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I Did vMA on Magsorc With Shield Cast Time on the PTS and It was Hell

  • clocksstoppe
    clocksstoppe
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    git gud
  • doc_ketamine
    doc_ketamine
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    git gud

    Become more empathic to your fellow players. Also, use proper speech.
  • code65536
    code65536
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    git gud

    Go do vCR +3 with the shield nerf and then you can have the right to say "git gud".
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  • ResTandRespeC
    ResTandRespeC
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    Nox_Noir wrote: »
    I can imagine how painful this must have been.
    May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...

    My score on PTS was about 20K lower than I'd get on Live.

    The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.

    Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.

    If you have skill you can make leader boards on any class. Maelstrom also only ranks classes together. If your not making the leader boards then it's a problem with you not sorcs or mnb

    No one said anything about "not making the leaderboards", nice straw man there. The average scores between classes were in no way balanced. A 400k score would get you on DK, Warden, and Templar leaderboards almost every week. That same score wouldn't be close to being on NB or Sorc leaderboards.

    Most weeks to get on the DK, Templar, or Warden leaderboards you only need to complete VMA with virtually any score. The same could not be said of NB or Sorc. There is a gross discrepancy between the average scores of each class, if sorc lost 20k on their average score that is nothing to cry over.

    If you go by the all time boards the discrepancy is much less. Top scores for all classes are within a couple thousand (at least on ps4 NA)
  • ResTandRespeC
    ResTandRespeC
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    The argument that new players will find it harder to play I simply cannot agree with. Sure new players will struggle with VMA, that is going to happen regardless of what class/resource they are on. New players have the advantage though that they are not set in their minds trying to use a cast time skill as and instant last second prayer for surviving.

    You are just plain wrong, Toc, and your comment shows how out of touch the elite can be with new players' perspective. I have been playing for 6 months, have done all of the trials and vet dungeons, and can solo most normal dungeons. I'm no idiot when it comes to mechanics. I have a toon of nearly every class and style. I chose a magsorc pet build to LEARN the vMA mechanics and gave up after 40 hours of attempts, having only made it to round 9 final boss stage. This was over 2 weeks of attempts.

    My hope was to gain some CP (I was at 480 then, am ~600 now) and come back. Now, I have to hope I can get it done ONCE before this nerf comes to the live server.


    I'm not a nub but am not elite. I hope one day to do vet trials. But with the coming magsorc nerfs - especially the shield which saved literally dozens of attempts - it's likely I'll give up on my hope of getting Maelstrom equipment.

    There are tons of very skilled players arguing that this change is bad for new players. In fact most of the skilled players are the ones making this claim. please don't make this about "elitism" as it just divides the community when we need to work together. I do agree with you though. These changes are terrible for those learning the content :frowning:
  • Toc de Malsvi
    Toc de Malsvi
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    swaggasm wrote: »
    I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).

    Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
    Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
    Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
    Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
    Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
    Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
    Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
    Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
    Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.

    Death Cause Tally
    Player Error: 3
    Shield Not Coming Up In time: 8

    I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.



    I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...

    dtplepnmheof.jpg


    Proving once again that ZOS is clueless. This nerf is not going to hurt good players in PVE. They barely use shields, and when they do, they know exactly when and where to cast so all they have to do is hit the button 1 second earlier. I have seen plenty of VMA runs without a shield. Almost any score run of the first 5 trials is done without a shield so they can Double bar IL and run minor force. This is not going to lower the ceiling, its going to lower the floor. And this isnt the only thing. Look at the recent NB changes to "bring them in line." Score pushers don't use funnel health, they don't use refreshing path, and they don't slot shields. In other words, nothing will change for them (except didnt they lower the cost of ele weapon so actually, they got a buff?!?). All it does is hurt progression groups.

    And I just realized @code65536 beat me to it as usual.




    Nox_Noir wrote: »
    I can imagine how painful this must have been.
    May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...

    My score on PTS was about 20K lower than I'd get on Live.

    The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.

    Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.

    Record DK score is ahead of Record sorc score, Warden is 3k behind that, and templar is about 6k behind that. All of them are over 600k. Only real outliers are NB is too far out in front, and templar is a bit too far behind. NBs dont even need a shield in VMA if they know the spawns.
    Nox_Noir wrote: »
    I can imagine how painful this must have been.
    May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...

    My score on PTS was about 20K lower than I'd get on Live.

    The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.

    Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.

    If you have skill you can make leader boards on any class. Maelstrom also only ranks classes together. If your not making the leader boards then it's a problem with you not sorcs or mnb

    No one said anything about "not making the leaderboards", nice straw man there. The average scores between classes were in no way balanced. A 400k score would get you on DK, Warden, and Templar leaderboards almost every week. That same score wouldn't be close to being on NB or Sorc leaderboards.

    Most weeks to get on the DK, Templar, or Warden leaderboards you only need to complete VMA with virtually any score. The same could not be said of NB or Sorc. There is a gross discrepancy between the average scores of each class, if sorc lost 20k on their average score that is nothing to cry over.

    If you go by the all time boards the discrepancy is much less. Top scores for all classes are within a couple thousand (at least on ps4 NA)

    You shouldn't go off all time, and you shouldn't go off of top scores. You should look at leader board averages weekly and all time and there is a significant discrepancy. As I pointed out elsewhere in this and apparently too few people bothered to read a low 300k score is a weekly leader board score for Warden and sometimes even DK or Templar. For all three of those classes, finishing VMA gets you on the weekly leader board most weeks. The same isn't close to being true with NB's or Sorc's and to pretend it is is intellectually dishonest.
    Edited by Toc de Malsvi on September 20, 2018 10:17PM
    Legendary Archer of Valenwood
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  • Toc de Malsvi
    Toc de Malsvi
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    But lets examine these shield strengths further, because so many in here want to point to "elite" players epeening and other nonsense. I bothered to go through with my same setup as before 7 light, 5 Mothes Sorrow, 5 Bright Throat, except I ran double destro and only used shields. I purposely stood in as many negative effects as possible and the results are quite laughable, you can kill the stage 2 bosses with just Boundless Storm LITERALLY while standing and just refreshing your shield periodically.

    Seeing as so many here won't even bother to test anything for themselves I recorded several moments where I've found players to struggle in the past:

    Stage 2 boss:
    Stage 5 multiple including boss:
    Stage 7 poison mushroom:
    Stage 8 Infernal Destroyer:

    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
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  • doc_ketamine
    doc_ketamine
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    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.


    Please post a video of you doing Stage 9, final boss, with this method. It is literally the only one I cannot overcome and literally the one stage I mentioned in my prior post. And literally the only one you didn't do. Thanks.

    Edited by doc_ketamine on September 20, 2018 11:01PM
  • Agenericname
    Agenericname
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    But lets examine these shield strengths further, because so many in here want to point to "elite" players epeening and other nonsense. I bothered to go through with my same setup as before 7 light, 5 Mothes Sorrow, 5 Bright Throat, except I ran double destro and only used shields. I purposely stood in as many negative effects as possible and the results are quite laughable, you can kill the stage 2 bosses with just Boundless Storm LITERALLY while standing and just refreshing your shield periodically.

    Seeing as so many here won't even bother to test anything for themselves I recorded several moments where I've found players to struggle in the past:

    Stage 2 boss:
    Stage 5 multiple including boss:
    Stage 7 poison mushroom:
    Stage 8 Infernal Destroyer:

    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.

    I tried stage 9 on PTS. Didn't work for me.

  • usmcjdking
    usmcjdking
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    code65536 wrote: »
    git gud

    Go do vCR +3 with the shield nerf and then you can have the right to say "git gud".

    @code65536 in your opinion, is a self shield required for VCR +3 or can it be covered via other defensive methods? Can't speak to +3 because I've never even stepped foot into the trial.

    That would then beg the question of why are shields required for any content to begin with as not every class has access to a gigantic shield.
    0331
    0602
  • Toc de Malsvi
    Toc de Malsvi
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    You are not invincible, but you can be pretty darn close with almost no investment into defense.
    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.


    Please post a video of you doing Stage 9, final boss, with this method. It is literally the only one I cannot overcome and literally the one stage I mentioned in my prior post. And literally the only one you didn't do. Thanks.

    With shields or with standing in bad? Cause if you think that the final stage on VMA needs to be doable while standing in bad, well you really need a wake up call. If you think that it cannot be done or is extra ordinarily hard, well I can make a video of me doing it for you to learn from.

    The point is that shields are strong and you can shield through many mechanics that people claim the shield is too slow for or too weak for. No VMA cannot that I know of be completed on a full light build with only using sheilds and boundless storm.

    VMA isn't designed for you to stand in mechanics and let them hit you. The fact that you can to a certain extent on full light armor builds speaks volumes.
    Edited by Toc de Malsvi on September 21, 2018 12:07AM
    Legendary Archer of Valenwood
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    Templar's are evil..
  • WuffyCerulei
    WuffyCerulei
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    git gud

    no u
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Toc de Malsvi
    Toc de Malsvi
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    But lets examine these shield strengths further, because so many in here want to point to "elite" players epeening and other nonsense. I bothered to go through with my same setup as before 7 light, 5 Mothes Sorrow, 5 Bright Throat, except I ran double destro and only used shields. I purposely stood in as many negative effects as possible and the results are quite laughable, you can kill the stage 2 bosses with just Boundless Storm LITERALLY while standing and just refreshing your shield periodically.

    Seeing as so many here won't even bother to test anything for themselves I recorded several moments where I've found players to struggle in the past:

    Stage 2 boss:
    Stage 5 multiple including boss:
    Stage 7 poison mushroom:
    Stage 8 Infernal Destroyer:

    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.

    I tried stage 9 on PTS. Didn't work for me.

    Tried to do it? Or tried to stand there and eat te daedroth flames? The flames stack up more than you can shield through, that is intended. You are not intended to face tank daedroths without dealing damage to them. The fact that I need to explain this is ridiculous.

    If you cannot see the power of shields from those other videos. I don't know what will persuade you. The play shown in those videos is absolutely 100% not how you should play. VMA is not designed to cater to players incapable of using offensive skills.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Toc de Malsvi
    Toc de Malsvi
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    I'm sorry I'm just not sorry that you cannot beat every boss in VMA by standing still and occasionally buffing/sheilding. Darn ZOS! I just want my game to play for me!
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • code65536
    code65536
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    usmcjdking wrote: »
    code65536 wrote: »
    git gud

    Go do vCR +3 with the shield nerf and then you can have the right to say "git gud".

    @code65536 in your opinion, is a self shield required for VCR +3 or can it be covered via other defensive methods? Can't speak to +3 because I've never even stepped foot into the trial.

    That would then beg the question of why are shields required for any content to begin with as not every class has access to a gigantic shield.

    Is it required to just clear the content and can tolerate some deaths here and there? Probably not. Is it required if you want to clear the content consistently, without random deaths? Absolutely.

    Let's say you are stacking for a flare. The flare does oblivion damage that's somewhere between 50-60% of your max health. You can't shield it since it's oblivion damage, but if you get pinged by another damage source--e.g., Malicious Strike and the accompanying Dark Drain DoT (which ticks immediately upon being hit by MS), you will die, so you want a shield up to save you from those other damage sources. Malicious Strike targets people at random, so you could be unlucky and be hit by two of them and get double the Dark Drain DoT. I've even seen someone get whacked by all three Strikes. It's a lot of spiking damage, and the only way to reliably survive it is to make sure your shield doesn't drop during those critical windows of vulnerability--when stacking for Flare, when orbs are being killed, when you get the Baneful Burst during execute. These are damage spikes that have the potential to come in so quickly that healing won't always save you (particularly any damage spikes following a Baneful Burst).

    Of course, there is luck involved. Most of the time, these damage spikes don't line up in a way to kill you outright like that. But it does happen--multiple times in a long night of raiding--and praying for a reprieve from RNGesus isn't exactly a sound strategy.

    It's not just vCR +3, though. vMoL HM is another example where shields are not optional, if you are backroom. Sure, shieldless stam can do vMoL HM, but not as a runner. The Breath of Lorkhaj curse dramatically reduces your healing taken and forces you out of the stack. And if you were to do this fight as ZOS intended--i.e., go through Lunar and not burn it on pad 5--you'll have 6 people who will have to deal with this (there is a reason nobody even entertains the notion of doing HM without skipping the "intended" mechanic of Lunar).

    So, yes, you could say that content design is a problem. @ZOS_RobGarrett makes the wildly incorrect claim that shields are overperforming in PvE, when the reality is that difficult endgame PvE content pushes the limits of player survivability and in some cases requires the use of shielding. But what else did you expect from devs who don't participate in--and are thus out of touch with--the endgame?
    Edited by code65536 on September 21, 2018 10:52AM
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  • Apherius
    Apherius
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    As I can see you used surge ... You can complete the whole arena with surge only ... It's enough, sloting a dead skill on your bar doesn't mean the skill is good (I can complete Vma with the twillight tormentor on my bar for example ... but this does not mean the skill is good )
  • Zatox
    Zatox
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    Surge nerf is coming next
  • Asardes
    Asardes
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    Zatox wrote: »
    Surge nerf is coming next

    It was already nerfed a couple of times, so I don't think they will touch it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Asardes
    Asardes
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    Well, the latter comments, including @Toc de Malsvi with videos come to confirm what I already calculated. The cast time is balanced pretty well with the increased strength (due to resistance being considered) and duration. A beginner player can just do the shields as part of the normal rotation, in the same way they do LL or Blockade. So it's not a big deal, if you are willing to change your play style.
    Edited by Asardes on September 21, 2018 10:33AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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  • Stibbons
    Stibbons
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    I did VMA too and it was not hell with sorc. Felt pretty balanced.
  • Asardes
    Asardes
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    Zatox wrote: »
    Surge nerf is coming next

    It was already nerfed a couple of times, so I don't think they will touch it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Kanar
    Kanar
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    code65536 wrote: »
    usmcjdking wrote: »
    code65536 wrote: »
    git gud

    Go do vCR +3 with the shield nerf and then you can have the right to say "git gud".

    @code65536 in your opinion, is a self shield required for VCR +3 or can it be covered via other defensive methods? Can't speak to +3 because I've never even stepped foot into the trial.

    That would then beg the question of why are shields required for any content to begin with as not every class has access to a gigantic shield.

    Is it required to just clear the content and can tolerate some deaths here and there? Probably not. Is it required if you want to clear the content consistently, without random deaths? Absolutely.

    Let's say you are stacking for a flare. The flare does oblivion damage that's somewhere between 50-60% of your max health. You can't shield it since it's oblivion damage, but if you get pinged by another damage source--e.g., Malicious Strike and the accompanying Dark Drain DoT (which ticks immediately upon being hit by MS), you will die, so you want a shield up to save you from those other damage sources. Malicious Strike targets people at random, so you could be unlucky and be hit by two of them and get double the Dark Drain DoT. I've even seen someone get whacked by all three Strikes. It's a lot of spiking damage, and the only way to reliably survive it is to make sure your shield doesn't drop during those critical windows of vulnerability--when stacking for Flare, when orbs are being killed, when you get the Baneful Burst during execute. These are damage spikes that have the potential to come in so quickly that healing won't always save you (particularly any damage spikes following a Baneful Burst).

    Of course, there is luck involved. Most of the time, these damage spikes don't line up in a way to kill you outright like that. But it does happen--multiple times in a long night of raiding--and praying for a reprieve from RNGesus isn't exactly a sound strategy.

    It's not just vCR +3, though. vMoL HM is another example where shields are not optional, if you are backroom. Sure, shieldless stam can do vMoL HM, but not as a runner. The Breath of Lorkhaj curse dramatically reduces your healing taken and forces you out of the stack. And if you were to do this fight as ZOS intended--i.e., go through Lunar and not burn it on pad 5--you'll have 6 people who will have to deal with this (there is a reason nobody even entertains the notion of doing HM without skipping the "intended" mechanic of Lunar).

    So, yes, you could say that content design is a problem. @ZOS_RobGarrett makes the wildly incorrect claim that shields are overperforming in PvE, when the reality is that difficult endgame PvE content pushes the limits of player survivability and in some cases requires the use of shielding. But what else did you expect from devs who don't participate in--and are thus out of touch with--the endgame?

    If shields allow that content to be completed, where otherwise it cannot or is very difficult to do, then yes he is right they are over performing. In order for them to rebalance the content, the player power/survivability level must be evened out. Otherwise if they made it doable for non-shield approach, then it would be too easy with (live version of) shields.

    If these PTS changes mean that now one one can do vCR+3, then great! Look forward to an adjustment to that content in a future patch.
  • John_Falstaff
    John_Falstaff
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    @Kanar , the issue is, ZOS didn't even think about adjusting vCR and vAS when everyone stopped bringing melee stamina there. Doesn't look like anyone cares.
  • Mister_DMC
    Mister_DMC
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    Does no one play Stam? It seems like most players heavily rely on Shields (especially hardened Ward) to combat mistakes made or to ignore mechanics.

    I'll skip right to your round 6 which is where you started to have issues. You say the spiders killed you because you couldn't shield in time. The spiders damage is very higher, as a stam character you need be aware of where the light obelisks are at all times.

    The crematorial guard on round 9 you simply circle him while breathing not spam a shield. You also have access to negate, which is arguably the strongest ultimate in VMA as it will stun most enemies and stop alot of mechanics including the daedroth fire breath.

    I will paraphrase Zos's reasoning behind shield nerfs and it's that it's simply too easy to "shield up" and continue your DPS rotation. You don't have to sacrifice anything for an obscene amount of added survival. This is why mag sorc is considered the easiest class in the game and is essentially training wheels for most content.

    My main is a flawless conquerer Khajiit Stam DK and I've never enjoyed the mag sorc playstyle but I'm not biased. Shields are overperforming and always have. While the 1 second cast time may not be the best balance change there is definitely something that needs to be done.
  • John_Falstaff
    John_Falstaff
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    @Mister_DMC , what can I say, I also main a khajiit Stam DK (only stormproof though, I don't think I'll bother gunning for more), and I'll say that it's all how you see things. You feel that magicka's survivability is too high; I feel that stamina's survivability is too low. When on DK you only have to complete to get on leaderboards, it says something.

    It's like with revolutions. Some fight so there wouldn't be any rich people anymore. Some fight so there wouldn't be any poor ones. ^^
  • Mister_DMC
    Mister_DMC
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    @Mister_DMC , what can I say, I also main a khajiit Stam DK (only stormproof though, I don't think I'll bother gunning for more), and I'll say that it's all how you see things. You feel that magicka's survivability is too high; I feel that stamina's survivability is too low. When on DK you only have to complete to get on leaderboards, it says something.

    It's like with revolutions. Some fight so there wouldn't be any rich people anymore. Some fight so there wouldn't be any poor ones. ^^

    Fair enough and yes I think you're right about DK representation on the VMA leaderboard but you need to take that with a grain of salt. Most long time Dks have what they need from VMA while most players still looking for things or trying to complete for the first time take the path of least resistance ie mag sorc or mag nb.

    There's a fundamental balance problem in this game where magic is heavily favored for almost all encounters due to Shields (instant case high effective health) and range. For the sake of this discussion I am only talking about pve.

    The sheer amount of times I've heard "shield up during this mechanic" as a Stam character is infuriating.

    I hate to sound like a blow hard but I am a very skilled long time player. I have tanked almost all endgame content, multiple 40k plus DPS characters, healer endgame and have a very strong grasp on the game mechanics. I'm also very good at PvP. I'm tired of the endgame scene simply ignoring Stam players due to magic being the path of least resistance.

    I simply don't enjoy the magic playstyle except maybe melee magplar which has been dead for quite a while. Now there are many players that want to be a ranged spell caster and that's perfectly fine but let's even the playing field in an effort to change the players Outlook on different specs.
  • ruikkarikun
    ruikkarikun
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    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.

    And? Again I saw video where man did it naked char, so what? All I see it's non-dynamical casting shield which is not eso base. Also go and test it on any world boss, any vet trial, HM vet dungeons, DLC dungeons like FH boss for example, VAS +3, VCR +3, VHRC etc.

  • Toc de Malsvi
    Toc de Malsvi
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    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.

    And? Again I saw video where man did it naked char, so what? All I see it's non-dynamical casting shield which is not eso base. Also go and test it on any world boss, any vet trial, HM vet dungeons, DLC dungeons like FH boss for example, VAS +3, VCR +3, VHRC etc.

    Standing in front of boss mechanics not blocking and eating the damage is not the same as completing the arena naked. I can avoid all major mechanics and complete it without a shield at all. These video's highlight that even a BAD player that stands in the BAD can shield through most of the mechanics to survive with hardly any effort or skill. Please consider and critically think about that.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Vahrokh
    Vahrokh
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    You are not invincible, but you can be pretty darn close with almost no investment into defense.
    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.


    Please post a video of you doing Stage 9, final boss, with this method. It is literally the only one I cannot overcome and literally the one stage I mentioned in my prior post. And literally the only one you didn't do. Thanks.

    With shields or with standing in bad? Cause if you think that the final stage on VMA needs to be doable while standing in bad, well you really need a wake up call. If you think that it cannot be done or is extra ordinarily hard, well I can make a video of me doing it for you to learn from.

    The point is that shields are strong and you can shield through many mechanics that people claim the shield is too slow for or too weak for. No VMA cannot that I know of be completed on a full light build with only using sheilds and boundless storm.

    VMA isn't designed for you to stand in mechanics and let them hit you. The fact that you can to a certain extent on full light armor builds speaks volumes.

    You are not a valid specimen for game balance.
    You have 4 (four) different classes with Flawless whereas 90% of the players can't even finish vMA at all.

    Sure, if your concept of balance is like in some late 1990 MMOs, where 0.1% of the playerbase could complete the content, then be my guest.

    But don't forget that the most famous of those games had 150k players, not 11 millions. It's a different audience.
  • Toc de Malsvi
    Toc de Malsvi
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    Vahrokh wrote: »
    You are not invincible, but you can be pretty darn close with almost no investment into defense.
    I didn't do stage 9 as I got really bored with standing around doing nothing. But if yall really need another example of how strong these shields are and how easy they are to keep up I can do that as well.


    Please post a video of you doing Stage 9, final boss, with this method. It is literally the only one I cannot overcome and literally the one stage I mentioned in my prior post. And literally the only one you didn't do. Thanks.

    With shields or with standing in bad? Cause if you think that the final stage on VMA needs to be doable while standing in bad, well you really need a wake up call. If you think that it cannot be done or is extra ordinarily hard, well I can make a video of me doing it for you to learn from.

    The point is that shields are strong and you can shield through many mechanics that people claim the shield is too slow for or too weak for. No VMA cannot that I know of be completed on a full light build with only using sheilds and boundless storm.

    VMA isn't designed for you to stand in mechanics and let them hit you. The fact that you can to a certain extent on full light armor builds speaks volumes.

    You are not a valid specimen for game balance.
    You have 4 (four) different classes with Flawless whereas 90% of the players can't even finish vMA at all.

    Sure, if your concept of balance is like in some late 1990 MMOs, where 0.1% of the playerbase could complete the content, then be my guest.

    But don't forget that the most famous of those games had 150k players, not 11 millions. It's a different audience.

    This has nothing to do with my ability to play. I made videos of myself standing in all the negative effects, not light weaving, not using some epic survial gear set. The impact of the shield changes have no effect on new players ability to complete content. If anything they are stronger now than before.

    If you are saying that you are incapable of self buffing every 20-30 seconds, and casting a single ward every 2-9 seconds, I think you need to understand that VMA is not meant to be completed by players who cannot functionally use skills. These videos show that you do not need to be "good", you do not need animation canceling, you do not need special abilities to survive with shields.

    You could not stand and shield through deadroth fire indefinitely before. And you cannot do so now.

    You could not stand and shield through the mushroom poison before, and you can do so now up to the point that the poison expires and auto kills you.

    You could not stand and shield through stage 2 bosses while boundless storm slowly kills them. And now you absolutely can.

    Shields are stronger not weaker, they are simply less reactive and more proactive. But they do not require skill to use, new players can click buttons. And they can double bar shields if they feel they need quicker access to them.

    The mechanics that could not be shielded through before, mostly still cannot be shielded through although I highlighted some exceptions. The mechanics that could be shielded through, still can. The only change is to require you to treat the shields as a buff and not as a last second hail mary.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
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