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Which one of the "possible" new playable races do you like?

Lyserus
Lyserus
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I'm saying possible means they need to satisfy several conditions, like they need to be intelligent (have their own culture) , not extinct, and have a rather large population to be viewed as "common" in current Tamriel. Also, they need to be somewhat humanoid so the armor etc won't require large overhaul just for the race

Several options like Dwemer, Falmer, Ayield, Daedra may sound interesting, but they just don't fit into the game lore.

Now let's look at the options:
1.Reachmen. I know I know, not exactly a "race" blood-wise. However, they have distinct culture, their own terriotory and even had emperors of their own. Also, they would provide ice damage racial passives that we are missing. Problems being, they may look too much like nord or breton, and since we already have 4 human races, one more seems to much.

2.Maormer. Own culture, own territory, distinct racial appearances and have a large population. In the green lady questline we know that Pyrasthsth island is reachable from Tamriel mainland, and we already see many of them on the southern coast.

3.Minotaur. I know, the minotaur we seen so far aren't really "playable" kind, but hear me out. First, like there are many types of Khajiit and argonian, there can be a sub-race of minotaur that are human size and with high intelligence (Even the big mean ones have shown intelligence, so smaller ones should as well). The second emperor of First empire is a minotaur as well. They have their own culture closely related to first empire, and also dwell in the reach and places in cyrodiil. What's more they offer a third beastfolk race. only problem being they have horns..and may require some work on helmets to make them look nice

Which one of the "possible" new playable races do you like? 289 votes

I'd like to play a reachman
3%
vailjohn_ESORoseVexbrtomkinJudas HelviarynCaoimhealDosuulUnit117StarlockNightwolf1304 9 votes
I'd like to play a maormer
27%
SolarikenGreyleafWhiteCoatSyndromegresiacAimoralpwCoatmagicNebthet78DatoliteJoker99stojekarcub18_ESOMoonscythebellatrixedkimaerilAjaxduophairdonRobo_HoboMielikkiDisgracefulMindElFonz0 80 votes
I'd like to play a minotaur
12%
MisterBigglesworthhedna123b14_ESOaubrey.baconb16_ESOthomas1970b16_ESOstatic_rechargeMalthorneWolfpawAhPook_Is_HereGuppetLatiosJuponenVolckodavBouldercleaveOneForSorrowValrienTankHealz2015TrinityBreakerDragonRacerBigevilpeterGlaiceana 37 votes
I like some/all the races you listed, bring them all!
8%
daryl.rasmusenb14_ESOotis67Osteosleetacakesb16_ESOEvilKiwidan958AetherderiusDefiltedefsterHiLyfe808shadowwraith666ArthgictopbasliLyserusMAEKSydneyGreyIlithyaniaNeyanegeneralmyrickPrayingSeraph 24 votes
There are another lore-fitting race you haven't mention
10%
rfennell_ESOtheyanceyarasysb14_ESOPheefsSpringt-Über-ZwergeAlienSlofAlex_LexTipsyrunagateDanteYodaWarysteakkuma82TheShadowScoutSosRuvaakSkullstachioAliyavanaMastreusArchMikemLumennA_Silverius 31 votes
10 race is good enough, we don't need more
37%
TabbycatGilvothDeadlyRecluseAcrolasArobainXundiinSchattenfluegelFaulgorPendrillionTurelusAH93SoupDragonSpacegatoidkkari-pekka.hamalaineneb17_ESOmadeeh91rwb17_ESOThestephenmcraeub17_ESOfgulerneb18_ESO1Snippit_ThomasElsonso 108 votes
  • Waffennacht
    Waffennacht
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    Not exactly on topic, but I know falmer exist in TESO time, are any in game?
    Gamer tag: DasPanzerKat NA Xbox One
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  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Not exactly on topic, but I know falmer exist in TESO time, are any in game?

    They are, but at the moment there are probably only 2 intelligent ones left (one might be a vampire), and the others are blind, bloodthirsty and insane. Not exactly an playable option.

    Which is a shame, really liked their lore :/
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Universe
    Universe
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    10 race is good enough, we don't need more
    There is no need for more playable races.
    10 races are perfect for the Elder Scrolls Online lore and they fit nicely into the alliance war :)
    3 AD, 3 DC, 3 EP and 1 Imperial.

    Also, there is the matter of game balance and story behind the playable race.
    Introducing another playable race without significant changes to the game world will be unwise.
    Making such changes to the game world and lore will require a lot of development effort, which could be better spent on other development projects.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...
  • Grayfax
    Grayfax
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    I'd like to play a maormer
    All the elves... *cough* Mer... I meant Mer...

    But how do you balance it on Factions? You almost have to add one for each or it doesn't work.
    Of course, I'm still confused that Imperials have to choose one of the other factions, but, hey...
  • SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • BWS2K
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    I'd like to play a maormer
    Maormer *sounds* cool but, well, I'm a diehard Argonian fan. Have been for years. My main's name is Finds-the-Sunken-Treasure. The irony, of course, is that there's no diving in ESO and I didn't realize that until after the fact. I'm not sure how you'd be able to justify another race's affinity for water without the ability to do much with it. I thought there was a skin for it though, no?
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Grayfax wrote: »
    All the elves... *cough* Mer... I meant Mer...

    But how do you balance it on Factions? You almost have to add one for each or it doesn't work.
    Of course, I'm still confused that Imperials have to choose one of the other factions, but, hey...

    I think they should add another faction called Mercenary, that anyone can join, and they aren't attached to any alliance, so they can choose which alliance they want to work for in pvp.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Tipsy
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    There are another lore-fitting race you haven't mention
    these significant changes Universe mentions can also be seen as something refreshing ,something positive & new.
    Adding new dynamics to the battles.

    I wouldn't mind not being able to use outfits /Motifs. A monster race with new dynamics and new skill line is much more interesting to me.
    The believe that "they do have to be humanoid to fit in" is a parallel to how many rules and guidelines in real totally throw any creativity out of the window
    Cause we 'have to fit in' No we don't .My portriat is a giveway for the race I'd love to play too
    Edited by Tipsy on September 5, 2018 7:37PM
  • Lyserus
    Lyserus
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    I like some/all the races you listed, bring them all!
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)
  • DorianDragonRaze
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    10 race is good enough, we don't need more
    But if Dwemers would return...
    I used to be an adventurer like you, then I got the ESO on my hard drive...
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    Lyserus wrote: »
    Lyserus wrote: »
    The differences between minotaurs and the other beast races, is that the khajiit and argonians are shaped like the other humanoid races. Minotaurs aren't, so they wouldn't be able to wear a lot of outfits/motifs. You'd be more likely to get that female only Nereid race before getting a minotaur race.

    Realistically, the top three races that could be added are reachman(stamina breton), maormer(shock version of dunmer/altmer), and Naga. All three races are going to be in game as of Murkmire, so after that, itd be cool to get a dlc or something that adds them to the game as playable races.

    But naga looks a bit too much like argonian, no? Another beast folk shouldn't be another cat or lizard race...

    True, but there aren't many beast races that are humanoid in shape, and are intelligent enough to speak the Cyrodiilic tongue.

    Minotaur have the potential to be.
    First we have encountered Minotaur who can speak, and plan strategically for an invasion.

    Also, since khajiit can be born as a kitten, amd argonian can be born as crocs, I see no reason why there can't be a more intelligent but smaller in size breed of Minotaur.

    Don't forget they had an emperor, and lot of them served in imperial legion back in first era :)

    There's no evidence that argonians are born as crocs. They're born as small lizards probably, but once they ingest hist sap they take on their humanoid forms. And they ingest that sap pretty early on.

    Minotaurs are considered by almost all races as beasts, not betmer (like the argonians and khajiit). Its the same reasoning behind why Orcs weren't playable in arena and daggerfall. Bc they were considered by all to be beasts with no civilization/no culture.

    I'd love to see minotaurs get more love lore wise, but they're not suitable to be playable.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • werzui
    werzui
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    I'd like to play a maormer
    maormer seems to be a good choice but tbh, 10 races are also fine :p

    a bit off topic but more skilllines like spears, one handed and rune or an alteration staff would be a way better choice for ZoS to invest their time ;)




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  • Pheefs
    Pheefs
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    There are another lore-fitting race you haven't mention
    Tang Mo!
    B)
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  • Starlock
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    I'd like to play a reachman
    I don't think any of these options fit into the game either for the same reason I don't think a necromancer class fits into the game - all of these races are generally hostile to the people of Tamriel.

    Minotaurs are very unlikely to happen as it would require not only a new character model, but new models for hundreds of existing in-game assets to work on that new character model. In terms of lore, they have little to no civil interactions with the other races whatsoever. A bunch of minotaurs suddenly wandering into town would be as lore breaking as having a bunch of daedra wandering into town, possibly more so (I could see a disguised daedra doing infiltration in towns, but a minotaur? LOL).

    Maomer are similarly problematic as they have been nothing but openly hostile to the people of Tamriel, in particular the Altmer. While there is a precident for more peacable Maomer-Altmer relations (per Summerset quest) I don't see them integrating with the people of Tamriel on any large scale. If they did, this would be a major world event that would need some sort of storyline supporting why this is the case. Doing this would still be implausible, though, since in later eras we have no records or indications there was some sort of mass exodus of Maomer to the mainland.

    Reachmen also have the problem of being openly hostile to the people of Tamriel, though on the other hand they are strongly tribal and keep to themselves. Neither of those narratives lends much support to Reachmen openly wandering Tamriel in droves for any purpose other than conquest or as a reaction to incursions on their lands. Of the three options, this one is perhaps the most plausible, but still quite implausible. I don't see Reachmen wanting to integrate with civilization in droves any more than, say, Ashlanders (who would also be considered a separate race if we're calling Reachmen a separate race).

    For the most part, I think the developers are painted into a corner in terms of what races can be utilized in this particular Elder Scrolls game... if they intend to be respectful of the lore (which they do, for the most part). Or, to make it work, the game has to be taken off-continent. To Atmora, to Pyandonea, to Akavir - something that should maybe be its own Elder Scrolls game entirely?
  • Sailor_Palutena
    Sailor_Palutena
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    I'd like to play a maormer
    Universe wrote: »
    There is no need for more playable races.
    10 races are perfect for the Elder Scrolls Online lore and they fit nicely into the alliance war :)
    3 AD, 3 DC, 3 EP and 1 Imperial.

    Also, there is the matter of game balance and story behind the playable race.
    Introducing another playable race without significant changes to the game world will be unwise.
    Making such changes to the game world and lore will require a lot of development effort, which could be better spent on other development projects.
    What's the problem in having 3 neutrals instead of 1?
  • SilverIce58
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    There are another lore-fitting race you haven't mention
    Starlock wrote: »
    Ashlanders (who would also be considered a separate race if we're calling Reachmen a separate race).

    Ashlanders are literally dunmer tho. They just believe in the Daedric Princes, while the city dunmer believe in the Tribunal. Aside from that, there's nothing that makes them different. The Reachmen on the other hand have been interbreeding with so many races (breton, elf, nord, orc) that they'd have different resistances than bretons have. To call the reachmen and bretons the same race is laughable. They have the same origins yes, but after all these years? They're wayyy too different.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • TheShadowScout
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    There are another lore-fitting race you haven't mention
    https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)

    That being said (or linked to as the case may be...)
    Lyserus wrote: »
    1.Reachmen...
    ...can or cannot be a seperate race, the lore would support both options, and thus leaving it up to the developers. If added they could easily be done with a mix of breton and nord passives and put in the crown store much like imperials...
    Lyserus wrote: »
    2.Maormer...
    ...would be my among personal favorites for "like"... they are in the game already, complete with their own crafting style, and they could be made into a "crown store unlock" race option with very minor effort (just mesh up some passives, maybe something along the lines of dunmer but with lighting affinity instead of fire...)
    Lyserus wrote: »
    3.Minotaur...
    ...are out because they are a bit too big. Same reason ogres (who are also a bit on the stoopid side) or giants (even moreso then those two, size-wise) would be unsuitable - they simply would clip through the scenery, like castle doorways or such...

    ...

    Some faulty argument against new races that are always (mis)used:

    "But... the holy ten races!" - wrong, TES:Arena and TES-II:Daggerfall had eight races, orcs and imperials were "npc only" races back then, while TES:Battlespire only had six, dropping the betmer races (khajiit, argonians). Only from TES-III onward did they go with ten, and ESO has nine plus one - no reason they could not make it nine plus two, nine plus three, etc.

    "But... hostile enemies!" - wrong, we are not talking about the -community- we are talking about -individuals- when we mention "player race". Noone is saying there should be a new homeland, any more then they are asking for one to match the imperial race. Which incidentally is also an "antagonist race" in ESO, as anyone playing through bangkorai or reapers march will attest. But still we can play as deserter from imperial lands, if we so choose (and pay the unlock for), and thus an exile from some other antagonist race would be just as viable.

    "But... off-continent" - wrong, we are -still- not talking about the race as a whole, but individuals. Doesn't matter if their homeland is elsewhere instead of elsweyr, no reason an sole individual or a handful could not have made their way to tamriel to be caught up in the events of ESO. Yes, any such races would be rare - reflected by an artificially inflated price. If they cost 5000 crowns to play, a great many people will consider it "not worth the cost" and thus keep the race a rare sight, as befitting the lore.
  • werzui
    werzui
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    I'd like to play a maormer
    Starlock wrote: »
    Maomer are similarly problematic as they have been nothing but openly hostile to the people of Tamriel, in particular the Altmer. While there is a precident for more peacable Maomer-Altmer relations (per Summerset quest) I don't see them integrating with the people of Tamriel on any large scale. If they did, this would be a major world event that would need some sort of storyline supporting why this is the case. Doing this would still be implausible, though, since in later eras we have no records or indications there was some sort of mass exodus of Maomer to the mainland.

    not to say that you are wrong about that but if we go that route then vampires and werewolves should be killed by guards on sight especially vamps since they show their ugly faces in the open and even greet people like its normal to suck people dry :D
    ! . . .
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  • bloodthirstyvampire
    bloodthirstyvampire
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    There are another lore-fitting race you haven't mention
    I would like to see the Lilmothiit, we know so little about them.
  • starkerealm
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    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
  • Xoelarasizerer
    Xoelarasizerer
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    There are another lore-fitting race you haven't mention
    I'd say Minotaur would be cool or fun, but there's a few motifs to make myself look more minotaur-esque, so unnecessary.

    If a new class has to be added to break the Elder Scrolls game convention of 10 tamriel races, I'd be most interested in an Akavir based race, ya know, once we finally reach Dragon Land in the franchise. The Tsaesci or perhaps Ka'Po'Tun tiger bois or Tang Mo of the Thousand Monkey Isles.
    Edited by Xoelarasizerer on September 5, 2018 9:52PM
  • SilverIce58
    SilverIce58
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    There are another lore-fitting race you haven't mention
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Seeing as to how murkmire takes place in the city of Lilmoth, we might get a book that talks about the now dead race. But otherwise, yeah, they're all dead, and even if one was surviving, then there would just be that one.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Starlock
    Starlock
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    I'd like to play a reachman
    werzui wrote: »
    Starlock wrote: »
    Maomer are similarly problematic as they have been nothing but openly hostile to the people of Tamriel, in particular the Altmer. While there is a precident for more peacable Maomer-Altmer relations (per Summerset quest) I don't see them integrating with the people of Tamriel on any large scale. If they did, this would be a major world event that would need some sort of storyline supporting why this is the case. Doing this would still be implausible, though, since in later eras we have no records or indications there was some sort of mass exodus of Maomer to the mainland.

    not to say that you are wrong about that but if we go that route then vampires and werewolves should be killed by guards on sight especially vamps since they show their ugly faces in the open and even greet people like its normal to suck people dry :D

    Very fair point. In honesty, this kinda bothers me. I feel stage 4 vampires and transformed werewolves should be fugitives and treated as such by the justice system too. Aka, guards will kill you on sight, can’t talk to merchants.
    Edited by Starlock on September 5, 2018 10:49PM
  • Valrien
    Valrien
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    I'd like to play a minotaur
    Starlock wrote: »
    werzui wrote: »
    Starlock wrote: »
    Maomer are similarly problematic as they have been nothing but openly hostile to the people of Tamriel, in particular the Altmer. While there is a precident for more peacable Maomer-Altmer relations (per Summerset quest) I don't see them integrating with the people of Tamriel on any large scale. If they did, this would be a major world event that would need some sort of storyline supporting why this is the case. Doing this would still be implausible, though, since in later eras we have no records or indications there was some sort of mass exodus of Maomer to the mainland.

    not to say that you are wrong about that but if we go that route then vampires and werewolves should be killed by guards on sight especially vamps since they show their ugly faces in the open and even greet people like its normal to suck people dry :D

    Very fair point. In honesty, this kinda bothers me. I feel stage 4 vampires and transformed werewolves should be fugitives and treated as such by the justice system too. Aka, guards will kill you on sight, can’t talk to merchants.

    Werewolves are
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • TheShadowScout
    TheShadowScout
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    There are another lore-fitting race you haven't mention
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.
    -Two- decades, to be exact. 20 years. Half a generation. No more.

    Which makes a survivor somewhat implausible, tho not entirely impossible. Right off the bat I can think of half a dozend ideas why a lone lilmothiit might not have been back home to die with the rest of them from the k-flu two decades ago, and is now forced to live a depressing existance as "last-ish of their kind", doomed to extinction due to not having a viable population and all that.

    Still, IF new races were to become a thing (which they might, depending on ZOS expectations on profits), I would reckon Lilmothiits would -definitely- only appear as super-apex crown crate lottery wins... they would have to be -that- rare.
    Starlock wrote: »
    Very fair point. In honesty, this kinda bothers me. I feel stage 4 vampires and transformed werewolves should be fugitives and treated as such by the justice system too. Aka, guards will kill you on sight, can’t talk to merchants.
    We have had this discussion before, and yeah, they should.
    Heck, vampires should have a chance to be "discovered" at any stage, with chances increasing until it becomes automatic at stage 4... and then get a "masquerade" skill that lets them pass for mortals, as count ravenwatch does the first time we meet him, right?
    Still, different discussion, to be had elsewhere.
  • SydneyGrey
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    I like some/all the races you listed, bring them all!
    Reachmen or Maormer, or one of the Akaviri races.
  • Osteos
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    I like some/all the races you listed, bring them all!
    I would like to see the Lilmothiit, we know so little about them.

    One thing we do know is that they're extinct. Wiped out several decades before ESO begins.

    Forgive me if I don't find Lady Laurent to be the most credible source on the Lilmothiit and their supposed extinction, especially since in the book often referenced she hasn't even traveled there herself.

    Personally I am content with the current races but not opposed to them adding more. The game could use a little more diversity.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Tipsy
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    There are another lore-fitting race you haven't mention
    yes its a matter of diversity. But to really get diversity we'd be looking at monster races even if they wouldn't be able to wear more than half of the costumes etc;its great for all the current playable races that can wear it. But I believe ,going for mainstream it won't be anything impressive enough to be worth the effort... "Possible races" might be too mainstream in most people's minds ,not too impressive..
    We want someting that adds diversity to combat , something completely new and something to be really excited about
    My vote goes to Lamia & I 'd love to know how many more would be interested in playing as one ,so can you please add it to the poll OP?

    Out of the ones listed in the poll currently ,minotaur is the best
    Edited by Tipsy on September 6, 2018 12:36AM
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