So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.
With the murkmire changes builds like this:
https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest
will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.
Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.
I guess I'll be pulling my Stamplar / Stamblade out after this patch?
So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.
With the murkmire changes builds like this:
https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest
will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.
Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.
I guess I'll be pulling my Stamplar / Stamblade out after this patch?
Because a heavy armor BleedBlade specially or any bleed build is balanced.
Shields are imba. They need a nerf
So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.
With the murkmire changes builds like this:
https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest
will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.
Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.
I guess I'll be pulling my Stamplar / Stamblade out after this patch?
Because a heavy armor BleedBlade specially or any bleed build is balanced.
Shields are imba. They need a nerf
Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.
Issue with bleeds imo is that its good vs everything, not just tanks, actually its better vs nontanks because they just get overwhelmed by dmg.
Lightspeedflashb14_ESO wrote: »Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.
https://forums.elderscrollsonline.com/en/discussion/439794/pts-patch-notes-v4-2-3
so something is being done.
Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Lightspeedflashb14_ESO wrote: »Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.
https://forums.elderscrollsonline.com/en/discussion/439794/pts-patch-notes-v4-2-3
so something is being done.
That missing 150 base damage will totally kill bleed builds.
Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Yet nothing in this game is like that. DDs could survive extremely well by shielding or cloaking for mitigation. Healers can deal and take damage.
You want everyone locked into those roles forced to zerg together even more, and the game dies.
There should be playstyle tradeoffs, but heavy, med and light should be equally viable at surviving and killing, just with different ways (Be it facetanking, kiting and dodging or shield+ranging for survival)
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
That has absolutely not been the design of this game, ever.
Every class has "some" capability to perform every role.
Bleed builds are going to absolutely decimate shield-users next patch. They're already deadly on live, but now they'll be able to crit on shields too. Yay.
Nerfing the Master's bleed effect is a nice gesture, but it was never the main culprit. The passive axe bleeds—free, automatic, off the GCD, minimal opportunity cost to slot, and can be stacked up TWICE—are the far bigger offender, and ought to be the target of any adjustments to bleeds.
I understand your point, but why putting Stamblade away?
You have cloak which negates all dot damage.
Bleeding is necessary, otherwise it's too hard to kill all these panzer turtles!
Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.
All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.
If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.
Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.
That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.
All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.
If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.
Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.
It's not just a dueling build as noted in the post and it's video:
"The damage is near impossible to match while still maintaining the same stats elsewhere, and it functions very well in group play, battlegrounds, and solo."
The only environment this build would be average in I think would be a zerg, if you're zerging probably don't use this build.
Re the player:
"Best stamplar Xbox NA " - Lexxypwns
I look at this build and see a powerhouse founded on bleeds it has the tools to be mobile, sustain good pressure and blow your head off with burst when needed.
I'd trust the community consensus on this rather than you thanks.
That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.
All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.
If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.
Ariades_swe wrote: »Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Go back to Everquest.
You seem stuck in early 2000s mmos.
You want tab targetting too?
That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.
All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.
If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.
Ive played WoW for many years, blood DK can heal like 2 healers IF he is melee range and 99% of the dps can kite a DK for like 10 days while holding a cigarette.
As about paladin, you need to be patient with him force his buble without using your major CD's. I rekt rt's on my WindWalker.
But tanks on WoW heal in melee range, not running like feral druids and healing behind pillars. Also since you talk about WoW you should know tanks in PvP are useless. Now if you get inside arenas with a blood DK means you have 0 knowledge on what you talk about. GGAriades_swe wrote: »Because:
"Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
Scrubs and ex-skyrim players with 0 mmo exp fail to realize:
1)tanks are ment to take damage NOT doing damage or heal.
2)DD's are ment to deal damage and not heal+tank.
3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.
Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
Go back to Everquest.
You seem stuck in early 2000s mmos.
You want tab targetting too?
2000s MMO's like WoW for instance and its tab targeting are fairly balanced unlike this lagfest+bugfest+zergfest you probably call evolution.
Yeah, never had a problem with tab targeting. I know its hard for scrubs to tab their targets tho + play with more than 10 keys