Reistr_the_Unbroken wrote: »Honestly it wouldn’t surprise me if ZoS completely ignored the feedback.
This isn’t skyrim 2.0, this is a multiplayer game
Group content should be encouraged, and anything that discourages or disincentivising grouping should be dismissed
This isn’t skyrim 2.0, this is a multiplayer game
Group content should be encouraged, and anything that discourages or disincentivising grouping should be dismissed
Reistr_the_Unbroken wrote: »Honestly it wouldn’t surprise me if ZoS completely ignored the feedback.
It's important to put things in perspective here.
If solo/story versions of dungeons isn't already in development, it is going to take a good long while before we see it. We're talking months. It's not something that is going to suddenly pop out of the woodwork for the next DLC dungeon release if they aren't working on it already.
As such, we won't really know the impact of the feedback until months from now. I don't doubt that the requests for a story mode have been heard by this point. It's now a question of whether or not such a game mode fits in with their design goals and whether or not the budget/time exists to make it happen (and when).
This isn’t skyrim 2.0, this is a multiplayer game
Group content should be encouraged, and anything that discourages or disincentivising grouping should be dismissed
This isn’t skyrim 2.0, this is a multiplayer game
Group content should be encouraged, and anything that discourages or disincentivising grouping should be dismissed
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nemesis7884 wrote: »all i can say is that it has become really difficult getting into specific dungeons unless you are a tank...for example sunday i was queued to get as dd into the new wolfhunter dungeons which i havent seen for 4 hours without luck...on a sunday afternoon in winter... i do think there needs to be a change, a solo dungeon mode or 2 players or something would be certainly interesting and also necessary for the future more dungeons and activities and fewer players otherwise could mean certain aspects of the game simply dying out
Reistr_the_Unbroken wrote: »Honestly it wouldn’t surprise me if ZoS completely ignored the feedback.
Jayman1000 wrote: »I agree that you should able to activate solo story mode for dungeons. You should get reduced loot quality and quantity, and the primary point being that you are there for the story and to actually read the dialogue and stay to watch the events play instead of rush click everything and pray the others dont leave until quest is completed...
That being said it should be possible for you to solo most normal dungeons at some point when you get strong enough. Non-dlc normal dungeons can be soloed fairly early on just use some standard crafted heavy sets and slot some healing abilities and it will be easy peasy. Respeccing your attributes and cp points can also be helpful if you need some extra protection. They will take considerable time to complete though without the help of others. DLC dungeons may provide a bigger challenge though, not sure if all can be soloed, unless you have uber gear and skills.
That's moderators, they don't count.Na I know they see it, they already closed at least one similar thread for redundancy.
I have to mention/remind again that even some non-dlc dungeons have (killing) mechanics not doable solo.Jayman1000 wrote: »Non-dlc normal dungeons can be soloed fairly early on just use some standard crafted heavy sets and slot some healing abilities and it will be easy peasy. Respeccing your attributes and cp points can also be helpful if you need some extra protection. They will take considerable time to complete though without the help of others.
Jayman1000 wrote: »I agree that you should able to activate solo story mode for dungeons. You should get reduced loot quality and quantity, and the primary point being that you are there for the story and to actually read the dialogue and stay to watch the events play instead of rush click everything and pray the others dont leave until quest is completed...
That being said it should be possible for you to solo most normal dungeons at some point when you get strong enough. Non-dlc normal dungeons can be soloed fairly early on just use some standard crafted heavy sets and slot some healing abilities and it will be easy peasy. Respeccing your attributes and cp points can also be helpful if you need some extra protection. They will take considerable time to complete though without the help of others. DLC dungeons may provide a bigger challenge though, not sure if all can be soloed, unless you have uber gear and skills.
Both of the new DLC dungeons, that each has a component of the prologue for the new story, have at the first boss mechanics that require two player], as per the current PTS and forum posts. So someone can "git good" all they want, they still can't solo the new dungeons. Never mind that one of the two, at its current tuning, is also apparently the most difficult dungeon in the game.
Solo-mode is the only solution to this and it has been shown by many other MMOs previously. The only other option is to take all quests and story and present them OUT of the dungeons, but frankly I don't think anyone wants that
Actually I think they are a good thing for group content. Something more interesting then just taunt-dps-heal and demands some actual reaction and group work.I'm so tired of this *** mechanic in dungeons. So, so *** tired. And in dungeons with main story gated behind them. For *** sake Zenimax
The health of ESO's endgame is important, and content like dungeons encourages people to try new things. It could end up being that one of you actually enjoys dungeon content, and goes on to participate in it.
Allowing folks to do everything solo is damaging to ESO as an 'MMORPG'
This isn’t skyrim 2.0, this is a multiplayer game
Group content should be encouraged, and anything that discourages or disincentivising grouping should be dismissed
myskyrim26 wrote: »Please READ the post before posting commets, not just title
And again. PLEASE READ before commenting. PLEASE.
Dear ZOS,
A lot of lore already hidden in 4-player dungeons. It is even worse for the Wrathstone dungeons, as they are a part of the story. Please make a solo dungeon mode for players, who are not able to do dungeons in a group.
Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
To all who want to post some answer like "find friends", "find a guild", "learn to play", please read this: I play since 2016. I tried hard to find people like me to do dungeond for a story. And here are the results:
1. We are 4 and we all want to do a dungeon for a story. I'm a tank. Other players are: a healer who sees a restoration staff for the first time and 2 DDs running around a dungeon like mad chickens. These people never did dungeond before, and will never practice - they are focused on quests only. They don't want to spend their time learning how to play in a group.
2. I found 3 people who agree to change their playstile. We live in different countries - thus it is hard to set a time for dungeon runs or practice. More - even if we all 4 are online, these players are busy doing something. As, you know, there are a lot things to do. And the most bad thing: I can be forced to log off at any moment because of my job.
3. Many players who want to do dungeon stories refuse to change anything. As a master crafter, I offer them free sets, food, glyphs. I try to explain their skills gently. I try to explain dungeon mechanics. But solo players are SOLO players. They don't want someone to be a leader. They don't want to learn a crazy rotation piano, they don't listen to a team mechanics. "I'll go see what's there!" - types my teammate in chat. I start typing "No" in respond, but the teammate is already dead, and mobs are running at us.
4. Guildmates do agree to do a dungeon with me. Sometimes they even give some time for me to make screenshots of dialogues. Sometimes. But the rest of the time they just rush through a dungeon. I don't want to rush! Dungeons are beautiful, I want to enjoy them! I don't want to make dialogue screenshots, I want to LISTEN to them!
5. I tried to do dungeons solo with a petsorc. My results: Fungal Grotto 1 and another "beginners" dungeon with a spider boss. I know - some players can do a lot of dungeons solo. Not me, unfortunately.
I assure you - I've made every effort to find players like me. A lot of people want to do dungeon stories, and it is impossible to become a team. Please @ZOS, give us a possibility to enjoy dungeons!
@ZOS_GinaBruno