It wouldn't be so bad if it was actually a 1 second cast time, but all the videos I've seen so far it's a 2 second cast time in a lag free solo instance which means in pvp, trial, or vma it's going to be at least a 3-5 second cast time and then when you also nerf healing ward, dark deal, and rune cage on top of it just shows how out of touch they are with the game.
There's so many things they could have tried first with crits, status effects and cc going through, no stacking, cost increase, shields size reduction, streak treatment, cooldown, only work on direct damage, etc....
Instead they went from an op mechanic to a completely useless one.
I'm just going through and giving every comment that isn't a threat to un-sub, a threat to delete a mag toon, or a challenge to the devs to clear some sort of content an automaticSavos_Saren wrote: »Hi ZOS here's some constructive (non QQ) feedback-
I've given a try on the PTS with the new changes. I can accept the delay to Hardened Ward. (Though, I would recommend dropping it to a .75 second delay vs 1 second delay because of lag in Cyrodiil) I've determined that I can build around a MagSorc without any need for Hardened Ward.
My only pain points are:
- Perhaps change the Overload light attack damage to 75% of it's original damage instead of 50%. Cutting it in half is a little too much.
- Change the duration of Bound Aegis to 10 seconds vs 3 seconds for the block mitigation. A tank would have to spam that a little too much if it were every 3 seconds.
-Your clarification of the 15% range bonus and the 50% width bonus doesn't help if we don't know what the actual range/width is for the base light/heavy attack.
Thanks for your consideration.
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5570, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
How about neither, would that be "Awesome"?
I still think a 3-6 second cooldown would be a better solution.
Horrible Idea. Why would you want to stop someone from being able to defend themselves?
joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5160, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
oxygen_thief wrote: »joaaocaampos wrote: »@ZOS_RobGarrett The best way, the best solution.
Instead of increasing cast time to 1 second, the cost should be increased. Healing Ritual is an example: the ability had 1 sec cast time and now is instant cast, with increased cost.
- Annulment costs have been increased to 7290 Magicka from 4590 Magicka. That is, an increase of 59%.
- Conjured Ward costs have been increased to 5580 (+59%), 5890 (+68%) or 6210 (+77%) Magicka from 3510 Magicka. Respectively, the Empowered Ward cost would be 5160, 5440 or 5740.
Unfortunately, something needs to be done. Increased cost has worked before, may work again. No shield spam!
If you want increased cost, press "Agree".
If you want cast time, press "Insightful".
how would you sustain it in non cp? it's ridiculous
I am clearly AGAINST cast time or just increasing the costs.
But what if it will be changend like Streak.
The sorc shields last regulary 6 secs. If you re-do it or use another shield within this time, there will be an increase of costs.
If you would change it that way, you would prevent shield-stacking and not completely kill sorcs.
I dont like the idea of changing shields, but that could be a solution, that I could accept.
Yes, in PvP your shields are down very quickly. But if you are just re-doing shields, you cant call that a fight.
But, you could not take the full 6 secs, until you can do it again, but maybe 4.
OrdoHermetica wrote: »Massacre_Wurm wrote: »Add 1 second cast to light armor's shield but leave sorc's ward like it was before.
Sorcs will still have their 911 button in pve but shield stacking will be harder.
I would flip that. Leave the non-class-specific shield instant, as every class has need of an instant-cast "911" shield (and some classes, like magplars, rely on the LA shield), and then give sorcs a more powerful cast-time shield instead. That way all classes have an emergency shield, and sorcs have the option of taking the time to add extra shields if needed.
I mean, if they're dead-set on a cast time, anyway. I know I won't run a sorc shield with a cast time if I ever finish getting my magsorc set up, but I guess some people might.
So, ZoS have crapy ideas. That changes kill the magsorc.
Same, now on Magsorc we die cause the game is laggy and isn't reactive at all. On magsorc, we need SHIELDS WITHTOUT CAST TIME, we need DARK EXCHANGE NOT NERF and we need more REACTIVITY than all others classes. So, you nerf both skill that do the sorc viable in PVP, and you never correct bugs and lags.
Just remember, you nerfed Crystal frag (10% damage less + no stun), you nerfed the streak (50% of the next cast, oh and morph ball of lightning never work at all) you nerfed all sustain CPs too.
Another point, we need a real instant ultimate in magsorc, negate isn't really good, Atronach is a joke cause he can't move and we can't benefit of major berserk ^^ and overload will be nerf and can be reflect, can be dodge and need to play on a 3rd bar.
So, look at all classes : Dk have Leap, NB have Incap and Templar have Radial Sweap. Now we only have 2 good ultimate in magicka : metore and soul assault, but metore is so easy to hear and to block/dodge and soul assault isn't really good on Magsorc cause we play on direct damage and not dots.
Last idea : Sorcerer is the only class who don't have any debuff of class, and lowest buff. If my memory is good, Sorcerer and Nightblades are the both damage classes in this game, but magsorc take his damage on biggest tooltip that did nerf all patches ^^ So now, magsorc is not bad but not good, we can't tank and we can't do full damage, we can be "medium".
That my opinion so if you don't have same, don't insult me, thx.
(PS : Sorry for my bad english)
Most Sorcs don't run pets because they're simply garbage in PvP outside of duels. And plenty of magsorcs already run Mines.Twohothardware wrote: »Most Sorcs haven't been making full use of the tools they're given to evade high damage. Most don't run pets, they don't use Streak unless they're running away, they don't make use of mines unless it's a duel, and they definitely don't switch to heavy armor like Stamina players have to,
And magicka toons don't wear heavy because unlike stamina toons who have a plethera of high dmg heavy sets available to them there's nothing like that for magicka. If there was a magicka Fury or 7th then maybe your point would be valid.
There isn't even a Monster Set that gives Spell Penetration ffs. Stamina has 2 Monster Sets that give Physical Penetration. What a joke.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus