t have competitive dps then it can’t do anything. Additionally, if you’re calling Grim Focus an “instant” damage skill then I have to question your definition of the word, since the absolute fastest it can proc is 5 global light attack cooldowns. And it got a minimum travel time so even if they somehow pre-proc’d it, the Bow cast still wouldn’t be instant.
    Edited by Jhalin on February 22, 2019 8:16PM
  • Fusharji_Seht
    Fusharji_Seht
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.

    Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.

    This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?

    They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.

    Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.

    Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.

    It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
    Edited by Fusharji_Seht on February 22, 2019 8:21PM
  • Haashhtaag
    Haashhtaag
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    Tbh the game should be balanced around pvp with adjustments being made to NPCs and etc to balance pve.
  • Toc de Malsvi
    Toc de Malsvi
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.

    Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.

    This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?

    They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.

    Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.

    Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.

    It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.

    The only time they need to use that "utility" in PVE is for dummy tests so no it won't have any real affect. Tanks provide Major Fracture on Bosses, DK's/Wardens provide AOE Major Fracture for adds(if you even care to have it). One single target add isn't making or breaking PVE.

    Making up imagined scenarios for where "nerf" threads come from doesn't validate your opinion,.
    Edited by Toc de Malsvi on February 22, 2019 8:27PM
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Dalsinthus
    Dalsinthus
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    The OP is pretty misinformed about a lot of things. BGs made of mostly NBs? That's not something I've ever seen. In high MMR BG it seems like wardens, templars, and DKs are much stronger options.

  • LiquidPony
    LiquidPony
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    Qbiken wrote: »
    Haashhtaag wrote: »
    lower damage of spectral bow for both specs

    Remove the major defile from incap, keep the damage increase for pve sake

    Make it so when cloaking HoTs are suppressed just like DoTs are.

    Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.

    Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely

    Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.

    Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.

    This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?

    They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.

    Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.

    Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.

    It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.

    Magblades and magdens both have significantly more difficult rotations IMO, because they're not rotations at all since nothing really lines up. It's basically just ... cast whatever is off of cooldown in the most optimal order. Personally I think the magden "rotation" is the hardest in the game, followed by the magblade. Stamblade is much easier than either of them.

    At least on a stamblade you are more-or-less doing an actual *rotation*.
  • John_Falstaff
    John_Falstaff
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    @universal_wrath , the Minor Savagery built into NB toolkit is a group buff. While NB is in the group, everyone has higher critical chance, not just the nightblade. You're suggesting right now to strip the specific designated group buff from the class. Let's also strip minor brutality from DKs, everything else from other classes, all for the sake of PvP whining...

    I'm talking about the 10% more critical dmg, not the 5% critical chance. The class already can achieve high crit chance percentage, why increase the crit dmg as well? Can they just decrease it to 5%?

    Everyone can achieve high crit chance. As for crit damage - well, it's their buff. DKs have extra 10% blocked damage, 3300 spell resistance and added health recovery, should we remove that from DKs as well while we're at it? I mean, 10% feels too large, maybe 3% blocked damage and 1000 spell resistance... (See where I'm getting? I'm also being arbitrary here.)
  • Kidgangster101
    Kidgangster101
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    SoLooney wrote: »
    Can we not just nerf nightblades cause they're a powerful class?

    Maybe other classes just need a buff.

    Dont understand the logic of nerfing one thing instead of buffing the others

    @SoLooney the problem with buffing other classes to the damage nightblades are at now is creating a straight DPS meta and making it so tanks and healers don't.do anything in pvp. NB needs a Nerf on the stamina side.

    No one would enjoy a meta where you die in 2-4 hits from any class in the game. The problem with this game is damage is so high and a lot of people say we need more damage when in reality we need less damage so fights will actually feel like a fight.
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