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If you could buff Sorcerer Class then what would you do?

  • ATomiX96
    ATomiX96
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    right now in PvP sorcerers are overpowered.
    they do not need buffed.

    BIASED BOWTARD STAMBLADE SPOTTED, even though stamblade vs. magsorc is heavily favored towards stamblade, but sure broski magsorc is OP OP.
    Have you considered you might just be bad at the game and its not imbalance and broken stuff for once?
  • Schattenfluegel
    Schattenfluegel
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    Dark deal cast time decrease, to 1s (edit: sacrificing some health restored?).
    To make blood magic viable for stamina characters crystal frag's other morph should be changed into stamina ability with almost the same proc conditions (some fracture maybe?).
    It may be too much, but bound armor both morphs need a more viable effect, more like softer version of purge for mag and forward momentum like snare and immobilization removal tool on stamina, maybe even minor endurance/intellect buff to 6 closest allies.
    Rebate passive change to mag or stam return, depending on a res pool and with it making one atro an Air one with physical damage output.
    Also lightning flood can be made into some tornado like aoe dot ability.
    Capacitor passive can get 10% stam recovery to it, maybe depending on pools.

    Those are the firts to think about for me personally.

    I can live without the higher Heal, if Dark Deal is without Casttime and restoring only Stamina....Orcan + Critsurge is better Healing.

    Love my Stamsorc
  • Qbiken
    Qbiken
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    Implying sorc is weak lol
  • katorga
    katorga
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    Remove pets or rework them to be fire and forget like necromancer. Pets scale off magicaka and spell damage.

    Rework class with a real "tanking" tree and a "healing" tree.

    Mag/stam spammable damage, with maybe not as many secondary effects as Surprise Attack, but at least one.

    Increase radius and of boundless storm to match hurricane.
  • PhoenixGrey
    PhoenixGrey
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    Just remove stacking cost from streak and bring back old frags and fury.

    Fixing this class is literally the easiest thing to do in this game. Just revert a few dumb changes and leave the class alone after that.
    Edited by PhoenixGrey on January 18, 2019 1:30PM
  • Imryll
    Imryll
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    Feanor wrote: »
    I would

    - ditch the whole Summoning line and replace it with class skills Sorc lacks, especially a reliable self heal and some sort of snare handling tool along with a low damage cheap cost class spammable
    - Rework Bolt Escape and morphs for a better distinction between offensive and defensive use, a rebalance of travel distance and magicka cost, and the overall feel (self snare, only one directional, loss of momentum on slopes and uneven terrain)
    - Rework iconic class skills: Frags get the stun back and a damage buff, Rune Cage gets changed to something entirely different, Hardened Ward gets a sizeable buff (for PvE's sake also), but the ability to shield stack gets removed
    - Overload is reworked into a lightning based non-projectile burst ultimate
    - Eliminate or rework "dead" skills like Encase, or one-dimensional support skills like Boundless Storm and Bound Aegis, to lessen the problem of bar space. Every skill should have a strong spot that makes it appealing to slot, with much more diversity and less "must-haves".

    That would be where I'd start and then fine tune the rest. So, not necessarily buffing the class but more of a rework. As I see it the class isn't dead but certainly not top tier in PvE or PvP.

    I agree with all of this except ditching the summoning line, as lots of folks have rolled sorcs because they wanted the pets. Having lost the "extra" bar from Overload (which really just compensated for us having so many skills that require double-barring, I'd like to see a move away from the latter. If necessary, make the buffs (including pets) long-term rather than constant. I'm thinking of Morrowind, where summoned weapons had a long-enough duration to be feasible (60 seconds) for use in combat. Increasing the number of multi-purpose skills, e.g. restoring the stun on Frags, would also help.
  • Xvorg
    Xvorg
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    Some people really wants sorc to be the only class in the game. They also want them to wash their laundry and do their homework xD

    Imho sorc could do better with just 2 things that are not OP:

    1- A class spammable. Mage's fury is the best option imho since sorcs already have a passive execute (that could get some buff to compensate). Endless could still be similar to what it is now (restoring resurces on kill), without the execute and a buff to its dmg, similar to let's say, strife, while Wrath could drop the splash dmg in favor of n°2

    2- A single target shock based DoT. As mentioned above, Wrath could be that DoT. The splash dmg it does on PvP is negligible and in PvE I doubt any sorcs prefers wrath over endless and the extra magicka. Of course, the initial hit of wrath should be weaker than the endless burst (similar to funnel health and swallow differences), but the DoT should reach similar numbers to crippling grasp or embers

    oh, by the way, since sorcs have big problems against DKs and their wings (though I still think its a L2P issue), Mages fury will be non reflectable. Even the DoT will stay non reflectable.
    Edited by Xvorg on January 18, 2019 2:10PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • jediodyn_ESO
    jediodyn_ESO
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    Improve sustain, increase single target damage (ultimate), reduce survivabity by shifting reliance on shield stacking to improved movement.
    Edited by jediodyn_ESO on January 18, 2019 2:11PM
  • Irylia
    Irylia
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    1. Frag stun
    2. Streak delay removed from the start/end but leave the cost penalty.
    -optional change to add snare removal to streak and give a 2 sec immunity
    3. Update pets to act like shade and be a timed summon (do less damage but provide unique effects)
    4. Overload into a burst projectile ultimate that can only be blocked not rolled.
    5. Minor protection on hard ward
    -nerf harness mag return or increase strength of sorc class ward and prevent light armor ward from stacking with class ward

    Dark deal gives one free cast after break free but is then bash able.


    Doesn’t have to be everything
  • bagon
    bagon
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    Frag cc, build major sorcery and major resistance buff into kit. Provide a good heal over time. Make overload into a burst aoe mag ultimate like mag dawnbreaker (If dark deal acted like netch and gave spd buff) (maybe put resistance buff on hardened ward or give it passively like nb.)
  • Cireous
    Cireous
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    Pets on one bar instead of two without desummoning.
  • rafaelcsmaia
    rafaelcsmaia
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    Lets just hope now that wrobel's out sorcs get some love
  • Illuvatarr
    Illuvatarr
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    Lets just hope now that wrobel's out sorcs get some love

    Could not agree more.

  • Sennecca
    Sennecca
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    Feanor wrote: »
    I would

    - ditch the whole Summoning line and replace it with class skills Sorc lacks, especially a reliable self heal and some sort of snare handling tool along with a low damage cheap cost class spammable
    - Rework Bolt Escape and morphs for a better distinction between offensive and defensive use, a rebalance of travel distance and magicka cost, and the overall feel (self snare, only one directional, loss of momentum on slopes and uneven terrain)
    - Rework iconic class skills: Frags get the stun back and a damage buff, Rune Cage gets changed to something entirely different, Hardened Ward gets a sizeable buff (for PvE's sake also), but the ability to shield stack gets removed
    - Overload is reworked into a lightning based non-projectile burst ultimate
    - Eliminate or rework "dead" skills like Encase, or one-dimensional support skills like Boundless Storm and Bound Aegis, to lessen the problem of bar space. Every skill should have a strong spot that makes it appealing to slot, with much more diversity and less "must-haves".

    That would be where I'd start and then fine tune the rest. So, not necessarily buffing the class but more of a rework. As I see it the class isn't dead but certainly not top tier in PvE or PvP.

    This. Unless you pvp, most of the class skills in the sorceror skill line go unused. There are only very small variations of what each non pet pve sorceror slots and if a sorc plays with pets, there are hardly any slots to put much else on their bar. I'd like to see a complete re-work or replacement for encase and rune prison so that they are useful in pve situations as well.

    They also need some thing that gives them greater group utility. When skills were handed out that gave classes the ability to buff or debuff and provide group utility, the sorc must've been in the restroom as i believe the only buff they can give is major sorcery which can be achieved through popular potions. Why can't sorcerors be elemental experts that have a lightning spell that is able to stun/disorient as a way to CC, or a fire spell that produces a short term barrier or give some sort of minor protection. Something creative needs to be done for the sorceror, if it wasn't for liquid lightning, i don't believe they have much that any other class can't pick up by grabbing a resto staff.

    *edited to add the buffs/ debuffs i am saying are lacking are those that help the group (as in nightblades, dragon knights etc...)
    Edited by Sennecca on January 19, 2019 7:05PM
  • Apherius
    Apherius
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    patch notes expected:

    Big sorc change:
    • You no longer need to slot pets on both bar
    • Bound aegis now give an useful bonus for DD.
    • Rebate is no longer useless
    • Increased the Twilight tormentor damage by 50%, her special ability no longer deal increased damage to targets above 50% health, instead it now sticks to the target and hit him with here wings and claws during 8 sec ... dealing 20% more damage and applying minor maim.
      Developer comment:
      This way, it's a buff in pve, and in pvp against 2 or more target you can now chose to keep your twilight tormentor on your side or send him to 1 players .. increasing your damage but decreasing your defense cause you won't be able to hide behind her during 8 sec
    • Hard-casting a frag is no longer a " Oh damn I wasted damage and magicka " moment, it now synergize with Blood magic and persistence passives ... triggering them and increasing their effectiveness when your next crystal hit the same target.
    • Air atronach !
    • Unstable clannfear is now a stamina pet.
    • Dark deal no longer have a cast time, but it still restore magicka and health AFTER 1,3 sec. You can still be interrupted before the ability restore ress, in which case you will lost the cost of the skill ( = 2000 stamina).
      Developer Comment
      We wanted it to be a sustain skill useful for PVE players, but we noticed the cast-time was the reason nobody use it there, But we didn't wanted it to be OP in PVP, this change still allow the players to interrupt you before it restore ress.
    • ect....

    What we will really get:
    • Rune cage "Increased the damage done if the target fails to use Break Free before the stun ends by approximately 10%."
      Developer comments:
      "We know this ability is less powerful than Clench, this buff will make the choice interesting "
    • Decreased the damage on Overload, we got a lot of feedback about it being too strong.
    Edited by Apherius on January 19, 2019 11:31PM
  • bol
    bol
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    Give the class some identity, and some synergies with something. At the moment the class is really dull. All its passives are lightning based, but as mag you are forced into using inferno staff, which just makes you feel like all those passives are there for nothing. Also the sorcs defense (shields) is the only one that has no group synergy. You can run with the healer, but the healers can't heal sorcs shields, so all the heals are going to waste on a sorc if they are using shields, etc....

    But it is not as simple as buffing one class. You can't just buff sorcs without breaking something else. I think the 'new' combat dev team should really take a look at the whole picture and make changes to most classes in a way that:
    - gives each class a theme / identity
    - remove hard counters and add soft counters to each play style; you should not be forced into building your char to counter somebody, you should be able to do it by throwing the correct skills at the correct times
    - remove the one-shot mechanics from PvP at least; its all those things that kill you from full health and resources without you being able to react to it
    - have more skills that are used reactively; so that they are not part of a rotation that makes you monkey press the same buttons in the same order over and over again

    One thing that would allow more synergy at least for magicka builds is removing the trifocus passives which increase damage. Then each class could get some synergy of their own class skills. For example DKs already have a lot of fire based skills and a skill that increases fire damage against the target, which makes them use inferno staffs. Sorcs could be lightning based (as they appear to be now, even if not really), if you would do something like, have targets standing inside the liquid lightning receive increased lightning damage. Similar synergies could be done for all classes and maybe frost staff should be a damage staff tied more to warden class. If staff tanking is really so wanted, it could be built in a way that would allow you to staff-tank with any type of staff, or prefereably the tanking characteristics of the staff should be added to the resto staff line.

    The other thing to do would be to add a way for snare removal and purge to all classes. Then you could make some interesting changes, such as that a sorc would gain increased damage against the target under the effect of curse. You could make the other tick of haunting curse hit harder then the first, as if each class would be able to remove it, it would be really be a l2p issue if you failed to do that in 10s.

    So from my point of view I would welcome changes that would move combat away from button mashing into more reactive play style both in PvP and PvE. And to explain a bit more what I mean by reactive skills; It is skills that have a greater effect when used at the correct moment, or even better after an action made by your opponent. Frags are sort of a reactive skill, you have to react at a proc, which is random.Example of another reactive skill would be: someone applies burning on you and you have a skill that shoots a fireball at an enemy but it will also collect the fires burning on you and send them at your target for increased damage and lesser cost (seems more like a DK skill tho). These things don't need to be huge, but it should give a person that is able to use all those synergies correctly an edge against someone who is not.

  • CaliMade
    CaliMade
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    2 things


    add 2 second snare and root immunity to streak


    make pets remain summoned on one bar like netch
    Edited by CaliMade on January 19, 2019 7:07PM
    XB1 GT- Cali Made


    Praetorian Stam DK Redguard

    Brigadier Stam/magblade (whatever i feel like running) Redguard

    Major Mag DK Dark Elf

    lieutenant Mag/stamplar (whatever i feel like running) Redguard
  • bardx86
    bardx86
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    Just remove stacking cost from streak and bring back old frags and fury.

    Fixing this class is literally the easiest thing to do in this game. Just revert a few dumb changes and leave the class alone after that.

    No joke!
  • Crixus8000
    Crixus8000
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    Just remove stacking cost from streak and bring back old frags and fury.

    Fixing this class is literally the easiest thing to do in this game. Just revert a few dumb changes and leave the class alone after that.

    For magsorc. But stamsorc is still missing many useable passives and has hardly any skills and no ult.

    It's like most forget stamsorc even exists.

  • Azramel
    Azramel
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    From a stamsorc perspective,
    1. Add an ultimate that actually does physical damage.
    2. Add a spammable that is reliable enough to hit and deal good damage.

    Thats it. Those 2 things and youll see a lot of stamsorcs moving away from the dawnbreaker spin to win meta for pvp. Only reason thats meta is because most other options are inferior. That's more so a problem with weapon skills because flurry and dw ultimate have crap damage for pvp and dizzy swings cast time and tracking makes it slow and difficult to hit decent players with. Honestly, s+b is more reliable for single target damage on a stamsorc.
  • Crixus8000
    Crixus8000
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    Azramel wrote: »
    From a stamsorc perspective,
    1. Add an ultimate that actually does physical damage.
    2. Add a spammable that is reliable enough to hit and deal good damage.

    Thats it. Those 2 things and youll see a lot of stamsorcs moving away from the dawnbreaker spin to win meta for pvp. Only reason thats meta is because most other options are inferior. That's more so a problem with weapon skills because flurry and dw ultimate have crap damage for pvp and dizzy swings cast time and tracking makes it slow and difficult to hit decent players with. Honestly, s+b is more reliable for single target damage on a stamsorc.

    A spammable would be nice (although I really can't see us getting a better option than dizzy swing) and an ult could help a lot but I still think stamsorc needs more useable passives, there are so many we don't get anything from.

  • ku5h
    ku5h
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    Irylia wrote: »
    1. Frag stun
    2. Streak delay removed from the start/end but leave the cost penalty.
    -optional change to add snare removal to streak and give a 2 sec immunity

  • JobooAGS
    JobooAGS
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    Did a poll eariler and the census said that frag stun is wanted most (though I forgot to add sustain to the poll, let me redo it)
  • firedrgn
    firedrgn
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    Ya can we get one bar pets now. Seems fair . Really need the bar space.
  • SodanTok
    SodanTok
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    From most pressing/serious to least:
    1. Instant cast sustain buff (basically instant cast dark deal) because the sustain on this class is very bad
    2. Physical ultimate because stamsorc lacks in useful class skills and there are 6 ultimates (2 morphs for each 3) with magicka bias
    3. Class Spammable (preferably AoE one to preserve the feel of the class, but that wouldnt look good on dummies)
  • Schattenfluegel
    Schattenfluegel
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    SodanTok wrote: »
    From most pressing/serious to least:
    1. Instant cast sustain buff (basically instant cast dark deal) because the sustain on this class is very bad
    2. Physical ultimate because stamsorc lacks in useful class skills and there are 6 ultimates (2 morphs for each 3) with magicka bias
    3. Class Spammable (preferably AoE one to preserve the feel of the class, but that wouldnt look good on dummies)

    1) Its too OP in PvP...i guess, it would be better to tweak the passives. I vote for a non casttime too, but i know now, that this skill is too strong for that.

    2) Actually you dont really need a class skill for the Stamsorc except Aegis. The good Passivas are working for you, too - like Costreduction, Regbuff, Dmg Buff.

    3) Dont know if this is a good idea if you look to the racial balances. Stamsorc has an sustainissue and a Redguard gives 8% costreduce on all weapon abilities, inc Ultimates. And what Skill do want to trade for a Spamskill? This game has enough Spamskills for Stam/Magsorc. Sorcs were released as a real DPS Class, they have the right Skills for that. They are needing a Tweak maybe.
    Edited by Schattenfluegel on January 20, 2019 8:44AM
    Love my Stamsorc
  • Zatox
    Zatox
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    Sorc's Ultimate abilities should consume ulti points instead of dropping it to zero.
    Edited by Zatox on January 20, 2019 8:59AM
  • Kitty_Quietly
    Kitty_Quietly
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    I have a stam sorcerer that doesn’t use pets but would like that health buff passive. Probably greedy on my part, but would prefer that passive to be applied to slotting any Daedric Summoning skill. Then bound armaments would give me the health.
  • Brrrofski
    Brrrofski
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    I don't really pve beyond pledges so I can't really talk about it.

    For PvP...

    I don't play mag sorc much anymore but frags needs the cc back. Mainly so they don't use flame clench so I don't get it spammed on me continuously. Nobody complained about the frag stun from either side. Revert it.

    Stamsorc needs some love. A class spammable would be a great start. Trying to land dizzying in PvP is awful currently. So easy to avoid it.

    The streak penafly needs to be reverted. So what if a sorc steaks off? They're losing the fight. It may cause issues with stunning a group over and over so maybe add a cap to how many people it can CC. The current cost increase actually hurts stamsorc more than magica.

    I think sorc are fine apart from that. The shield change is ok - it forces sorcs to add some sort of defence into their build just like everyone else has had to forever. Even stamblade does by including good magica recovery in their build. Sorc never had to before. If anything, the shield changes hurt other mag classes more as they only have one.

    I don't think they need a class based burst heal. Only Wardens, Mag DK and Magplar do anyway, everyone else gets it from elsewhere.

    I think sorcs, both mag and Stam are fine apart from what I mentioned. Healing ward change was a hit but that also effects magblades. Snares are a problem, but again effects magblades. Snares are just a giant problem in general.
  • Schattenfluegel
    Schattenfluegel
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    If we dont look at the different classes, there is just one BIG Issue:

    PvE and PvP are not seperated in this Game - thats the real problem ESO have. You cant balance PvE without an Impact of PVP or PVP without Impact of PvE. Some Balances for Pve are bad for PvP, some the otherway.

    I hope, that ZOS will face this Problem One Day...
    Edited by Schattenfluegel on January 20, 2019 11:02AM
    Love my Stamsorc
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