I would
- ditch the whole Summoning line and replace it with class skills Sorc lacks, especially a reliable self heal and some sort of snare handling tool along with a low damage cheap cost class spammable
- Rework Bolt Escape and morphs for a better distinction between offensive and defensive use, a rebalance of travel distance and magicka cost, and the overall feel (self snare, only one directional, loss of momentum on slopes and uneven terrain)
- Rework iconic class skills: Frags get the stun back and a damage buff, Rune Cage gets changed to something entirely different, Hardened Ward gets a sizeable buff (for PvE's sake also), but the ability to shield stack gets removed
- Overload is reworked into a lightning based non-projectile burst ultimate
- Eliminate or rework "dead" skills like Encase, or one-dimensional support skills like Boundless Storm and Bound Aegis, to lessen the problem of bar space. Every skill should have a strong spot that makes it appealing to slot, with much more diversity and less "must-haves".
That would be where I'd start and then fine tune the rest. So, not necessarily buffing the class but more of a rework. As I see it the class isn't dead but certainly not top tier in PvE or PvP.
I wouldn’t. It’s in a good spot as is for PvP, it doesn’t need any buffs. I’d just nerf nightblade so MagSorc is competitive in PvE.
I would however revert the healing ward change, but that’s not a Sorc buff that’s a general buff.
1) Make Streak a viable Gap Opener / Escape - i.e. break root and snare. Also reduce or remove the penalty OR give a speed buff + sprint cost reduction. Also remove the self-stun from streak and make it fluid again.
2) Make Rune Cage viable again so sorcs are not forced to use Destructive Reach + Master staff. This would enable sorc to use Force Pulse again and solve the issue of loss-by-class-choice when fighting DKs with wings.
How to make Rune Cage viable again:
i) Make it undodgable again
ii) Add a strong secondary effect, similar to the root from Fossilize and the snare + minor maim from Fear
3) Either reduce the cost of the skills directly or increase the cost reduction / regen bonus through passives
4) Give Sorcs some more Buff / Debuffs of the Minor-Major-Buff-Debuff system.
5) Convert the Dark Deal into some sort of Heal that befits the sorcs play style of using shields. Make it smiliar to how it restores Stamina. Restore X amount of Health immediately and Y amount over T seconds. The X allows the sorc to get out of execute range, while the Y heals the sorc up over time underneath the shield. And make it an instant cast. Possibly add a secondary effect that restores M amount of magicka over T seconds to help with the sustain issues - the latter depends on the solution found for class-wide sustain issue.
This would sorcs finally allow to get away from resto staves, while at the same time not competing with the burst heal of Templars or the Pets.
The Sorc would also remain vulnerable for quite some time, but would not remain in execute range indefinitely as they currently do since the nerf of Healing Ward.
6) Remove the stupid "Minimum Traveling Time" for Fragments ... we don't get a minimum traveling time to dodge any other attacks either. This was just another unnecessary buff to stamblades.
Initial and early feedback for Sorcerers is that their class is walking in place with the buff-nerf cycle to Rune Prison.
https://forums.elderscrollsonline.com/en/discussion/428310/sorcs-do-you-use-the-active-effect-of-bound-armor/p1Bound Armor needs to be more worthwhile
dwemer_paleologist wrote: »right now in PvP sorcerers are overpowered.
they do not need buffed.
dwemer_paleologist wrote: »right now in PvP sorcerers are overpowered.
they do not need buffed.