dwemer_paleologist wrote: »right now in PvP sorcerers are overpowered.
they do not need buffed.
colossalvoids wrote: »Dark deal cast time decrease, to 1s (edit: sacrificing some health restored?).
To make blood magic viable for stamina characters crystal frag's other morph should be changed into stamina ability with almost the same proc conditions (some fracture maybe?).
It may be too much, but bound armor both morphs need a more viable effect, more like softer version of purge for mag and forward momentum like snare and immobilization removal tool on stamina, maybe even minor endurance/intellect buff to 6 closest allies.
Rebate passive change to mag or stam return, depending on a res pool and with it making one atro an Air one with physical damage output.
Also lightning flood can be made into some tornado like aoe dot ability.
Capacitor passive can get 10% stam recovery to it, maybe depending on pools.
Those are the firts to think about for me personally.
I would
- ditch the whole Summoning line and replace it with class skills Sorc lacks, especially a reliable self heal and some sort of snare handling tool along with a low damage cheap cost class spammable
- Rework Bolt Escape and morphs for a better distinction between offensive and defensive use, a rebalance of travel distance and magicka cost, and the overall feel (self snare, only one directional, loss of momentum on slopes and uneven terrain)
- Rework iconic class skills: Frags get the stun back and a damage buff, Rune Cage gets changed to something entirely different, Hardened Ward gets a sizeable buff (for PvE's sake also), but the ability to shield stack gets removed
- Overload is reworked into a lightning based non-projectile burst ultimate
- Eliminate or rework "dead" skills like Encase, or one-dimensional support skills like Boundless Storm and Bound Aegis, to lessen the problem of bar space. Every skill should have a strong spot that makes it appealing to slot, with much more diversity and less "must-haves".
That would be where I'd start and then fine tune the rest. So, not necessarily buffing the class but more of a rework. As I see it the class isn't dead but certainly not top tier in PvE or PvP.
rafaelcsmaia wrote: »Lets just hope now that wrobel's out sorcs get some love
I would
- ditch the whole Summoning line and replace it with class skills Sorc lacks, especially a reliable self heal and some sort of snare handling tool along with a low damage cheap cost class spammable
- Rework Bolt Escape and morphs for a better distinction between offensive and defensive use, a rebalance of travel distance and magicka cost, and the overall feel (self snare, only one directional, loss of momentum on slopes and uneven terrain)
- Rework iconic class skills: Frags get the stun back and a damage buff, Rune Cage gets changed to something entirely different, Hardened Ward gets a sizeable buff (for PvE's sake also), but the ability to shield stack gets removed
- Overload is reworked into a lightning based non-projectile burst ultimate
- Eliminate or rework "dead" skills like Encase, or one-dimensional support skills like Boundless Storm and Bound Aegis, to lessen the problem of bar space. Every skill should have a strong spot that makes it appealing to slot, with much more diversity and less "must-haves".
That would be where I'd start and then fine tune the rest. So, not necessarily buffing the class but more of a rework. As I see it the class isn't dead but certainly not top tier in PvE or PvP.
PhoenixGrey wrote: »Just remove stacking cost from streak and bring back old frags and fury.
Fixing this class is literally the easiest thing to do in this game. Just revert a few dumb changes and leave the class alone after that.
PhoenixGrey wrote: »Just remove stacking cost from streak and bring back old frags and fury.
Fixing this class is literally the easiest thing to do in this game. Just revert a few dumb changes and leave the class alone after that.
From a stamsorc perspective,
1. Add an ultimate that actually does physical damage.
2. Add a spammable that is reliable enough to hit and deal good damage.
Thats it. Those 2 things and youll see a lot of stamsorcs moving away from the dawnbreaker spin to win meta for pvp. Only reason thats meta is because most other options are inferior. That's more so a problem with weapon skills because flurry and dw ultimate have crap damage for pvp and dizzy swings cast time and tracking makes it slow and difficult to hit decent players with. Honestly, s+b is more reliable for single target damage on a stamsorc.
From most pressing/serious to least:
- Instant cast sustain buff (basically instant cast dark deal) because the sustain on this class is very bad
- Physical ultimate because stamsorc lacks in useful class skills and there are 6 ultimates (2 morphs for each 3) with magicka bias
- Class Spammable (preferably AoE one to preserve the feel of the class, but that wouldnt look good on dummies)