I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
Maura_Neysa wrote: »I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
@Zardayne Piercing Cold, thats how to buff MagDen, not Swarm
Give Infection, Hurrincane's treatment, where the damage increases for the duration its applied (total damage of 2 cast equaling the current damage of 1 normal, 1 +50% cast, or there abouts)
Give Growing a scaling spread Cast affects one enemy, at 2 seconds another, 4sec a 3rd, 6sec a 4th, 8sec a 5th, 10sec a 6th Each Spread continues the current 10second DoT
Maura_Neysa wrote: »I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
@Zardayne Piercing Cold, thats how to buff MagDen, not Swarm
Give Infection, Hurrincane's treatment, where the damage increases for the duration its applied (total damage of 2 cast equaling the current damage of 1 normal, 1 +50% cast, or there abouts)
Give Growing a scaling spread Cast affects one enemy, at 2 seconds another, 4sec a 3rd, 6sec a 4th, 8sec a 5th, 10sec a 6th Each Spread continues the current 10second DoT
I think they are both viable ways to do it. Obviously you favor the ice line and I favor the animal line. If you tacked on a a damage ramping addition like poison injection to swarm without a double cast it would help immensely. I think your idea for growing is definitely better than what we have now.
Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Again if your not constantly using skills as any class your doing somthing wrong. Ergo Netch has zero advantage over any other skill for this purpose.
I didn't realise recasting it while it was up counted as unsummoning, and given it's free to do from a healing balance PoV it absolutely should not do that.
Financially, if your having issues fitting a long duration buff, (and yes it's a long duration buff, just about anything over 15 seconds counts as one in practical terms, food is a completely seperate category), into your rotation i suggest looking behind your keyboard for the issue. You've got countless other effects to worry about procing, almost all of which have a vastly shorter duration. That means much of your build is dictated by those effects and Netch gets squeezed in wherever there's time because with a 24 second duration you've got a serious amount of time in which to find one single skill window to drop it in. Obviously you don't want to be spamming it literally every few seconds, but there's no need to time it's re-up to the very last second. That gives you a fairly decent viable window in which to squeeze it in. And the larger the window you have to do somthing in the easier it is. Netch is trivial for me atm, i admit though my specific setup is probably playing a part in that. But i still can't foresee netch ever getting hard.
Maura_Neysa wrote: »I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
@Zardayne Piercing Cold, thats how to buff MagDen, not Swarm
Give Infection, Hurrincane's treatment, where the damage increases for the duration its applied (total damage of 2 cast equaling the current damage of 1 normal, 1 +50% cast, or there abouts)
Give Growing a scaling spread Cast affects one enemy, at 2 seconds another, 4sec a 3rd, 6sec a 4th, 8sec a 5th, 10sec a 6th Each Spread continues the current 10second DoT
I think they are both viable ways to do it. Obviously you favor the ice line and I favor the animal line. If you tacked on a a damage ramping addition like poison injection to swarm without a double cast it would help immensely. I think your idea for growing is definitely better than what we have now.
Unfortunately poisons are quite useless in ESO..
Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Again if your not constantly using skills as any class your doing somthing wrong. Ergo Netch has zero advantage over any other skill for this purpose.
I didn't realise recasting it while it was up counted as unsummoning, and given it's free to do from a healing balance PoV it absolutely should not do that.
Financially, if your having issues fitting a long duration buff, (and yes it's a long duration buff, just about anything over 15 seconds counts as one in practical terms, food is a completely seperate category), into your rotation i suggest looking behind your keyboard for the issue. You've got countless other effects to worry about procing, almost all of which have a vastly shorter duration. That means much of your build is dictated by those effects and Netch gets squeezed in wherever there's time because with a 24 second duration you've got a serious amount of time in which to find one single skill window to drop it in. Obviously you don't want to be spamming it literally every few seconds, but there's no need to time it's re-up to the very last second. That gives you a fairly decent viable window in which to squeeze it in. And the larger the window you have to do somthing in the easier it is. Netch is trivial for me atm, i admit though my specific setup is probably playing a part in that. But i still can't foresee netch ever getting hard.
Compared to all the other class forms of Sorcery and Brutality its the same. if netch becomes a constant effect then why not all the others as well like Power Surge and Molten Weapons. And compare it to all the other class sustain skills like Siphoning and Rune focus, they all are buffs that need to be maintained. if you dont maintain it you dont get the buffs.
And why should it not heal? its a summon and it only heals for 1260.
1) The arctic wind skill unnecessarily being a weak heal. We have Green Balance for all the healing we need and Frost Magic has never been associated with healing in The Elder Scrolls.
It should be like the Ic Storm skill in Skyrim especially as this is already in the game as some NPCs use this skill.
Skyrim describe the skill as: "Create a freezing whirlwind that does 40/s frost damage to health and stamina"
Video of the skill:
https://www.youtube.com/watch?v=T2tvQ6ANH7M
I understand the stamina damage might be too OP in ESO but the skill itself would be a good DPS option for Wardens.
2) No stun. A whole class with no stun is quite ridiculous.
Maura_Neysa wrote: »I still wish they would look at swarm to help increase magden damage. I hardly ever hear anyone mention it yet it should be an iconic warden skill for magdens. It's also one of the few to only skills that would increase our damage yet leave stamden untouched. They increased the cost on a double casted or delayed skill and left it there to die on the backbar if that. I feel a lot more Magden should be voicing our displeasure on how this ability has been treated too. It has a lot of potential to be a main bar skill if they'd just quit neglecting it.
@Zardayne Piercing Cold, thats how to buff MagDen, not Swarm
Give Infection, Hurrincane's treatment, where the damage increases for the duration its applied (total damage of 2 cast equaling the current damage of 1 normal, 1 +50% cast, or there abouts)
Give Growing a scaling spread Cast affects one enemy, at 2 seconds another, 4sec a 3rd, 6sec a 4th, 8sec a 5th, 10sec a 6th Each Spread continues the current 10second DoT
I think they are both viable ways to do it. Obviously you favor the ice line and I favor the animal line. If you tacked on a a damage ramping addition like poison injection to swarm without a double cast it would help immensely. I think your idea for growing is definitely better than what we have now.
Unfortunately poisons are quite useless in ESO..
Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Again if your not constantly using skills as any class your doing something wrong. Ergo Netch has zero advantage over any other skill for this purpose.
I didn't realize recasting it while it was up counted as unsummoning, and given it's free to do from a healing balance PoV it absolutely should not do that.
Financially, if your having issues fitting a long duration buff, (and yes it's a long duration buff, just about anything over 15 seconds counts as one in practical terms, food is a completely seperate category), into your rotation i suggest looking behind your keyboard for the issue. You've got countless other effects to worry about procing, almost all of which have a vastly shorter duration. That means much of your build is dictated by those effects and Netch gets squeezed in wherever there's time because with a 24 second duration you've got a serious amount of time in which to find one single skill window to drop it in. Obviously you don't want to be spamming it literally every few seconds, but there's no need to time it's re-up to the very last second. That gives you a fairly decent viable window in which to squeeze it in. And the larger the window you have to do something in the easier it is. Netch is trivial for me atm, i admit though my specific setup is probably playing a part in that. But i still can't foresee netch ever getting hard.
On a plus, with all this warden backlash at least its good to know a lot more were playing magden than i first thought.. Sadly not sure its state after Nov 2018..
On a plus, with all this warden backlash at least its good to know a lot more were playing magden than i first thought.. Sadly not sure its state after Nov 2018..
I've given up i login for my daily then go play other mmos.
MooseKnuckles88 wrote: »So much for trying to get any answers from the devs about anything. Give those guys a bonus they've earned it.
Maura_Neysa wrote: »Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Again if your not constantly using skills as any class your doing something wrong. Ergo Netch has zero advantage over any other skill for this purpose.
I didn't realize recasting it while it was up counted as unsummoning, and given it's free to do from a healing balance PoV it absolutely should not do that.
Financially, if your having issues fitting a long duration buff, (and yes it's a long duration buff, just about anything over 15 seconds counts as one in practical terms, food is a completely seperate category), into your rotation i suggest looking behind your keyboard for the issue. You've got countless other effects to worry about procing, almost all of which have a vastly shorter duration. That means much of your build is dictated by those effects and Netch gets squeezed in wherever there's time because with a 24 second duration you've got a serious amount of time in which to find one single skill window to drop it in. Obviously you don't want to be spamming it literally every few seconds, but there's no need to time it's re-up to the very last second. That gives you a fairly decent viable window in which to squeeze it in. And the larger the window you have to do something in the easier it is. Netch is trivial for me atm, i admit though my specific setup is probably playing a part in that. But i still can't foresee netch ever getting hard.
Jebus.....
- I dont cast Netch every 8 Seconds, I cast it ever other rotation. Shalks or Birbs are the only real options there though, and both of those have been listed in the "DPS lose" category pre Murkmire, so quite literally your only option was the Netch. Personally I do run Sub, but its 3sec, 3sec, 3sec, 5sec in the rotation, and when I cast Netch its in that 5 sec gap
So you are arguing about how the Warden "should work" when you dont even know how it does work? It's a 1k-ish heal, so what if it is a free heal, spam casting it isn't very effective.
I don't have any issue fitting it my rotation, but it sounds like you do with wanting it permanently summoned. Its not like Molten Weapons (30sec), Grim Focus (20sec) Siphoning Strikes (20sec), Surge (33sec) Rune Focus (17sec), Frost Cloak (24sec), Lotus (20sec) are permanent either, and everyone of them has a much bigger cost then just 1 GCD
Kushington wrote: »New update to Bird of Prey is garbage. Now I'm forced to keep it on my front bar to get the damage bonus. Also the duration cut to 4 seconds is BS. It was nice having stam regen I guess I'll find another way. Just one more wasted skill now.
Maura_Neysa wrote: »Maura_Neysa wrote: »
- Ulti Gen, its a skill I cast which procs the ulti gen. Yes there are other skills, but none are exactly 8 sec long so anything that helps proc that as close to 8 seconds a possible is good
- I can spam cast it as a heal, not very effective, but it is free.
- Work to keep it up...... Do you have any idea of the basics of any MMO?!?!? Yes you get long duration buffs like food. You also get short duration buffs like Netch which do need work to keep up. Not just one alone, but the balance of several. Fortress, Netch, Lotus, Bird of Prey. Then add in the work of fitting your damage skills around them. Its already sad enough that many MMOs let you write macros that let you recast all your buffs with one button. I don't think ESO is one, it for sure isn't on Console. If thats the kind of game play you find fun, maybe thats a better fit.
I for one am not someone in favor of potato friendly, nor even in favor of illuminating Animation Canceling, which is a much higher Player Skill barrier than Buff Management is.
Again if your not constantly using skills as any class your doing something wrong. Ergo Netch has zero advantage over any other skill for this purpose.
I didn't realize recasting it while it was up counted as unsummoning, and given it's free to do from a healing balance PoV it absolutely should not do that.
Financially, if your having issues fitting a long duration buff, (and yes it's a long duration buff, just about anything over 15 seconds counts as one in practical terms, food is a completely seperate category), into your rotation i suggest looking behind your keyboard for the issue. You've got countless other effects to worry about procing, almost all of which have a vastly shorter duration. That means much of your build is dictated by those effects and Netch gets squeezed in wherever there's time because with a 24 second duration you've got a serious amount of time in which to find one single skill window to drop it in. Obviously you don't want to be spamming it literally every few seconds, but there's no need to time it's re-up to the very last second. That gives you a fairly decent viable window in which to squeeze it in. And the larger the window you have to do something in the easier it is. Netch is trivial for me atm, i admit though my specific setup is probably playing a part in that. But i still can't foresee netch ever getting hard.
Jebus.....
- I dont cast Netch every 8 Seconds, I cast it ever other rotation. Shalks or Birbs are the only real options there though, and both of those have been listed in the "DPS lose" category pre Murkmire, so quite literally your only option was the Netch. Personally I do run Sub, but its 3sec, 3sec, 3sec, 5sec in the rotation, and when I cast Netch its in that 5 sec gap
So you are arguing about how the Warden "should work" when you dont even know how it does work? It's a 1k-ish heal, so what if it is a free heal, spam casting it isn't very effective.
I don't have any issue fitting it my rotation, but it sounds like you do with wanting it permanently summoned. Its not like Molten Weapons (30sec), Grim Focus (20sec) Siphoning Strikes (20sec), Surge (33sec) Rune Focus (17sec), Frost Cloak (24sec), Lotus (20sec) are permanent either, and everyone of them has a much bigger cost then just 1 GCD
Sorry for being super late getting back, not too well again. health issues on and off all year alas.
I think somehow you've managed to completely miss my point. Netch is different to all those others you listed. All those other have costs besides casting time. Netch doesn't, it's pure benefit. All of those other abilities with their costs require you to do things, (primarily in a sustain sense), to make use of them. To some degree they create impediments to your build options.
The cost associated with them is the entire reason they require that you recast them.
Netch does not have this, it's pure benefit. It actually improves your build options due to the improved sustain it offers.Thats whats different about everyone else's. Everyone else's has a cost associated with it beyond the cast tiem and bar space which creates a tradeoff in it;s use whcih creates other limitations which are part of the skills balancing.
But netch dosen;t have a cost and we've allready established how easy it is to keep up so why does it need to be recast.
Answer me this: Given the virtually zero DPS loss from the cast animation tiem, (because it lasts so long), what purpose does it serve in terms of how it changes how you build your character to have a cast tiem on netch?
Thats my problem here. There's no good reason for it to need recastign beyond "lulz". And doing something just for lulz to make my character viable is not actually fun.
Pain Points as of Murkmire.
1. Swarm still feels lacklustre. I don't feel i'm getting a lot of benefit right away or from every cast of the skill.
2. DPS Wardens in PVE don't really offer anything class specific to help the group.
Perhaps a Synergy would resolve both these issues.(but i know you don't like suggestions)
Notable mention.... Ice DPS.
Pain Points as of Murkmire.
1. Swarm still feels lacklustre. I don't feel i'm getting a lot of benefit right away or from every cast of the skill.
2. DPS Wardens in PVE don't really offer anything class specific to help the group.
Perhaps a Synergy would resolve both these issues.(but i know you don't like suggestions)
Notable mention.... Ice DPS.
Maura_Neysa wrote: »Pain Points as of Murkmire.
1. Swarm still feels lacklustre. I don't feel i'm getting a lot of benefit right away or from every cast of the skill.
2. DPS Wardens in PVE don't really offer anything class specific to help the group.
Perhaps a Synergy would resolve both these issues.(but i know you don't like suggestions)
Notable mention.... Ice DPS.
Pain Points in Murkmire.
Arctic Blast was ruined
Falcon Swiftness was ruined