SilverIce58 wrote: »I'd like growing swarm to do more damage either the longer it stays on the enemy or the more it spreads. And the way it should spread is if the swarm is on an enemy and that enemy dies, then any enemy within a, say, 5-8 meter radius should get infected. Much the same as how a dead body might infect someone should they get close enough.
Emphatic_Static wrote: »SilverIce58 wrote: »I'd like growing swarm to do more damage either the longer it stays on the enemy or the more it spreads. And the way it should spread is if the swarm is on an enemy and that enemy dies, then any enemy within a, say, 5-8 meter radius should get infected. Much the same as how a dead body might infect someone should they get close enough.
Growing swarm already does in fact work in this manner. You place it on a target, and if i recall it reads that when the effect ends, it spreads to nearby enemies. Well, if that target dies, that counts as the effect ending, and it does spread before its regular duration expires. I do agree that the damage needs boosted a bit, which is why I suggest taking the 50% damage boost 50% of the time that Fetcher currently has and giving 25% boost full-time to Growing swarm, keeping the damage of single target the same for pve rotations while maintaining the cleave effect of the dot growing to other targets.
Fetcher fear needs to happen. The magdens who used Arctic Blast are pissed, it was an integral part of their builds.
Where's @Gilliamtherogue when u need him? Tell me, gill, am I crazy on this thread?
SilverIce58 wrote: »Emphatic_Static wrote: »SilverIce58 wrote: »I'd like growing swarm to do more damage either the longer it stays on the enemy or the more it spreads. And the way it should spread is if the swarm is on an enemy and that enemy dies, then any enemy within a, say, 5-8 meter radius should get infected. Much the same as how a dead body might infect someone should they get close enough.
Growing swarm already does in fact work in this manner. You place it on a target, and if i recall it reads that when the effect ends, it spreads to nearby enemies. Well, if that target dies, that counts as the effect ending, and it does spread before its regular duration expires. I do agree that the damage needs boosted a bit, which is why I suggest taking the 50% damage boost 50% of the time that Fetcher currently has and giving 25% boost full-time to Growing swarm, keeping the damage of single target the same for pve rotations while maintaining the cleave effect of the dot growing to other targets.
Fetcher fear needs to happen. The magdens who used Arctic Blast are pissed, it was an integral part of their builds.
Where's @Gilliamtherogue when u need him? Tell me, gill, am I crazy on this thread?
I dont see anybody else wanting to put a fear on that skill. What youre suggesting is for it to be a fear and a dot so it deals damage while the enemy is feared, am I correct? As far as I know, the NB fear doesnt work like that, and the fear is also something that only the NB has and no other class right?
Darkenarlol wrote: »don't ask for fear on swarm
it will end up like rune cage
ESO_Nightingale wrote: »Arctic blast was ruined. Adding a stun or a fear to growing would be much better if they don't want to fix blast. We need arctic wind to get that blast damage so polar inherits the chill procing damage making it better certain scenarios than budding seeds and making it the defacto tank morph so that blast can get a mag and spell dmg scaling version of old blasts damage.
SilverIce58 wrote: »ESO_Nightingale wrote: »Arctic blast was ruined. Adding a stun or a fear to growing would be much better if they don't want to fix blast. We need arctic wind to get that blast damage so polar inherits the chill procing damage making it better certain scenarios than budding seeds and making it the defacto tank morph so that blast can get a mag and spell dmg scaling version of old blasts damage.
The only thing growing swarm needs is a damage buff. If you want to add a stun or fear, give it to the other morph. Growing can be the pve morph, while infection can be the pvp morph.
ESO_Nightingale wrote: »SilverIce58 wrote: »ESO_Nightingale wrote: »Arctic blast was ruined. Adding a stun or a fear to growing would be much better if they don't want to fix blast. We need arctic wind to get that blast damage so polar inherits the chill procing damage making it better certain scenarios than budding seeds and making it the defacto tank morph so that blast can get a mag and spell dmg scaling version of old blasts damage.
The only thing growing swarm needs is a damage buff. If you want to add a stun or fear, give it to the other morph. Growing can be the pve morph, while infection can be the pvp morph.
There are many things you can give to that skill line. Execute, cc, more damage, aoe etc.
SilverIce58 wrote: »ESO_Nightingale wrote: »SilverIce58 wrote: »ESO_Nightingale wrote: »Arctic blast was ruined. Adding a stun or a fear to growing would be much better if they don't want to fix blast. We need arctic wind to get that blast damage so polar inherits the chill procing damage making it better certain scenarios than budding seeds and making it the defacto tank morph so that blast can get a mag and spell dmg scaling version of old blasts damage.
The only thing growing swarm needs is a damage buff. If you want to add a stun or fear, give it to the other morph. Growing can be the pve morph, while infection can be the pvp morph.
There are many things you can give to that skill line. Execute, cc, more damage, aoe etc.
Yeah, but personally, id like for growing to just have the damage increase. Either as a static increase, or have it increase in damage with the more targets it spreads to or something of the sort.
Yeah, let's hand out more NB exclusive stuff to warden. They have our sustain, better burst and now they want our CC.