lassitershawn wrote: »lassitershawn wrote: »It purges 2 things every 2 seconds, anyone who's been hit by piercing mark or the like knows that has a lot of individual things that each need to be purged, sets like wyrd tree and stendarr already exist and purge 5 debuffs a proc (with wyrd having a 15s cooldown and stendarr having a 30s cooldown per target) and those didn't end the world. Only way this could be overpowered is if someone is using this solo, but even then the number of purgable effects they would be facing would still likely outpace it by a lot.
My stamplar can confirm. Im running the 5-effect cleanse because 2 effects cleansed often felt like nothing. Even with the 5-effect version i often need to cleanse multiple times to get rid of the whole row of debuffs usually spanning my screen from left to right.
It will be a good counter however to those who just rely on 1-2 powerful effects on their target to do their killing for them.
Please, the set basically makes you immune to magsorcs and crazy strong against anyone using DoTs. It takes no skill to use because it works on HoTs. Not only that but it will essentially proc on CD and has magicka recovery baked in as well so the 5pc serves a double purpose. The 2, 3, 4pc bonuses are strong as well.
Not to sound like a smartass but sometimes magplar cleansing 5 negative effects at once does not even clear a root or disabling effect. That's because you have a buttload of negative effects on you during combat and you're removing other crap first.
Snares are low on the purge priority, near the bottom after dots and status and the like.
lassitershawn wrote: »lassitershawn wrote: »It purges 2 things every 2 seconds, anyone who's been hit by piercing mark or the like knows that has a lot of individual things that each need to be purged, sets like wyrd tree and stendarr already exist and purge 5 debuffs a proc (with wyrd having a 15s cooldown and stendarr having a 30s cooldown per target) and those didn't end the world. Only way this could be overpowered is if someone is using this solo, but even then the number of purgable effects they would be facing would still likely outpace it by a lot.
My stamplar can confirm. Im running the 5-effect cleanse because 2 effects cleansed often felt like nothing. Even with the 5-effect version i often need to cleanse multiple times to get rid of the whole row of debuffs usually spanning my screen from left to right.
It will be a good counter however to those who just rely on 1-2 powerful effects on their target to do their killing for them.
Please, the set basically makes you immune to magsorcs and crazy strong against anyone using DoTs. It takes no skill to use because it works on HoTs. Not only that but it will essentially proc on CD and has magicka recovery baked in as well so the 5pc serves a double purpose. The 2, 3, 4pc bonuses are strong as well.
Not to sound like a smartass but sometimes magplar cleansing 5 negative effects at once does not even clear a root or disabling effect. That's because you have a buttload of negative effects on you during combat and you're removing other crap first.
Snares are low on the purge priority, near the bottom after dots and status and the like.
Ok, so you cleanse a dot and one status effect for example. So what. You probably have 7-10 other negative effects on you that are still ticking while under attack and new negative effects constantly being applied. Please check your combat metrics addon the next time you are in combat. PVP is all I do. I know dis!
lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »It purges 2 things every 2 seconds, anyone who's been hit by piercing mark or the like knows that has a lot of individual things that each need to be purged, sets like wyrd tree and stendarr already exist and purge 5 debuffs a proc (with wyrd having a 15s cooldown and stendarr having a 30s cooldown per target) and those didn't end the world. Only way this could be overpowered is if someone is using this solo, but even then the number of purgable effects they would be facing would still likely outpace it by a lot.
My stamplar can confirm. Im running the 5-effect cleanse because 2 effects cleansed often felt like nothing. Even with the 5-effect version i often need to cleanse multiple times to get rid of the whole row of debuffs usually spanning my screen from left to right.
It will be a good counter however to those who just rely on 1-2 powerful effects on their target to do their killing for them.
Please, the set basically makes you immune to magsorcs and crazy strong against anyone using DoTs. It takes no skill to use because it works on HoTs. Not only that but it will essentially proc on CD and has magicka recovery baked in as well so the 5pc serves a double purpose. The 2, 3, 4pc bonuses are strong as well.
Not to sound like a smartass but sometimes magplar cleansing 5 negative effects at once does not even clear a root or disabling effect. That's because you have a buttload of negative effects on you during combat and you're removing other crap first.
Snares are low on the purge priority, near the bottom after dots and status and the like.
Ok, so you cleanse a dot and one status effect for example. So what. You probably have 7-10 other negative effects on you that are still ticking while under attack and new negative effects constantly being applied. Please check your combat metrics addon the next time you are in combat. PVP is all I do. I know dis!
The fact that you still have negative effects on you doesn't serve to somehow mitigate the power of removing 2 every 2s. A sorc with reach and curse has no higher priority purges and therefore will never be able to have more than 2s of reach DoT or a curse detonation ever go off. Sure there might be some debuffs underneath maybe ele drain, defile, vuln, chilled, etc but the strong damaging skills (specifically curse) will never go off. Other debuffs will be stripped off as well ofc assuming the first two are no longer on target. A stamina build using two DoTs as an integral part of DPS will have them stripped before anything else. Additionally, once the person fighting the curse eater user realizes their DoTs/curse are getting stripped, they stop using them, letting curse eater attack debuffs below that and in reality negate more than 2 debuffs every 2s (no point in reapply curse so it negates that and another lower level debuff). Finally, the set provides a strong magicka recovery component. I'm not sure how the CC removal part works yet so I won't speak on that but auto-removing CC at any point is strong no matter how you look at it. Yes, you will still have other debuffs but when you really think about it this set is utterly busted vs multiple builds (specifically magsorcs though) in smallscale.
lassitershawn wrote: »lassitershawn wrote: »lassitershawn wrote: »It purges 2 things every 2 seconds, anyone who's been hit by piercing mark or the like knows that has a lot of individual things that each need to be purged, sets like wyrd tree and stendarr already exist and purge 5 debuffs a proc (with wyrd having a 15s cooldown and stendarr having a 30s cooldown per target) and those didn't end the world. Only way this could be overpowered is if someone is using this solo, but even then the number of purgable effects they would be facing would still likely outpace it by a lot.
My stamplar can confirm. Im running the 5-effect cleanse because 2 effects cleansed often felt like nothing. Even with the 5-effect version i often need to cleanse multiple times to get rid of the whole row of debuffs usually spanning my screen from left to right.
It will be a good counter however to those who just rely on 1-2 powerful effects on their target to do their killing for them.
Please, the set basically makes you immune to magsorcs and crazy strong against anyone using DoTs. It takes no skill to use because it works on HoTs. Not only that but it will essentially proc on CD and has magicka recovery baked in as well so the 5pc serves a double purpose. The 2, 3, 4pc bonuses are strong as well.
Not to sound like a smartass but sometimes magplar cleansing 5 negative effects at once does not even clear a root or disabling effect. That's because you have a buttload of negative effects on you during combat and you're removing other crap first.
Snares are low on the purge priority, near the bottom after dots and status and the like.
Ok, so you cleanse a dot and one status effect for example. So what. You probably have 7-10 other negative effects on you that are still ticking while under attack and new negative effects constantly being applied. Please check your combat metrics addon the next time you are in combat. PVP is all I do. I know dis!
The fact that you still have negative effects on you doesn't serve to somehow mitigate the power of removing 2 every 2s. A sorc with reach and curse has no higher priority purges and therefore will never be able to have more than 2s of reach DoT or a curse detonation ever go off. Sure there might be some debuffs underneath maybe ele drain, defile, vuln, chilled, etc but the strong damaging skills (specifically curse) will never go off. Other debuffs will be stripped off as well ofc assuming the first two are no longer on target. A stamina build using two DoTs as an integral part of DPS will have them stripped before anything else. Additionally, once the person fighting the curse eater user realizes their DoTs/curse are getting stripped, they stop using them, letting curse eater attack debuffs below that and in reality negate more than 2 debuffs every 2s (no point in reapply curse so it negates that and another lower level debuff). Finally, the set provides a strong magicka recovery component. I'm not sure how the CC removal part works yet so I won't speak on that but auto-removing CC at any point is strong no matter how you look at it. Yes, you will still have other debuffs but when you really think about it this set is utterly busted vs multiple builds (specifically magsorcs though) in smallscale.
You are going into a myriad of details purely on speculation. You obviously haven't tested anything. And based on the people in this thread that have tested it, they didn't seem that impressed. Since when has a set being good against one skill like Curse, since you brought it up, been good justification for massive nerfs? I could think of other sets being good against specific skills, too. That doesn't mean nerf into Oblivion. Pun intended.
@lassitershawn I love you lassie. We were in Dreads together! Don't hate me
grannas211 wrote: »
Lol. It’s fine though right
Set is decent but:
1. It's best on stamina toons because they are the only ones with access to self only dot heal, why it's important? Because...
2. When you will use it with rapid regen or any other aoe heal near other people, it will proc on them meaning much much lower time on you.
3. Templar maybe can utilize it good but only in solo play, if there are other peeps they will eat procs because of ritual aoe heals.
4. It's totally sustain set which is nice but with new monster set that is basically Warlock/Invigoration on steroids (12k of your max stat every 18s!!!!) I really doubt you will need so much sustain.
Don't get me wrong, this will be strong set, but with new sets there is a lot of amazing almost full damage setups meaning we will need some strong counters.
In general set will be strong in 1v1/1vX, but it's potential will be divided with each friendly player around (and this is the reason of 2s cool down, because it's designed for healers and group play).
clocksstoppe wrote: »I have yet to see actual footage of this set in an actual fight between 2 good players where it overperforms. Until then all your crying is baseless speculation.
Set is decent but:
1. It's best on stamina toons because they are the only ones with access to self only dot heal, why it's important? Because...
2. When you will use it with rapid regen or any other aoe heal near other people, it will proc on them meaning much much lower time on you.
3. Templar maybe can utilize it good but only in solo play, if there are other peeps they will eat procs because of ritual aoe heals.
4. It's totally sustain set which is nice but with new monster set that is basically Warlock/Invigoration on steroids (12k of your max stat every 18s!!!!) I really doubt you will need so much sustain.
Don't get me wrong, this will be strong set, but with new sets there is a lot of amazing almost full damage setups meaning we will need some strong counters.
In general set will be strong in 1v1/1vX, but it's potential will be divided with each friendly player around (and this is the reason of 2s cool down, because it's designed for healers and group play).
The problem with using this on a stamina builds is that you have to drop one of your current sets for it, and i dont know a good stamina build that can afford to lose one set and still be good. You will either lose damage, or sustain.
If i am going to use this, it will be on my mDK. She's using seducer as one set right now, and this is a very good replacement.