"Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
"Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
"Contorting the statistics to fit what you say" sounds more like what you're doing but I digress.To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
My main is a full crafter, full healer spec, and full pvp spec, and I have enough... and still need to get 30 more from PVP, since I don't do that a ton. You have your opinion, and you'll contort the statistics to fit what you say.
Your build needed 104 skill points. I state that you get 100 from just quest leveling. You then say you need 260 or so to do a full dps/crafter spec. There's 410 in the game. Then you say you need to get damn near all of them. I digress as well.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Bouldercleave wrote: »I don't get it. So I have a character that is CP 810+ and I want to make an alt.
I make the alt and he is now level 3 with 810 CP and now you want him/her to have access to the skyshard skill points that character #1 has as well???
Can you not see how insanely overpowered and unbalanced that would be vs a new player? Just the CP alone that we already get account bound pushes the envelope in my opinion.
Real question is why anyone needs 15 characters maxed out in the first place, 10 would give you stam/magic of each class an im sure you can get enough gold o respec faster than creating another character
I dont see a reason for that many at all
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
So my special server idea should be right up your alley
And yes, you have different definitions of 'cheat' and 'imbalance', so clearly we will never agree.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
Bouldercleave wrote: »I don't get it. So I have a character that is CP 810+ and I want to make an alt.
I make the alt and he is now level 3 with 810 CP and now you want him/her to have access to the skyshard skill points that character #1 has as well???
Can you not see how insanely overpowered and unbalanced that would be vs a new player? Just the CP alone that we already get account bound pushes the envelope in my opinion.
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
Maybe they want Flawless Conqueror title at level 3? Or Emperor at level 10?
kyle.wilson wrote: »To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.
rexagamemnon wrote: »Skyshards, wayshrines, alliance war ranks, are just a few items that should be account bound
kyle.wilson wrote: »To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.
kyle.wilson wrote: »To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.
Bouldercleave wrote: »I don't get it. So I have a character that is CP 810+ and I want to make an alt.
I make the alt and he is now level 3 with 810 CP and now you want him/her to have access to the skyshard skill points that character #1 has as well???
Can you not see how insanely overpowered and unbalanced that would be vs a new player? Just the CP alone that we already get account bound pushes the envelope in my opinion.
They don't care about overpowered, they just want another handout. That's what about 90% of the threads on the forums are asking for now. I honestly don't know why I even read them anymore
kyle.wilson wrote: »To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
do dps until you get enough, than respec... you make me LOL as wel
So I need to waste a large sum of gold now instead of being provided with a basic QOL feature that should have been in the game since launch?To follow-up my previous post:
https://tinyurl.com/yae9ph5b
This is my Sorcerer build, with no crafting and no non-combat passives. Only the things necessary for maximum PvE DPS and basic survivability.
This requires 104 skill points. If you craft, that goes up to 253 skill points. If you PvP, that's a whole lot more that I don't even want to think about.
TL;DR You need waaay more than 64 skill points to make a character work.
then quest, you will be over 100 before you hit 50. that's pretty damn close to where you said you need. If you want to craft, you should have to do some work to get to that point. And you only need 87 to be able to do max level writs on all your toon, so don't know where you're getting an extra 149 for all that.
Again, with the cherry picking of what I say.
Writs are not only what crafting is. You need upgrades, research, etc etc. And you did do work to get to that point. You leveled the skills. Skill points are just an artificial limiter that has no real reason to be in place.
And no, questing is even worse than Skyshards. Each large zone has about 3 skill points from quests, not including DLC like Dark Brotherhood where every quest has a skill point. You would have to complete the entirety of the overland to get the amount of skill points you would need.
Once again, being disingenuous just to keep a broken system in place. You could be a politician!
So, you get them on the toon you're going to craft on. Styles have already become account bound, no need on other toons.
And if for whatever reason my main is not my crafter?
I have to take a crafter through the entire world just to get enough skill points to both craft and not suck in combat?
You're really making me LOL here...especially with your use of the word toon
and who is being disingenuous now? there are 416 skill points in the game... don't need them all
You kind of do, especially with the number of skills present in ESO.Maybe there should be a separate server that combines all of the 'make X account-wide' requests.
In this special needs server, you get:
- All the skill points in the game, so you don't have to find skyshards or run content previously completed
- All the motifs in the game so you can immediately create your special outfit
- All drop sets as craftable sets once you've found each item
- All currencies, including writ vouchers, available in the daily 'participation trophy' rewards
- Hirelings for Jewelry and Alchemy
- One giant trading kiosk for everybody
- Every skin available for Crowns or for gold from a special vendor
- Free daily Crown Crates and a special mount each week for logging in
- Riding skills at max immediately
I think that covers all the effort nerfs requested over the past few months. Combine these all into the special needs server so everyone who wants an effort-free game is on an even playing field. Provide a one-time server transfer so the players who want this don't lose anything.
Problem solved.
I like how basic QOL things like an auction house, account wide skyshards, and a horse that runs faster than the player are all "special needs" requests for "effort-free" gameplay
Like Jesus, you really define gameplay as collectibles, teleporting, and jogging?
None of those items come close to 'quality of life' improvements. All those requests actually subvert game play, create imbalance towards new players, and skip content. In a word, they're requests to cheat - a strong word, I'll agree, but the desire to skip effort in order to gain advantages is essentially a desire to cheat.
Cheat? Imbalance? Clearly words have different meanings for you. Bank shared, CP shared, they create more imbalance than shared Skyshards or skill lines or whatever. QoL is clearly something which help you leveling, achieve things with less effort possible to enjoy the game especially on multiple chars. Collecting same things over and over again doing the opposite actually. Sure we all do because we are forced. Hope we wouldn't.
Quality of Life improvements are things like being able to arrange your characters on the log-in screen. Or being able to improve gear you're currently wearing, rather than unequipping it first. Being able to ride mounts in homes.
Big difference between that and removing the need to explore/quest for skyshards/skill points.
We are all talking about multiple chars. You had that explore/questing multiple times already.
Explain me anyone how sharing Skyshards, Skill lines and some achievements create some imbalance and cheating compared to a new player?
A level 3 with the ability to unlock ALL skills, ALL passives, ALL abilities, and you DON'T think that's OP???
I'm starting to wonder if half the people arguing against this even play the game. They are not unlocked until leveled, you should know this. As of now, you are just spouting nonsense.
Sure.
And the next thing these players are going to request is that skills only have to be levelled once per account for the same reasons they want skill points to be account-wide.
The greed never stops.
lordrichter wrote: »Real question is why anyone needs 15 characters maxed out in the first place, 10 would give you stam/magic of each class an im sure you can get enough gold o respec faster than creating another character
I dont see a reason for that many at all
If we go that route, no one needs more than 5. Right?
lordrichter wrote: »Real question is why anyone needs 15 characters maxed out in the first place, 10 would give you stam/magic of each class an im sure you can get enough gold o respec faster than creating another character
I dont see a reason for that many at all
If we go that route, no one needs more than 5. Right?
I would not have an issue limiting it to 1, so if you are trying to paint me in some kind of way, then "you got me".
10 would give you the ability to have a stam and a magic based version of each class.
There is no logical reason to justify 15 characters, really not even one to justify 10 I was just trying to give the benefit of the doubt to not open a discussion which I guess you wanted to anyway.
Nothing to refute the idea, just some passive aggressiveness.