usmguy1234 wrote: »Don't worry guys sorcs will save the day. On the sorc discord we've already theory crafted some really nasty heavy wardless setups that will blast people's hairline back 5 generations. The forums will be in an uproar and heavy will get put in its rightful place.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
usmcjdking wrote: »The first avenue of approach for balancing HA should be to buff the ever loving *** out of Mace/Maul and see where it falls out.
TequilaFire wrote: »Balance is spelled b o r i n g.
Combat is all about upsetting the balance.
usmguy1234 wrote: »TequilaFire wrote: »Balance is spelled b o r i n g.
Combat is all about upsetting the balance.
While very true that balance is boring. The deviations shouldn't be as drastic as seen in eso. They should maybe be 5 to 10%. Take for instance a heavy armor person will have roughly 30k resists and 30k health... while someone in medium will have 25k resists and 25k health... that's roughly a 16% difference. Pair that with heavy being able to get very close in weapon damage, max stats and decent passives and it's no wonder why it over performs. Also people need a sense of self accomplishment in a game and getting steam rolled by fotm builds =/= accomplishment. You are only driving a wedge and people wonder why cyrodiil is becoming a barren wasteland.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
More buffs to light and medium would be better
CritsTheBed wrote: »CritsTheBed wrote: »TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
So everybody runs stam heavy armour 2h/dw bc of way better survivability and 7k weapon damage. And I mean everybody. 100% of the population. Because why would you gimp yourself when the copy paste 7th/fury/bs heavy armour meta is a ton better?
The point is those few sets combined with heavy are overperforming AND there are 2 other less desirable weights and a ton of sets that just sit bc why use them? Were talking about BALANCE. Damage vs survivability between 3 weights of armour and out of line sets.
bal·ance
ˈbaləns/noun: balance; plural noun: balances - condition in which different elements are equal or in the correct proportions.
And your approach to get balance is "nerf heavy"?
As I mentioned above, heavy should be less mobile than medium or light. But doing less dmg than medium? Do you really want to send heavy to Oblivion?
Yes and some heavy armour sets. Heavy armour has WAAAAY more survivability than medium or light and if youre running heavy, chances are your running 7th/fury/bs which is more damage than mag and right up there with a divines gank build. So slowing heavy down a bit wont fix much. Like Irylia said earlier, nerf the offending sets. Put some kinda of mitigation or cc immunity in med and light passives and POOF medium and light will be relevant again.
usmcjdking wrote: »HAs problem is that is really has no weakness. Anything that's built to deal with heavy armor more often than not is more effective vs. light & medium. The only HA hard counter that I'm aware of is Maces/Mauls which scale incredibly well with HA and poorly vs. light.
A significant buff to maces/mauls might be enough to reign in HA to an acceptable degree.
Illuvatarr wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
Wanna take a guess why folks Zerg? Because unkillelable small scale guys in heavy armor bursting just shy of a light armor build who cannot be killed. They then come and post on the boards about how elite they are because of broken game mechanics.
usmcjdking wrote: »HAs problem is that is really has no weakness. Anything that's built to deal with heavy armor more often than not is more effective vs. light & medium. The only HA hard counter that I'm aware of is Maces/Mauls which scale incredibly well with HA and poorly vs. light.
A significant buff to maces/mauls might be enough to reign in HA to an acceptable degree.
Which would leave magica somewhat in the dust? ._.
CritsTheBed wrote: »TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?
Becuase you shouldnt be able to have 25-30k resist and 30k health and do high amounts of dps to players. As of right now there is no reason not to run heavy as a dps. A heavy armor build can be over pen'ing players, everage medium and light resist is around 15k and it is EASY to get that much penetration.
Why not? Because tanks should't be able to do dmg?
Do I have to explain you how that battle ended?
I agree that heavy should't be as mobile as medium or light, but by no way it should do less dmg per se
So everybody runs stam heavy armour 2h/dw bc of way better survivability and 7k weapon damage. And I mean everybody. 100% of the population. Because why would you gimp yourself when the copy paste 7th/fury/bs heavy armour meta is a ton better?
The point is those few sets combined with heavy are overperforming AND there are 2 other less desirable weights and a ton of sets that just sit bc why use them? Were talking about BALANCE. Damage vs survivability between 3 weights of armour and out of line sets.
bal·ance
ˈbaləns/noun: balance; plural noun: balances - condition in which different elements are equal or in the correct proportions.
And your approach to get balance is "nerf heavy"?
As I mentioned above, heavy should be less mobile than medium or light. But doing less dmg than medium? Do you really want to send heavy to Oblivion?
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
So you feel that its just fine that players with 30k resist are able to have the exact same pen and dmg as a player in light or meduim
Illuvatarr wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
So i loose 3k pen by going 5-2-0?
Anyway, heavy is strong yes cause with 7th and Fury you can get pretty decent weapon damage but 0 sustain. You need to sustain with heavy attacks. If your enemy is at least a bit competetive it just takes him a right click to delete your sustain.
I wouldnt say nerf heavy. I would say buff light and medium armor to bring them to a point where they offer more sustain and damage then heavy. Heavy should still be a viable option and not made 100% useless with your suggested Change.
Heavy armor is one of the last Tools for solo/smallscale players they can utilize to survive masses of brainless zerglings.
Wanna take a guess why folks Zerg? Because unkillelable small scale guys in heavy armor bursting just shy of a light armor build who cannot be killed. They then come and post on the boards about how elite they are because of broken game mechanics.
No heavy armor build is unkillable. If i manage to kill these "op, heavy armor unkillable Builds" in a 1v1. Everyone should be able to do it.
These so called pugs who cry over heavy armor are the ones who use light and heavy attacks as their main source of damage and dont even use any heal if you stand in Front of them deleting their HP. They even continue heavy attacking. I am sorry but that wont get you killed anything
If you Go medium armor you are forced to rely on dodge roll to mitigate damage. And tbh, only a nightblade can make proper use of medium cause they can reset the dodge roll cooldown with cloak.
DKs are build to run heavy armor, wardens are. They are build for it. And every heavy armor build can be killed. They are not immortal. They are immortal to pugs, so is medium and light .
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
So you feel that its just fine that players with 30k resist are able to have the exact same pen and dmg as a player in light or meduim
You realize players in Heavy armor don't have the exact same pen as light? and they don't have 30k armor just out of the gate right?
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
So you feel that its just fine that players with 30k resist are able to have the exact same pen and dmg as a player in light or meduim
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
So you feel that its just fine that players with 30k resist are able to have the exact same pen and dmg as a player in light or meduim
So if I assume correctly, you would be against medium/light armor builds being able to reach way above resistance cap and having high damage?? I´m seriously asking, not mocking you or anything
Maura_Neysa wrote: »Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
Holy :facepalm: just no, Heavy Armor doesn't mean zero damage. Heavy Armor damage Player are completely valid. Heavy Armor damage sets exist, so do Heavy Armor defensive sets. If you run defensive sets you wont kill anything, Heartland, Durok's, Ward. Or you can run something in between like Blackrose, or run something offensive like Ravager and 7th. The same way if you run Light Fortified Brass, you will also be lacking in damage
Second, there are huge Armor changes coming, so you might even have already got your wish without this idiotic idea.
So you feel that its just fine that players with 30k resist are able to have the exact same pen and dmg as a player in light or meduim
So if I assume correctly, you would be against medium/light armor builds being able to reach way above resistance cap and having high damage?? I´m seriously asking, not mocking you or anything
ya, i dont really see that but if a light or medium build can hit 35k resist that probably needs adjusting and should be looked into. Most light medium builds i see have around 10-15k resist, some medium pushes 20 but thats pretty far from 35k
Its time to do something about heavy armor builds with high damage, Players in 5-7 heavy shouldnt be able to take players in light or medium armor.
A great way to do this without effecting heavy armor healer? Add to battle spirit that every piece of heavy armor after 1 reduces spell and physical pen by 3k ish
At 3k reduced pen a player wearing 5 pc of heavy will be down 15k pen and thats the average amount of penetration you can get out of heavy armor build. They wont be able to kill anything, which is how TANKS SHOULD BE . Bleed and oblivion dmg might still be a problem but this should do a decent job of fixing things.
Heavy healers will be fine because pen doesnt effect heals
TequilaFire wrote: »Why shouldn't a Player in heavy not be able to take a person in medium or light?
Makes no sense, are you saying that the type of armor you wear should decide a battle?
Then should a player in medium not be able to take a player in light armor?