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Which one of the "possible" new playable races do you like?

  • CyberSkooma
    CyberSkooma
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    I'd like to play a maormer
    Grayfax wrote: »
    All the elves... *cough* Mer... I meant Mer...

    But how do you balance it on Factions? You almost have to add one for each or it doesn't work.
    Of course, I'm still confused that Imperials have to choose one of the other factions, but, hey...

    Why can't you just make the Maormer in the same fashion as Imperials?

    There's really no reason not to have Maormer playable at this point. They're already very common in the game, why can't we use them as PC's?
    I play this game a little bit I guess
  • TheShadowScout
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    There are another lore-fitting race you haven't mention
    Iccotak wrote: »
    Same way you would justify an Breton, Redguard or Orc in EP during the Bleakrock-Bal Foyen-Stonefalls storyline, or an Altmer, Bosner or Khajiit din EP during the Shadowfen storyline, or an Orc in EP for the Eastmarch storyline or in AD for the Malabel Tor storyline, or an Imperial in DC for Bangkorai or AD for Reapers March... or all those friggin Vampires showing their corpse faces everywhere and noone driving a stake through their shrivelled little hearts!

    They really need to work on that.
    There are Wood Orcs and Aronians who defected from EP that you could justify as an origin story for AD.
    But having any race play in any alliance was a terrible choice imo. Getting rid of borders sure, let everyone play with everyone. But keep some semblance of world building.
    This is why at this point the storylines of Tamriel need to be updated and relevant with all that has happened after Molag Bal's invasion and current events.
    They made the decision, back then it was a rare thing... an unlock for those who preordered ESO.
    And not everyone agreed with that (for example, I had that one from the start, and I never made a out-alliance character. Lore matters to me!)

    But I truly wish they had done -something-. Like... programmed the game to take notice! And react. Have non-alliance races get different dialouge, have them be greeted with fear and suspiscion, require them to do extra quests to prove their loyalty at every corner, etc. And occasionally when it is applicable, allow them some benefit too, like "infiltrating enemy camp" kind of stuff.
    Would it not have been nifty if the game reacted to our character choices in such ways? ;)
    The problem, in general, is that Skyrim (which takes place 1000 years in the future) only had the same 10 races.
    Wrong.
    They had other races as well, just... either not playable, or not in skyrim. I mean, even in that era the maormer were still around - on the other side of tamriel. Akaviri races were still around - in akavir. Imga were still around - in valenwood. Gobbos were still around... in places noone else wanted. etc.
    Urvoth wrote: »
    Giraffon wrote: »
    I'd rather see them expand the class offerings.

    If they added class change tokens, I'd be all for that. If not, they may as well just add new skill lines or spell crafting.
    They have stated back when the racechange, namechange and appearance change tokens came out that they do not intend to ever offer class change, so until and unless they change their mind on that one... S.O.L.
    ...which is why I keep talking about other ways to expand the class system then adding new classes which would vex people: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii ;)

    Lyserus wrote: »
    Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

    I always wondered if some Ayleids managed to come back to Summerset or somehow lived with other High Elves? There are also remaining Ayleids who turned into Wild Elves, it's not for certain if they really disappeared. There are few books about them mentioning their hidden and colorful culture.

    When I was in a RP guild, my main was curious to see if there were any Ayleid traces in his lineage. I wish ZOS gave us more clues about at least Wild Elves.

    Its thought that the Ayleids reintegrated themselves into altmer culture after Alessia attacked them. Personally my headcanon is that they either went back to the SS isles and interbreeded with altmer, or stayed on the mainland and interbreeded with the altmer/direnni that were already there.
    From what I know of the lore, that is pretty much it.
    The ayleids or wild elves as they were called back then as well had a huge empire... which fell in the alessian uprisings (note to all empire builders - slavery is baaad, mm'kay?). The ruins we often explore are all that is left... but it makes a lot of sense that some fled to other lands, namely high rock where they resisted alessian incursions with the direnni and eventually were absorbed into the bretons, and the altmer lands where they were absorbed into the altmer (in my headcanon, every black-haired altmer has ayleid blood from many generations back, since it seems black hair is not exactly altmer-tastic considering how the chargen doesn't let us have it! ;) )
    Now as for the rumors about "hidden wild elf villages"... I see them a bit like the elvis sightings of Tamriel. Someone's father's brother's nephew's cousin's former roommate swear every oath they sometime found one such somewhere near someplace... but when anyone goes there to check, the presumed "Ayleids" are nowhere to be seen... ;)
    Grayfax wrote: »
    All the elves... *cough* Mer... I meant Mer...

    But how do you balance it on Factions? You almost have to add one for each or it doesn't work.
    Of course, I'm still confused that Imperials have to choose one of the other factions, but, hey...

    Why can't you just make the Maormer in the same fashion as Imperials?

    There's really no reason not to have Maormer playable at this point. They're already very common in the game, why can't we use them as PC's?
    Exactly what I have been thinking since the first time a character of mine played through Khenarthi's Roost!

    And if the powers that be at ZOS ever decide to do it... that would be -exactly- how. Maybe at an increased price from imperials, to keep them artificially rare, but... crown store unlock that allows you to make a character for every alliance storyline (or refit the race to one of your existing ones through a racechange token)
  • El_Borracho
    El_Borracho
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    There are another lore-fitting race you haven't mention
    Bring the Falmer. Those ugly little guys would be great
  • Tipsy
    Tipsy
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    There are another lore-fitting race you haven't mention
    Tipsy wrote: »
    Yes,its amazingly mesmerizing how they slitter along.The most gorgeous character models in the game <3
    And they have both hands free for some action while they move.

    Really dunno silverrice58
    the average citizen also interacts with bosmeri,knowing too well they might end up in their next stew
    A great opportunity to add the unarmed skill line indeed.So exciting...
    First passive for Lamia could be increase experience gain unarmed by 15 procent
    Snakespeed
    Increase movement speeld by 2/4/8 procent
    and dodge chance by 3/6/10 procent

    Retaliation
    Return 1/3/5 procent of damage back to target
    Increases the chance next skill won't cost stam/magicka by 3/6/12 procent

    Preservation
    Attacks have a 10 procent chance to drain 2/4/8 procent more resources from target
    Lamia song restores 1/3/5 procent resources to allies

    Wow, you completely missed the point. Bosmer might eat people, but they have an established culture. They own land. They have a homeland and are not spread out all over the place. Even the nomadic Lilmothiit race had a homeland in Black Marsh. Lamia are not a cultured race. They dont contribute to civilization like other races do. Lamia dont even look different aside from size and color. And even then there's only 3 colors. Ooh what variety.

    you must have missed the Three banner war going on. Each of the alliances has their own values,there is
    no great civilization "all races contribute" to. Each alliance are in a culture clash with total different values & belief systems.
    And each have their motivations and agenda.(and actually Lamia have contributed greatly ,if you played the game you know)
    Just because at this point there hasn't been much lore created about Lamia ,doesn't mean they don't have a homeland or culture.
    They might have a more primitive culture like the Argonians.But because they are more beast like,primitive they are more interesting.
    And ofcourse cosmetic options are not in the game for them ,but that could change very quickly ;)
    So many cool adornments & jewels for them <3
    Besides do you really think orcs looked much different before they were playable? Its because they became playable
    we have the great wrothgar DLC about them now. If they never took the decision to make them playable ,all their models would also look pretty much the same
    and we might have never seen wrothgar either.
    Variety I meant in combat dynamics & playstyle
    Edited by Tipsy on September 7, 2018 10:58PM
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    .
    Edited by SilverIce58 on September 8, 2018 3:53PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • DanteYoda
    DanteYoda
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    There are another lore-fitting race you haven't mention
    So 60 or so % want new races, thats the spirit community we may get some..

    And whats the deal on the forum polls only going to 97%? :no_mouth:
  • Tabbycat
    Tabbycat
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    10 race is good enough, we don't need more
    I think we have plenty of races as it is. If TES VI brings a new playable race to the table, that would change my answer, obviously.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Tyrobag
    Tyrobag
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    10 race is good enough, we don't need more
    There are no "possible" new races, there are 10 playable races period. I don't see whats so hard for people to understand about that.

    If ZoS randomly adds a new race it undermines something that has been consistent since Morrowind, and doing that in the MMO that many people do not view as fully cannon already would cause no end of problems.

    Not only is it a lore/consistency issue, but if the race was too powerful people would ream ZoS out for being p2w if its too weak then people would still ream ZoS out for selling something new that nobody can use.
  • starkerealm
    starkerealm
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    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Well, there's also the Pocket Guide to the Empire, which has it's own issues, and the basic idea that because there's so little information on the LIlmothiit, it seems highly unlikely they're still alive.
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Osteos wrote: »
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.

    Well, there's also the Pocket Guide to the Empire, which has it's own issues, and the basic idea that because there's so little information on the LIlmothiit, it seems highly unlikely they're still alive.

    And honestly if some were still alive, wouldn't they be living in the city of their moniker, Lilmoth? Argonians that live there wouldve told someone who would've told someone else and researchers would clamor to Lilmoth asking questions.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Bouldercleave
    Bouldercleave
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    I'd like to play a minotaur
    There was a game back in the day that I loved. It was called Shadowbane.

    You could play several races and one of them was a Minotaur. Your physical size was determined by your strength (I know that is not one of the stats they use here, but it was old school D & D type rolling)

    Nothing was cooler than seeing a zerg coming at you during a city siege and seeing 3-4 Minotaurs that are standing head and shoulders above everyone else. You KNEW right away that those boys would be the toughest to take down.
  • Wing
    Wing
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    even though I doubt it would be possible, some of the other khajiit would be awesome, like the morrowind style.
    ESO player since beta.
    game got too disappointing.
  • Tan9oSuccka
    Tan9oSuccka
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    I'd like to play a maormer
    I want a Naga character. :)

    Stabby, yet kinda cuddly looking.
  • Unit117
    Unit117
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    I'd like to play a reachman
    Reachmen are basically Bretons but still I want them to play more of a role.

    What I really want to see are snow elves.
  • TheShadowScout
    TheShadowScout
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    There are another lore-fitting race you haven't mention
    I want a Naga character...
    ...but alas, snaketails would require much coding effort, too much to make it an viable option for ESO. Same for all other races who are too far off the basic humanoid character shape, really.
    Unit117 wrote: »
    What I really want to see are snow elves.
    Sadly, those are all (well, mostly) gone for thousands of years. The had been gone from Skyrim many generations before the battle of red mountain, which happened about a millenia before the events of ESO, and all that remains of them are their degenerated falmer descendants in the deepest dwemer ruind beneath skyrim, and maybe one or two in hiding until TES-V:Skyrim...
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