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Why is no one discussing bleeds strength?

Laquey
Laquey
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So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.

With the murkmire changes builds like this:
https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest

will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.

Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.

I guess I'll be pulling my Stamplar / Stamblade out after this patch?

:/
  • Sun7dance
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    I understand your point, but why putting Stamblade away?
    You have cloak which negates all dot damage.

    Bleeding is necessary, otherwise it's too hard to kill all these panzer turtles!
    PS5|EU
  • Laquey
    Laquey
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    I was intending to say to use either Templar or NB stam, NB has pros so does templar but Med bleed builds with ravager are just going to be insane.
  • Nicko_Lps
    Nicko_Lps
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    Laquey wrote: »
    So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.

    With the murkmire changes builds like this:
    https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest

    will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.

    Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.

    I guess I'll be pulling my Stamplar / Stamblade out after this patch?

    :/

    Because a heavy armor BleedBlade specially or any bleed build is balanced.
    Shields are imba. They need a nerf :trollface:
  • Laquey
    Laquey
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    Nicko_Lps wrote: »

    Because a heavy armor BleedBlade specially or any bleed build is balanced.
    Shields are imba. They need a nerf :trollface:

    Sarcasm detector ... EXPLODING!
  • Sun7dance
    Sun7dance
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    Nicko_Lps wrote: »
    Laquey wrote: »
    So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.

    With the murkmire changes builds like this:
    https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest

    will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.

    Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.

    I guess I'll be pulling my Stamplar / Stamblade out after this patch?

    :/

    Because a heavy armor BleedBlade specially or any bleed build is balanced.
    Shields are imba. They need a nerf :trollface:

    So the real problem is heavy armor?
    The circle closes! ;)

    So we can switch to the other thread...


    Edited by Sun7dance on October 10, 2018 9:29AM
    PS5|EU
  • TheYKcid
    TheYKcid
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    Bleed builds are going to absolutely decimate shield-users next patch. They're already deadly on live, but now they'll be able to crit on shields too. Yay.

    Nerfing the Master's bleed effect is a nice gesture, but it was never the main culprit. The passive axe bleeds—free, automatic, off the GCD, minimal opportunity cost to slot, and can be stacked up TWICE—are the far bigger offender, and ought to be the target of any adjustments to bleeds.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • olsborg
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    Issue with bleeds imo is that its good vs everything, not just tanks, actually its better vs nontanks because they just get overwhelmed by dmg.

    PC EU
    PvP only
  • Nyladreas
    Nyladreas
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    Nicko_Lps wrote: »
    Laquey wrote: »
    So to me there seems to be an elephant in the room that people are not discussing; just exactly how powerful bleeds will be post Murkmire. They are already strong against tanky pvp builds and now with the changes to shields they will be even more powerful against light armour classes who rely on shields. Why? Because shields are now capped, shields can be crit which should be balanced by the resistances but since bleeds bypass resistances that will no longer be possible.

    With the murkmire changes builds like this:
    https://forums.elderscrollsonline.com/en/discussion/436427/the-construct-v2-stamplar-build-for-wolfhunter-7-5k-weapon-damage#latest

    will become the new meta as they counter pretty much everything heavy armour can throw at them as well as now punishing light armour shields as it can now crit them even with a classic 44% crit resti the build still gets an additional 12% damage against shields on average; light armour will just melt.

    Is this what ZoS intends? Bleed builds > all? I can't really see how you can compete against this builds pressure given the build will now take advantage of the new evasion damage reduction to AoE effects and still has access to snare removal even if it is more expensive.

    I guess I'll be pulling my Stamplar / Stamblade out after this patch?

    :/

    Because a heavy armor BleedBlade specially or any bleed build is balanced.
    Shields are imba. They need a nerf :trollface:

    IMBA LOL. GOD.... I have NOT HEARD THAT SINCE I WAS A KID :lol:
    Edited by Nyladreas on October 10, 2018 9:45AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.

    https://forums.elderscrollsonline.com/en/discussion/439794/pts-patch-notes-v4-2-3

    so something is being done.
  • Nicko_Lps
    Nicko_Lps
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    olsborg wrote: »
    Issue with bleeds imo is that its good vs everything, not just tanks, actually its better vs nontanks because they just get overwhelmed by dmg.

    Thats how bleed works in WoW too, the problem is in a balanced game like WoW only druids can bleed enemies+they are squishy so their game play is apply bleeds + kite like crazy to survive.


    Now in amazingly balanced ESO, heavy armor tanks utilize bleeds while standing perfectly still with no need to kite as they poison dot+bleed dot+dawnbreakerDot+ Some still using sload dot and to even get more crazy? Stack on top of that axe bleeds + WW bleeds.


    Thank Auri El... op shields got nerfed!
  • Feanor
    Feanor
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    Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.

    https://forums.elderscrollsonline.com/en/discussion/439794/pts-patch-notes-v4-2-3

    so something is being done.

    That missing 150 base damage will totally kill bleed builds.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Mayrael
    Mayrael
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    Bleeds are not discussed because:
    A. Most of the Cyrodiil now are stam builds that use at least one bleed.
    B. Because of point A, despite we all know bleeds are OP, no one really wants them to be nerfed.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ak_pvp
    ak_pvp
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    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nicko_Lps
    Nicko_Lps
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    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.
  • Mayrael
    Mayrael
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    Feanor wrote: »
    Stinging Slashes: Reduced the bonus granted to each tick of Twin Slashes to 1350 extra damage from 1500.

    https://forums.elderscrollsonline.com/en/discussion/439794/pts-patch-notes-v4-2-3

    so something is being done.

    That missing 150 base damage will totally kill bleed builds.

    Haha :D Good one ;)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ak_pvp
    ak_pvp
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    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Yet nothing in this game is like that. DDs could survive extremely well by shielding or cloaking for mitigation. Healers can deal and take damage.
    You want everyone locked into those roles forced to zerg together even more, and the game dies.

    There should be playstyle tradeoffs, but heavy, med and light should be equally viable at surviving and killing, just with different ways (Be it facetanking, kiting and dodging or shield+ranging for survival)
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • katorga
    katorga
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    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.

    That has absolutely not been the design of this game, ever.

    Every class has "some" capability to perform every role.
  • Nicko_Lps
    Nicko_Lps
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    ak_pvp wrote: »
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Yet nothing in this game is like that. DDs could survive extremely well by shielding or cloaking for mitigation. Healers can deal and take damage.
    You want everyone locked into those roles forced to zerg together even more, and the game dies.

    There should be playstyle tradeoffs, but heavy, med and light should be equally viable at surviving and killing, just with different ways (Be it facetanking, kiting and dodging or shield+ranging for survival)
    katorga wrote: »
    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.

    That has absolutely not been the design of this game, ever.

    Every class has "some" capability to perform every role.

    That is the reason this game in pvp is horribly balanced.


    Yet, i love how people applause it.
  • mr_wazzabi
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    TheYKcid wrote: »
    Bleed builds are going to absolutely decimate shield-users next patch. They're already deadly on live, but now they'll be able to crit on shields too. Yay.

    Nerfing the Master's bleed effect is a nice gesture, but it was never the main culprit. The passive axe bleeds—free, automatic, off the GCD, minimal opportunity cost to slot, and can be stacked up TWICE—are the far bigger offender, and ought to be the target of any adjustments to bleeds.

    They just need to not let heavy weapons and twin blade bleed stack. Bypassing resistances is necessary to kill tanks.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • ManDraKE
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    Bleeds have always been strong, i been using main axe 2h in my nb since i can remember, when every single streamer or youtuber where saying that sword was better because it increased the tooltip of incap or rally lol. Eventually people was going to catch up with bleeds

    Just nerf the master dw, the other bleeds have been in the game for years and nobody complained. Being able to run master DW back bar with axes to apply two really strong bleeds with just a LA+rendering and then switch to front bar an get another bleed from the 2h is simply too much pressure. Adjust the master dw to only be effective as front bar weapons, people will have to drop a 5pieces bonus front bar if they want to run master DW, right know you can have 2 offensive 5-pieces set bonus front bar while proccing bleeds back bar with the master DW extra dmg.
    Sun7dance wrote: »
    I understand your point, but why putting Stamblade away?
    You have cloak which negates all dot damage.

    Bleeding is necessary, otherwise it's too hard to kill all these panzer turtles!

    yes and not. When you get stun with a DB combo for example, the bleeds are still going to burn a lot of your health. And while you are going offensive, the bleeds are thicking and force you to go defensive same as any other class.
    Yes cloak negates bleeds when you are clutching, and being able to cloak makes the uptime of bleeds a bit less consistent on you, but saying that cloak negates dotes is an exaggeration, bleeds are a still a pain in the ass to deal.
    Edited by ManDraKE on October 10, 2018 5:36PM
  • templesus
    templesus
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    That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.

    All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.

    If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.
    Edited by templesus on October 10, 2018 5:54PM
  • Ariades_swe
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    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Go back to Everquest.
    You seem stuck in early 2000s mmos.
    You want tab targetting too?
    Edited by Ariades_swe on October 10, 2018 5:56PM
  • Marcusito
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    Sounds like people get set into playing their way and when it isn’t as effective as it once was the QQ over the opponent’s pew pew get going. I always have to adjust my play style every patch. They nerfed Fallas Guile ffs. Seems every complaint revolves around the same people stuck in 2015’s meta and kick and scream at anything that inhibits their 1vX build in Cyrodiil. You got your battleground. Why are people still complaining about small man in Cyrodiil?
  • Tonturri
    Tonturri
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    Everyone: "HAH sorcs should just l2p and adjust, invest some into defense."
    Sorcs: "Okay...*switches to heavy armor*"
    Everyone: "LOL get wrecked by bleeds that totally ignore the defenses you just invested in."

    ???????
  • lucky_dutch
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    Bleeds are in a good spot. Strong enough to justify using but not a must-pick (there are tonnes of top-tier builds that utilise no bleeds).

    No changes required tbh.
  • Laquey
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    Nicko_Lps wrote: »
    That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.

    All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.

    If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.

    Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.

    It's not just a dueling build as noted in the post and it's video:

    "The damage is near impossible to match while still maintaining the same stats elsewhere, and it functions very well in group play, battlegrounds, and solo."

    The only environment this build would be average in I think would be a zerg, if you're zerging probably don't use this build.

    Re the player:

    "Best stamplar Xbox NA " - Lexxypwns

    I look at this build and see a powerhouse founded on bleeds it has the tools to be mobile, sustain good pressure and blow your head off with burst when needed.

    I'd trust the community consensus on this rather than you thanks.
  • templesus
    templesus
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    Laquey wrote: »
    Nicko_Lps wrote: »
    That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.

    All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.

    If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.

    Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.

    It's not just a dueling build as noted in the post and it's video:

    "The damage is near impossible to match while still maintaining the same stats elsewhere, and it functions very well in group play, battlegrounds, and solo."

    The only environment this build would be average in I think would be a zerg, if you're zerging probably don't use this build.

    Re the player:

    "Best stamplar Xbox NA " - Lexxypwns

    I look at this build and see a powerhouse founded on bleeds it has the tools to be mobile, sustain good pressure and blow your head off with burst when needed.

    I'd trust the community consensus on this rather than you thanks.

    The things you just listed are good for duels. You know what you didn’t list that’s needed for 1vX? Survivability, Healing, that build has neither. Any GOOD (keyword good) 1vXer will tell you that build isn’t good for it. Sure, any build has the potential to get 1 or 2 clips against some absolute trash cans, but that build is not functioning well in Cyrodiil 1vXing. Don’t believe me? Try it out yourself, see how it goes.

    My basic build of Bone pirate Hulk and BS has 43.5k Stam, 3900 weapon damage(without LA), and 1900 recovery. That’s a 1vx build, well rounded, not focused on 1 stat relying on proc conditions.
    Edited by templesus on October 10, 2018 9:59PM
  • Nicko_Lps
    Nicko_Lps
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    templesus wrote: »
    That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.

    All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.

    If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.

    Ive played WoW for many years, blood DK can heal like 2 healers IF he is melee range and 99% of the dps can kite a DK for like 10 days while holding a cigarette.

    As about paladin, you need to be patient with him force his buble without using your major CD's. I rekt rt's on my WindWalker.

    But tanks on WoW heal in melee range, not running like feral druids and healing behind pillars. Also since you talk about WoW you should know tanks in PvP are useless. Now if you get inside arenas with a blood DK means you have 0 knowledge on what you talk about. GG
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Go back to Everquest.
    You seem stuck in early 2000s mmos.
    You want tab targetting too?

    2000s MMO's like WoW for instance and its tab targeting are fairly balanced unlike this lagfest+bugfest+zergfest you probably call evolution.

    Yeah, never had a problem with tab targeting. I know its hard for scrubs to tab their targets tho + play with more than 10 keys
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Nicko_Lps wrote: »
    templesus wrote: »
    That’s a dueling build. In actual Cyrodiil 1vXing bleeds are meh at best. Furthermore that’s a medium armor build without Bloodspawn or any form of survivability and the max Stam is horrendously low so the heals are likely god awful unless every weapon damage buff is active.

    All in all that’s a build tethered mainly for duels and will perform worse then a well balanced build of Bone Pirate Bloodspawn and Spriggan/Shackle/Hulking.

    If you die in Cyrodiil to bleeds that’s a L2P issue. This game isn’t balanced around duels. If it annoys you that much then stop dueling. This game should be balanced specifically around 1vX as that’s what requires the highest floor in PvP.
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Have you ever played WoW and fought a Blood DK or Ret Pally? One is a tank that deals damage and the other is a dps that has insane off healing...several MMOs function like this.

    Ive played WoW for many years, blood DK can heal like 2 healers IF he is melee range and 99% of the dps can kite a DK for like 10 days while holding a cigarette.

    As about paladin, you need to be patient with him force his buble without using your major CD's. I rekt rt's on my WindWalker.

    But tanks on WoW heal in melee range, not running like feral druids and healing behind pillars. Also since you talk about WoW you should know tanks in PvP are useless. Now if you get inside arenas with a blood DK means you have 0 knowledge on what you talk about. GG
    Nicko_Lps wrote: »
    ak_pvp wrote: »
    Because:
    "Waaah big scary tanks stole my wife and killed my dog, I wan a hard counter because I can't kill them waaah"
    Tl;dr Scrubs don't realize how quickly tanky builds (that aren't useless no dmg ones) die when they are locked down and pressured, so want easy peasy kills.

    Scrubs and ex-skyrim players with 0 mmo exp fail to realize:

    1)tanks are ment to take damage NOT doing damage or heal.
    2)DD's are ment to deal damage and not heal+tank.
    3)healers are ment to sustain a fair amount of damage while healing them+allies while not being able to dish out dps.


    Nobody here is talking about 40k+++ HP tanks, but you failed to realize this as well i assume.

    Go back to Everquest.
    You seem stuck in early 2000s mmos.
    You want tab targetting too?

    2000s MMO's like WoW for instance and its tab targeting are fairly balanced unlike this lagfest+bugfest+zergfest you probably call evolution.

    Yeah, never had a problem with tab targeting. I know its hard for scrubs to tab their targets tho + play with more than 10 keys

    I haven't played WoW since WOTLK, back then Blood DK was absurdly broken and Ret Pally had amazing heals along with bubble. And I mainly played rated arenas back then as well. It was very long ago though so perhaps my memory is slipping, I can't remember if there were ever any Blood Dks in arenas. This was back when they still had 5v5s lmao.
    Edited by templesus on October 11, 2018 6:17AM
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