WuffyCerulei wrote: »ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
This is about magicka people. Stam have their own damage mitigation (blade cloak).
For example a 17.8K hardened ward (20 CP in Bastion, 42K magicka pool) will be roughly equivalent to about 22-22.5K post patch due to the added resistance. Any player who takes that much damage within 10s should seriously reconsider his play style.
doc_ketamine wrote: »Toc de Malsvi wrote: »The argument that new players will find it harder to play I simply cannot agree with. Sure new players will struggle with VMA, that is going to happen regardless of what class/resource they are on. New players have the advantage though that they are not set in their minds trying to use a cast time skill as and instant last second prayer for surviving.
You are just plain wrong, Toc, and your comment shows how out of touch the elite can be with new players' perspective. I have been playing for 6 months, have done all of the trials and vet dungeons, and can solo most normal dungeons. I'm no idiot when it comes to mechanics. I have a toon of nearly every class and style. I chose a magsorc pet build to LEARN the vMA mechanics and gave up after 40 hours of attempts, having only made it to round 9 final boss stage. This was over 2 weeks of attempts.
My hope was to gain some CP (I was at 480 then, am ~600 now) and come back. Now, I have to hope I can get it done ONCE before this nerf comes to the live server.
I'm not a nub but am not elite. I hope one day to do vet trials. But with the coming magsorc nerfs - especially the shield which saved literally dozens of attempts - it's likely I'll give up on my hope of getting Maelstrom equipment.
I'm just a scrub when it comes to vMA. I'm almost 1k cp, completed all content in the game, but as a healer main who plays the game for the social aspect, I find vMA difficult and aggravating (also why do solo content in an MMO...?). I can clear it in one go, but it takes an hour and a half and my score averages 400-440k. Ik the mechanics, but it's still rly difficult lol. My main for pve is a magsorc, and while I'm not TOO worried about the cast time to shields (iceheart ftw), I do know that personally I won't be able to do vMA or other content as easily. Yeah there's always the top 2% of the playerbase who can do all of the content in their sleep, but don't forget that the majority of the playerbase, myself included, are just scrubs who "clutch" on conveniences like insta-cast shields(and sigils, thank the nine for sigils!) I'm not saying either to make the content stupidly easy, but changes like this does a good job of widening the gap between skill levels.
I'm just a scrub when it comes to vMA. I'm almost 1k cp, completed all content in the game, but as a healer main who plays the game for the social aspect, I find vMA difficult and aggravating (also why do solo content in an MMO...?). I can clear it in one go, but it takes an hour and a half and my score averages 400-440k. Ik the mechanics, but it's still rly difficult lol. My main for pve is a magsorc, and while I'm not TOO worried about the cast time to shields (iceheart ftw), I do know that personally I won't be able to do vMA or other content as easily. Yeah there's always the top 2% of the playerbase who can do all of the content in their sleep, but don't forget that the majority of the playerbase, myself included, are just scrubs who "clutch" on conveniences like insta-cast shields(and sigils, thank the nine for sigils!) I'm not saying either to make the content stupidly easy, but changes like this does a good job of widening the gap between skill levels.
Sorry if you already mentioned this before, but are you able to complete VMA on any other characters? If so, how would you compare the difficulty between them and mag sorc? I can sympathize with people thinking VMA is already hard and will only get harder because of this change, but I think it would be more convincing that shields haven't been a crutch if examples like this eluded to this change making it disproportionately harder for sorcs than other classes.
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Note: I want to state that I don't do vMA very much. This place gives me pretty bad anxiety at times, and I already have the weapons I need, so I rarely touch it. I guess you can consider this run to be average, not of someone who is either new to vMA nor of someone who can do it in their sleep.
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I HAVE THE "HIGH QUALITY" VIDEO NOW.
I'm just a scrub when it comes to vMA. I'm almost 1k cp, completed all content in the game, but as a healer main who plays the game for the social aspect, I find vMA difficult and aggravating (also why do solo content in an MMO...?). I can clear it in one go, but it takes an hour and a half and my score averages 400-440k. Ik the mechanics, but it's still rly difficult lol. My main for pve is a magsorc, and while I'm not TOO worried about the cast time to shields (iceheart ftw), I do know that personally I won't be able to do vMA or other content as easily. Yeah there's always the top 2% of the playerbase who can do all of the content in their sleep, but don't forget that the majority of the playerbase, myself included, are just scrubs who "clutch" on conveniences like insta-cast shields(and sigils, thank the nine for sigils!) I'm not saying either to make the content stupidly easy, but changes like this does a good job of widening the gap between skill levels.
Sorry if you already mentioned this before, but are you able to complete VMA on any other characters? If so, how would you compare the difficulty between them and mag sorc? I can sympathize with people thinking VMA is already hard and will only get harder because of this change, but I think it would be more convincing that shields haven't been a crutch if examples like this eluded to this change making it disproportionately harder for sorcs than other classes.
Only on my stamsorc and magsorc, stamsorc first (and that was hellish). I've tried it on every class, stam or mag, but magsorc is the only one I can finish on only because I have iceheart+harness+hardened. There's too much incoming damage for me to survive on other classes. I'm a Templar main too, so not being able to complete it on that toon is embarrassing >.< I've completed it on my magsorc about two dozen times though, and my last time almost got flawless (round six lagged out tho so rip).
No offence to anyone who is still struggling, but this content was designed around 300CP and the classic gear sets.
With the extra 500CP (nearly +200%, also frontloaded), new MS, Gear sets and whatever else, you could change shields to be 3s cast time and new players would still be at a significant advantage compared to players at the arenas inception.
If you went to a new game, you'd learn how to play it in it's current state - You wouldn't be dwelling on the past and whilst I don't agree with the change to shields, new players will learn the arena, as they always have - With or without the change..
Side note: If they removed the cast time, wouldn't that make the arena even easier for sorcs who rely on shields; with the increased uptime etc?
When I first beat vMA during the Orsinium patch all those years ago, Annulment only blocked spell damage, so I didn't even use it--I used Healing Ward.
But why does that matter? We've already established that seasoned vMA players are not going to be hurt by this shield change in vMA, and anyone who cleared vMA back during that original Orsinium patch will fall into that category. "Yay, look at me, I've run that place hundreds of times, including back when it was super hard. I don't care about your plebian concerns."
This is a bad change overall. And for vMA specifically, it will make things harder for the proverbial floor while not really affecting the ceiling. And in a game where the floor and ceiling grow farther apart each patch, how on earth does anyone justify that such a change would be good for "balance"?
I'm just a scrub when it comes to vMA. I'm almost 1k cp, completed all content in the game, but as a healer main who plays the game for the social aspect, I find vMA difficult and aggravating (also why do solo content in an MMO...?). I can clear it in one go, but it takes an hour and a half and my score averages 400-440k. Ik the mechanics, but it's still rly difficult lol. My main for pve is a magsorc, and while I'm not TOO worried about the cast time to shields (iceheart ftw), I do know that personally I won't be able to do vMA or other content as easily. Yeah there's always the top 2% of the playerbase who can do all of the content in their sleep, but don't forget that the majority of the playerbase, myself included, are just scrubs who "clutch" on conveniences like insta-cast shields(and sigils, thank the nine for sigils!) I'm not saying either to make the content stupidly easy, but changes like this does a good job of widening the gap between skill levels.
Sorry if you already mentioned this before, but are you able to complete VMA on any other characters? If so, how would you compare the difficulty between them and mag sorc? I can sympathize with people thinking VMA is already hard and will only get harder because of this change, but I think it would be more convincing that shields haven't been a crutch if examples like this eluded to this change making it disproportionately harder for sorcs than other classes.
Only on my stamsorc and magsorc, stamsorc first (and that was hellish). I've tried it on every class, stam or mag, but magsorc is the only one I can finish on only because I have iceheart+harness+hardened. There's too much incoming damage for me to survive on other classes. I'm a Templar main too, so not being able to complete it on that toon is embarrassing >.< I've completed it on my magsorc about two dozen times though, and my last time almost got flawless (round six lagged out tho so rip).
Respectfully, wouldn't that seem to indicate that it is currently easier on mag sorc for you and that the PTS changes would put mag sorc more in line with your other characters? Not meaning to put words in your mouth, just pondering.
WuffyCerulei wrote: »Actually the more I think about the change, the more it makes sense.
Most skills have between 8-12s duration: Curse is 12s, Elemental Blockade and Liquid Lightning are 10s , Scamp pulse is 8s (if you use the pet). The shield will be 9s, which means it lines up pretty well with those skills, especially considering another 1s cast time. Not only does it last 9s, but also it's also bigger in practice, since resistances now also affect the shield. Considering Elemental Defender, Thick Skinned, Hardy, Ironclad CP already affect it, and you can stack pretty high resistance (ex. 15K physical and 19.5K spell with 5L/1M/1H and 30 CP in Spell Shield and Boundless Storm up which amount to 23% and 30% mitigation respectively). So your shields will be 18-25% bigger than now, depending on your CP and they type of incoming damage. That means, you can just pre-buff by casting shield, otherwise do your normal rotation, and still achieve >90% of your DPS by being completely protected since now the shield is less likely to be downed, unless you literally eat damage on purpose. For example a 17.8K hardened ward (20 CP in Bastion, 42K magicka pool) will be roughly equivalent to about 22-22.5K post patch due to the added resistance. Any player who takes that much damage within 10s should seriously reconsider his play style.
Well, shields will be able to be crit on as well in Murkmire, so sorcs and magicka people are gonna get dunked in 3 seconds, regardless of their resists. Fighting stamina people are not fun, and when they can crit high uppercuts, snipes, and whatnot, we're dead. Casting the shield can be interrupted, and the sorc or person with shield will be as good as dead.
WuffyCerulei wrote: »I decided to see how hellish vMA would be in the new Murkmire patch and the stupid cast time on shields. And I was right. It was hell. My score was 464k with 4 vitality and at 1:11. I did take a few pauses, mainly to get potions and food. Now I'll go stage by stage explaining how hellish each was. I will upload a crap quality video soon of the full run (OBS decided to record it in terrible resolution).
Stage 1: There weren't really any clutch moments. I had spent a lot of time on this round and knew what to do. No deaths.
Stage 2: Slightly hard, but the spinning blade damage didn't hurt too much. No deaths.
Stage 3: Again, slightly hard, but probably one of the easiest rounds in vMA. No deaths.
Stage 4: A few times where my shield didn't go up until I was at like half health. No deaths.
Stage 5: This is where it really started to get hellish. At the 4th round, there was literally 2 times my health dropped to under 1k. If I had insta-cast shield, I wouldn't have almost died twice. No deaths tho.
Stage 6: I died this round. 3 times in a row. Once those lurchers started spawning, and the spiders who hate the glowing thing showed up, it was hard. My shield wasn't up in time 3 times in a row during the same round. Insta-cast shields would have saved me. 3 deaths. All to shield not coming up in time,
Stage 7: There as 1 time I died on the last boss due to my own dumbness. 2 times, however, my shield did not come up in time to save me. 3 deaths, 1 to my own mistake and 2 to shield not coming up in time.
Stage 8: This round was painful as well. I went out my way to get better potions here and lower my vamp stage as well. I died once to not getting out of an aoe, which is my fault. However, I did die once due to my shield not coming up in time. 2 deaths, 1 to mistake, 1 to shield not coming up in time.
Stage 9: Now I was worried about the daedroth in this stage, and I was right. I died twice to their fire because my shield did not come up in time. On the current live server, I can avoid dying to them with shield no problem. 1 death was just me being a dodo and dying to an NPC's thrown fire. 3 deaths, 1 due to mistake and 2 to shield not coming up in time.
Death Cause Tally
Player Error: 3
Shield Not Coming Up In time: 8
I suffered to show how stupid this shield cast time is. Sorcs aren't the only ones affected. Magicka nightblades, magicka templars, magicka wardens, and magicka dragonknights all have to suffer with Annulment having a cast time as well, and that shield is more expensive and covers less damage than Hardened Ward.
I don't agree with the shield change but MagSorc is still really easy in vMA with this change. Had no issues even with high latency on the PTS. Haven't tried it in a trial or a PVP situation on the PTS to compare to live but...
Toc de Malsvi wrote: »Joy_Division wrote: »I can imagine how painful this must have been.
May I ask what kind of scores you are used to getting on live? This might be relevant for sake of comparison, otherwise people might say that 464k is a decent score and therefore sorc will be fine...
My score on PTS was about 20K lower than I'd get on Live.
The content can get done, it's not really the point. It's that the skills impede rather than assist doing so.
Sorc and NB scores were stupid high already, this would only bring them down to more comparable to other classes. At least on the average.
I'm just a scrub when it comes to vMA. I'm almost 1k cp, completed all content in the game, but as a healer main who plays the game for the social aspect, I find vMA difficult and aggravating (also why do solo content in an MMO...?). I can clear it in one go, but it takes an hour and a half and my score averages 400-440k. Ik the mechanics, but it's still rly difficult lol. My main for pve is a magsorc, and while I'm not TOO worried about the cast time to shields (iceheart ftw), I do know that personally I won't be able to do vMA or other content as easily. Yeah there's always the top 2% of the playerbase who can do all of the content in their sleep, but don't forget that the majority of the playerbase, myself included, are just scrubs who "clutch" on conveniences like insta-cast shields(and sigils, thank the nine for sigils!) I'm not saying either to make the content stupidly easy, but changes like this does a good job of widening the gap between skill levels.
Sorry if you already mentioned this before, but are you able to complete VMA on any other characters? If so, how would you compare the difficulty between them and mag sorc? I can sympathize with people thinking VMA is already hard and will only get harder because of this change, but I think it would be more convincing that shields haven't been a crutch if examples like this eluded to this change making it disproportionately harder for sorcs than other classes.
Only on my stamsorc and magsorc, stamsorc first (and that was hellish). I've tried it on every class, stam or mag, but magsorc is the only one I can finish on only because I have iceheart+harness+hardened. There's too much incoming damage for me to survive on other classes. I'm a Templar main too, so not being able to complete it on that toon is embarrassing >.< I've completed it on my magsorc about two dozen times though, and my last time almost got flawless (round six lagged out tho so rip).
Respectfully, wouldn't that seem to indicate that it is currently easier on mag sorc for you and that the PTS changes would put mag sorc more in line with your other characters? Not meaning to put words in your mouth, just pondering.
John_Falstaff wrote: »I do not understand your complaint?
You went through vMA with a Sorc on PTS with the current changes, and were successful.
He's a relatively experienced player, and he demonstrated that he was struggling compared to usual runs. New players will struggle too in comparison to what they're usually going through. I thought the point of OP was very simple.
John_Falstaff wrote: »@Oreyn_Bearclaw , not arguing in slightest, but just to add - ele weapon got its cost increased (crushing - decreased a bit), and Merciless proc costs magicka too now, so on top side people will take a bit of a hit as well. But of course, floor will take the lion's share of the impact.
OtarTheMad wrote: »It's just too funny, didn't ZOS say somewhere that healers felt that shields hurt them and now because of the shields changes most Magicka DPS might have Resto back bars so healers might even be needed as much lol.
"Sorry, we don't need a healer on these pledges, our 3 DPS' all carry resto on back bar so we are good."
Juju_beans wrote: »If the only dps toons in the game are sorcs carrying resto staves then sure.
Do you plan to exclude stamina DPS or those magicka DPS that don't have a resto bar ?
That was also when 10k DPS was the average and 20k DPS was approaching top end.The_Brosteen wrote: »When shields were decreased to 6 sec way back when someone made a similar post about how vma was unplayable on a magsorc then.
I wonder if the cast time changes players will once again figure out how to build to make sorcs great again.
ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
Doctordarkspawn wrote: »ADAPTION IS NOT ALLWAYS THE ANSWER. SOMETIMES THE ONLY THING YOU LEARN IN DEFEAT IS THAT YOU WERE DEFEATED.
ExcaliburESO wrote: »Finnaly u will feel like stamina dk doing that arena.. welcome to the club
stamdk is probably one of the easiest classes to do vma clears, for stam at least is the easiest imo. You can skip most of the mechanics with corrosive armor.
No offence to anyone who is still struggling, but this content was designed around 300CP and the classic gear sets.
With the extra 500CP (nearly +200%, also frontloaded), new MS, Gear sets and whatever else, you could change shields to be 3s cast time and new players would still be at a significant advantage compared to players at the arenas inception.
If you went to a new game, you'd learn how to play it in it's current state - You wouldn't be dwelling on the past and whilst I don't agree with the change to shields, new players will learn the arena, as they always have - With or without the change..
Side note: If they removed the cast time, wouldn't that make the arena even easier for sorcs who rely on shields; with the increased uptime etc?
When I first beat vMA during the Orsinium patch all those years ago, Annulment only blocked spell damage, so I didn't even use it--I used Healing Ward.
But why does that matter? We've already established that seasoned vMA players are not going to be hurt by this shield change in vMA, and anyone who cleared vMA back during that original Orsinium patch will fall into that category. "Yay, look at me, I've run that place hundreds of times, including back when it was super hard. I don't care about your plebian concerns."
This is a bad change overall. And for vMA specifically, it will make things harder for the proverbial floor while not really affecting the ceiling. And in a game where the floor and ceiling grow farther apart each patch, how on earth does anyone justify that such a change would be good for "balance"?